Commit graph

1324 commits

Author SHA1 Message Date
georgemoralis 83bcced16c
Merge pull request #502 from Borchev/ROMappedFileWorkaround
Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis 12a65e3fb8 LLE libc removal 2024-08-22 11:24:31 +03:00
georgemoralis 834a25fa2b
Merge pull request #521 from GermanAizek/fix
Added const reference params if possible, removed less 16 size
2024-08-22 10:18:02 +03:00
Herman Semenov aed9a737d6 Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
Aiden Turner ca4b520272
Added logging for debugging configs (#518)
Some checks are pending
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* added logging for config file

* forgot a setting

* fixed bloated settings logging.

* fixed compile error
2024-08-22 01:52:08 +03:00
Vladislav Mikhalin 79680c50c0
Misc fixes (#517)
* Misc fixes

* Removed the skip for draw calls without RTs

* Remove Srgb image stores to rework later
2024-08-21 23:54:23 +03:00
georgemoralis 132ca9c5a8
Merge pull request #506 from squidbus/macos-translocation
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Untranslocate app bundle path if needed on macOS.
2024-08-21 18:13:08 +03:00
georgemoralis 3426ad8cc0
Merge pull request #511 from dima-xd/sample
avplayer: Fix data returned by sceAvPlayerGetAudioData
2024-08-21 16:53:01 +03:00
Dzmitry Dubrova 6d0d2eaa59 avplayer: Fix sceAvPlayerGetAudioData 2024-08-21 14:37:34 +03:00
squidbus 9275b0966e Untranslocate app bundle path if needed on macOS. 2024-08-21 03:06:10 -07:00
Borchev fc300b5265 Fix unmapping bug 2024-08-20 20:07:32 -07:00
Borchev 6596fe091c Workaround for readonly memory mapping of files issue 2024-08-20 16:10:38 -07:00
TheTurtle 3f9c86ad33
vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480)
* cfg: Add one more divergence case

* Seen in RDR shaders

* renderer_vulkan: Reduce number of compiled shaders

* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
Lizardy 32cb3649d3
rtc errors (#485)
* rtc errors

* add system libs to cmakelists

* this.[func]

* fix errors

* declaration

* log handle addr

* missed

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-21 00:47:17 +03:00
xezrunner 42c4d8353a Fix control.sopp.simm flipping sign in CFG label generation
This used to cause a fatal crash that would prevent Amplitude [CUSA02480] from booting beyond initialization.

A conditional true label would get an address starting with 0xffff...., which wasn't realistic with the given shader.

The multiplication by 4 causes the value to have its MSB set due to the smaller type.
2024-08-20 22:48:28 +02:00
kotn3l c60bfbe2a5
Set game window size based on the config (in windowed mode) (#481)
* Set windowed mode size based on config

* fix formatting oops

* emulator.cpp clang format fix (hopefully?)

* formatting fix for real
2024-08-20 15:39:56 +03:00
georgemoralis 95c89ca6a9
Merge pull request #375 from notgonnaleo/main
qt_gui: Added feature to toggle (show/hide) game list view
2024-08-20 11:47:00 +03:00
georgemoralis 8d90e6d997
Merge pull request #475 from bax-cz/main
PlayGo: basic implementation, credits to red-prig
2024-08-20 11:43:37 +03:00
bax-cz 0b3356bd1a linux build fix 2024-08-20 09:28:07 +02:00
bax-cz 8f7b3c2e8c clang: fixed formatting 2024-08-19 20:40:23 +02:00
Random 09da94b7b2
fix gcc compilation error in vk_graphics_pipeline.cpp (#477)
gcc fails to infer the type of the two parts of a ternary expression whose types are different but both contain an implicit cast operator to the same type
2024-08-19 18:45:42 +03:00
¥IGA 9d45b99171
Adding icons to categories (#479) 2024-08-19 18:42:23 +03:00
Dzmitry Dubrova 1f416134e7
Add messages to asserts (#476) 2024-08-19 15:29:13 +03:00
bax-cz 516a3e7104 PlayGo: basic implementation, credits to red-prig 2024-08-19 13:14:14 +02:00
Lizardy 138c9ce787
[WIP] libSceNgs2 (#439)
* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
DanielSvoboda d5e978c6f2
Copy submenu 2024-08-19 01:25:15 -03:00
georgemoralis 09b71a9a3f
Merge pull request #466 from DanielSvoboda/alphabetical-order-console-language
Alphabetical order console language
2024-08-18 23:37:34 +03:00
DanielSvoboda c58ad6d3b5
alphabetical order console language 2024-08-18 17:24:41 -03:00
DanielSvoboda c9a502b31a
alphabetical order console language 2024-08-18 17:24:35 -03:00
georgemoralis 5551c61000
Merge pull request #463 from Xphalnos/main
Misc changes
2024-08-18 22:26:53 +03:00
DanielSvoboda ed96a9fb8e
alphabetical order console language 2024-08-18 16:15:06 -03:00
DanielSvoboda 5891900c6e
alphabetical order console language 2024-08-18 16:04:48 -03:00
Vladislav Mikhalin 1c898d0842
Fix stencil buffer not being used (#464) 2024-08-18 20:37:29 +03:00
Xphalnos 70576035b0 Misc changes 2024-08-18 17:56:29 +02:00
Lizardy 63938ba8dd
shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428)
* BUFFER_ATOMIC | DS_MINMAX_U32

- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes

* Clang Format & UNREACHABLE_MSG

* clang

* no crash on compile

* clang

* Shared Atomics

* reuse

* rm vscode

* resolve

* opcodes

* side effects

* attempt fix shader comp

* failed attempt to fix

* clang

* do correct vdata set (still fails)

* clang

* fixed BUFFER_ATOMIC_ADD, DS_ADD_U32 fails

* data share should work

* clang

* resource tracking for buffer atomic

* clang

* distinguish RTN opcodes

* clean IsBufferInstruction

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-17 22:06:06 +03:00
¥IGA 3be2e4b2b8
About Window (#458) 2024-08-17 19:13:37 +03:00
georgemoralis ecf7f36763
Merge pull request #455 from Xphalnos/main
Qt-GUI: Improvements (Part 2)
2024-08-17 10:58:11 +03:00
georgemoralis 43e92bb987
Merge pull request #456 from StevenMiller123/sem_fix
Improve posix_sem functions
2024-08-17 10:57:19 +03:00
Xphalnos 73adc3ed1b Logger update 2024-08-17 08:22:31 +02:00
Stephen Miller 2935ca0fef clang-format fix 2024-08-16 17:22:06 -05:00
Stephen Miller 9fce6f7c01 Add SetPosixErrno function
I used a switch statement for future proofing, as some codes differ between Windows, Mac, Linux, or Orbis. Right now I've only added the codes that should be possible to encounter.
2024-08-16 17:20:21 -05:00
Stephen Miller 93f14e8ae9 Might fix clang-format? 2024-08-16 15:10:20 -05:00
Stephen Miller 6510af90be another clang-format fix 2024-08-16 15:07:19 -05:00
Stephen Miller f36440dc09 clang-format fix 2024-08-16 14:55:55 -05:00
Stephen Miller 786db80742 Improve posix_sem functions
Use ErrSceToPosix to update g_posix_errno appropriately after sem function calls.
2024-08-16 14:33:48 -05:00
Xphalnos 558fcf6597 Reduce window size 2024-08-16 19:48:18 +02:00
Dzmitry Dubrova dcb057dd7f
misc changes, part ?/? (#441)
* gui: add option to boot a game by choosing elf file

* core: some small implementations

* fs: implement open func

* add some validations

* spirv: add image format

* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
Dzmitry Dubrova 9e810b7524
core: Some small pad stubs (#424)
* core: Some small pad stubs

* core: handle scePadSetLightBar wrong lightbar setting
2024-08-16 20:11:55 +03:00
TheTurtle 1d1c88ad31
control_flow_graph: Initial divergence handling (#434)
* control_flow_graph: Initial divergence handling

* cfg: Handle additional case

* spirv: Handle tgid enable bits

* clang format

* spirv: Use proper format

* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Vinicius Rangel ff33b00c3a
gpu: primitive_restart bit check typo (#454) 2024-08-16 20:03:19 +03:00
Vinicius Rangel 444cdfbba5
gpu: check right register for primitive restart index (#453)
@red-prig suggestion

Not sure if it is possible to have trash in the register (maybe if primitive restart is toggled off), but just to make sure.
2024-08-16 19:49:15 +03:00
Herman Semenov c1fb5d5bca
core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
Xphalnos 910e96c420 Qt-GUI: Improvements 2024-08-16 09:45:59 +02:00
Vladislav Mikhalin 23dddca1f0 last minute fixes 2024-08-16 10:30:48 +03:00
Vladislav Mikhalin b3ef959b25 Fixed threading, migrated to CVs, added looping 2024-08-15 22:02:04 +03:00
Vladislav Mikhalin 5c4ac98d49 fixing build on linux and mac 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin 0d6e8e227a Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vladislav Mikhalin e33ff10212 Added some logs, fixed some crashes, fixed align. 2024-08-15 22:00:51 +03:00
Vladislav Mikhalin b5c69189e5 avplayer WIP 2024-08-15 22:00:51 +03:00
georgemoralis e96e66eedd starting 0.2.1 2024-08-15 19:58:18 +03:00
georgemoralis da9b26fa1e tagged 0.2.0 release 2024-08-15 19:41:42 +03:00
psucien d32e584839 libraries: vide_out: redundant assert removed 2024-08-15 17:41:53 +02:00
¥IGA 0b1d7839a3
Qt-GUI: Cleaning the option menu (#443) 2024-08-15 17:49:13 +03:00
Vinicius Rangel d45563f92c
gpu: handle primitive restart index register (#438) 2024-08-15 15:43:27 +03:00
¥IGA a0fb47b0ab
Qt-GUI: Adding User Name selection (#440)
* Qt-GUI: Adding User Name selection

* fix

* fix 2

* fix 3 (thanks Poly)

* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA 8c77d4dde6
Ability to change username (#432) 2024-08-15 12:33:10 +03:00
psucien 9adc638220
shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
Dzmitry Dubrova 6f4e1a47b9
core: misc changes (#430)
* core: misc changes

* video_core: add some formats for detiling

* clang format
2024-08-14 20:37:05 +02:00
Stephen Miller 5f963772a0
scePthreadAttrSetstack implementation (#391)
* scePthreadAttrSetstack implementation

Used by Final Fantasy XV

* Address Comments

Verify parameters before calling the pthread_attr_setstack function.
Swap uses of SCE prefix with ORBIS prefix.

* Quick fix

Addresses the newest review and appears to fix issues caused in games by my previous commit.
2024-08-14 18:43:00 +02:00
TheTurtle d332a5e611
spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
Daniel R. 6cc4a682fd
core/memory: Fix error on virtual queries of reserved regions 2024-08-14 15:34:17 +02:00
psucien 27cb218584
video_core: CPU flip relay (#415)
* video_core: cpu flip is propagated via gpu thread now

* tentative fix for cpu flips racing

* libraries: videoout: better flip status handling
2024-08-14 11:36:11 +02:00
Samuel Fontes ad3b6c793c
qt-gui: Added GPU device selection functionality (#399)
* qt-gui: Added GPU device selection functionality

* Getting list of GPU only when application starts

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Added warning when GPU doesn't support API version.

* Changed Unsupported Vulkan Version warning

* Removed unused size checking on GetPhysicalDevices

The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.

* Fix formatting

* Fix formatting

* SettingsDialog: Passing physical devices as span

* Fixed formatting
2024-08-14 00:21:06 +03:00
TheTurtle d8b9d82ffa
video_core: Various fixes (#423)
* video_core: Various fixes

* clang format
2024-08-13 20:05:10 +03:00
counter185 bb159eafb9
Basic gamepad support through SDL (#407)
* Add basic gamepad support through SDL

* lightbar, vibration, code style changes

* okay fine

* one day clang format will finally pass
2024-08-13 12:54:08 +03:00
squidbus d1a033b6af
Fix some Vulkan validation errors on macOS. (#420) 2024-08-13 10:30:47 +03:00
TheTurtle 1fb0da9b89
video_core: Crucial buffer cache fixes + proper GPU clears (#414)
* translator: Use templates for stronger type guarantees

* spirv: Define buffer offsets upfront

* Saves a lot of shader instructions

* buffer_cache: Use dynamic vertex input when available

* Fixes issues when games like dark souls rebind vertex buffers with different stride

* externals: Update boost

* spirv: Use runtime array for ssbos

* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders

* fs: Lock when doing case insensitive search

* Dark Souls does fs lookups from different threads

* texture_cache: More precise invalidation from compute

* Fixes unrelated render targets being cleared

* texture_cache: Use hashes for protect gpu modified images from reupload

* translator: Treat V_CNDMASK as float

* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway

* translator: Small optimization for V_SAD_U32

* Fix review

* clang format
2024-08-13 09:21:48 +03:00
Vinicius Rangel dfcfd62d4f
spirv: fix image sample lod/clamp/offset translation (#402)
* spirv: fix image sample lod/clamp translation

* spirv: fix image sample offsets

* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
Lizardy 5eecd089ab
thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 (#394)
* Handle empty mutex attribute

- scePthreadMutexInit did not return default when the mutex attributes were empty, now it does

* fix conditional unsafety

* Update thread_management.cpp

fix deref

* accurate heap api

- modified HeapAPI to a struct with preset function fields
- utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI

* fallback to std malloc

* clang format

* Declare all HeapAPI replacement functions

- calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size
- posix_memalign corrected parameters

* resolve suggestions

- `using` definition replacement for AppHeapAPI
- linux uses heap_malloc, windows uses std::malloc

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-13 09:08:03 +03:00
Borchev 18f1799280
Add partial unmap support (#322)
* Add partial unmap support

* undo accidental whitespace removal

* Fix assertions

* Adjust Reserve and Free functions for partial unmapping
2024-08-13 09:05:30 +03:00
squidbus 284035d3e2 Enable VK_EXT_robustness2 nullDescriptor only if supported. 2024-08-12 14:52:46 -07:00
psucien a15a93997c unlink sync2 if not present (tentative fix for #418) 2024-08-12 22:52:21 +02:00
psucien 2ba3221fc9 fix for Linux compilation (#416) 2024-08-12 20:10:42 +02:00
psucien 3d0fdf11f0
Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00
psucien ace39957ef
Video Core: debug tools (#412)
* video_core: better use of rdoc markers

* renderer_vulkan: added gpu assisted validation

* renderer_vulkan: make nv_checkpoints operational

* video_core: unified Vulkan objects names
2024-08-12 13:46:45 +02:00
psucien 3e2d4d6b79
Gnmdriver: More functions (#410)
* libraries: gnmdriver: added `sceGnmGetGpuCoreClockFrequency`

* libraries: gnmdriver: `sceGnmSetVgtControl` added

* amdgpu: gpuclock64 in write eop packet
2024-08-12 13:29:57 +02:00
georgemoralis 834e3a500e added a fix for audio (seems that some games calls sceAudioOutInit twice) Thanks Roamic for tracing this! 2024-08-11 13:16:50 +03:00
Dzmitry Dubrova 3163cd135b gui: Add console language to settings 2024-08-09 18:28:50 +03:00
Dzmitry Dubrova 96fb00d411 gui: Implement settings dialog 2024-08-09 17:28:16 +03:00
Leonardo 14947232a7
Fixed coding style again on the if brackets 2024-08-09 09:24:14 -03:00
georgemoralis 61a6f633fd mount temp dir 2024-08-09 12:56:03 +03:00
georgemoralis d81dbc5b5b console language is better name 2024-08-09 12:24:42 +03:00
georgemoralis 425e5491a8 added setting for change language
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00
Leonardo 0d56be629b Removed else that duplicated while commiting the typo fixes 2024-08-08 18:33:06 -03:00
Leonardo 4375e6fa3a Fixed if else formatting 2024-08-08 18:30:58 -03:00
georgemoralis 250b2e4969 small playgo adjustments 2024-08-09 00:02:26 +03:00
georgemoralis 3ef69cae5e some pad fixes (fixing metal slug 3 and risk of rain) 2024-08-09 00:02:25 +03:00
georgemoralis 7b7d1cb26f added missing NIDs in thread management 2024-08-09 00:02:25 +03:00
georgemoralis a83ac4c05e removed duplicate libSceJson2.sprx loading 2024-08-09 00:02:25 +03:00
georgemoralis 816700d34d fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue) 2024-08-09 00:02:25 +03:00
georgemoralis 4ffb812e94 more linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis 13331cdda9 linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis 5a68224a13 update submodules , fixed sdl update , rewrote config with new toml11 v4 2024-08-09 00:02:24 +03:00
Stephen Miller 48c58d5ce0
Kernel-Related Fixes (#386)
* Fix OrbisKernelBatchMapEntry struct

UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.

* Implement posix_sem_trywait

Grand Theft Auto V needs this.

* Add missing scePthreadAttrGetdetachstate NID

Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
georgemoralis c96854f1f1
Merge pull request #381 from SamuelFontes/issues/361
361: Game directory window appears every time
2024-08-08 22:33:42 +03:00
SamuelFontes 564b2f6310 361: Game directory window appears every time
qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
2024-08-08 16:14:35 -03:00
SamuelFontes 7e5cc6162c qt_gui: Refreshing game list after install directory change
The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI,  now the RefreshGameTable will be called after the GameInstallDialog is executed.
2024-08-08 15:57:43 -03:00
ElBread3 351f2e1073 double click to open games 2024-08-08 13:23:44 -05:00
Xphalnos 254b9ffb50
Workflows cleanup + misc fixes (#371)
* Workflows cleanup

* clang-format

* SDL3: Disabling unnecessary options

* Revert CMakeLists.txt changes
2024-08-08 18:19:44 +03:00
IndecisiveTurtle 3fd2abdd5b vk_graphics_pipeline: Fix regression 2024-08-08 17:01:03 +03:00
TheTurtle 341034fc30
filter: Add random library 2024-08-08 15:44:05 +03:00
TheTurtle 381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
Leonardo ddec111da6 qt_gui: Added feature to toggle (show/hide) game list view
"Show Game List" button originally didn't have any action assigned to it, so this PR is supposed to implement the change that would make sense to it (even though I don't think anyone would be using this too much.)
2024-08-08 00:23:54 -03:00
TheTurtle 159be2c7f4
video_core: Minor fixes (#366)
* data_share: Fix DS instruction

* vk_graphics_pipeline: Fix unnecessary invalidate

* spirv: Remove subgroup id

* vector_alu: Simplify mbcnt pattern

* shader_recompiler: More instructions

* clang format

* kernel: Fix cond memory leak and reduce spam

* liverpool: Print error on exception

* build fix
2024-08-05 13:45:28 +03:00
DanielSvoboda cdff4af38d
add-SurfaceFormat (#365)
[Debug] <Critical> liverpool_to_vk.cpp:SurfaceFormat:395: Unreachable code!

CUSA24620
Unknown data_format=7 and num_format=7

CUSA03082
Unknown data_format=2 and num_format=4

CUSA19345
Unknown data_format=34 and num_format=7

CUSA02411
Unknown data_format=1 and num_format=9

A duplicate was also removed.
2024-08-04 22:17:34 +02:00
DanielSvoboda 7308864537
SampleCountFlagBits::e16 - GetGpuClock64 (#360)
* SampleCountFlagBits::e16

* GpuClock64

* GpuClock64

* Update pm4_cmds.h

* Update pm4_cmds.h
2024-08-04 15:49:43 +02:00
Xphalnos 21462523de
Minor Qt GUI update (#363)
* Minor Qt GUI update

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update game_info.cpp
2024-08-04 16:07:10 +03:00
georgemoralis 9f2e73c1fd
Merge pull request #356 from squidbus/macos-icon
Add macOS icon.
2024-08-01 08:42:44 +03:00
georgemoralis 305224650a
Merge pull request #352 from Xphalnos/main
Better logo for shadPS4
2024-08-01 08:42:24 +03:00
squidbus 56b362bb24 Add macOS icon. 2024-07-31 19:37:55 -07:00
georgemoralis bd48e24c32 print git info to log as well 2024-08-01 01:11:58 +03:00
georgemoralis 62e501f31f print git info in windows title 2024-08-01 00:56:10 +03:00
Xphalnos a4e46c4362 Merge branch 'main' of https://github.com/Xphalnos/shadPS4 2024-07-31 18:15:09 +02:00
Xphalnos 9968d03b90 Better logo for shadPS4 2024-07-31 18:14:22 +02:00
georgemoralis 0ac9f8ffa4
Merge pull request #346 from shadps4-emu/savedata_1
SaveData Fixes
2024-07-31 17:34:44 +03:00
Dzmitry Dubrova 0fe766db6c
core: Implement sceRandomGetRandomNumber (#350) 2024-07-31 14:01:22 +03:00
Xphalnos a7f2f09a44
Reorganization of includes (#348)
* Reorganization of includes

* fix
2024-07-31 13:25:55 +03:00
raziel1000 413402600b missing eR8Srgb 2024-07-31 02:07:02 -06:00
raziel1000 ec1335911b added data_format=1 and num_format=9 2024-07-31 01:24:44 -06:00
raziel1000 51c89a9958 added data_format=10 and num_format=5 2024-07-31 00:32:50 -06:00
raziel1000 d017bab21e Kernel: added sceKernelConvertLocaltimeToUtc 2024-07-31 00:21:23 -06:00
raziel1000 d7acb93d6f - Implemented sceSaveDataSetParam and sceSaveDataGetParam
- Fixed sceSaveDataDirNameSearch
2024-07-30 22:55:58 -06:00
TheTurtle a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis ac6dc20c3b
Merge pull request #343 from Borchev/AddPthreadGetStackSizeThunk
Add pthread_attr_getstacksize thunk
2024-07-30 23:36:39 +03:00
Borchev 361271826e
Fix SearchFree function bug (#339) 2024-07-30 22:40:42 +03:00
Borchev 867f38fe13 Add pthread_attr_getstacksize thunk 2024-07-30 12:37:05 -07:00
georgemoralis c1d01709be
kernel: Implement sceKernelSetVirtualRangeName (#338)
* Fix in searchFree should fix #337

* clang format fix

* sceKernelSetVirtualRangeName implementation

* improved vaddr conversion

* updated VirtualQuery to include name too

* unmap also removed name thanks @red_prig

* fixed copy...
2024-07-29 19:08:06 +03:00
squidbus 43d60a8ac9 Add sem_timedwait polyfill for macOS. 2024-07-28 16:42:33 -07:00
Vasyl Baran 3e6af54ea3 Fixup for detiler artifacts on macOS 2024-07-28 22:21:18 +03:00
Dzmitry Dubrova aa7c8ca2b6
Implement some pthread calls (#332) 2024-07-28 18:43:44 +03:00
DanielSvoboda fb145342ce
log improvement ThrowInvalidType (#330)
* log improvement ThrowInvalidType

* log improvement ThrowInvalidType
2024-07-28 18:42:54 +03:00
psucien 30198d5ffc
Surface management rework (2/3) (#329)
* texture_cache: interface refactoring

* a bit of fixes and improvements

* texture_cache: macro tile extents for bpp 128

* texture_cache: detiler: prefer host memory for large buffers upload
2024-07-28 17:20:42 +02:00
TheTurtle 0d6edaa0a0
Move presentation to separate thread/improve sync (#303)
* video_out: Move presentation to separate thread

* liverpool: Better sync for CPU flips

* driver: Make flip blocking

* videoout: Proper flip rate and vblank management

* config: Add vblank divider option

* clang format

* videoout: added `sceVideoOutWaitVblank`

* clang format

* vk_scheduler: Silly merge conflict

* externals: Add renderdoc API

* clang format

* reuse

* rdoc: manual capture trigger

* clang fmt

---------

Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
Vinicius Rangel 361412031c
fix tls patch on windows (#328)
* fix tls patch on windows

based on TlsGetValue in kernel32.dll

* fix tls patch on windows for expansion slots
2024-07-27 20:16:21 +03:00
Vinicius Rangel 680192a0c4
64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310)
* impl V_ADDC_U32 & V_MAD_U64_U32

* shader recompiler: add 64 bits version to get register / GetSrc

* fix V_ADDC_U32 carry

* shader recompiler: removed automatic conversion to force_flt in GetSRc

* shader recompiler: auto cast between u32 and u64 during ssa pass

* shader recompiler: fix SetVectorReg64 & standardize switches-case

* shader translate: fix overflow detection in V_ADD_I32

use vcc lo instead of vcc thread bit

* shader recompiler: more 64-bit work

- removed bit_size parameter from Get[Scalar/Vector]Register
- add BitwiseOr64
- add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64
- add GetSrc64 for 64-bit value

* shader recompiler: add V_MAD_U64_U32 vcc output

- add V_MAD_U64_U32 vcc output
- ILessThan for 64-bits

* shader recompiler: removed unnecessary changes & missing consts

* shader_recompiler: Add s64 type in constant propagation
2024-07-27 17:23:59 +03:00
TheTurtle d84b4adc83
semaphore: Yet another race condition fix (#327) 2024-07-27 17:18:18 +03:00
georgemoralis b7c3ff932b
Merge pull request #325 from DanielSvoboda/BUFFER_STORE_DWORDX2
BUFFER_STORE_DWORDX2
2024-07-26 13:17:16 +03:00
raziel1000 600a13c38f fs: added /download0 mount
fs: get rid of double slashes
2024-07-26 08:07:22 -06:00
georgemoralis 2841eba538 added /dev/urandom 2024-07-26 08:50:39 +03:00
georgemoralis a4912b8245 commented sem_timedwait for linux untill @squidbus fix it 2024-07-26 08:16:32 +03:00
georgemoralis 64d305faeb cleanup memory_management 2024-07-26 08:08:47 +03:00
raziel1000 a11ac5a687 ... 2024-07-26 07:59:55 +03:00
raziel1000 fa76a723ad Applied feedback from @raphaelthegreat 2024-07-26 07:59:35 +03:00
georgemoralis b62836d29f forgot a file 2024-07-26 07:53:46 +03:00
georgemoralis b4916ef2ca some fixup to playgo , makes Worms go further 2024-07-26 07:53:45 +03:00
raziel1000 a475b38e5f - fixed sceAppContentTemporaryDataMount2 2024-07-26 07:53:19 +03:00
raziel1000 f35518d527 sdl window: Added game title (serial, title and app_ver) 2024-07-26 07:53:18 +03:00
raziel1000 f29293c9fb thread_management: some pthread functions 2024-07-26 07:53:18 +03:00
raziel1000 02d4af27df save_data: fix/accuracy for saveDataMem functions 2024-07-26 07:53:18 +03:00
DanielSvoboda b2ba84aa11
BUFFER_STORE_DWORDX2 2024-07-26 00:25:29 -03:00
TheTurtle a2cd1669b6
memory: Cleanups and refactors (#324)
* memory: Various fixes

* Added (Partial) sceKernelBatchMap/sceKernelBatchMap2

* memory: Rename and implement batch unmap

* memory: Remove uneeded assert

* memory: Commonize free search routine

* memory: Contains check is inclusive

* memory: Address some alignment issues

* clang format

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-25 23:01:12 +03:00
georgemoralis 8fa6a8c036 clang fix 2024-07-25 11:59:39 +03:00
IndecisiveTurtle 8bb6c0ddf0 address_space: Fix windows placeholder mapping 2024-07-24 22:59:56 +03:00
DanielSvoboda de6f703d7d
I fixed the button, PKG patch version is older
I fixed the button, PKG patch version is older
2024-07-23 19:21:54 -03:00
squidbus 54b5900498 Replace remaining uses of QDir::currentPath() / user with UserDir. 2024-07-21 14:01:10 -07:00
georgemoralis 062ee9e092 one more memory fix 2024-07-21 23:16:46 +03:00
georgemoralis fe9b07da54 memory fix 2024-07-21 23:14:40 +03:00
georgemoralis 36ec7a1a43
Merge pull request #312 from Borchev/main
Add sceKernelGetDirectMemoryType, update sceKernelReserveVirtualRange
2024-07-21 22:52:50 +03:00
squidbus 70708fc69b Allocate more system reserved space on macOS and document restrictions. 2024-07-21 22:36:12 +03:00
squidbus 615f4e770f Support RIP relative memory operands in patched instructions. 2024-07-21 22:36:12 +03:00
squidbus 43c0f313f2 Fix user data path on macOS. 2024-07-21 22:36:12 +03:00
squidbus 225ca3ac5b Update format list for rebase and sort and remove duplicates. 2024-07-21 22:36:12 +03:00
squidbus cf03743631 Restore old keybindings for Windows and Linux. 2024-07-21 22:36:12 +03:00
squidbus 426d82d07b Only use date library on macOS. 2024-07-21 22:36:12 +03:00
squidbus b557de2c62 Make sure only system managed region can be moved on Windows. 2024-07-21 22:36:12 +03:00
squidbus 26e0fc6ad5 Only patch BMI1 instructions under Rosetta 2. 2024-07-21 22:36:12 +03:00
squidbus fadf03909c Add a few missing used formats from detiling. 2024-07-21 22:36:12 +03:00
squidbus 3e84d2b76c Define tessellation_factors_ring_addr relative to end of system reserved area. 2024-07-21 22:36:12 +03:00
squidbus e2adbd75c3 Reduce system reserved space to 0x700000000 and map fixed on macOS. 2024-07-21 22:36:12 +03:00
squidbus f943ce2710 Address review comments around memory and patches. 2024-07-21 22:36:12 +03:00
squidbus b3d97dcd89 Make sure system managed memory is in correct location on macOS. 2024-07-21 22:36:12 +03:00
squidbus 685b0bfd5e Fix missing logging on memory manager initalization. 2024-07-21 22:36:12 +03:00
squidbus 4fd3af995e Change format list from vector to array/span. 2024-07-21 22:36:12 +03:00
squidbus 68e1a6a596 Tidy up Vulkan extension list. 2024-07-21 22:36:12 +03:00
squidbus e06039d727 Set minimum macOS target to 11 and fix compile errors. 2024-07-21 22:36:12 +03:00
squidbus a4fd0d6386 Remap SDL face buttons to be usable without a keypad. 2024-07-21 22:36:12 +03:00
squidbus 175ffe8ce3 Add fallback system for unsupported pixel formats. 2024-07-21 22:36:12 +03:00
squidbus 35d629a730 Downgrade Vulkan requirement to 1.2 with extensions. 2024-07-21 22:36:12 +03:00
squidbus d9231b239c Migrate TLS patches to new patching system. 2024-07-21 22:36:12 +03:00
squidbus 6a6d5bad42 Fix one-off bug with user data registers. 2024-07-21 22:36:12 +03:00
squidbus 66fa29059c Add initial macOS support. 2024-07-21 22:36:12 +03:00
Borchev 5419212088 Fix formatting 2024-07-21 12:35:01 -07:00
Borchev f556f85279 Add sceKernelGetDirectMemoryType and update sceKernelReserveVirtualRange to search for free region when virtual_addr==0 2024-07-21 11:29:24 -07:00
TheTurtle 36d528743a
vk_scheduler: Fix pending op check 2024-07-21 17:41:46 +03:00
TheTurtle 403a5a57b1
vk_scheduler: Add api for defering operations (#311) 2024-07-21 15:42:32 +03:00
psucien 64459f1a76
Surface management rework (1/3) (#307)
* amdgpu: proper CB and DB sizes calculation; minor refactoring

* texture_cache: separate file for image_info

* texture_cache: image guest address moved into image info

* texture_cache: surface size calculation

* shader_recompiler: fixed sin/cos

Thanks to red_pring and gandalfthewhite0173

* initial preparations for subresources upload

* review comments
2024-07-20 12:51:21 +03:00
TheTurtle bfe3322977
spirv: Address some regressions in buffer loads (#304)
* spirv: Use correct index

* spirv: Fix indices during buffer load

* clang-format fix

* spirv: Index can be const

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-07-19 19:36:07 +03:00
georgemoralis 60b1aa62a3
Merge pull request #281 from shadps4-emu/miscFixes6
Misc Fixes (forgot the number)
2024-07-19 16:35:19 +03:00
Vladislav Mikhalin d0d7ef06e8
Fixed buffer_store_* regression (#302) 2024-07-18 21:04:12 +03:00
georgemoralis c578ccc435 load every available prx from sce_module folder of game 2024-07-18 18:34:08 +03:00
georgemoralis 250bfbb494
Update liverpool_to_vk.cpp 2024-07-18 18:19:46 +03:00
georgemoralis 25e95c959a
Merge branch 'main' into miscFixes6 2024-07-18 18:18:10 +03:00
Dzmitry Dubrova 485d4fd0fb
kernel: Implement posix_pthread_once (#297)
* kernel: Implement posix_pthread_once

* Fix clang format
2024-07-17 23:34:22 +03:00
georgemoralis 0ed9ea5b85 force imedialog to input "shadps4" as name . That way we can pass games that want username . temp solution till imgui dialog prepared 2024-07-17 20:32:14 +03:00
georgemoralis 439c0be9a6 clang format fix 2024-07-17 17:57:54 +03:00
IndecisiveTurtle 1208661d64 Remove bc6 2024-07-17 17:06:09 +03:00
IndecisiveTurtle cd009cfec6 shader_recompiler: Normal gathers 2024-07-17 16:49:45 +03:00
IndecisiveTurtle 53fb73e95f rasterizer: Bump staging to 1GB
* Less chances of crashing
2024-07-17 16:22:04 +03:00
IndecisiveTurtle fcbaec51df liverpool_to_vk: Add more surface formats 2024-07-17 16:19:08 +03:00
IndecisiveTurtle 01dc7f5bfc Add comments 2024-07-17 15:52:40 +03:00
IndecisiveTurtle b89941fbd9 emulator: Add libSceUlt too 2024-07-17 15:44:20 +03:00
IndecisiveTurtle 0408d8596d emulator: Add libSceFiber and simplify logic 2024-07-17 15:37:32 +03:00
IndecisiveTurtle b6f011c8f6 event_queue: Add clear flag to events and don't return error 2024-07-17 14:50:26 +03:00
IndecisiveTurtle c64694c673 gnmdriver: Fix incorrect trailing nop insertion in indirect draws 2024-07-17 14:48:30 +03:00
IndecisiveTurtle 815ce11d2b fs: Defeat games with double slashes 2024-07-17 14:46:37 +03:00
georgemoralis 7ad44317f8
Merge pull request #252 from qurious-pixel/patch-1
Move "game_data" to RW directory inside user folder for linux
2024-07-16 23:05:29 +03:00
Vladislav Mikhalin f9e96793cc
Implemented load_buffer_format_* conversions (#295)
* Implemented load_buffer_format_* conversions

* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
squidbus 3ff11818ab Return EBUSY from sceKernelPollEventFlag instead of ETIMEDOUT. 2024-07-16 04:53:37 -07:00
TheTurtle 0dda5eb6ef
fs: Fix nullptr check in GetFile 2024-07-15 16:52:24 +03:00
TheTurtle 3b0a5aed33
fs: Use proper append operator 2024-07-15 15:42:35 +03:00
georgemoralis 0de914995f
Merge pull request #293 from shadps4-emu/misc-fixes3
Various linux fixes
2024-07-15 15:25:20 +03:00
IndecisiveTurtle 3c8b3f9a29 fs: Remove some unnecessary string conversions 2024-07-15 15:14:04 +03:00
IndecisiveTurtle 10a7110c7d Merge branch 'misc-fixes3' of https://github.com/shadps4-emu/shadPS4 into misc-fixes3 2024-07-15 15:05:29 +03:00
IndecisiveTurtle 356b59b041 kernel: Remove linux hack
* Breaks many games, only benefits BB. Tbd
2024-07-15 14:51:45 +03:00
IndecisiveTurtle 0599f4e6a5 fs: Fix case of getting the mount itself 2024-07-15 14:50:28 +03:00
georgemoralis 0298889131 windows std::filesystem fixes 2024-07-15 14:50:23 +03:00
georgemoralis ba0be91c73 clang format fix 2024-07-15 14:18:28 +03:00
IndecisiveTurtle 58d1cbd9b7 ssa_rewrite_pass: Correct phi node type for thread bitmask 2024-07-15 13:34:34 +03:00
georgemoralis c49afb4c17
Merge pull request #287 from polybiusproxy/dev
gnmdriver: Implement shader functions
2024-07-15 07:47:33 +03:00
jas0n098 6ec4a3d1b9
Replace deprecated pthread functions (#290)
pthread_attr_(set,get)stackaddr are deprecated and don't exist anymore on musl libc
2024-07-15 03:55:58 +03:00
IndecisiveTurtle ce6a01bd41 clang format 2024-07-15 03:47:10 +03:00
IndecisiveTurtle dbeed80e3b fs: Actually functional linux case insensitive search 2024-07-15 03:37:30 +03:00
IndecisiveTurtle 26f8fbf628 tls: Use gs segment for linux 2024-07-15 01:48:57 +03:00
IndecisiveTurtle 73d4aafc09 liverpool: Num submits should be atomic 2024-07-15 01:28:36 +03:00
IndecisiveTurtle dd7d232ac3 event_queues: Use std placeholders 2024-07-15 01:28:08 +03:00
psucien ed37fb32a7 review comments applied 2024-07-14 23:25:41 +02:00
raziel1000 02cba0100d Some functions called by Stardew Valley 2024-07-14 23:23:11 +03:00
georgemoralis 056dcf52ca initial ime dialog handling 2024-07-14 23:23:10 +03:00
georgemoralis b07bbecab4 replace unreachable with default return in sceKernelClockGettime 2024-07-14 23:23:10 +03:00
georgemoralis 4de9d9cf0d dataformat used by DMC4 2024-07-14 23:23:10 +03:00
raziel1000 ecad6cd1a7 - sceSaveDataDirNameSearch wip, needs testing and more work. 2024-07-14 23:23:10 +03:00
georgemoralis b4df90d8e4
Merge pull request #292 from shadps4-emu/games/00144
Missing graphics features for flOw & Flower
2024-07-14 23:07:46 +03:00
psucien 034301de88 libraries: gnmdriver: added missing ASC PM4 dump 2024-07-14 18:27:28 +02:00
psucien 746792eda0 libraries: kernel: added sceKernelGetEventId 2024-07-14 18:20:31 +02:00
psucien dc50cc55fb
missing line fix 2024-07-14 17:11:54 +02:00
psucien b8916787b2 renderer: debug markers for ability to match cmdlists with rdoc captures 2024-07-14 11:37:52 +02:00
psucien 8144f835a9 amdgpu: additional heuristic for CB extents detection
Found in CUSA00144
2024-07-14 10:59:22 +02:00
Live session user a1fbab5de7 Move game_data to RW directory inside user folder for linux 2024-07-13 16:44:13 -07:00
psucien f041276b04 recompiler: added support for discard on export with masked EXEC 2024-07-13 14:57:01 +02:00
Daniel R 83c8204d23
shader_recompiler/frontend: Implement opcodes (#289)
`S_ASHR_I32` and `BUFFER_LOAD_DWORD`.
2024-07-13 12:37:25 +03:00
psucien 1b94f07a6a recompiler: proper VS inputs initialization 2024-07-13 01:00:24 +02:00
Daniel R. 379e3b7607
Merge branch 'dev' of https://github.com/polybiusproxy/shadPS4 into dev 2024-07-12 11:04:23 +02:00
Daniel R. 0649234fc2
clang-format 2024-07-12 11:03:55 +02:00
Daniel R 547490a664
Merge branch 'shadps4-emu:main' into dev 2024-07-12 11:00:58 +02:00
Daniel R. 88426e0399
gnmdriver: Implement shader functions 2024-07-12 11:00:11 +02:00
psucien a75851f7e2 hot fix: reduce geometry staging 3Gb -> 512Mb 2024-07-11 20:29:53 +02:00
Daniel R. 1421f82bf5
Another ifdef (sigh) 2024-07-11 15:29:36 +02:00
Daniel R. a049bd3135
Fix Linux builds 2024-07-11 15:16:50 +02:00
Vladislav Mikhalin 262bf3d337 Fixed an issue with number of components of shader attributes 2024-07-11 16:10:23 +03:00
Daniel R 914aa10875
Misc implementations and fixes. (#250)
* Implement `sceKernelFtruncate` and `sceKernelUnlink`.

* Remove unused variable.

* Implement `sceKernelReserveVirtualRange`, misc fixes

* Fix `sceKernelReserveVirtualRange`.

* Add TODO on reserve

* Replace comment with assert.

* Add missing copyright header

* Add `UNREACHABLE` for `IOFile::Unlink`.

* Move NT API initialization out of the header

* Fix bug where files were always mapped as read only.

* `clang-format`
2024-07-11 15:35:58 +03:00
Vladislav Mikhalin 989f88837d
Filesystem errors and Base Array Layers (#280)
* Filesystem errors and Base Array Layers

* Fixed build for POSIX

* forgot 1 file
2024-07-11 14:37:21 +03:00
psucien ba5fb78c5a fix for large delays precision + Linux build 2024-07-11 13:14:42 +03:00
psucien 0bb5240202 kernel: added HR timers and asio service thread 2024-07-11 13:14:42 +03:00
psucien 465cb0413e kernel: equeue: minor refactoring 2024-07-11 13:14:42 +03:00
georgemoralis 5a078e3902 forgot to register avplayer module 2024-07-10 19:15:58 +03:00
georgemoralis 5beb607435
More HLE stuff and fixes (#273)
* sceKernelOpen truncate is not neccesary

* fixup scePthreadCondSignal

* dummy error , ime dialogs stubbed

* sceErrorDialog implemenation (no ui)

* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.

* ime dialog structs and functions definations

* added stubbed avplayer

* Open folder should be first on context menu

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
Vinicius Rangel 94d1a6b0b9
impl V_CMP_CLASS_F32 common filter masks (#276) 2024-07-10 02:24:01 +03:00
DanielSvoboda aef6d2e488
fix shortcut name with unaccepted characters 2024-07-09 00:55:48 -03:00
DanielSvoboda 63b0465a33
add V_MAD_U32_U24 (#262)
* V_MAD_U32_U24

* adjust V_MAD_I32_I24 for bit extraction

* optional bit extraction parameter

* Update vector_alu.cpp

* clang-format

* Update src/shader_recompiler/frontend/translate/vector_alu.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* Update vector_alu.cpp

* Update translate.h

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-07-09 01:35:01 +03:00
psucien ab6a1fb5f0
Merge pull request #247 from viniciuslrangel/device-selector
Improve physical device selection in Vulkan renderer
2024-07-08 22:04:51 +02:00
Stolas 2620919f0b
Added Legacy Min/Max ops (#266)
* Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3.

* Forwarded to correct op

* Implemented Legacy Max/Min using NMax/NMin

* Added extra argument to Min/Max op codes

* Removed extra translator functions, replaced with bool

* Formatting
2024-07-08 12:24:12 +03:00
Vinicius Rangel 574b8a458c
Fix sceAudioOutOpen not handling audio param attributes
and returning error incorrectly when some mask is applied
2024-07-08 01:29:58 -03:00
offtkp 0619af24a7 Eliminate compiler warning 2024-07-08 01:17:42 +03:00
Vinicius Rangel 6cc8381d62
Improve physical device selection in Vulkan renderer
Fix when two discrete gpu are present & memory heap size is now considered while sorting physical devices
2024-07-07 17:02:35 -03:00
TheTurtle a9f482cdfc
config: Disable splash by default 2024-07-07 22:30:52 +03:00
georgemoralis 189033ae24
Merge pull request #253 from shadps4-emu/graphics/features_and_fixes
Graphics: missing features and fixes
2024-07-07 20:42:13 +03:00
psucien 6dbb842bec renderer: a bit more formats to support 2024-07-07 14:34:36 +02:00
psucien c7af8df2ad gnmdriver: added sceGnmFindResourcesPublic stub 2024-07-07 13:47:01 +02:00
psucien 19c85c78cf recompiler: switch instance data to storage buffers 2024-07-07 13:08:39 +02:00
psucien bf4bf4ccb2 recompiler: fix for gather4 components return 2024-07-07 13:00:52 +02:00
TheTurtle 379ec554a8
memory: Set virtual query offset 2024-07-07 01:26:17 +03:00
georgemoralis 575acc4bd9
Merge pull request #254 from DanielSvoboda/Create-Shortcut
fix linux again
2024-07-06 22:39:31 +03:00
psucien 1d608427ed renderer: don't let unbound color attachment affect pass's rendering area 2024-07-06 20:13:12 +02:00
DanielSvoboda 971d2f02ef
fix name file shortcut linux 2024-07-06 15:10:28 -03:00
DanielSvoboda d9c1456f28
fix linux again 2024-07-06 15:00:18 -03:00
georgemoralis 3f3acc5543
Merge pull request #246 from DanielSvoboda/Create-Shortcut
Create shortcut
2024-07-06 20:03:30 +03:00
DanielSvoboda 311ddbe2f9
fiz linux 2024-07-06 13:42:53 -03:00
DanielSvoboda f8e2b6d0cd
fix linux 2024-07-06 13:40:26 -03:00
psucien cfbe8b9e6d renderer: added support for instance step rates 2024-07-06 18:03:43 +02:00
psucien 986ed0662c gnmdriver, amdgpu: added gpu idle IRQ; submission lock logic improved 2024-07-06 18:03:34 +02:00
DanielSvoboda eff8a9e514
fix linux? 2024-07-06 12:55:24 -03:00
georgemoralis bf74888be4
Merge pull request #239 from shadps4-emu/miscFixes3
Misc fixes 3
2024-07-06 11:16:53 +03:00
georgemoralis d4d7e9f5f6 removed hardware info seems make perfomance issues , will test something more lightweight 2024-07-06 10:27:57 +03:00
DanielSvoboda c3bf56f3eb
add 'Create Shortcut' option
Added 'Create Shortcut' option to gui_context_menus

Implemented functionality to create shortcuts:
convertPngToIco: Converts PNG icons to ICO format.
createShortcutWin: Creates shortcuts on Windows using COM interfaces.
createShortcutLinux: Generates .desktop files for shortcut creation on Linux.
Note: Linux functionality has not been tested.
2024-07-05 20:57:54 -03:00
TheTurtle 38080b60af
shader_recompiler: Check usage before enabling capabilities (#245)
* vk_instance: Better feature check

* shader_recompiler: Make most features optional

* vk_instance: Bump extension vector size

* resource_tracking_pass: Perform BFS for sharp tracking

* The Witness triggered this
2024-07-06 02:42:16 +03:00
DanielSvoboda 56af77f1f4
add command line arguments GUI 2024-07-05 18:20:19 -03:00
georgemoralis 4ae879875e scePthreadMutexTimedlock added 2024-07-05 15:23:35 +03:00
georgemoralis 134541bdcd submodules updates 2024-07-05 15:08:33 +03:00
raziel1000 7ea87f69ea forgot duplicate. 2024-07-04 21:02:59 -06:00
Younes 8ce6ed4b59
Merge branch 'main' into miscFixes2 2024-07-04 20:51:04 -06:00
TheTurtle 3f123bbce2
thread_management: Fix windows build 2024-07-05 00:20:55 +03:00
DanielSvoboda 1d58a0403e
Fix ShowSplash size (#235)
* Fix ShowSplash size

* enable isShowSplash
2024-07-05 00:16:06 +03:00
psucien dd97b517f7
Recompiler: sampler patching (#236)
* recompiler: restored bfs in image instruction producers search

* recompiler: added pattern check for s# anisotropy modification

* added check if s# comes from constant load (e.g. EUD)
2024-07-05 00:15:57 +03:00
TheTurtle 6ceab6dfac
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
2024-07-05 00:15:44 +03:00
georgemoralis a91c049754 added library to print system info to be able to debug user files better 2024-07-04 14:30:34 +03:00
georgemoralis fd39c50910 improved sceAppContentAppParamGetInt 2024-07-04 13:49:11 +03:00
georgemoralis 8d17f87a08 improved file not found return in sceKernelOpen 2024-07-04 11:38:23 +03:00
raziel1000 bdcadf63d2 scePthreadSetprio, scePthreadGetprio 2024-07-04 02:22:43 -06:00
raziel1000 e22ad65e70 .... 2024-07-04 01:57:03 -06:00
raziel1000 1968b2aa81 ... 2024-07-04 01:54:50 -06:00
raziel1000 c2c55fea87 mr clang format 2024-07-04 01:53:06 -06:00
raziel1000 0ecc54032c - Several SaveData functions. Dysmantle and we are doomed should save and load now. 2024-07-04 01:51:46 -06:00
georgemoralis 3875c00281 fixed linux compile? 2024-07-04 09:38:25 +03:00
georgemoralis 0228b5861c added scePthreadGetthreadid 2024-07-03 20:05:21 +03:00
georgemoralis 608301f86c dummy sceAppContentGetAddcontInfoList and fixed structs 2024-07-03 20:04:56 +03:00
georgemoralis af3bbc33e9 increase version 2024-07-02 00:39:10 +03:00
georgemoralis 94f83ad505 Updated version to 0.1.0 - Release 2024-07-02 00:35:54 +03:00
georgemoralis dc8d3b208c
Merge pull request #230 from shadps4-emu/stabilization12
reduced logging
2024-07-01 23:53:59 +03:00
georgemoralis afba6dbd66 clang format fix 2024-07-01 23:48:30 +03:00
georgemoralis 3b87c3c128 moved elf logging to DebugDump fuction , which can be enabled in config . This reduces main log file a lot 2024-07-01 23:07:57 +03:00
IndecisiveTurtle fe5bfa9d61 texture_cache: Always validate for now 2024-07-01 22:53:01 +03:00
IndecisiveTurtle a603bc7d88 shader_recompiler: More instructions 2024-07-01 22:42:45 +03:00
IndecisiveTurtle 2fe897eeda host_shaders: Fix R8G8 detiler 2024-07-01 20:25:43 +03:00
IndecisiveTurtle 7d4f0da40e video_core: Fix some regressions 2024-07-01 18:26:22 +03:00
IndecisiveTurtle 20e83b4d53 clang format 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 410ba37ec2 code: Add additional logging during init 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 7c7e9427ba tls: Switch to trace logs 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 6774216038 shader_recompiler: Apply buffer swizzle on vertex attribs 2024-07-01 13:56:14 +03:00
IndecisiveTurtle b4d24d8737 renderer_vulkan: Prefer depth stencil read-only layout when possible
* Persona reads a depth attachment while it is being attached with writes disabled. Now this works without spamming vk validation errors
2024-07-01 13:56:14 +03:00
IndecisiveTurtle 22b930ba5e video_core: Track renderpass scopes properly 2024-07-01 13:56:14 +03:00
IndecisiveTurtle ad10020836 video_core: Fix a few problems 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 114f06d3f2 tls: Fix linux crash 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 10ef357f1f image: Fix image type of 1D Array 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 5da79d4798 spirv: Add fragdepth and implement image query 2024-07-01 13:56:14 +03:00
georgemoralis 1f83824a8a
Merge pull request #225 from shadps4-emu/stabilization/10
Various fixes and improvements
2024-07-01 13:09:11 +03:00
psucien f03262421e texture_cache: force storage usage bit to all images 2024-07-01 09:58:52 +02:00
georgemoralis d2c1e58313
Merge pull request #220 from shadps4-emu/stabilization9
HLE stuff
2024-07-01 01:18:41 +03:00
georgemoralis 90b27352f8 eventflag : changed an assert to log as error 2024-07-01 00:51:38 +03:00
georgemoralis 24f78fac20 fixed name style 2024-07-01 00:50:07 +03:00
psucien 1f55eff9d8 libraries: gnmdriver: added initialization preamble to every first submit in a frame 2024-06-30 18:22:39 +02:00
psucien 14377b39b5 texture_cache: detiler: added missing micro8x2 2024-06-30 15:54:59 +02:00
georgemoralis 1413a70a92 added posix error write to errno 2024-06-30 10:40:06 +03:00
georgemoralis 8e01a1b6d8 libSceJpegEnc,libSceJson2 can be loaded LLE 2024-06-30 10:12:36 +03:00
georgemoralis d0278715cb added case for savedata (needed by flow) 2024-06-30 10:12:07 +03:00
georgemoralis 084b2ab6d5 added sceKernelDeleteEventFlag 2024-06-30 10:11:44 +03:00
psucien 2386b46726 libraries: gnmdriver: sceGnmDrawInitToDefaultContextState and sceGnmDrawInitToDefaultContextState400 implementation 2024-06-30 01:21:39 +03:00
psucien 9121ecf123 renderer_vulkan: more formats conversion 2024-06-30 01:21:39 +03:00
psucien 3663c60f3d libraries: gnmdriver: fix for incorrect offset in sceGnmDrawInitDefaultHardwareState175 2024-06-30 01:21:39 +03:00
psucien cc945fb92e shader_recompiler: a simple bfs in image arg producer search 2024-06-30 01:21:39 +03:00
psucien c4061c3b95 amdgpu: fix for wrong constant ram offset in WriteConstRam decoding 2024-06-30 01:21:39 +03:00