u/windows: Add function to enable privileges on processes

Also add a small helper to add the privilege
SeIncreaseBasePriorityPrivilege, which is needed on
NVIDIA for HIGH and REALTIME priority Vulkan queues.
This commit is contained in:
Jakob Bornecrantz 2022-11-24 18:59:32 +00:00
parent 57820394f4
commit ef77cb08d0
2 changed files with 170 additions and 0 deletions

View file

@ -9,11 +9,162 @@
*/
#include "xrt/xrt_windows.h"
#include "util/u_windows.h"
#include "util/u_logging.h"
#include "assert.h"
/*
*
* Helper functions.
*
*/
#define LOG_D(...) U_LOG_IFL_D(log_level, __VA_ARGS__)
#define LOG_I(...) U_LOG_IFL_I(log_level, __VA_ARGS__)
#define LOG_W(...) U_LOG_IFL_W(log_level, __VA_ARGS__)
#define LOG_E(...) U_LOG_IFL_E(log_level, __VA_ARGS__)
#define GET_LAST_ERROR_STR(BUF) (u_winerror(BUF, ARRAY_SIZE(BUF), GetLastError(), true))
static bool
check_privilege_on_process(HANDLE hProcess, LPCTSTR lpszPrivilege, LPBOOL pfResult)
{
PRIVILEGE_SET ps;
LUID luid;
HANDLE hToken;
BOOL bRet, bHas;
char buf[512];
bRet = LookupPrivilegeValue( //
NULL, //
lpszPrivilege, //
&luid); //
if (!bRet) {
U_LOG_E("LookupPrivilegeValue: '%s'", GET_LAST_ERROR_STR(buf));
return false;
}
bRet = OpenProcessToken( //
hProcess, //
TOKEN_QUERY, //
&hToken); //
if (!bRet) {
U_LOG_E("OpenProcessToken: '%s'", GET_LAST_ERROR_STR(buf));
return false;
}
ps.PrivilegeCount = 1;
ps.Control = PRIVILEGE_SET_ALL_NECESSARY;
ps.Privilege[0].Luid = luid;
ps.Privilege[0].Attributes = SE_PRIVILEGE_ENABLED;
bRet = PrivilegeCheck( //
hToken, //
&ps, //
&bHas); //
CloseHandle(hToken); // Done with token now.
if (!bRet) {
U_LOG_E("PrivilegeCheck: '%s'", GET_LAST_ERROR_STR(buf));
return false;
}
*pfResult = bHas;
return true;
}
static bool
enable_privilege_on_process(HANDLE hProcess, LPCTSTR lpszPrivilege)
{
TOKEN_PRIVILEGES tp;
LUID luid;
HANDLE hToken;
BOOL bRet;
char buf[512];
bRet = LookupPrivilegeValue( //
NULL, //
lpszPrivilege, //
&luid); //
if (!bRet) {
U_LOG_E("LookupPrivilegeValue: '%s'", GET_LAST_ERROR_STR(buf));
return false;
}
bRet = OpenProcessToken( //
hProcess, //
TOKEN_ADJUST_PRIVILEGES, //
&hToken); //
if (!bRet) {
U_LOG_E("OpenProcessToken: '%s'", GET_LAST_ERROR_STR(buf));
return false;
}
tp.PrivilegeCount = 1;
tp.Privileges[0].Luid = luid;
tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
bRet = AdjustTokenPrivileges( //
hToken, //
FALSE, //
&tp, //
sizeof(TOKEN_PRIVILEGES), //
(PTOKEN_PRIVILEGES)NULL, //
(PDWORD)NULL); //
CloseHandle(hToken); // Done with token now.
if (!bRet) {
U_LOG_E("AdjustTokenPrivileges: '%s'", GET_LAST_ERROR_STR(buf));
return false;
}
if (GetLastError() == ERROR_NOT_ALL_ASSIGNED) {
U_LOG_D("AdjustTokenPrivileges return ok but we got:\n\t'%s'", GET_LAST_ERROR_STR(buf));
return false;
}
return true;
}
bool
try_to_grant_privilege(enum u_logging_level log_level, HANDLE hProcess, LPCTSTR lpszPrivilege)
{
BOOL bRet, bHas;
if (check_privilege_on_process(hProcess, lpszPrivilege, &bHas)) {
LOG_D("%s: %s", lpszPrivilege, bHas ? "true" : "false");
if (bHas) {
LOG_I("Already had privilege '%s'.");
return true;
}
}
LOG_D("Trying to grant privilege '%s'.", lpszPrivilege);
bRet = enable_privilege_on_process(hProcess, lpszPrivilege);
if (check_privilege_on_process(hProcess, lpszPrivilege, &bHas)) {
LOG_D("%s: %s", lpszPrivilege, bHas ? "true" : "false");
if (bHas == TRUE) {
LOG_I("Granted privilege '%s'.", lpszPrivilege);
return true;
}
}
LOG_I("Failed to grant privilege '%s'.", lpszPrivilege);
return false;
}
/*
*
* 'Exported' functions.
@ -59,3 +210,13 @@ u_winerror(char *s, size_t size, DWORD err, bool remove_end)
return s;
}
bool
u_win_grant_inc_base_priorty_base_privileges(enum u_logging_level log_level)
{
// Always succeeds
HANDLE hProcess = GetCurrentProcess();
// Do not need to free hProcess.
return try_to_grant_privilege(log_level, hProcess, SE_INC_BASE_PRIORITY_NAME);
}

View file

@ -31,6 +31,15 @@ extern "C" {
const char *
u_winerror(char *buffer, size_t size, DWORD err, bool remove_end);
/*!
* Tries to grant the 'SeIncreaseBasePriorityPrivilege' privilege to this
* process. It is needed for HIGH and REALTIME priority Vulkan queues on NVIDIA.
*
* @param log_level Control the amount of logging this function does.
*/
bool
u_win_grant_inc_base_priorty_base_privileges(enum u_logging_level log_level);
#ifdef __cplusplus
}