Commit graph

642 commits

Author SHA1 Message Date
Stephen Miller 04fbd7b9e7 Clang 2024-09-02 10:04:56 -05:00
Stephen Miller 9a772aa2f5 Clang fix 2024-09-02 10:03:39 -05:00
Stephen Miller dc1313ea3c Always assign memory_type and offset
The memory_type default is based on fpPS4 behavior.

I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area.
2024-09-02 09:43:27 -05:00
Stephen Miller 0503054b40 Grammar 2024-09-02 09:39:46 -05:00
Stephen Miller f8d71b59d9 Fix MemoryManager::VirtualQuery header
The headers for these functions were technically not the same as the actual function definition. This didn't cause any emulation issues, but caused some weird issues with my IDE.
2024-09-02 09:30:32 -05:00
Stephen Miller 816288962b Assign is_stack and is_pooled
Properly set these values to avoid potential errors, and future proof for when these types of memory are emulated.
2024-09-02 09:28:35 -05:00
georgemoralis 3b0e251518
Merge pull request #729 from StevenMiller123/VirtualQuery-Fixes
Some checks are pending
Reuse / reuse (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
Linux-Qt / build (push) Waiting to run
Linux / build (push) Waiting to run
macOS-Qt / build (push) Waiting to run
macOS / build (push) Waiting to run
Windows-Qt / build (push) Waiting to run
Windows / build (push) Waiting to run
Fix VirtualQuery
2024-09-02 07:18:33 +03:00
Stephen Miller f3a62891ed Fix VirtualQuery
Found this issue while looking at code from fpPS4. VirtualQuery was setting is_commited to true when the queried region was reserved.

Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games.

This fixes all games currently hanging on the sceKernelmprotect stub.
2024-09-01 22:39:22 -05:00
Paris Oplopoios f514fdfd18
Replace recursive_mutex with mutex (#708)
* Replace recursive_mutex with mutex

* Move mutex lock outside of ObtainBuffer
2024-09-01 22:20:22 +03:00
Emulator-Team-2 e4d8857eb5
Adding missing data format - (1_5_5_5) (#701)
* added data_format=17 and num_format=0

* Set `sceSaveDataDialogIsReadyToDisplay` temporary to 1 until is properly implemented.
2024-09-01 21:49:01 +03:00
georgemoralis 63d78aee0a
Merge pull request #703 from squidbus/mac-tcb
Some checks are pending
Reuse / reuse (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
Linux-Qt / build (push) Waiting to run
Linux / build (push) Waiting to run
macOS-Qt / build (push) Waiting to run
macOS / build (push) Waiting to run
Windows-Qt / build (push) Waiting to run
Windows / build (push) Waiting to run
macos: Remove need for TLS patch by storing TCB pointer in FS.
2024-09-01 17:34:23 +03:00
georgemoralis 9b6cd9ec9f
Merge pull request #686 from Exhigh/savedata-fix-5
savedata: Handle a missing case in saveDataMount
2024-09-01 17:11:14 +03:00
squidbus 9e5047947b macos: Remove need for TLS patch by storing TCB pointer in FS. 2024-09-01 02:22:42 -07:00
georgemoralis 3abc7d6b43
Merge pull request #685 from squidbus/patch-fixes
core: Fix CPU patch stack issues
2024-08-31 23:43:26 +03:00
psucien 766c286d62 libraries: gnmdriver: sceGnmValidateCommandBuffers added 2024-08-31 22:01:08 +02:00
Exhigh ebfed28f6b savedata: Handle a missing case in saveDataMount
This should potentially fix the mount issue in Resistance : Retribution (CUSA32636)

Testing is welcome.
2024-08-31 08:21:23 +04:00
squidbus 61db246c5e core: Fix CPU patch stack issues 2024-08-30 20:47:07 -07:00
psucien ca1613258f
video_core: added support for indirect draws (#678)
Some checks are pending
Reuse / reuse (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
Linux-Qt / build (push) Waiting to run
Linux / build (push) Waiting to run
macOS-Qt / build (push) Waiting to run
macOS / build (push) Waiting to run
Windows-Qt / build (push) Waiting to run
Windows / build (push) Waiting to run
* video_core: added support for indirect draws

* barriers simplified
2024-08-30 22:59:56 +02:00
Xphalnos 7886761476 Reorganization of includes (Part 2) 2024-08-30 15:48:21 +02:00
squidbus 6e552aac6a Initialize patch stack before thread TLS. 2024-08-30 04:43:11 -07:00
georgemoralis cdd193d5b1
Merge pull request #638 from squidbus/f16c
Add patches for F16C instructions under Rosetta 2.
2024-08-30 11:16:21 +03:00
squidbus a17150960f Add patches for F16C instructions under Rosetta 2. 2024-08-29 17:31:25 -07:00
TheTurtle 66e96dd944
video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
Dzmitry Dubrova 8827c72a1c
Add DLC support (#596)
* fs/core: Add DLC support

* fs/core: Fix extraction paths

* Fix DLC mounting

* gui: Add translations
2024-08-29 12:55:40 +03:00
DanielSvoboda 614a23b369
Cheats/Patches (#493)
Some checks are pending
Reuse / reuse (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
Linux-Qt / build (push) Waiting to run
Linux / build (push) Waiting to run
macOS-Qt / build (push) Waiting to run
macOS / build (push) Waiting to run
Windows-Qt / build (push) Waiting to run
Windows / build (push) Waiting to run
* Cheats/Patches

Adds the possibility of applying cheats/patches according to the specific game serial+version

The logic for adding modifications has not yet been implemented!

Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372

[X]Front-end
[]Back-end

Create a synchronized fork of the cheats/patches repository

* Clang Format

* separate files

The code has been separated into separate files as suggested by georgemoralis.
Added the Patch tab, which has not been implemented yet.
Added the 'applyCheat' area to apply the modification, not implemented yet...
And added LOG_INFO.

* reuse

* initial implementation of cheat functionality

* Update cheats_patches.cpp

sets all added buttons to the size of the largest button.
and fixes some aesthetic issues.

* move eboot_address to module.h

fixes the non-qt builds and makes more sense to be there anyway

* Patchs menu and fixes

adds the possibility to download Patches, it does not modify the memory yet.
and some other fixes

* MemoryPatcher namespace, activate cheats on start

* format

* initial patch implementation

* format

* format again...

* convertValueToHex

* Fixes

Choosing which cheat file to use.
And some other fixes

* fix bytes16, bytes32, bytes64 type patches

If a patch is any of these types we convert it from little endian to big endian

* format

* format again :(

* Implement pattern scanning for mask type patches

* add check to stop patches applying to wrong game

previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed

* format

* Fix 'Hint' 0x400000 |  and Author

* Management |save checkbox | shadps4 repository

MENU - Cheats/Patches Management (implementing Patches)
save patches checkbox
add shadps4 repository

* Load saved patches, miscellaneous fixes

* Fix an issue with mask patches not being saved

* format + remove debug log

* multiple patches | TR translation for cheats/patches

* clang

* ENABLE_QT_GUI

* OK

* move memory_patcher to qt_gui

* clang

* add cheats hu_HU

* fix log

* Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version)

---------

Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 07:18:50 +03:00
georgemoralis e57d55e6e9
Merge pull request #624 from Exhigh/savedata-fix-4
savedata: Add another missed case in saveDataMount
2024-08-28 18:07:50 +03:00
counter185 bc661039c5 get rid of one space 2024-08-28 14:25:07 +02:00
counter185 2e2f3bb2c6 clang format 2024-08-28 14:22:59 +02:00
counter185 4e6e90dfb9 add touchpad support, auto reconnect 2024-08-28 13:48:50 +02:00
squidbus 905d49fd96
memory: Fixes for direct memory allocation. (#615)
* memory: Size direct memory based on requested flexible memory.

* memory: Guard against OrbisProcParam without an OrbisKernelMemParam.

* memory: Account for alignment in direct memory suitability checks and add more debugging.
2024-08-28 13:42:53 +03:00
georgemoralis dcc4762c7e
Merge pull request #628 from squidbus/pkg-fix
crypto: Fix deallocation of key data while in use.
2024-08-28 13:42:01 +03:00
squidbus 4a6ce1e0d6 crypto: Fix deallocation of key data while in use. 2024-08-28 03:39:51 -07:00
georgemoralis 878fac7f94
Merge pull request #626 from InvoxiPlayGames/special-pad
pad: add support for configurable special pad class
2024-08-28 13:24:37 +03:00
squidbus da966bedfd
kernel: Reimplement POSIX semaphores using std::counting_semaphore. (#600) 2024-08-28 13:13:33 +03:00
InvoxiPlayGames 9d59ea06c7 clang-format fix: scePadOpenExt 2024-08-28 11:10:20 +01:00
InvoxiPlayGames 550cf0188d return proper error code for scePadOpen failure 2024-08-28 10:51:30 +01:00
InvoxiPlayGames 79e86a39fc add support for configurable special pad type 2024-08-28 10:27:51 +01:00
Exhigh ed42db47af savedata: Add another missed case in saveDataMount
This should potentially fix Deadpool (CUSA03528) #554.
2024-08-28 08:52:20 +04:00
Semenov Herman 860b935054 crypto: added destructors fix memleak FakeKeyset, DebugRifKeyset, PkgDerivedKey3Keyset 2024-08-28 01:32:14 +03:00
psucien 3eb47226d9 libraries: kernel: fix scePthreadMutexattrSettype error value return
Some checks are pending
Reuse / reuse (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
Linux-Qt / build (push) Waiting to run
Linux / build (push) Waiting to run
macOS-Qt / build (push) Waiting to run
macOS / build (push) Waiting to run
Windows-Qt / build (push) Waiting to run
Windows / build (push) Waiting to run
2024-08-27 22:25:46 +02:00
Lizardy 59b651be07
[Libs] Error Codes (#612)
* ngs2: all errors w/ official names

* ajm errors

* gnm errors

* random errors

* clang

* random error

* linux

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-27 15:53:38 +03:00
Vladislav Mikhalin 2d354a095a AvPlayer: Handle Initialization errors 2024-08-27 09:32:42 +03:00
psucien af4356bfe1 shader_recompiler: fix for pattern detection in TryDisableAnisoLod0
Some checks are pending
Reuse / reuse (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
Linux-Qt / build (push) Waiting to run
Linux / build (push) Waiting to run
macOS-Qt / build (push) Waiting to run
macOS / build (push) Waiting to run
Windows-Qt / build (push) Waiting to run
Windows / build (push) Waiting to run
Also fix for forgotten log message params.
2024-08-26 23:49:36 +02:00
psucien 3e94b533b6
libraries: kernel: skip for protection op; processing logic fixes (#602) 2024-08-26 23:14:22 +02:00
Exhigh 7c7d04133e savedata: Handle another missed case in saveDataMount
This should potentially fix (CUSA01019) - The Walking Dead: The Complete First Season.
2024-08-26 19:34:35 +04:00
Plínio Larrubia ad8373095a
fix typo in LOG_INFO (#559)
Some checks are pending
Reuse / reuse (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
Linux-Qt / build (push) Waiting to run
Linux / build (push) Waiting to run
macOS-Qt / build (push) Waiting to run
macOS / build (push) Waiting to run
Windows-Qt / build (push) Waiting to run
Windows / build (push) Waiting to run
fix: file name typo constant_propogation_pass.cpp

fix typo from 'symbol_vitrual_addr' variable

fix typo in emit_spirv_context_get_set.cpp

fix typo from constant_propagation_pass.cpp in CMakeLists

fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid

fix typo inside src\core\aerolib\stubs.cpp

fix typo in a comment from src\core\file_format\pkg.cpp

fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch

fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId

fix typo on comment inside src\core\libraries\kernel\file_system.cpp

fix typo on src\core\libraries\videoout\driver.cpp

fix typo in src\core\memory.cpp

fix typo from comment in src\qt_gui\game_list_utils.h

fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable

fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal

fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions

fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette

fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
georgemoralis 3627393707
Merge pull request #593 from shadps4-emu/fix/better_timings
libraries: kernel: fix for inaccurate `sceKernelGetProcessTime`
2024-08-26 10:56:54 +03:00
psucien 78e24852f8 libraries: kernel: fix for inaccurate sceKernelGetProcessTime 2024-08-26 08:54:38 +02:00
Daniel R. fae0c0ae85
core/kernel: Miscellaneous memory fixes (#557)
Some checks are pending
Reuse / reuse (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
Linux-Qt / build (push) Waiting to run
Linux / build (push) Waiting to run
macOS-Qt / build (push) Waiting to run
macOS / build (push) Waiting to run
Windows-Qt / build (push) Waiting to run
Windows / build (push) Waiting to run
* core/libraries/kernel: Fix inaccurate direct memory size

* core/memory: Fix available dmem query on non-free dmem areas

* core/kernel: return ENOMEM if memory area size is zero

* core/kernel: Fix returns on `sceKernelAvailableDirectMemorySize`

* core/memory: Remove unneeded size alignment
2024-08-26 04:14:21 +03:00
psucien b687ae5e34
GnmDriver: Clear context support (#567)
* gnmdriver: added support for gpu context reset

* shader_recompiler: minor validation fixes

* shader_recompiler: added `V_CMPX_GT_I32`

* shader_recompiler: fix for crash on inline sampler access

* compilation warnings and dead code elimination

* amdgpu: fix for registers addressing

* libraries: videoout: reduce logging pressure

* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
TheTurtle c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
Some checks are pending
Reuse / reuse (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
Linux-Qt / build (push) Waiting to run
Linux / build (push) Waiting to run
macOS-Qt / build (push) Waiting to run
macOS / build (push) Waiting to run
Windows-Qt / build (push) Waiting to run
Windows / build (push) Waiting to run
* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
georgemoralis 208575d392
Merge pull request #560 from vladmikhalin/avplayer-and-texture-cache-fixes
Fixed video dimensions alignment and image cache
2024-08-24 17:24:36 +03:00
georgemoralis 8b0fd59149
Merge pull request #558 from Exhigh/savedata-fix-2
savedata: Add another missing case to saveDataMount
2024-08-24 17:14:10 +03:00
Vladislav Mikhalin 41dec15869 Fixed video dimensions alignment and image cache 2024-08-24 16:59:30 +03:00
Exhigh 6a84f6e188 savedata: Add another missing case to saveDataMount
This helps Five Nights at Freddy's: Sister Location (CUSA17983) boot and is playable.
Fixes issue #554
2024-08-24 17:48:39 +04:00
Herman Semenov 243fd0be78
core,shader_recompiler: align structures for 64-bit platforms (#447)
Decreased sizes:
 * TextureDefinition 32 bytes -> 24 bytes
 * PortOut 72 bytes -> 64 bytes
 * Request 48 bytes -> 40 bytes
 * WindowSystemInfo 32 bytes -> 24 bytes
2024-08-24 16:18:12 +03:00
Herman Semenov a0774c0e87 Fixed invalid set public exponent Crypto::DebugRifKeyset_init() 2024-08-23 22:04:55 +03:00
Exhigh 6545b09b74 savedata: Handle missed case in saveDataMount
This should help P5D get past the intro.

P.S:  The game requires Fiber and USBD modules to boot.
2024-08-23 16:27:03 +04:00
georgemoralis 83bcced16c
Merge pull request #502 from Borchev/ROMappedFileWorkaround
Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis 12a65e3fb8 LLE libc removal 2024-08-22 11:24:31 +03:00
Herman Semenov aed9a737d6 Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
Vladislav Mikhalin 79680c50c0
Misc fixes (#517)
* Misc fixes

* Removed the skip for draw calls without RTs

* Remove Srgb image stores to rework later
2024-08-21 23:54:23 +03:00
georgemoralis 3426ad8cc0
Merge pull request #511 from dima-xd/sample
avplayer: Fix data returned by sceAvPlayerGetAudioData
2024-08-21 16:53:01 +03:00
Dzmitry Dubrova 6d0d2eaa59 avplayer: Fix sceAvPlayerGetAudioData 2024-08-21 14:37:34 +03:00
Borchev fc300b5265 Fix unmapping bug 2024-08-20 20:07:32 -07:00
Borchev 6596fe091c Workaround for readonly memory mapping of files issue 2024-08-20 16:10:38 -07:00
TheTurtle 3f9c86ad33
vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480)
* cfg: Add one more divergence case

* Seen in RDR shaders

* renderer_vulkan: Reduce number of compiled shaders

* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
Lizardy 32cb3649d3
rtc errors (#485)
* rtc errors

* add system libs to cmakelists

* this.[func]

* fix errors

* declaration

* log handle addr

* missed

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-21 00:47:17 +03:00
georgemoralis 8d90e6d997
Merge pull request #475 from bax-cz/main
PlayGo: basic implementation, credits to red-prig
2024-08-20 11:43:37 +03:00
bax-cz 0b3356bd1a linux build fix 2024-08-20 09:28:07 +02:00
bax-cz 8f7b3c2e8c clang: fixed formatting 2024-08-19 20:40:23 +02:00
Dzmitry Dubrova 1f416134e7
Add messages to asserts (#476) 2024-08-19 15:29:13 +03:00
bax-cz 516a3e7104 PlayGo: basic implementation, credits to red-prig 2024-08-19 13:14:14 +02:00
Lizardy 138c9ce787
[WIP] libSceNgs2 (#439)
* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
georgemoralis 43e92bb987
Merge pull request #456 from StevenMiller123/sem_fix
Improve posix_sem functions
2024-08-17 10:57:19 +03:00
Stephen Miller 2935ca0fef clang-format fix 2024-08-16 17:22:06 -05:00
Stephen Miller 9fce6f7c01 Add SetPosixErrno function
I used a switch statement for future proofing, as some codes differ between Windows, Mac, Linux, or Orbis. Right now I've only added the codes that should be possible to encounter.
2024-08-16 17:20:21 -05:00
Stephen Miller 93f14e8ae9 Might fix clang-format? 2024-08-16 15:10:20 -05:00
Stephen Miller 6510af90be another clang-format fix 2024-08-16 15:07:19 -05:00
Stephen Miller f36440dc09 clang-format fix 2024-08-16 14:55:55 -05:00
Stephen Miller 786db80742 Improve posix_sem functions
Use ErrSceToPosix to update g_posix_errno appropriately after sem function calls.
2024-08-16 14:33:48 -05:00
Dzmitry Dubrova dcb057dd7f
misc changes, part ?/? (#441)
* gui: add option to boot a game by choosing elf file

* core: some small implementations

* fs: implement open func

* add some validations

* spirv: add image format

* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
Dzmitry Dubrova 9e810b7524
core: Some small pad stubs (#424)
* core: Some small pad stubs

* core: handle scePadSetLightBar wrong lightbar setting
2024-08-16 20:11:55 +03:00
TheTurtle 1d1c88ad31
control_flow_graph: Initial divergence handling (#434)
* control_flow_graph: Initial divergence handling

* cfg: Handle additional case

* spirv: Handle tgid enable bits

* clang format

* spirv: Use proper format

* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Herman Semenov c1fb5d5bca
core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
Vladislav Mikhalin 23dddca1f0 last minute fixes 2024-08-16 10:30:48 +03:00
Vladislav Mikhalin b3ef959b25 Fixed threading, migrated to CVs, added looping 2024-08-15 22:02:04 +03:00
Vladislav Mikhalin 5c4ac98d49 fixing build on linux and mac 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin 0d6e8e227a Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin e33ff10212 Added some logs, fixed some crashes, fixed align. 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin b5c69189e5 avplayer WIP 2024-08-15 22:00:51 +03:00
psucien d32e584839 libraries: vide_out: redundant assert removed 2024-08-15 17:41:53 +02:00
¥IGA 8c77d4dde6
Ability to change username (#432) 2024-08-15 12:33:10 +03:00
Dzmitry Dubrova 6f4e1a47b9
core: misc changes (#430)
* core: misc changes

* video_core: add some formats for detiling

* clang format
2024-08-14 20:37:05 +02:00
Stephen Miller 5f963772a0
scePthreadAttrSetstack implementation (#391)
* scePthreadAttrSetstack implementation

Used by Final Fantasy XV

* Address Comments

Verify parameters before calling the pthread_attr_setstack function.
Swap uses of SCE prefix with ORBIS prefix.

* Quick fix

Addresses the newest review and appears to fix issues caused in games by my previous commit.
2024-08-14 18:43:00 +02:00
Daniel R. 6cc4a682fd
core/memory: Fix error on virtual queries of reserved regions 2024-08-14 15:34:17 +02:00
psucien 27cb218584
video_core: CPU flip relay (#415)
* video_core: cpu flip is propagated via gpu thread now

* tentative fix for cpu flips racing

* libraries: videoout: better flip status handling
2024-08-14 11:36:11 +02:00
TheTurtle d8b9d82ffa
video_core: Various fixes (#423)
* video_core: Various fixes

* clang format
2024-08-13 20:05:10 +03:00
counter185 bb159eafb9
Basic gamepad support through SDL (#407)
* Add basic gamepad support through SDL

* lightbar, vibration, code style changes

* okay fine

* one day clang format will finally pass
2024-08-13 12:54:08 +03:00
TheTurtle 1fb0da9b89
video_core: Crucial buffer cache fixes + proper GPU clears (#414)
* translator: Use templates for stronger type guarantees

* spirv: Define buffer offsets upfront

* Saves a lot of shader instructions

* buffer_cache: Use dynamic vertex input when available

* Fixes issues when games like dark souls rebind vertex buffers with different stride

* externals: Update boost

* spirv: Use runtime array for ssbos

* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders

* fs: Lock when doing case insensitive search

* Dark Souls does fs lookups from different threads

* texture_cache: More precise invalidation from compute

* Fixes unrelated render targets being cleared

* texture_cache: Use hashes for protect gpu modified images from reupload

* translator: Treat V_CNDMASK as float

* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway

* translator: Small optimization for V_SAD_U32

* Fix review

* clang format
2024-08-13 09:21:48 +03:00
Lizardy 5eecd089ab
thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 (#394)
* Handle empty mutex attribute

- scePthreadMutexInit did not return default when the mutex attributes were empty, now it does

* fix conditional unsafety

* Update thread_management.cpp

fix deref

* accurate heap api

- modified HeapAPI to a struct with preset function fields
- utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI

* fallback to std malloc

* clang format

* Declare all HeapAPI replacement functions

- calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size
- posix_memalign corrected parameters

* resolve suggestions

- `using` definition replacement for AppHeapAPI
- linux uses heap_malloc, windows uses std::malloc

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-13 09:08:03 +03:00
Borchev 18f1799280
Add partial unmap support (#322)
* Add partial unmap support

* undo accidental whitespace removal

* Fix assertions

* Adjust Reserve and Free functions for partial unmapping
2024-08-13 09:05:30 +03:00
psucien 3d0fdf11f0
Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00
psucien 3e2d4d6b79
Gnmdriver: More functions (#410)
* libraries: gnmdriver: added `sceGnmGetGpuCoreClockFrequency`

* libraries: gnmdriver: `sceGnmSetVgtControl` added

* amdgpu: gpuclock64 in write eop packet
2024-08-12 13:29:57 +02:00
georgemoralis 834e3a500e added a fix for audio (seems that some games calls sceAudioOutInit twice) Thanks Roamic for tracing this! 2024-08-11 13:16:50 +03:00
georgemoralis 425e5491a8 added setting for change language
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00
georgemoralis 250b2e4969 small playgo adjustments 2024-08-09 00:02:26 +03:00
georgemoralis 3ef69cae5e some pad fixes (fixing metal slug 3 and risk of rain) 2024-08-09 00:02:25 +03:00
georgemoralis 7b7d1cb26f added missing NIDs in thread management 2024-08-09 00:02:25 +03:00
georgemoralis 816700d34d fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue) 2024-08-09 00:02:25 +03:00
Stephen Miller 48c58d5ce0
Kernel-Related Fixes (#386)
* Fix OrbisKernelBatchMapEntry struct

UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.

* Implement posix_sem_trywait

Grand Theft Auto V needs this.

* Add missing scePthreadAttrGetdetachstate NID

Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
TheTurtle 381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
TheTurtle 159be2c7f4
video_core: Minor fixes (#366)
* data_share: Fix DS instruction

* vk_graphics_pipeline: Fix unnecessary invalidate

* spirv: Remove subgroup id

* vector_alu: Simplify mbcnt pattern

* shader_recompiler: More instructions

* clang format

* kernel: Fix cond memory leak and reduce spam

* liverpool: Print error on exception

* build fix
2024-08-05 13:45:28 +03:00
georgemoralis 0ac9f8ffa4
Merge pull request #346 from shadps4-emu/savedata_1
SaveData Fixes
2024-07-31 17:34:44 +03:00
Dzmitry Dubrova 0fe766db6c
core: Implement sceRandomGetRandomNumber (#350) 2024-07-31 14:01:22 +03:00
raziel1000 d017bab21e Kernel: added sceKernelConvertLocaltimeToUtc 2024-07-31 00:21:23 -06:00
raziel1000 d7acb93d6f - Implemented sceSaveDataSetParam and sceSaveDataGetParam
- Fixed sceSaveDataDirNameSearch
2024-07-30 22:55:58 -06:00
TheTurtle a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis ac6dc20c3b
Merge pull request #343 from Borchev/AddPthreadGetStackSizeThunk
Add pthread_attr_getstacksize thunk
2024-07-30 23:36:39 +03:00
Borchev 361271826e
Fix SearchFree function bug (#339) 2024-07-30 22:40:42 +03:00
Borchev 867f38fe13 Add pthread_attr_getstacksize thunk 2024-07-30 12:37:05 -07:00
georgemoralis c1d01709be
kernel: Implement sceKernelSetVirtualRangeName (#338)
* Fix in searchFree should fix #337

* clang format fix

* sceKernelSetVirtualRangeName implementation

* improved vaddr conversion

* updated VirtualQuery to include name too

* unmap also removed name thanks @red_prig

* fixed copy...
2024-07-29 19:08:06 +03:00
squidbus 43d60a8ac9 Add sem_timedwait polyfill for macOS. 2024-07-28 16:42:33 -07:00
Dzmitry Dubrova aa7c8ca2b6
Implement some pthread calls (#332) 2024-07-28 18:43:44 +03:00
TheTurtle 0d6edaa0a0
Move presentation to separate thread/improve sync (#303)
* video_out: Move presentation to separate thread

* liverpool: Better sync for CPU flips

* driver: Make flip blocking

* videoout: Proper flip rate and vblank management

* config: Add vblank divider option

* clang format

* videoout: added `sceVideoOutWaitVblank`

* clang format

* vk_scheduler: Silly merge conflict

* externals: Add renderdoc API

* clang format

* reuse

* rdoc: manual capture trigger

* clang fmt

---------

Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
Vinicius Rangel 361412031c
fix tls patch on windows (#328)
* fix tls patch on windows

based on TlsGetValue in kernel32.dll

* fix tls patch on windows for expansion slots
2024-07-27 20:16:21 +03:00
TheTurtle d84b4adc83
semaphore: Yet another race condition fix (#327) 2024-07-27 17:18:18 +03:00
raziel1000 600a13c38f fs: added /download0 mount
fs: get rid of double slashes
2024-07-26 08:07:22 -06:00
georgemoralis 2841eba538 added /dev/urandom 2024-07-26 08:50:39 +03:00
georgemoralis a4912b8245 commented sem_timedwait for linux untill @squidbus fix it 2024-07-26 08:16:32 +03:00
georgemoralis 64d305faeb cleanup memory_management 2024-07-26 08:08:47 +03:00
raziel1000 fa76a723ad Applied feedback from @raphaelthegreat 2024-07-26 07:59:35 +03:00
georgemoralis b4916ef2ca some fixup to playgo , makes Worms go further 2024-07-26 07:53:45 +03:00
raziel1000 a475b38e5f - fixed sceAppContentTemporaryDataMount2 2024-07-26 07:53:19 +03:00
raziel1000 f29293c9fb thread_management: some pthread functions 2024-07-26 07:53:18 +03:00
raziel1000 02d4af27df save_data: fix/accuracy for saveDataMem functions 2024-07-26 07:53:18 +03:00
TheTurtle a2cd1669b6
memory: Cleanups and refactors (#324)
* memory: Various fixes

* Added (Partial) sceKernelBatchMap/sceKernelBatchMap2

* memory: Rename and implement batch unmap

* memory: Remove uneeded assert

* memory: Commonize free search routine

* memory: Contains check is inclusive

* memory: Address some alignment issues

* clang format

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-25 23:01:12 +03:00
georgemoralis 8fa6a8c036 clang fix 2024-07-25 11:59:39 +03:00
IndecisiveTurtle 8bb6c0ddf0 address_space: Fix windows placeholder mapping 2024-07-24 22:59:56 +03:00
georgemoralis 062ee9e092 one more memory fix 2024-07-21 23:16:46 +03:00
georgemoralis fe9b07da54 memory fix 2024-07-21 23:14:40 +03:00
georgemoralis 36ec7a1a43
Merge pull request #312 from Borchev/main
Add sceKernelGetDirectMemoryType, update sceKernelReserveVirtualRange
2024-07-21 22:52:50 +03:00
squidbus 70708fc69b Allocate more system reserved space on macOS and document restrictions. 2024-07-21 22:36:12 +03:00
squidbus 615f4e770f Support RIP relative memory operands in patched instructions. 2024-07-21 22:36:12 +03:00
squidbus 426d82d07b Only use date library on macOS. 2024-07-21 22:36:12 +03:00
squidbus b557de2c62 Make sure only system managed region can be moved on Windows. 2024-07-21 22:36:12 +03:00
squidbus 26e0fc6ad5 Only patch BMI1 instructions under Rosetta 2. 2024-07-21 22:36:12 +03:00
squidbus 3e84d2b76c Define tessellation_factors_ring_addr relative to end of system reserved area. 2024-07-21 22:36:12 +03:00
squidbus e2adbd75c3 Reduce system reserved space to 0x700000000 and map fixed on macOS. 2024-07-21 22:36:12 +03:00
squidbus f943ce2710 Address review comments around memory and patches. 2024-07-21 22:36:12 +03:00