ElBread3
077f8981a7
QOL: Set Log Filter On Save ( #991 )
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* set log filter on reset
* clang format
2024-09-20 12:07:45 +03:00
squidbus
079d90211f
ci: Refresh CMake cache on build. ( #996 )
2024-09-20 11:54:23 +03:00
¥IGA
5638735af6
Set High Priority for Windows ( #961 )
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2024-09-20 07:54:30 +03:00
squidbus
048b8aef58
videoout: Make present thread realtime on macOS. ( #990 )
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2024-09-20 01:28:35 +03:00
korenkonder
60f315a54d
video_core: stride fix ( #986 )
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I don't know why it was forced to be 1 while in reality it should be as is
2024-09-19 21:43:03 +02:00
psucien
7b8f0d2a19
core: file_sys: fix for racing in fs mount
2024-09-19 21:42:19 +02:00
korenkonder
07de1ee977
Sort opcodes by their indices. Group them too when applicable ( #945 )
2024-09-19 20:29:56 +02:00
Daniel R.
c0f7de9fde
core: name avplayer threads
2024-09-19 20:19:29 +02:00
georgemoralis
7b8bc90157
MiscFixes11 ( #984 )
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* fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame
* added branch name into sdl window title
2024-09-19 18:46:07 +03:00
Plínio Larrubia
d07c81e0d2
Cache Windows CIs, solution by @Artalus ( #985 )
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* ci: Add ccache with ninja generator for Windows builds
- Credits to @Artalus
* ci: Don't include d3d and dxc compiler DLLs
* ci: Simplify cache steps names and key names
- Windows builds will no longer cause issues when merging
* CI trigger
2024-09-19 17:38:34 +03:00
georgemoralis
cf4824a008
hotfix2 : fix previous fix
2024-09-19 12:34:45 +03:00
georgemoralis
26cca79582
hot fix : always check if eboot.bin is available in path
2024-09-19 12:17:05 +03:00
TheCamrew
38a13832b3
Improve es_ES translation & fix typos ( #974 )
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Replaced Latin American Spanish terms with equivalent Spain-specific vocabulary.
Adjusted grammatical structures to reflect common usage in Spain.
2024-09-19 07:16:05 +03:00
adjonesey
868cffd793
Fix Regression #932 ( #973 )
2024-09-19 07:15:42 +03:00
psucien
2aab7e05ee
libraries: gnmdriver: sceGnmResetVgtControl
added ( #965 )
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2024-09-17 22:10:50 +02:00
Raven
84e2c4d3bb
Add other 64-bit floating point shader instructions ( #944 )
2024-09-17 18:01:33 +02:00
psucien
4a0bd876ff
hot-fix: make profiler to show real frame time
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2024-09-17 09:45:10 +02:00
squidbus
28ec489dbe
cpu_patches: Revert to ahead-of-time patching on Linux for now. ( #949 )
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2024-09-17 00:53:41 +03:00
squidbus
ecb5a5fdec
build: Ignore macOS ARM homebrew path when cross compiling. ( #922 )
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2024-09-16 13:24:47 +03:00
squidbus
da1e4ff5eb
signals: Fix compilation on GCC. ( #934 )
2024-09-16 12:54:47 +03:00
Vladislav Mikhalin
faea291295
Do not wait for audio packets without audio stream ( #939 )
2024-09-16 12:54:20 +03:00
Daniel R.
dcf245b814
shader_recompiler: Implement basic 64-bit floating point support ( #915 )
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* shader_recompiler: Implement basic 64-bit floating point support
* Fix formatting
2024-09-15 22:53:08 +02:00
squidbus
75a4df53a5
cpu_patches: Patch just-in-time using signal handlers. ( #852 )
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* cpu_patches: Patch just-in-time using illegal instruction handler.
* core: Add common signal dispatch system and use for on-demand TCB patches.
* page_manager: Re-add userfaultfd implementation.
2024-09-15 23:48:34 +03:00
TheTurtle
b09b28c7f3
graphics_pipeline: Move some depth configuration to dynamic state ( #931 )
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* graphics_pipeline: More proper masking
* pipeline_cache: Skip setting depth/stencil fields when test is disabled
* pipeline_cache: More fixes to depth stencil state
* vk_rasterizer: Use dynamic state for depth bounds and bias
* pipeline_cache: Missed depth bias enable
* vk_rasterizer: Add stencil dynamic states
* thread: Reduce spammy log
* Remove some leftover state
* pipeline_cache: Allocate pipelines from pools
* vk_graphics_pipeline: Remove bindings member
Saves about 1KB from each pipeline
2024-09-15 22:42:14 +02:00
TheTurtle
c8d0d5637a
semaphore: Fix semaphore wait list leaking ( #928 )
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Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-09-15 19:08:37 +03:00
psucien
9203e28b21
Merge pull request #918 from raven02/patch-5
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Add PM4 opcodes
2024-09-14 20:24:41 +02:00
Raven
b14f447060
Add DS_READ2ST64_B32 ( #916 )
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* Add DS_READ2ST64_B32
* Fix CLANG
* Fix CI again
* Parameter update for DS_READ
2024-09-14 21:16:12 +03:00
Raven
1879c9d12f
Add PM4 opcodes
2024-09-15 01:46:39 +08:00
Daniel R.
febc1a9e17
core/libraries/save_data: Fix inaccurate behaviour on sceSaveDataSetupSaveDataMemory
( #913 )
2024-09-14 19:00:22 +02:00
Raven
5c5c02cb04
Add S_XOR_B32 opcode ( #911 )
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* Add S_XOR_B32
* Stub S_OR_B32
2024-09-14 18:52:30 +03:00
Raven
12a0a02e38
Map BUFFER_AUTOMIC SMIN/SAMX/AND/OR/XOR/INC/DEC ( #910 )
2024-09-14 18:52:20 +03:00
squidbus
e30255e0d2
vulkan: Disable exceptions for getImageFormatProperties and account for errors. ( #906 )
2024-09-14 17:12:08 +03:00
nnn27
1ea6db6045
Fix initialization of change_layers ( #907 )
2024-09-14 15:07:34 +02:00
Emulator-Team-2
c924457e28
Implement IMAGE_SAMPLE_L_O opcode ( #899 )
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2024-09-13 19:20:35 +02:00
Luke Warner
c181102a02
Implement S_ABSDIFF_I32 shader instruction ( #902 )
2024-09-13 19:02:17 +02:00
CrazyBloo
ab201398b2
Enable patches on cli builds ( #897 )
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* patch support for cli
* fix mac build
* format
2024-09-13 07:44:20 +03:00
georgemoralis
de183d3b80
Merge pull request #896 from adjonesey/adjo/fix-regression-895
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Fix Regression 895
2024-09-13 07:43:31 +03:00
Adam Jones
3a888ebb9f
Fix Regression 895
2024-09-13 02:23:55 +01:00
TheTurtle
1b6cc447b4
hotfix: Restore unreachable
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2024-09-12 23:46:29 +03:00
illusion0001
b911c70d35
Silence unhandled case warns ( #823 )
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2024-09-12 23:01:13 +03:00
squidbus
a49c7e9dcb
shader_recompiler: Add buffer offset calculation when swizzle is enabled. ( #834 )
2024-09-12 22:59:52 +03:00
squidbus
fc90f279e2
vulkan: Limit multisampling to supported sample counts. ( #828 )
2024-09-12 22:59:23 +03:00
baggins183
bc66fe8fb5
Fix copyGpuBuffers when resize invalidates commands in flight ( #876 )
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* Fix copyGpuBuffers when resize invalidates commands in flight
* Use _MB macro for size constant
2024-09-12 21:54:54 +02:00
georgemoralis
1b12138cda
Merge pull request #878 from vladmikhalin/fix-avplayer-is-active
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Fixed the return value of sceAvPlayerIsActive
2024-09-12 10:17:21 +03:00
Vladislav Mikhalin
6606da808b
Fixed the return value of sceAvPlayerIsActive
2024-09-12 10:16:03 +03:00
CrazyBloo
5e12303b06
implement more nptrophy functions ( #874 )
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* fix review's from last pr
* save timestamp when trophies are unlocked
* implement GetTrophyInfo()
* use strncpy instead of strcpy_s, should fix actions
* nptrophy: GetGameInfo(), GetGroupInfo()
* various fixes
* format
2024-09-12 06:49:04 +03:00
psucien
8a76cd888f
hot-fix: mark null image as tracked by default to avoid its updates
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2024-09-11 22:39:21 +02:00
squidbus
136f6072b9
shader_recompiler: Use correct integer type for OpImageWrite. ( #871 )
2024-09-11 23:04:02 +03:00
georgemoralis
0ebae4ca6f
Misc Fixes 10 ( #781 )
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* libSceRazorCpu needed for gravity rush
* libSceCesCs needed for blue reflection
* clang format fix
* set scePadSetVibration to log debug
* initial sceNetCtl module implementation
* improved error codes in file system
* some intial work on netctl callbacks (helps a bit CUSA10135)
* misc
* improved callbacks handling in sceNetCtl
* small fixes
* added libSceRudp.sprx to lle modules
* draft work for npcallbacks
2024-09-11 16:48:16 +03:00
Pipi86
1c0dfc60a1
Typo fix ( #820 )
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* Update pm4_cmds.h
* Update pm4_cmds.h
2024-09-11 13:40:19 +03:00