Commit graph

2167 commits

Author SHA1 Message Date
TheTurtle 8ee672fe32
hot-fix: Allow unpriviledged userfaultfd 2024-12-08 00:10:20 +02:00
IndecisiveTurtle cde84e4bac shader_recompiler: Fix mistake 2024-12-07 23:45:23 +02:00
psucien 119e03cb58 hot-fix: fix for incorrect asc qid 2024-12-07 22:28:31 +01:00
squidbus c076ba69e8
shader_recompiler: Implement V_LSHL_B64 for immediate arguments. (#1674) 2024-12-07 23:28:17 +02:00
¥IGA 57e762468f
Fix + documentation update (#1689) 2024-12-07 23:27:57 +02:00
¥IGA 2266622dcf
Support for Vulkan 1.4 (#1665)
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2024-12-07 19:41:41 +02:00
psucien 941a668f78 hot-fix: obtain cmdbuf for dispatches after cache ops
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This fixes cmdbuf being in incorrect state after scheduler rotation on flush
2024-12-07 10:30:36 +01:00
Daniel R. 9524f94749
hotfix: add missing include 2024-12-07 10:07:14 +01:00
Daniel R. 6f543b5bd9
hotfix: enable discord RPC 2024-12-07 09:48:12 +01:00
Vladislav Mikhalin 8eacb88a86
recompiler: fixed fragment shader built-in attribute access (#1676)
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* recompiler: fixed fragment shader built-in attribute access

* handle en/addr separately

* handle other registers as well
2024-12-07 01:20:09 +02:00
squidbus e1ecfb8dd1
semaphore: Add GCD semaphore implementation. (#1677) 2024-12-06 23:46:44 +02:00
Daniel R. 7ffa581d4b
The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
IndecisiveTurtle 357b7829c3 hot-fix: Silence depth macrotiled warning 2024-12-06 21:50:25 +02:00
IndecisiveTurtle 6acfdd5e33 buffer_cache: Bump usable address space to 40bits
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* Fixes crashes in games that use the upper region of user area
2024-12-06 20:00:21 +02:00
TheTurtle 9e618c0e0c
video_core: Add multipler to handle special cases of texture buffer stride mismatch (#1640)
* page_manager: Enable userfaultfd by default

* Much faster than page faults and causes less problems

* shader_recompiler: Add texel buffer multiplier

* Fixes format mismatch assert when vsharp stride is multiple of format stride

* shader_recompiler: Specialize UBOs on size

* Some games can perform manual vertex pulling and thus bind read only buffers of varying size. We only recompile when the vsharp size is larger than size in shader, in opposite case its not needed

* clang format
2024-12-06 19:54:59 +02:00
squidbus d05846a327
specialization: Fix fetch shader field type (#1675) 2024-12-06 12:59:55 +02:00
squidbus 17abbcd74d
misc: Fix clang format (#1673)
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2024-12-06 02:21:35 +02:00
IndecisiveTurtle 77da8bac00 core: Return proper address of eh frame/add more opcodes 2024-12-06 00:47:11 +02:00
TheTurtle 22a2741ea0
shader_recompilers: Improvements to SSA phi generation and lane instruction elimination (#1667)
* shader_recompiler: Add use tracking for Insts

* ssa_rewrite: Recursively remove phis

* ssa_rewrite: Correct recursive trivial phi elimination

* ir: Improve read lane folding pass

* control_flow: Avoid adding unnecessary divergant blocks

* clang format

* externals: Update ext-boost

---------

Co-authored-by: Frodo Baggins <baggins31084@proton.me>
2024-12-05 23:14:16 +02:00
Alexandre Bouvier 874508f8c2
cmake: unbundle stb (#1601) 2024-12-05 23:10:27 +02:00
Marcin Mikołajczyk 642dedea8c
Handle INDIRECT_BUFFER_CONST in ProcessCeUpdate (#1613) 2024-12-05 23:09:59 +02:00
Richard Habitzreuter 7fbe15de28
Missing dependency on building-windows.md (#1658)
* Missing dependency on building-windows.md

* Update building-windows.md
2024-12-05 23:09:43 +02:00
psucien 37f4bad2b7
video_core: fix for targets clears and copies (#1670) 2024-12-05 23:09:22 +02:00
Daniel R. 15ae7a094d
hotfix: fix inverted operator on GetDents
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2024-12-05 18:45:55 +01:00
Daniel R. 98f0cb65d7
The way to Unity, pt.1 (#1659) 2024-12-05 17:21:35 +01:00
Vinicius Rangel 2380f2f9c9
Virtual device abstraction (#1577)
* IOFile: removes seek limit checks when file is writable

* add virtual devices scaffold

* add stdin/out/err as virtual devices

* fixed some merging issues

* clang-fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus c019b54fec
thread: Configure stack and guard on POSIX hosts. (#1664)
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2024-12-04 20:21:03 +02:00
squidbus 920acb8d8b
renderer_vulkan: Parse fetch shader per-pipeline (#1656)
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* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.

* renderer_vulkan: Parse fetch shader per-pipeline

* Few minor fixes.

* shader_recompiler: Specialize on vertex attribute number types.

* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
squidbus 74b091fd08
renderer_vulkan: Add support for indexed QuadList draw. (#1661)
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2024-12-04 10:15:58 +01:00
TheTurtle 6bf93071cf
hot-fix: Correct getpagesize
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Tested on my PS4 pro, returns 16KB instead of 4KB
2024-12-03 14:15:08 +02:00
georgemoralis c66db95378
Misc Ime fixes continue (#1655)
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* core/libraries: Misc. Ime fixes

* fixed issues

---------

Co-authored-by: Daniel R <47796739+polybiusproxy@users.noreply.github.com>
2024-12-03 10:05:51 +02:00
psucien f0b75289c8 video_core: few detiler formats added
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2024-12-02 22:24:54 +01:00
TheTurtle eb844b9b63
shader_recompiler: Implement manual barycentric interpolation path (#1644)
* shader_recompiler: Implement manual barycentric interpolation path

* clang format

* emit_spirv: Fix typo

* emit_spirv: Simplify variable definition

* spirv_emit: clang format
2024-12-02 23:20:54 +02:00
squidbus fda4f06518
devtools: More warning fixes (#1652) 2024-12-02 20:46:51 +01:00
Alexandre Bouvier 3dc0f6d831
cmake: fix build (#1645)
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2024-12-02 05:04:44 +02:00
Vinicius Rangel 0835dc71b3
More devtools stuff (#1637)
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* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
psucien f658fc58d1
Merge pull request #1630 from vladmikhalin/fix-missing-rts
Fixed incorrectly skipped RTs
2024-12-01 16:47:25 +01:00
psucien 4a5850628e hot-fix: debug build fixed
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2024-12-01 15:46:08 +01:00
squidbus b00a321b5e
playgo: Fix loading PlayGo file. (#1639) 2024-12-01 14:12:04 +02:00
squidbus 394a14626b
libraries: Add stubs for libScePlayGoDialog (#1635) 2024-12-01 13:44:15 +02:00
Alexandre Bouvier 4ebb90c774
cmake: hot fixes (#1638) 2024-12-01 11:16:01 +02:00
Alexandre Bouvier 5f4d03172f
cmake: unbundle libpng (#1576)
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2024-11-30 22:39:51 +02:00
Jamie Tong b0860d6e8c
implement DS_AND_B32, DS_OR_B32, DS_XOR_B32 (#1593)
* implement DS_OR_B32

* implement DS_AND_B32, DS_XOR_B32
2024-11-30 22:39:11 +02:00
TheTurtle 5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus 3d0aacd43d
ci: Limit build parallelism to number of processors. (#1632) 2024-11-30 22:24:32 +02:00
squidbus 7153838c4e
libraries: Add initial HLE JPEG encoder skeleton (#1607)
* libraries: Add initial HLE JPEG encoder skeleton

* jpegenc: Finish adding parameter validation.

* updated enums , added logging

* jpegenc: Clean up parameter validations.

* jpegenc: Fix missing log.

* externals: Update ffmpeg-core

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
Vinicius Rangel 2002e37ce9
Allow shader patching (#1633) 2024-11-30 20:15:55 +01:00
squidbus 07f4a0305b
semaphore: Use condvars with separate signaled flag to prevent races (#1615)
* Revert "semaphore: Use binary_semaphore instead of condvar"

This reverts commit 85dc57b868.

* semaphore: Use separate signaled flag to prevent races

* mutex: Few misc fixes

* condvar: Few misc fixes

* signals: Add thread name to unhandled signal message.
2024-11-30 19:19:07 +02:00
Vladislav Mikhalin c0d43a1a5f Fixed incorrectly skipped RTs 2024-11-30 17:05:08 +03:00
squidbus 36044043bc
config: Fix loading install directories. (#1626)
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2024-11-30 11:08:34 +01:00