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642 commits

Author SHA1 Message Date
georgemoralis dbdbb40c0b
Network libs fixes , stubs and more (#1324)
* some rework on netctl calls

* added libs stubs using from RE6

* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo

* added sceNetInetPton

* some dummy functions and change some functions to debug level

* clang format fix

* fix for sceNetInetPton

* posix OS fix?

* linux + macOS fixes?

* fix?

* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
Lander Gallastegi 66f1bb937f
ime_dialog: Initial implementation (#1267)
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* Add C string types

* Prepare existing enums

* Added missing enums

* Types update

* State base

* Compile Ime Dialog UI

* UI implementation

* Scoped lock

* Functional implementation

* Link against iconv on macOS

* Fix building on windows

* Better UI

* clang-format

* Some fixes and cleanup

* Enable reserved checks

* clang-format

* Fix default text encoding max size

* clang-format (again)

* Some review changes

* Use std::vector for dynamic strings

* Use CString

* Accept dialog on enter press

* clang-format

* Use ImGUI for encoding/decoding
2024-10-11 04:53:32 +03:00
TheTurtle fd4893f6ef
hotfix: Don't unconditionally register fiber lib 2024-10-10 19:26:56 +03:00
korenkonder 6e986f8133
video_core: Implement sceGnmInsertPushColorMarker (#989) 2024-10-10 18:03:12 +03:00
Marcin Mikołajczyk 0e0de5a2a0
Stub return value of sceNpCreateRequest (#1209) 2024-10-10 17:54:07 +03:00
Daniel R. 0a12ba4120
core/libraries: Initial fiber implementation (#1255) 2024-10-10 17:51:23 +03:00
squidbus 20915eb5b8
core: Add support for Neo mode memory size. (#1196) 2024-10-08 10:29:05 +03:00
Vinicius Rangel 96344873d6
SaveDataLib: use param.sfo to store max_blocks instead of txt (#1287) 2024-10-08 09:16:06 +03:00
Dzmitry Dubrova 75c92a7cd1
net: Stub sceNetErrnoLoc (#1271)
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2024-10-06 22:34:55 +03:00
fireph 351e4861ca
Working touchpad support (#1257)
* Working touchpad support

Tested on PS5 controller plugged in via USB.

* fix lint
2024-10-06 13:00:35 +03:00
Vinicius Rangel 49ceff71a2
Devtools fixes1 (#1228)
* imgui: fix nav with dock & fps display disabled by default

* devtools: change basic fps scale

* imgui: scale font with display dpi
2024-10-04 06:44:36 +03:00
Vinicius Rangel af398e3684
Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00
georgemoralis ed24632ceb
Fix some network,npmanager issues (#1215)
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* improved np toolkit callbacks

* added ExecuteGuest in callback

* clang format
2024-10-03 14:03:26 +03:00
squidbus 1a34c2a189
core: Fix some missing uses of ExecuteGuest. (#1214)
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2024-10-03 08:38:24 +03:00
squidbus 388d717205
audio_core: Fix return value types and shift some error handling to library. (#1212) 2024-10-03 07:01:39 +03:00
CrazyBloo 394b7fa671
replace trophy xml error with assert (#1197)
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2024-10-02 12:31:55 +03:00
Paris Oplopoios d20efcb0d2
Some nits and fixes on paths (#1190)
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* Some nits and fixes

* More path conversions

* Add some more logging

* Log the path too
2024-10-02 07:18:00 +03:00
Vinicius Rangel ee1e55d5e1
SaveData: implement sceSaveDataTransferringMount (#1191)
* SaveData: fix icon overriding

* SaveData: implement sceSaveDataTransferringMount
2024-10-02 06:38:18 +03:00
CrazyBloo 61f750bdd9
trp data extracts to game_data/serial instead of folder name (#1194)
* trp data extracts to game_data/serial instead of folder name

* format
2024-10-02 06:37:43 +03:00
CrazyBloo 65f72372f0
trophy icon + platinum fixes (#1093)
* trophy icon + platinum fixes

cleaned up some parts too

* format

* implement turtles review

* use fs native where possible, clang format

* implement vinicius suggestions

* format

* final reviews

* mutex for trophy queue, remove unneeded field

* format
2024-10-01 23:39:43 +03:00
ElBread3 82c7c6aed1
add mappings for kernel versions (#1171) 2024-10-01 09:16:15 +03:00
squidbus 7084fc4c41
config: Add option to change DLC install path. (#1176) 2024-10-01 07:54:15 +03:00
Paris Oplopoios cda2317ddb
Fix loading (#1169) 2024-09-30 19:05:55 +03:00
ElBread3 603f709784
Added sceKernelRmdir (#1137)
* add sceKernelRmdir

* since result is remove count, probably don't use that

* fixes + posix_rmdir

* fix return value problem
2024-09-30 14:25:25 +03:00
Paris Oplopoios cbbf3505e7
Fix path bugs & wrap seeks in an if (#1154)
* Fix path bugs

* Wrap most seeks in an if
2024-09-30 12:42:59 +03:00
Paris Oplopoios d9f287eaa2
Fix fmt error (#1150) 2024-09-29 14:02:46 +02:00
Daniel R. 80bf46da4c
core/memory: Pooled memory implementation (#1085)
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2024-09-29 10:28:41 +03:00
Paris Oplopoios 65bd62e98b
Reduce assert to a warning (#1115) 2024-09-28 15:44:07 +03:00
squidbus 7476287649
kernel: Quiet sceKernelWaitEventFlag error log on timeout. (#1120) 2024-09-28 09:38:42 +02:00
Paris Oplopoios c73fad6772
Error reporting on failed memory allocation (#1091)
* Error reporting on failed memory allocation

* Formatting
2024-09-27 01:56:59 +03:00
Paris Oplopoios 6295d6c416
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
Vinicius Rangel ddb82a690b
Save lib fixes III (#1069)
* SaveDataMemory: increase memory if needed

* SaveDataDialog: fix intention to hide save details
2024-09-26 07:56:38 +03:00
oltolm 5a4d5b9f31
use ComPtr in gui_context_menus.h (#719)
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* use ComPtr in gui_context_menus.h

* fix pragma diagnostic

* fix compiler warnings
2024-09-25 18:39:04 +03:00
tGecko 1ec8f34a99
Add nullptr check in scePthreadSetprio function (#1028) 2024-09-25 12:20:03 +03:00
Vinicius Rangel cc99f52606
Error dialog implementation (#1062) 2024-09-25 06:48:27 +03:00
Daniel R. 19cb4ec05d
clang-format 2024-09-24 21:27:29 +02:00
Daniel R. 3f12fb0c91
core/libraries: implement configurable username 2024-09-24 21:23:18 +02:00
Paris Oplopoios 23bf8bf5e7
Patch insertq (#635)
* Patch `insertq`

* Don't clobber flags, fix asserts a bit

* Format code

* Fixup some edge cases

* A couple nits

* Remove extraneous space
2024-09-24 17:03:32 +03:00
Vinicius Rangel 1620eea37b
Save data: fix nullptr & concurrent file write (#1049)
* Save data: fix nullptr & concurrency file write

* Save data memory: fix overriding icon
2024-09-24 06:50:18 +03:00
squidbus 4ba19a02b0
core: Add wrapper for calling into guest code. (#967) 2024-09-23 20:30:16 +03:00
Daniel R. 8c8a6ccddd
core/memory: Fix sceKernelMTypeProtect setting VMA type (#1037)
* I hate programming and will furiously smash my monitor if I ever see another oversight of this caliber ever again in my goddamn life

* Merge both protect functions together
2024-09-23 18:49:57 +02:00
Paris Oplopoios 5799091044
Patch extrq (#943)
* Use a singleton for instruction decoding

* Use singleton class

* Patch `EXTRQ`

* Fixup signal context functions

* Update CMakeLists.txt

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-23 19:19:52 +03:00
Vinicius Rangel 5a8e8f5936
Frame graph + Precise 60 fps timing (#998)
* video info: add frame graph

Toggle advanced info with CTRL+F10.
Also fixed imgui using gamepad for nav in wrong situations

* 60fps!

Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time.
Also measure entire PresentThread time instead of just the time spent in Flip.

* sceKernelGettimeofday: replace chrono by win32 api. Better performance

bb uses this function too much. Consuming almost 30% of cpu time
2024-09-23 18:43:51 +03:00
Vinicius Rangel 10d29cc007
Save fixes (#1031)
* Add ElfInfo to track current game info in a singleton

* SaveData compatibility with old firmwares

* sceKernelOpen: fix for write-only mode

* imgui: add font to render non-ascii characters

* save_data: fix Backup Job including old backup in the new backup

* Save backup: fix to avoid filling the queue

 Also limiting 1 backup / 10sec

* Save backup: fix search not handling empty pattern

*backup time improv
2024-09-23 14:50:49 +03:00
squidbus 654f85a4b1
core: Reduce some library log spam. (#1023) 2024-09-22 14:13:58 +02:00
Vinicius Rangel 581ddfec4d
SaveLib PR related fixes (#1011)
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* Safety checks in all SFO readings

* SaveData: log backup error and continue & fix possible concurrent file editing

* SaveData: Fix issue with old firmwares
2024-09-22 08:16:06 +03:00
squidbus 171e475f80
save_data: Fix save data list back button. (#1003)
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* save_data: Fix save data list back button.

* common: Add more null checks in CString.

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-09-21 10:21:53 +03:00
Daniel R. c3d5824279
libraries/kernel: add sceKernelMmap to HLE
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2024-09-20 17:53:18 +02:00
Vinicius Rangel 0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
squidbus 048b8aef58
videoout: Make present thread realtime on macOS. (#990)
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2024-09-20 01:28:35 +03:00