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45 commits

Author SHA1 Message Date
Stephen Miller 62bbad62fc
Implement sceNpCmp functions (#2114)
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2025-01-11 17:58:07 +01:00
georgemoralis 121328eced
dummy sceMouse module and change sceMouseRead to debug to reduce spam (#2074) 2025-01-06 18:45:53 +02:00
mailwl 55f78a0b94
libraries: Add libSceMove HLE skeleton (#1945)
* libraries: Add libSceMove HLE skeleton

* Fix clang-format issue
2024-12-28 12:58:37 +02:00
Vinicius Rangel 2380f2f9c9
Virtual device abstraction (#1577)
* IOFile: removes seek limit checks when file is writable

* add virtual devices scaffold

* add stdin/out/err as virtual devices

* fixed some merging issues

* clang-fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus 394a14626b
libraries: Add stubs for libScePlayGoDialog (#1635) 2024-12-01 13:44:15 +02:00
squidbus 7153838c4e
libraries: Add initial HLE JPEG encoder skeleton (#1607)
* libraries: Add initial HLE JPEG encoder skeleton

* jpegenc: Finish adding parameter validation.

* updated enums , added logging

* jpegenc: Clean up parameter validations.

* jpegenc: Fix missing log.

* externals: Update ffmpeg-core

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
squidbus 99ac10a417
libraries: Add libSceRazorCpu HLE skeleton. (#1624)
* Remove save migration code (#1621)

* Kernel Fixes (#1605)

* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02

* libraries: Add libSceRazorCpu HLE skeleton.

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2024-11-30 11:30:22 +02:00
georgemoralis 7ab851592b
Videocodec implementation (#1484)
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* dummy videocodec

* filled videodec parameters

* vdec1 implementation

* clang format fix

* fixed codecType

* added crop offset info

* align output

* align all h/w

* some touchups

* small touch (last one)
2024-11-10 11:33:08 +02:00
Daniel R. 9d6eee6acf
core/libraries: Videodec2 implementation (#1241)
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2024-10-24 18:39:31 +02:00
georgemoralis dbdbb40c0b
Network libs fixes , stubs and more (#1324)
* some rework on netctl calls

* added libs stubs using from RE6

* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo

* added sceNetInetPton

* some dummy functions and change some functions to debug level

* clang format fix

* fix for sceNetInetPton

* posix OS fix?

* linux + macOS fixes?

* fix?

* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
Daniel R. 0a12ba4120
core/libraries: Initial fiber implementation (#1255) 2024-10-10 17:51:23 +03:00
Vinicius Rangel b7e2903911
Fix fmt::UTF exception for empty strings (#1084) 2024-09-26 17:21:31 +03:00
Paris Oplopoios 6295d6c416
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
ElBread3 077f8981a7
QOL: Set Log Filter On Save (#991)
* set log filter on reset

* clang format
2024-09-20 12:07:45 +03:00
Lizardy 6b5cd04893
[libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d

* complete header and func params

* clang

* rm incl

* incl stddef

* revert module num

* print params

* correct logs

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
Vinicius Rangel 035cb3eeaa
Dear ImGui Implementation (#598)
* added imgui as dependency

* imgui renderer/basic input implementation

* imgui: add layers system

Add video info layer to show fps. Press F10 to toggle it.

* imgui: add custom imgui config

* imgui: gamepad capture, stopping propagation

* imgui: changed config & log file path to use portable dir

* videoout: render blank frame when video output is closed

required to render imgui even when game has no video output

- fixed merge compile-error
2024-09-08 22:50:32 +03:00
Lizardy 138c9ce787
[WIP] libSceNgs2 (#439)
* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
Vladislav Mikhalin b5c69189e5 avplayer WIP 2024-08-15 22:00:51 +03:00
TheTurtle 341034fc30
filter: Add random library 2024-08-08 15:44:05 +03:00
Dzmitry Dubrova 0fe766db6c
core: Implement sceRandomGetRandomNumber (#350) 2024-07-31 14:01:22 +03:00
TheTurtle a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
psucien ba5fb78c5a fix for large delays precision + Linux build 2024-07-11 13:14:42 +03:00
georgemoralis 5beb607435
More HLE stuff and fixes (#273)
* sceKernelOpen truncate is not neccesary

* fixup scePthreadCondSignal

* dummy error , ime dialogs stubbed

* sceErrorDialog implemenation (no ui)

* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.

* ime dialog structs and functions definations

* added stubbed avplayer

* Open folder should be first on context menu

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
georgemoralis 0ada442cbc
Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games)

* fixed case S_OR_B64 for blazing chrome

* submodules updates and fixes for latest SDL

* stubbed _sigprocmask (not handled and spams too much)

* added ReplaceOp case in Stencilop

* dummy ajm module added
2024-06-27 16:37:17 +03:00
psucien 0c32ea242b shader_recompiler: list all missing instructions during translation pass 2024-06-16 23:45:39 +02:00
Younes 0fa7d5d02c
- sceKernelUuidCreate, sceAppContentAppParamGetInt, sceAppContentTemporaryDataMount2 (#199)
- PlayGo
- stub libusbd
-added /temp0 and /data mounts at emu start.
(Ghost Files: Memory of a Crime, Abyss: The Wraiths of Eden)
- some posix functions
2024-06-15 17:51:51 +03:00
raziel1000 080ec3e23e Added LibPngDec
(tested with Metal Slug 3, Risk of Rain, Deadbolt and Nidhogg)
2024-06-14 01:37:26 -06:00
psucien 04b1226e9c tracy: basic markup and project palette 2024-06-11 12:14:33 +02:00
georgemoralis a1efcd9832 added rtc and disc_map modules 2024-06-08 22:41:25 +03:00
georgemoralis 323e66f765 added app_content module 2024-05-31 15:03:05 +03:00
TheTurtle 8dfa5782b2
video_core: Add constant buffer support (#147) 2024-05-26 15:51:35 +03:00
georgemoralis f1883870fd Initial LibcInternal 2024-05-13 16:13:33 +03:00
georgemoralis e4d43f8e07 added dummy np* modules and screenshot module 2024-05-02 18:16:10 +03:00
TheTurtle 1b9bf924ca
core: Rewrite thread local storage implementation (#118) 2024-05-01 13:38:41 +03:00
georgemoralis bb8a400b7b dummy libscesavedatadialog 2024-04-08 19:03:51 +03:00
georgemoralis 935842291d dummy sceAudioIn lib 2024-04-04 20:04:18 +03:00
georgemoralis 06d6ad09ea log debug message to tty 2024-04-01 08:44:07 +03:00
georgemoralis 30946e21dd more clang fixes 2024-03-30 15:41:12 +02:00
georgemoralis 94cd3be814 dummy sysmodule module 2024-03-30 15:34:01 +02:00
georgemoralis b36df1383a added more dummy modules 2024-03-29 23:25:52 +02:00
georgemoralis 2e931c9f72
More modules (#99)
* added dummy sceAudio lib

* added lseek in file_system

* updated sdl3

* forgot sdl3 in cmake

* cmake is case sensitive in linux

* fixed SDL_CreateWindowWithPosition

* fixed vulkan issues with latest sdl3

* some progress in sceAudio

* improvements in audio

* more sound improvements

* first working sound output , from openorbis sound demo

* updated sdl3 , zlib-ng can now be build with msvc+clangci

* fixed cmake

* fix for audio buffering

* clang format fix

* format fix

* better error handling for sceAudioOutput
2024-03-22 18:12:37 +02:00
georgemoralis 2a03b4d03b
Autogen system,user,dialog modules (#98)
* some rework on system_service, user_service

* fixed clang format

* more clang fix

* more clang fix

* added error codes in system service

* some libc functions

* fixed fprintf

* small fix

* linux fix

* error handling in user service

* error codes reorganized
2024-03-14 14:18:16 +02:00
georgemoralis 8c4f386641 made an option for logging to be synced by default instead of async 2024-03-11 14:06:39 +02:00
georgemoralis 02dcf4d45c
LLE libc + other fixes part1 (#97)
* app0 folder is absolute

* some improvements on symbols types

* clang format

* missing libs.h

* improved symbols_resolver

* moved config to config folder

* functions to dump import functions

* improved logging output

* option for debugdump and improvements

* Apply suggestions from code review

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* clang format

---------

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>
2024-03-11 13:26:33 +02:00
GPUCode 79d6c8a377
common: Rewrite logging based on cut down citra logger (#86)
* common: Rewrite logging based on cut down Citra logger

* code: Misc fixes

* core: Bring back tls handler

* linker: Cleanup

* config: Remove log level

* logging: Enable console output by default

* core: Fix windows build
2024-02-28 00:10:34 +02:00