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https://github.com/shadps4-emu/shadPS4.git
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* Handle empty mutex attribute - scePthreadMutexInit did not return default when the mutex attributes were empty, now it does * fix conditional unsafety * Update thread_management.cpp fix deref * accurate heap api - modified HeapAPI to a struct with preset function fields - utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI * fallback to std malloc * clang format * Declare all HeapAPI replacement functions - calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size - posix_memalign corrected parameters * resolve suggestions - `using` definition replacement for AppHeapAPI - linux uses heap_malloc, windows uses std::malloc --------- Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
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@ -212,9 +212,9 @@ s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(size_t* out_size) {
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return ORBIS_OK;
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}
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void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func) {
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void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func[]) {
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auto* linker = Common::Singleton<Core::Linker>::Instance();
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linker->SetHeapApiFunc(func);
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linker->SetHeapAPI(func);
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}
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int PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, int* directMemoryTypeOut,
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@ -98,7 +98,7 @@ int PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void**
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int PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, int flags, OrbisQueryInfo* query_info,
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size_t infoSize);
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s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(size_t* sizeOut);
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void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func);
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void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func[]);
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int PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, int* directMemoryTypeOut,
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void** directMemoryStartOut,
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void** directMemoryEndOut);
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@ -421,13 +421,21 @@ ScePthreadMutex* createMutex(ScePthreadMutex* addr) {
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return addr;
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}
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int PS4_SYSV_ABI scePthreadMutexInit(ScePthreadMutex* mutex, const ScePthreadMutexattr* attr,
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int PS4_SYSV_ABI scePthreadMutexInit(ScePthreadMutex* mutex, const ScePthreadMutexattr* mutex_attr,
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const char* name) {
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const ScePthreadMutexattr* attr;
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if (mutex == nullptr) {
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return SCE_KERNEL_ERROR_EINVAL;
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}
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if (attr == nullptr) {
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if (mutex_attr == nullptr) {
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attr = g_pthread_cxt->getDefaultMutexattr();
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} else {
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if (*mutex_attr == nullptr) {
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attr = g_pthread_cxt->getDefaultMutexattr();
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} else {
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attr = mutex_attr;
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}
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}
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*mutex = new PthreadMutexInternal{};
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@ -305,7 +305,8 @@ void* Linker::TlsGetAddr(u64 module_index, u64 offset) {
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// Module was just loaded by above code. Allocate TLS block for it.
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Module* module = m_modules[module_index - 1].get();
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const u32 init_image_size = module->tls.init_image_size;
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u8* dest = reinterpret_cast<u8*>(heap_api_func(module->tls.image_size));
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// TODO: Determine if Windows will crash from this
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u8* dest = reinterpret_cast<u8*>(heap_api->heap_malloc(module->tls.image_size));
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const u8* src = reinterpret_cast<const u8*>(module->tls.image_virtual_addr);
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std::memcpy(dest, src, init_image_size);
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std::memset(dest + init_image_size, 0, module->tls.image_size - init_image_size);
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@ -335,10 +336,23 @@ void Linker::InitTlsForThread(bool is_primary) {
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&addr_out, tls_aligned, 3, 0, "SceKernelPrimaryTcbTls");
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ASSERT_MSG(ret == 0, "Unable to allocate TLS+TCB for the primary thread");
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} else {
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if (heap_api_func) {
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addr_out = heap_api_func(total_tls_size);
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if (heap_api) {
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#ifndef WIN32
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addr_out = heap_api->heap_malloc(total_tls_size);
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} else {
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addr_out = std::malloc(total_tls_size);
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#else
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// TODO: Windows tls malloc replacement, refer to rtld_tls_block_malloc
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LOG_ERROR(Core_Linker, "TLS user malloc called, using std::malloc");
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addr_out = std::malloc(total_tls_size);
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if (!addr_out) {
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auto pth_id = pthread_self();
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auto handle = pthread_gethandle(pth_id);
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ASSERT_MSG(addr_out,
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"Cannot allocate TLS block defined for handle=%x, index=%d size=%d",
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handle, pth_id, total_tls_size);
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}
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#endif
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}
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}
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@ -46,7 +46,21 @@ struct EntryParams {
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const char* argv[3];
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};
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using HeapApiFunc = PS4_SYSV_ABI void* (*)(size_t);
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struct HeapAPI {
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PS4_SYSV_ABI void* (*heap_malloc)(size_t);
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PS4_SYSV_ABI void (*heap_free)(void*);
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PS4_SYSV_ABI void* (*heap_calloc)(size_t, size_t);
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PS4_SYSV_ABI void* (*heap_realloc)(void*, size_t);
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PS4_SYSV_ABI void* (*heap_memalign)(size_t, size_t);
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PS4_SYSV_ABI int (*heap_posix_memalign)(void**, size_t, size_t);
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// NOTE: Fields below may be inaccurate
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PS4_SYSV_ABI int (*heap_reallocalign)(void);
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PS4_SYSV_ABI void (*heap_malloc_stats)(void);
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PS4_SYSV_ABI int (*heap_malloc_stats_fast)(void);
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PS4_SYSV_ABI size_t (*heap_malloc_usable_size)(void*);
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};
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using AppHeapAPI = HeapAPI*;
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class Linker {
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public:
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}
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}
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void SetHeapApiFunc(void* func) {
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heap_api_func = *reinterpret_cast<HeapApiFunc*>(func);
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void SetHeapAPI(void* func[]) {
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heap_api = reinterpret_cast<AppHeapAPI>(func);
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}
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void AdvanceGenerationCounter() noexcept {
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@ -104,7 +118,7 @@ private:
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size_t static_tls_size{};
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u32 max_tls_index{};
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u32 num_static_modules{};
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HeapApiFunc heap_api_func{};
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AppHeapAPI heap_api{};
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std::vector<std::unique_ptr<Module>> m_modules;
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Loader::SymbolsResolver m_hle_symbols{};
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};
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