Usually renderdoc captures frames by hooking the present functions to
recognize when an application is finished rendering a frame.
OpenXR applications might not present to a window. Therefore use the
renderdoc API to capture application frames between xrBeginFrame and
and xrEndFrame.
This allows renderdoc to capture application frames without the need
to modify the application.
We now have a cmake-format config file.
We no longer use list variables for sources, instead using
target_sources when we need to add, in accordance with current
best practice. (This makes it a lot easier to edit too.) There's no more
include_directories(), add_definitions(), or other gently-deprecated
directory-scoped commands, nor any CMake scripts that include
a parent directory reference (named targets instead)
A squash of the following commits.
d/euroc: Add Euroc driver initial boilerplate
d/euroc: Implement xrt_frame_node interface
d/euroc: Implement mainloop thread start flow
d/euroc: Parse samples from data.csv files
d/euroc: Determine dataset information at start
Also use that information to provide a xrt_fs mode and to know if
right camera images are available to use.
d/euroc: Produce frames for left and right sinks
d/euroc: Implement xrt_imu_sink
d/euroc: Implement playback properties
d/euroc: Implement pausing with UI state machine
d/euroc: Show IMU and progress data in UI
d/euroc: Make sure to give in nullptr or valid pointers to wrapL8
d/euroc: Unreference frames when done with them
d/euroc: Fix leaks with debug sinks, and work around free issue
d/euroc: Refactor playback to produce samples with current timestamps
d/euroc: Fix double free by separating debug sinks from downstream sinks
Only supports HP Reverb G1 and G2 for now.
Squash of the following commits:
Initial boilerplate code for HP Reverb G1 driver implementation
Detect and open MS HoloLens Sensors interface
Power up HMD display when headset is detected, and som general code cleanup
Add Reverb G2 PID
reverb_g1: Fix defines
reverb_g1: Run clang format
wmr: Rename Reverb G1 driver to WMR driver
d/wmr: Code style
d/wmr: Flesh out driver a bit more
d/wmr: Code style
Add basic 3dof rotational tracking
d/wmr: Code style
d/wmr: More tidy
xrt: Remove XRT_DEVICE_REVERB_G1
d/wmr: Even more tidy
d/wmr: Changes for Reverb G2
d/wmr: Fixes since last commit
wmr: Fix the meson build and auto-enable the driver
d/wmr: Sleep for compositor to get modes
d/wmr: Use os_hid for control device
d/wmr: Remove hidapi as a dependancy
d/wmr: Move sensor reading to own thread and fix locking
d/wmr: Read from control device and handle more unknown messages
d/wmr: Decode IPD value from control device
d/wmr: Remove all left over dummy driver fields
Co-author: nima01 <nima_zero_one@protonmail.com>
Co-author: Jakob Bornecrantz <jakob@collabora.com>
Co-author: Jan Schmidt <jan@centricular.com>
Delete stale ipc files in ipc server when not already running.
If built without libbsd, fall back to previous behavior of complaining about existing ipc files and exit.
The Qwerty driver will emulate an HMD and controllers through the use
of mouse and keyboard, and in particular, using the SDL key events
generated from the debug GUI.
It literally does not work to find python 3.
https://cmake.org/cmake/help/latest/module/FindPythonInterp.html
> Note
> A call to find_package(PythonInterp ${V}) for python version V may find a python executable
> with no version suffix. In this case no attempt is made to avoid python executables from other
> versions. Use FindPython3, FindPython2 or FindPython instead.
Fixes build on Ubuntu 18.04
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT_LEGACY to XRT_FEATURE_OPENXR_LAYER_EQUIRECT1.
Use correct define in verify_equirect1_layer function.
Rename equirect to equirect1.
meson: enable equirect1 by default.
v3:
targets: Add Monado-SteamVR driver target
st/ovrd: Add OpenVR driver header
build: Factor out sdl hack into lib_sdl2_hack and update steamvr build
build: Revert lib_sdl2_refactor
steamvr: Emulate Index Controller by default
steamvr: Use oxr_handle_destroy instead of exposing oxr_instance_destroy
steamvr: don't use oxr internals
steamvr: communicate 3dof tracking to steamvr
steamvr: use util functions for device assignment and tracking origin setup
steamvr: Install plugin to <prefix>/share/steamvr-monado
steamvr: Use thread for updating poses every 1ms
Makes a big difference for the Index @144Hz on the vive driver.
Still somewhat choppy on survive driver - prediction should solve it.
Main-author: Christoph Haag <christoph.haag@collabora.com>
Co-author: Jakob Bornecrantz <jakob@collabora.com>
Also makes the service feature not depend on other options:
it can be used without those other parts.
comp/window_android: Remove unused EGL code for now, as it is crashing.
comp/window_android: Use MonadoView async method to create surface.
comp/window_android: Use custom surface as intended
Co-authored-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>