Commit graph

1422 commits

Author SHA1 Message Date
Jakob Bornecrantz 78f069a10d a/math: Make argument const 2023-02-28 21:27:19 +00:00
Ryan Pavlik f66d60cb2c aux/android: The Android XINA already always adds "sampled" 2023-02-28 13:56:58 -06:00
Simon Zeni 0402a1e1a0 aux/vive: add hand tracking values to vive_poses transforms 2023-02-22 23:51:50 +00:00
Mateo de Mayo e9e0cf9f2c t/slam: Recover fallback measurements for systems without timing extension
Fixes #235
2023-02-18 13:49:56 +00:00
Mateo de Mayo b666b8b017 t/slam: Use accel for prediction by default
Before we were not doing this because we have a hardcoded gravity vector.
Due to this, if the IMU gravity is too different, it causes the prediction to
bounce around slightly.
In practice the difference seems to be sufficiently small so as to be almost
not noticeable and we get the latency improvements we get are probably worth it.
2023-02-17 15:31:59 -06:00
Mateo de Mayo 5ba9efd522 t/euroc: Implement trajectory recording 2023-02-17 21:03:08 +00:00
Connor Smith 8b8358f0c9 Fix typo in Magic Leap 2 controller shoulder button path. 2023-02-17 15:05:41 -05:00
Moses Turner 8b2d62cf57 a/util: Add u_file_get_hand_tracking_models_dir
Needed for Windows SteamVR driver
2023-02-16 17:03:15 -06:00
Moses Turner b32ee5bbfb a/vive: Add extern "C" so we can use from C++
Needed for Windows SteamVR driver
2023-02-16 17:00:48 -06:00
Moses Turner 2835b597be a/tracking: Support JPEG output in euroc recorder 2023-02-16 16:53:13 -06:00
Moshi Turner 73416db7ba a/tracking: Remove break statement that broke OPENCV_RADTAN promotion/demotion 2023-02-13 11:30:44 -06:00
Ryan Pavlik 0b7c822007 a/bindings: Fix typos 2023-02-08 17:35:58 -06:00
Ryan Pavlik f32ed406d8 a/android,ipc/android: Fix typos 2023-02-08 17:35:49 -06:00
Ryan Pavlik a87fb2be93 a/tracking: Fix typo 2023-02-08 17:35:33 -06:00
Christoph Haag 60b8b6e8fc a/binding: reverb g2 input/menu/click is on both hands
Spec:

On both hands
    …/input/menu/click
2023-02-07 11:27:39 +00:00
Daniel Willmott ab857e8f74 aux/vive: Add vive_poses 2023-02-05 20:19:52 +00:00
Daniel Willmott e383609cbc aux/math: Add math_quat_from_euler_angles() 2023-02-05 20:19:52 +00:00
Moses Turner bfdeaa7d8f a/tracking: Introduce t_camera_models.h 2023-02-04 15:23:04 -06:00
Mateo de Mayo 3cdc02c1bb a/vk: Small improvements
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2023-02-04 18:52:59 +00:00
Jakob Bornecrantz a8c4d1299e a/vk: Fix crash caused by different signedness comparisons
Closes #234.

All credit for debugging and figuring out what the problem is goes to Mateo, I
made a different fix for it.

Co-authored-by: Mateo de Mayo <mateo.demayo@collabora.com>
2023-02-04 18:52:35 +00:00
Jakob Bornecrantz 3a143cadd1 a/vk: Print more color space formats 2023-02-02 20:40:20 +00:00
Jakob Bornecrantz 7576ce0960 a/vk: Track VK_EXT_swapchain_colorspace 2023-02-02 20:40:20 +00:00
Jakob Bornecrantz b7addee249 a/vk: Track VK_KHR_format_feature_flags2 2023-02-02 20:40:20 +00:00
Jakob Bornecrantz 0938a1a02b xrt: Fix missing function declaration without a prototype warnings
Found by clang-15.

src/xrt/auxiliary/math/m_permutation.c:133:15: warning: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
m_do_the_thing()
              ^
               void
2023-02-02 13:03:08 +00:00
Guillaume Meunier 76dff0b42f ipc: make the pid filename, the socket filename, and the client library suffix customizable 2023-01-31 09:30:47 +00:00
Moses Turner 86e31f54f3 xrt: Refactor t_camera_calibration to use a tagged union instead of a bare array
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2023-01-30 17:09:27 -06:00
Moses 10cdde859a a/math, comp/main, comp/render: Change math_matrix_2x2_* to m_mat2x2_* 2023-01-27 12:37:22 -06:00
Moses Turner 7d8d1ad8e7 a/math: Add m_matrix_2x2_invert 2023-01-27 12:37:22 -06:00
Moses Turner da16e64982 a/math: Move m_matrix_2x2 functions into their own header 2023-01-27 12:37:22 -06:00
Mateo de Mayo da50a2499f d/wmr: Adjust exposure and gain individually for each camera 2023-01-26 18:07:10 +00:00
Mateo de Mayo 60b996239c u/aeg: Add optional prefix for having multiple aeg UIs 2023-01-26 18:07:10 +00:00
Mateo de Mayo d22f58bee4 u/var: Add nested headers 2023-01-26 18:07:10 +00:00
Christoph Haag 6f263dbda4 a/vk: allow VkImageViewUsageCreateInfo in Vulkan 1.1
Some drivers do not advertise support for VK_KHR_maintenance2 in
Vulkan 1.1, because it has been promoted to core.

This caused a validation error on compositors that use Vulkan 1.1
because the scratch image is allocated with unorm format and STORAGE
usage: an image view with srgb format can not be created with STORAGE
usage on many GPUs.
2023-01-26 12:30:13 +00:00
Christoph Haag a188ef219c a/vk: Store vulkan version in vk_bundle
Also adds code in c/util's Vulkan code to store it.
2023-01-26 12:30:13 +00:00
Jakob Bornecrantz 6ce2978648 xrt: Add ML2 controller 2023-01-24 22:40:53 +00:00
Jakob Bornecrantz d231850771 xrt: Add Samsung Odyssey Controller 2023-01-24 22:40:53 +00:00
Jakob Bornecrantz 958911fd0b xrt: Add HP Reverb G2 Controller 2023-01-24 22:40:53 +00:00
Jakob Bornecrantz da5323642d m/space: Correct comments 2023-01-24 16:11:56 +00:00
Jakob Bornecrantz c7fdaacd02 m/space: Make sure to use valid poses in linear and angular calculations 2023-01-24 16:11:56 +00:00
Jakob Bornecrantz f7118d7a93 m/space: Refactor pose part first 2023-01-24 16:11:56 +00:00
Jakob Bornecrantz 02aad19c78 m/space: Make pose validity upgrading clearer 2023-01-24 16:11:56 +00:00
Jakob Bornecrantz 2c1d413bf0 m/space: Add missing extern "C" 2023-01-24 16:11:56 +00:00
Jakob Bornecrantz 1c046dc523 m/space: Move functions to correct section 2023-01-24 16:11:56 +00:00
Robbie Bridgewater 17560d0618 a/util,st/gui: Add i64 as a debug GUI type 2023-01-24 15:35:39 +00:00
Ryan Pavlik 85a897a0b5 a/d3d,a/vk,c/client,ipc: D3D Depth texture / DXGI handle support
a/d3d: Improve allocation

Enable D3D11 and D3D112 depth images using DXGI handles

Allow D3D depth by default

D3D: only use DXGI handles

NT handles don't support depth formats and may fail to properly interop with Vulkan with some image dimensions.

Removed D3D_COMPOSITOR_ALLOW_DEPTH env.
D3D now always imports depth.

Added authorship.

Format pass

Fix D3D compositor tests

ipc: Fix HANDLE bit twiddling code

Merge into commits related to D3D depth changes. Makes the code compile
as C++, useful for Windows traceing

Co-authored-by: Robbie Bridgewater <ebridgewater@magicleap.com>
Co-authored-by: Fernando Velazquez Innella <finnella@magicleap.com>
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2023-01-24 15:35:22 +00:00
Robbie Bridgewater 3802e737bb a/d3d,a/vk: Add R32_SFLOAT formats
Co-authored-by: Catalin Slobodeanu <cslobodeanu@magicleap.com>
2023-01-24 15:35:01 +00:00
Mario Kleiner 887b770f9e aux/binding: Implement optional "steamvr_controllertypes" for SteamVR input bindings
Add an optional switch -s or --steamvr to steamvr_profiles.py, which enables
a different naming scheme for the "controller_type" field in the generated
SteamVR profile json files.

If the switch is provided and an interaction profile in bindings.json
provides the optional new property "steamvr_controllertype", that property
will be used for the "controller_type" field of the written out .json,
instead of the regular auto-generated name.

This allows to generate json files which use controller_type names normally
used by SteamVR, so Monado provided controllers are mapped to the same
OpenXR interaction profiles that SteamVR would normally map them to.
E.g., the standard controller_type for Oculus touch controllers used by
SteamVR is "oculus_touch" instead of Monado's "monado_oculus_touch_controller".

That in turn allows OpenXR clients to use the SteamVR/OpenXR runtime to
access controllers provided by Monado's SteamVR driver plugin. Without such
compatible json files, only standard OpenVR clients can use controllers
exposed by Monado's SteamVR driver by default, but not OpenXR clients.

Tested with an Oculus Rift CV-1, and shown to now enable OpenXR clients
to make full use of the Oculus touch controllers.

The mappings for controllers other than Oculus Touch are derived from
SteamVR log output, but not actually tested due to lack of suitable hw.

Per discussion for the merge request, we enable this '-s' flag by
default in the make file for SteamVR style naming scheme.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2023-01-23 16:30:27 +00:00
Mario Kleiner d3893c229f aux/binding: Implement optional "steamvr_path" for SteamVR input bindings
When using the Monado SteamVR driver plugin together with an Oculus
Rift CV-1 and Oculus touch controllers, the grip / squeeze sensors
(e.g., /user/hand/left/input/squeeze/value) and the thumbsticks did not
work.

This because SteamVR expects those controls to be exposed under a
different path than what one would use for OpenXR, e.g.,
OpenXR /input/squeeze --> SteamVR /input/grip and
OpenXR /input/thumbstick --> SteamVR /input/joystick

The same is true for some other controller types.

To fix this, add some new code for input subpath substitution, to perform
this remapping, depending on binding type:

For type "trigger":  Substitute squeeze with grip
For type "joystick": Substitute thumbstick with joystick

For rare controller types where this would be the wrong thing to do,
e.g., Valve Index (for type "joystick", needs the path to remain
"thumbstick" as before), and for special cases not covered, we add
a new optional parameter 'steamvr_path' which can be used in bindings.json
to handle such mismatches in path flexibly to allow a dedicated path
name for SteamVR, overriding the regular "OpenXR style" input path or
auto-substituted path is if the parameter is omitted.

This makes the Oculus Rift CV-1 touch controllers fully work under SteamVR.

I haven't tested this with other controllers, as I only have Oculus
controllers for testing atm. But after reading about the HTC Vive controllers,
i did add a "steamvr_path" override for /input/menu -> /input/application_menu.
Cfe. https://github.com/ValveSoftware/openvr/wiki/IVRDriverInput-Overview

Also, a minor typo fix in steamvr_profiles.py as a bonus.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2023-01-23 16:30:27 +00:00
Moses Turner dcbdcede5a a/util: Fix edge cases in Moses's distortion method
Before this, we read out of bounds at the bottom of the display. Unsure why nothing but Valgrind caught it.
2023-01-21 03:50:20 +00:00
Moses Turner 8d8b0d03b0 a/util: Constify u_box_iou's Box constructor 2023-01-17 23:46:46 -06:00
Malek 5c013bcecd a/math: Add stdbool include to m_lowpass_integer.h 2022-12-12 00:45:05 -08:00
SeungHoon Han a594d6d86e a/android: fixed forced applied alpha=0.8 window after Android S 2022-12-08 21:41:16 +00:00
SeungHoon Han a2f5e5f1b9 a/android: hide display cutout to use full screen 2022-12-08 20:24:53 +00:00
Jakob Bornecrantz 50783a4c35 u/trace_marker: Add U_TRACE_[BEGIN|END] for greater control of zones/tracks 2022-12-08 00:24:42 +00:00
Jakob Bornecrantz f8d2c095ee u/trace_marker: Ensure ENABLE_TRACE is set before including Tracy headers 2022-12-08 00:24:42 +00:00
Mateo de Mayo dad7957fb2 a/math: Add clock_offset.h
For now it only has our simple exponential smoothing clock offset estimator.
But more advanced ones can go here too.
2022-12-02 16:10:09 +00:00
Bailey Morgan 35061c1d80 a/vk: Select graphics device based on prefered device type 2022-12-02 14:05:34 +00:00
Maxim Kizub 950f6cc506 a/android: Improve waiting for surface holder 2022-11-30 09:26:38 -06:00
Moses Turner 85c0c78ac6 a/math: Fix m_vec3_angle function
Dot product is equivalent to a.length*b.length*cos(theta), not a.length_squared*b.length_squared*cos(theta)
2022-11-29 03:11:53 -06:00
Jakob Bornecrantz 2a12f7d661 os/time: Use timePeriod[Begin|End] when sleeping in precise sleeper
One alternative to this is to use the CreateWaitableTimerExW function
with the CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag. On my systems the
function/flag was either as good or worse then timePeriod[Begin|End].
Setting the state globally or just just around the wait didn't seem to
have an impact on the precision.
2022-11-25 17:02:00 +00:00
Jakob Bornecrantz c195608602 a/tracing: Do more tracing in PSMV tracking code 2022-11-25 16:44:24 +00:00
Jakob Bornecrantz f552aacb87 a/tracking: Fix data waiting logic in PSMV tracking 2022-11-25 16:44:24 +00:00
Jakob Bornecrantz 3b465b4241 u/windows: Add helper for trying priority or privilege from args 2022-11-25 16:04:20 +00:00
Jakob Bornecrantz 9e57a745b2 u/windows: Add function to raise CPU priority 2022-11-25 16:00:49 +00:00
Jakob Bornecrantz ef77cb08d0 u/windows: Add function to enable privileges on processes
Also add a small helper to add the privilege
SeIncreaseBasePriorityPrivilege, which is needed on
NVIDIA for HIGH and REALTIME priority Vulkan queues.
2022-11-25 15:54:45 +00:00
Jakob Bornecrantz 57820394f4 u/windows: Add files and u_winerror string format helper 2022-11-24 16:17:26 +00:00
Jakob Bornecrantz ad4c6a7215 u/pacing: More Tracy plots 2022-11-24 15:34:59 +00:00
Jakob Bornecrantz d1db1dabfd u/pacing: Work around asserts on slow compositors
This isn't the most ideal solution but a proper fix will take longer.
2022-11-24 12:03:53 +00:00
Jakob Bornecrantz 37da46b709 u/pacing: Add metrics output 2022-11-24 00:34:50 +00:00
Jakob Bornecrantz 87fdedeb68 u/pacing: Track more variables in app pacer 2022-11-24 00:34:50 +00:00
Jakob Bornecrantz 7fa20a8b46 u/metrics: Add functions to write a metrics file 2022-11-24 00:34:50 +00:00
Moses Turner f5d4d49607 a/math: Add math_quat_to_swing_twist 2022-11-23 13:02:35 -06:00
Moses Turner b3c277196e a/math: Add faster (and correct!) math_quat_from_swing_twist 2022-11-23 13:02:35 -06:00
Moses Turner e06dc0dda1 a/math: Correct documentation for math_quat_ln and math_quat_exp 2022-11-23 13:02:35 -06:00
Jakob Bornecrantz 93fdf0bd74 a/vk: Expose vk_select_physical_device function 2022-11-23 14:53:26 +00:00
Jakob Bornecrantz 58596a5830 u/pacing: Add Tracy plots 2022-11-21 16:46:12 +00:00
Jakob Bornecrantz 65e76e1277 u/trace_marker: Tracy support 2022-11-21 16:46:12 +00:00
Jakob Bornecrantz d48de0d832 u/worker: Use U_TRACE_SET_THREAD_NAME 2022-11-20 13:52:38 +00:00
Jakob Bornecrantz 8b0e7675e4 u/sink: Use U_TRACE_SET_THREAD_NAME 2022-11-20 13:52:38 +00:00
Jakob Bornecrantz b49dc593b8 u/pacing: Use U_TRACE_PERFETTO define 2022-11-20 13:52:37 +00:00
Jakob Bornecrantz 469a79493c u/trace_marker: Add U_TRACE_SET_THREAD_NAME 2022-11-20 11:24:27 +00:00
Jakob Bornecrantz d1e116cb58 u/trace_marker: Check for both tracing and percetto 2022-11-20 00:31:24 +00:00
Jakob Bornecrantz f4a5e599ef u/trace_marker: Add convenience U_TRACE_PERCETTO define 2022-11-20 00:31:24 +00:00
Jakob Bornecrantz 648f91d35c u/trace_marker: Refactor define names and split idents from func 2022-11-19 17:38:48 +00:00
Jakob Bornecrantz 4ee8aa4054 u/trace_marker: Reorg file (NFC) 2022-11-19 17:38:48 +00:00
Jakob Bornecrantz 7d2bd5b3e0 u/trace_marker: Fix copy paste error (NFC)
Define was unused till now.
2022-11-19 17:38:48 +00:00
Simon Zeni 9293c628d7 a/vk: add VK_FENCE_IMPORT_TEMPORARY_BIT to vk_create_fence_sync_from_native 2022-11-18 16:43:07 -05:00
Patrick Nicolas a8dc902468 a/vk Add extentions for DMA-buf 2022-11-13 22:56:06 +00:00
Ryan Pavlik 2eb259f26a aux: can not -> cannot 2022-11-09 14:48:38 -06:00
Ryan Pavlik 1fb6270194 a/util: Resolve a bothersome clang-tidy complaint in iterators. 2022-11-09 08:26:16 -05:00
Ryan Pavlik 290fafa4f7 a/util: Fix missing pragma once 2022-11-09 08:26:16 -05:00
Mateo de Mayo 77f8972f36 d/vive: Add hardcoded quaternions for SLAM extrinsics
These come from my own calibration and are hopefully better than the wrong ones
reported by the factory data.
2022-11-08 12:02:34 -06:00
Mateo de Mayo c3757792d7 d/vive: Generate SLAM calibration automatically from factory data
Use factory data for SLAM calibration. Sensor rotations are off in most calib
files we saw (or at least we can't figure something better) so this won't work
very well. It's still necessary to properly calibrate the headset for good
results but at least now something works without that step.
2022-11-08 17:41:43 +00:00
Jakob Bornecrantz 6ba07d564c a/vk: If global priority is not available, only allow medium queues 2022-11-04 10:46:42 +00:00
Jakob Bornecrantz 379bf36860 a/vk: Also try to use VK_KHR_global_priority when creating device 2022-11-04 10:46:42 +00:00
Jakob Bornecrantz b6803b4bf8 a/vk: Add VK_KHR_global_priority 2022-11-04 10:46:42 +00:00
Mateo de Mayo 9d6c29397f misc: Fix multiple compile warnings in gcc and clang 2022-11-03 20:08:52 +00:00
Jakob Bornecrantz 45937312bd a/vk: Print out error on too many images to allocate 2022-11-03 17:43:06 +00:00
Jakob Bornecrantz a41ccb0467 a/vk: Use xrt limits for number of collection images max 2022-11-03 17:43:06 +00:00
Moses Turner b8a586175d a/util: Add header for box intersection over union 2022-11-03 16:46:33 +00:00