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2375 commits

Author SHA1 Message Date
squidbus e791ff4c5c
externals: Update discord-rpc. (#2094) 2025-01-08 13:50:39 +02:00
squidbus 8f5bcb0f1c
file_sys: Consolidate separate update directory handling. (#2041) 2025-01-08 13:23:40 +02:00
squidbus af8c748e9c
elf_info: Fix GCC build. (#2089)
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2025-01-07 17:37:08 +02:00
Quang Ngô 3e5d4bb69c
Fix double closing tag in metainfo.xml (#2090) 2025-01-07 17:36:56 +02:00
jarred wilson c055c80c6f
Remove releases.xml references (#2087) 2025-01-07 17:11:01 +02:00
Florian Piesche a4c18b1434
Move release info into metainfo.xml (#2085) 2025-01-07 16:05:15 +02:00
kalaposfos13 4df0d9c035
Add support for true fullscreen (#2016)
* Support for true fullscreen

* clang

* Re-add mistakenly deleted line

* Size

I adjusted the size of the entire screen.
trophies font size and added a margin so it wouldn't be so spaced out.

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-07 15:30:05 +02:00
F1219R 32fc983ef8
Update sq translation (#2084)
* Update sq translation

* Update sq translation
2025-01-07 13:58:33 +02:00
squidbus b0d7feb292
video_core: Implement conversion for uncommon/unsupported number formats. (#2047)
* video_core: Implement conversion for uncommon/unsupported number formats.

* shader_recompiler: Reinterpret image sample output as well.

* liverpool_to_vk: Remove mappings for remapped number formats.

These were poorly supported by drivers anyway.

* resource_tracking_pass: Fix image write swizzle mistake.

* amdgpu: Add missing specialization and move format mapping data to types

* reinterpret: Fix U/SToF input type.
2025-01-07 12:21:49 +02:00
kalaposfos13 c3ecf599ad
Add motion controls toggle (#2029)
* Add motion controls toggle

* clang
2025-01-07 11:50:54 +02:00
squidbus 86038e6a71
shader_recompiler: Fix V_CMP_U_F32 (#2082) 2025-01-07 11:36:14 +02:00
Daniel Nylander 7bf467c653
Updated Swedish translation with additional strings (#2081)
* Adding Swedish translation

* Updated Swedish translation with additional strings

Updated the Swedish translations using lupdate to found additional strings

cd src/qt_gui/treanslations

lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts

* Update sv.ts
2025-01-07 09:55:53 +02:00
¥IGA 869bf85e9a
CI: Switch to Windows 2025 & Reduce Warnings (#2052)
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2025-01-07 09:07:41 +02:00
squidbus c08fc85b72
renderer_vulkan: Fix null buffer views with wrong format. (#2079) 2025-01-07 07:00:07 +02:00
DanielSvoboda 39b511070a
TR: remove 'location' (#2078) 2025-01-07 06:58:49 +02:00
psucien 5559f35905 hot-fix: buffers resolve barriers fixed
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2025-01-06 22:50:09 +01:00
Daniel Nylander 6f3c767b99
Adding Swedish translation (#2075) 2025-01-06 23:10:15 +02:00
georgemoralis 121328eced
dummy sceMouse module and change sceMouseRead to debug to reduce spam (#2074) 2025-01-06 18:45:53 +02:00
squidbus fb67d948b6
vk_resource_pool: Handle eErrorFragmentedPool. (#2071)
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2025-01-06 15:31:45 +02:00
squidbus 7cdeb51670
renderer_vulkan: Add debug names to pipelines. (#2069) 2025-01-06 15:31:25 +02:00
squidbus 8879380427
shader_recompiler: Implement S_BITSET(0/1)_B32 (#2039)
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2025-01-06 01:08:27 +02:00
Stephen Miller e5f638b378
fix scePlayGoGetLocus (#2067)
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Due to an issue with the if statement, scePlayGoGetLocus outputs an extra locus compared to real hardware.
2025-01-06 00:46:26 +02:00
Bettehem 4dcd7f0271
translation: Update Finnish translation (#2057) 2025-01-06 00:46:08 +02:00
squidbus c0f57df4e6
vk_instance: Enable additional debug tagging if crash diagnostics is enabled. (#2066) 2025-01-06 00:45:54 +02:00
Vladislav Mikhalin 8f33dfe4f1
infra: require the log to be attched in template
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2025-01-05 14:10:23 +03:00
Mahmoud Adel 79663789bd
bump up vector size to 64 in image_info and image_binding (#2055)
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solves ```boost::bad_alloc``` error when compiling shaders
2025-01-05 00:02:37 +02:00
psucien 9d3143231c macOS build fixed; indirect_args_addr moved out from queues context 2025-01-04 22:44:46 +01:00
psucien 7459d9c333 hot-fix: amdgpu: use different indirect dispatch packet on ASC 2025-01-04 22:23:12 +01:00
Quang Ngô f2f24bb2cd
input: Add missing poll lock (#2044)
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2025-01-04 14:33:23 +02:00
squidbus f42b8acf47
sdl_audio: Remove buffer samples hint. (#2038) 2025-01-04 14:33:07 +02:00
squidbus 78a32a3c0f
image_info: Add Neo mode macro tile extents. (#2045) 2025-01-04 11:44:14 +01:00
psucien ddc658f8c8 clang-format
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2025-01-04 00:32:17 +01:00
squidbus 7153bc8d8f
kernel: Check PSF for neo mode support. (#2028) 2025-01-04 00:29:09 +01:00
psucien 8e8671323a
texture_cache: slight detilers refactoring (#2036)
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2025-01-03 21:42:23 +01:00
squidbus c2be12f009
amdgpu: Add some resource bits for Neo mode. (#2035) 2025-01-03 21:25:20 +01:00
squidbus 9434cae458
gnmdriver: Implement neo mode differences. (#2011)
* gnmdriver: Implement neo mode differences.

* gnmdriver: Move init sequences to separate file.
2025-01-03 21:22:27 +01:00
¥IGA 2951788afc
texture_cache: Adding some missing textures (#2031) 2025-01-03 20:11:24 +01:00
psucien 345d55669e texture_cache: 8bpp macro detiler
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2025-01-02 23:27:18 +01:00
georgemoralis 4e1733222f
fixed deadzones (#2025)
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2025-01-02 23:21:43 +02:00
TheTurtle dcc662ff1a
ir_passes: Integrate DS barriers in block (#2020) 2025-01-02 22:52:10 +02:00
Stephen Miller 67c531298a
Fixup returns (#2023)
On a signed out console, these two functions return ERROR_SIGNED_OUT.
2025-01-02 22:51:47 +02:00
TheTurtle 77d2172441
renderer_vulkan: Cleanup and improve barriers in caches (#1865)
* texture_cache: Stricter barriers on image upload

* buffer_cache: Stricter barrier for vkCmdUpdateBuffer

* vk_rasterizer: Barrier also normal buffers and make it apply to all stages

* texture_cache: Minor barrier cleanup

* Batch image and buffer barriers in a single command

* clang format
2025-01-02 19:43:56 +01:00
psucien f7a8e2409c hot-fix: debug build 2025-01-02 19:41:15 +01:00
polyproxy 55ccec4a38
fix typos 2025-01-02 18:40:10 +01:00
Vinicius Rangel c977011d2f
Merge pull request #2014 from viniciuslrangel/save-fixes-vi
Save Fixes VI
2025-01-02 12:40:05 -03:00
¥IGA b87bca2e46
Reduce USBD Log Spamming (#2019) 2025-01-02 17:37:19 +02:00
squidbus 55b50171f8
audio: Improve port state guards. (#1998) 2025-01-02 17:33:53 +02:00
liberodark 596f4cdf0e
Fix amdgpu & other issues (#2000) 2025-01-02 15:39:39 +02:00
TheTurtle c25447097e
buffer_cache: Improve buffer cache locking contention (#1973)
* Improve buffer cache locking contention

* buffer_cache: Revert some changes

* clang fmt 1

* clang fmt 2

* clang fmt 3

* buffer_cache: Fix build
2025-01-02 15:39:02 +02:00
hspir404 6862c9aad7
Speed up LiverpoolToVK::SurfaceFormat (#1982)
* Speed up LiverpoolToVK::SurfaceFormat

In Bloodborne this shows up as the function with the very highest cumulative "exclusive time". This is true both in scenes that perform poorly, and scenes that perform well.

I took (approximately) 10s samples using an 8khz sampling profiler.

In the Nightmare Grand Cathedral (looking towards the stairs, at the rest of the level):
- Reduced total time from 757.34ms to 82.61ms (out of ~10000ms).
- Reduced average frame times by 2ms (though according to the graph, the gap may be as big as 9ms every N frames).

In the Hunter's Dream (in the spawn position):
- Reduced the total time from 486.50ms to 53.83ms (out of ~10000ms).
- Average frame times appear to be roughly the same.

These are profiles of the change vs the version currently in the main branch. These improvements also improve things in the `threading` branch. They might improve them even more in that branch, but I didn't bother keeping track of my measurements as well in that branch. I believe this change will still be useful even when that branch is stabilized and merged.

It could be there are other bottlenecks in rendering on this branch that are preventing this code from being the critical path in places like the Hunter's Dream, where performance isn't currently as constrained. That might explain why the reduction in call times isn't resulting in a higher frame rate.

* Implement SurfaceFormat with derived lookup table instead of switch

* Clang format fixes
2025-01-02 15:38:51 +02:00