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texture_cache: 8bpp macro detiler
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This commit is contained in:
parent
4e1733222f
commit
345d55669e
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@ -7,6 +7,7 @@ set(SHADER_FILES
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detile_m32x1.comp
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detile_m32x2.comp
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detile_m32x4.comp
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detile_macro8x1.comp
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detile_macro32x1.comp
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detile_macro32x2.comp
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fs_tri.vert
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@ -87,7 +87,7 @@ void main() {
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uint offs = slice_offs + tile_offs + (idx * BPP / 8);
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uint p0 = in_data[(offs >> 2) + 0];
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uint p1 = in_data[(offs >> 2) + 1];
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uint p1 = in_data[(offs >> 2) + 1];
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out_data[2 * gl_GlobalInvocationID.x + 0] = p0;
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out_data[2 * gl_GlobalInvocationID.x + 1] = p1;
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out_data[2 * gl_GlobalInvocationID.x + 1] = p1;
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}
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101
src/video_core/host_shaders/detile_macro8x1.comp
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101
src/video_core/host_shaders/detile_macro8x1.comp
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@ -0,0 +1,101 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer input_buf {
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uint in_data[];
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};
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layout(std430, binding = 1) buffer output_buf {
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uint out_data[];
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};
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layout(push_constant) uniform image_info {
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uint num_levels;
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uint pitch;
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uint height;
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uint c0;
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uint c1;
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} info;
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const uint lut_8bpp[][16] = {
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{
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0x05040100, 0x45444140,
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0x07060302, 0x47464342,
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0x0d0c0908, 0x4d4c4948,
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0x0f0e0b0a, 0x4f4e4b4a,
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0x85848180, 0xc5c4c1c0,
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0x87868382, 0xc7c6c3c2,
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0x8d8c8988, 0xcdccc9c8,
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0x8f8e8b8a, 0xcfcecbca,
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},
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{
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0x15141110, 0x55545150,
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0x17161312, 0x57565352,
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0x1d1c1918, 0x5d5c5958,
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0x1f1e1b1a, 0x5f5e5b5a,
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0x95949190, 0xd5d4d1d0,
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0x97969392, 0xd7d6d3d2,
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0x9d9c9998, 0xdddcd9d8,
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0x9f9e9b9a, 0xdfdedbda,
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},
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{
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0x25242120, 0x65646160,
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0x27262322, 0x67666362,
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0x2d2c2928, 0x6d6c6968,
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0x2f2e2b2a, 0x6f6e6b6a,
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0xa5a4a1a0, 0xe5e4e1e0,
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0xa7a6a3a2, 0xe7e6e3e2,
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0xadaca9a8, 0xedece9e8,
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0xafaeabaa, 0xefeeebea,
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},
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{
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0x35343130, 0x75747170,
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0x37363332, 0x77767372,
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0x3d3c3938, 0x7d7c7978,
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0x3f3e3b3a, 0x7f7e7b7a,
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0xb5b4b1b0, 0xf5f4f1f0,
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0xb7b6b3b2, 0xf7f6f3f2,
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0xbdbcb9b8, 0xfdfcf9f8,
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0xbfbebbba, 0xfffefbfa,
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},
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};
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#define MICRO_TILE_DIM (8)
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#define MICRO_TILE_SZ (256)
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#define TEXELS_PER_ELEMENT (1)
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#define BPP (8)
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shared uint scratch[16];
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void main() {
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uint slot = gl_LocalInvocationID.x >> 2u;
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atomicAnd(scratch[slot], 0);
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uint x = gl_GlobalInvocationID.x % info.pitch;
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uint y = (gl_GlobalInvocationID.x / info.pitch) % info.height;
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uint z = gl_GlobalInvocationID.x / (info.pitch * info.height);
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uint col = bitfieldExtract(x, 0, 3);
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uint row = bitfieldExtract(y, 0, 3);
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uint lut = bitfieldExtract(z, 0, 2);
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uint idx_dw = lut_8bpp[lut][(col + row * MICRO_TILE_DIM) >> 2u];
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uint byte_ofs = (gl_LocalInvocationID.x & 3u) * 8;
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uint idx = bitfieldExtract(idx_dw >> byte_ofs, 0, 8);
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uint slice_offs = (z >> 2u) * info.c1 * MICRO_TILE_SZ;
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uint tile_row = y / MICRO_TILE_DIM;
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uint tile_column = x / MICRO_TILE_DIM;
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uint tile_offs = ((tile_row * info.c0) + tile_column) * MICRO_TILE_SZ;
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uint offs = (slice_offs + tile_offs) + (idx * BPP / 8);
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uint p0 = in_data[offs >> 2u];
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uint byte = bitfieldExtract(p0 >> (offs * 8), 0, 8);
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atomicOr(scratch[slot], byte << byte_ofs);
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if (byte_ofs == 0) {
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out_data[gl_GlobalInvocationID.x >> 2u] = scratch[slot];
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}
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}
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@ -15,6 +15,7 @@
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#include "video_core/host_shaders/detile_m8x2_comp.h"
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#include "video_core/host_shaders/detile_macro32x1_comp.h"
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#include "video_core/host_shaders/detile_macro32x2_comp.h"
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#include "video_core/host_shaders/detile_macro8x1_comp.h"
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#include <boost/container/static_vector.hpp>
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#include <magic_enum/magic_enum.hpp>
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@ -108,6 +109,8 @@ const DetilerContext* TileManager::GetDetiler(const ImageInfo& info) const {
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}
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case AmdGpu::TilingMode::Texture_Volume:
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switch (format) {
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case vk::Format::eR8Uint:
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return &detilers[DetilerType::Macro8x1];
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case vk::Format::eR32Uint:
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return &detilers[DetilerType::Macro32x1];
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case vk::Format::eR32G32Uint:
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@ -133,8 +136,8 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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static const std::array detiler_shaders{
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HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
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HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
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HostShaders::DETILE_M32X4_COMP, HostShaders::DETILE_MACRO32X1_COMP,
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HostShaders::DETILE_MACRO32X2_COMP,
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HostShaders::DETILE_M32X4_COMP, HostShaders::DETILE_MACRO8X1_COMP,
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HostShaders::DETILE_MACRO32X1_COMP, HostShaders::DETILE_MACRO32X2_COMP,
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};
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boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{
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@ -323,7 +326,6 @@ std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_o
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params.height = info.size.height;
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if (info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) {
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ASSERT(info.resources.levels == 1);
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ASSERT(info.num_bits >= 32);
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const auto tiles_per_row = info.pitch / 8u;
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const auto tiles_per_slice = tiles_per_row * ((info.size.height + 7u) / 8u);
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params.sizes[0] = tiles_per_row;
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@ -18,6 +18,7 @@ enum DetilerType : u32 {
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Micro32x2,
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Micro32x4,
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Macro8x1,
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Macro32x1,
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Macro32x2,
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