Jakob Bornecrantz
0b2c7e207d
c/multi: Use precise sleeper for scheduled frame waiting
2022-09-07 15:06:57 +00:00
Jakob Bornecrantz
e21b74059c
c/multi: Use wait helper to do wait frame on main loop
2022-09-07 15:06:57 +00:00
Jakob Bornecrantz
221aea883a
c/multi: Use wait helper to implement wait frame
2022-09-07 15:06:57 +00:00
Jakob Bornecrantz
b09aa79f4a
c/multi: Improve frame timing printing a little bit
2022-09-06 18:08:10 +00:00
Simon Zeni
a6c30b4083
c/main: stop allocating vkCommandBuffer each blit
2022-09-05 17:58:38 +00:00
Mateo de Mayo
dfd37bba78
c/render: Fix forloop bounds innocuous typo
2022-08-31 09:50:17 -03:00
Jakob Bornecrantz
1d4c4cc4a0
c/render: Add scratch image
2022-08-25 16:58:03 +01:00
Christoph Haag
10e5e75a1d
c/render: Default mock image to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
...
Since it's only used as a default/fallback read image it's
best to put it in that layout and keep it there.
2022-08-25 16:58:03 +01:00
Jakob Bornecrantz
4505bf09ff
c/render: Rename scratch to mock
...
Can't use default as it's a keyword in C.
2022-08-25 16:58:03 +01:00
Christoph Haag
eec55c5102
c/render: Put clear and distortion shaders in own sub structs
2022-08-25 16:58:03 +01:00
Jakob Bornecrantz
8b654c76cc
c/render: Spelling
2022-08-25 16:58:03 +01:00
Jakob Bornecrantz
7a52814c26
c/render: Code style
2022-08-25 16:58:03 +01:00
Jakob Bornecrantz
e02f47ef72
c/null: Request VK_KHR_maintenance[1|2]
2022-08-25 16:58:03 +01:00
Jakob Bornecrantz
acd5655a79
c/main: Request VK_KHR_maintenance[1|2]
2022-08-25 16:58:03 +01:00
Jakob Bornecrantz
06ee685e9a
c/util: Enable swapchain to be sub-classed
2022-08-24 19:56:42 +00:00
Jakob Bornecrantz
d578203a8e
c/util: Refactor comp_swapchain interface a bit
2022-08-24 19:56:42 +00:00
Ryan Pavlik
bdcc5be476
c/client: Win32 OpenGL client compositor
...
Co-authored-by: Milan Jaros <milan.jaros@vsb.cz>
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2022-08-22 19:53:50 +00:00
Milan Jaros
afe84a2c35
c/client: Swapchain for Win32 GL
...
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2022-08-22 19:53:50 +00:00
Ryan Pavlik
dc470ca6fe
c/client: Adjust minimum GL version for clients to 3.0.0.
2022-08-22 19:53:50 +00:00
Jakob Bornecrantz
2632c2239d
c/multi: Start and stop the native session
...
This depends on the number of active app sessions.
2022-08-15 14:46:26 +00:00
Simon Zeni
778900cd3c
c/main: add hmd peek window
2022-08-12 14:19:13 -04:00
Jakob Bornecrantz
b6cab2fe07
c/main: Treat cube as the other optional layers
2022-08-11 13:42:17 +01:00
Simon Zeni
90f708d91c
xrt: Enable XR_KHR_composition_layer_cube
...
Co-authored-by: Bjorn Swenson <bjorn@collabora.com>
2022-08-11 13:42:09 +01:00
Aidan Thornton
3485babd71
comp: rotate the compute compositor's distortion texture
...
Some devices like Android smartphones have displays which are
rotated, meaning the compositor needs to rotate its output.
Add support for this to the compute compositor by rotating the
contents of the textures it uses for distortion lookups. This
requires postponing the calculation of that texture and adding
code to recreate it if the rotation changes (which is allowed,
but unlikely to happen in practice.)
2022-08-10 12:39:44 +00:00
Ryan Pavlik
11525976fa
c/client: Fix doc warning
2022-08-08 16:44:24 +00:00
Christoph Haag
ee450e6f29
comp/main: Fix chosen vk display mode debug print
2022-07-27 15:04:31 +02:00
Jakob Bornecrantz
19302a5d21
c/util: Fix warning
2022-07-26 18:15:04 +00:00
Jakob Bornecrantz
086a702b79
c/main: Fix warning
2022-07-26 18:15:04 +00:00
Ryan Pavlik
3fb162ea3a
c/client: Turn off depth formats for D3D11, they are breaking Vulkan right now
2022-07-26 14:45:29 +00:00
Ryan Pavlik
a4d2740b4b
c/client: D3D12 client compositor
2022-07-26 14:45:29 +00:00
Ryan Pavlik
a9facfe671
c/client: Extract some utilities usable by D3D11 and 12
2022-07-26 14:45:29 +00:00
Ryan Pavlik
576b158a83
a/d3d: Add some d3d12 features
2022-07-26 14:45:29 +00:00
Ryan Pavlik
ee26b5f575
a/d3d: Split out some d3d11 stuff from generic
2022-07-26 14:45:29 +00:00
Ryan Pavlik
79f86ff0e3
c/client: Fix swapchain leak in D3D11.
2022-07-26 14:45:29 +00:00
Ryan Pavlik
8f55f87f3d
build: Let compositor util consumers get to the includes.
2022-07-26 14:45:29 +00:00
bjorn
6275c4de10
c/main: comp_renderer uses queue from vk bundle;
...
The vk bundle currently creates a single queue, calls vkGetDeviceQueue,
and stores it in the bundle. There's only ever 1 queue from 1 queue
family right now, even when using the compute compositor.
It doesn't really make sense for the renderer to re-request this queue
instead of using the one in the bundle. If we wanted to store a local
version to it, it should probably be assigned directly (i.e. r->queue =
vk->queue) to ensure that it's the same. If we decide we want multiple
queues later, that would be a good time to add this sort of thing back.
2022-07-19 16:26:18 +00:00
Ryan Pavlik
7e4c7d8407
c/client: Resolve warnings
2022-07-14 14:17:35 +00:00
bjorn
f703355761
c/main: rm unused wireframe setting;
2022-07-13 10:29:27 -07:00
Xaver Hugl
94407f6679
compositor/direct_wayland: don't warn about connector removals
...
The connector being withdrawn has no effect on active leases, printing a
warning is unnecessary.
2022-07-11 16:37:34 +02:00
bjorn
128ea42915
c/render: inline vk_command_buffer helper;
...
It's not really abstracting much anymore, and makes it more difficult to
see what's going on.
2022-07-01 22:01:32 +00:00
bjorn
4c09d20f80
c/render: render_resources has its own command pool;
...
Currently, there is a single command pool in the vk bundle, shared by
everyone. Since command pools (and command buffers allocated from those
pools) can only be used on one thread at a time, this requires locking.
However, the main point of having these annoying command pool things in
the first place is that you can use one for each thread/lifetime/area in
the app and avoid the overhead of the locks (both computational and
cognitive).
In this change I have given the rendering bits of the compositor its own
command pool. Instead of allocating and freeing a command buffer every
frame, a single command buffer is allocated from the pool during
initialization, and the pool is reset at the beginning of each frame.
Normally, multiple pools would need to be used, but this is not
necessary in monado because frames are serialized. The `TRANSIENT` and
`ONE_TIME_SUBMIT` flags have been added, which can allow for some driver
optimizations. The render code no longer takes out the command pool
mutex. The shared command pool is still there for a few remaining
places where vulkan work needs to be done outside the compositor.
I used the command buffer vulkan helpers when possible, but I would
maybe propose the idea of removing them, since they aren't really
wrapping much at this point. The `C` macro helps a lot and it's a bit
easier to see the Vulkan details in front of you instead of needing to
switch back and forth between the helper.
Later, I think it would be cool to apply and document some constraints
like "the queue is only accessed in functions XYZ, the render_resources
command pool must only be accessed in layer_commit from 1 thread" etc.
2022-07-01 22:01:32 +00:00
bjorn
a4e5a2d027
Support cubemap swapchains;
2022-07-01 12:23:53 -07:00
Jakob Bornecrantz
2cbad30823
u/pacing: Introduce a app pacing factory
2022-06-27 19:09:46 +01:00
Jakob Bornecrantz
0fb155b886
c/multi: Include interface header
2022-06-27 19:09:46 +01:00
Jakob Bornecrantz
23aca9c0b9
c/multi: Document multi_system_compositor
2022-06-27 18:35:40 +01:00
Moses Turner
10c72d4272
c/main: Explain why we force the blit texture to be evenly-sized (NFC)
2022-06-14 14:01:55 +01:00
Jakob Bornecrantz
4870c34485
c/util: Emulate sRGB formats with linear versions
2022-06-13 20:10:45 +01:00
Jakob Bornecrantz
022f23b26c
c/client: Correctly check for sRGB format
2022-06-13 20:10:45 +01:00
Jakob Bornecrantz
6fc1e0cdce
c/client: Split EGL creation functions into smaller helper functions
2022-06-13 18:24:49 +01:00
Jakob Bornecrantz
83d29cfdc7
c/client: Print error if we can not query client API type from context
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz
db2cec2916
c/client: Rename insert fence function to match other functions
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz
b56142942d
c/client: Tidy and reorg flow in egl create function
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz
40a62329d8
c/client: Add some sanity checking and debug print OpenGL information
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz
ef93c43b21
c/client: Restore context on unsupported API and better debug printing
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz
1d4bf5dcd5
c/client: Log if a format conversion isn't supported
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz
0cbb850462
c/util: Improve debug printing when importing swapchain
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz
dfa24a7829
c/main: On Android prefer RGBA over BGRA VkSwapchains
...
BGRA is only supported on 0.1% of devices according to GPUinfo.
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz
0984cfe9e1
c/main: Print swapchain formats on debug
2022-06-12 11:09:36 +01:00
Jakob Bornecrantz
ee23b6244c
c/main: Use trace instead of debug for per frame message
2022-06-12 11:09:36 +01:00
Jakob Bornecrantz
53a936a720
c/main: Ask for VK_KHR_image_format_list optionally
2022-06-12 11:09:36 +01:00
Jakob Bornecrantz
0682407ec6
c/null: Ask for VK_KHR_image_format_list optionally
2022-06-12 11:09:36 +01:00
Moses Turner
633439e439
c/main: Fix rounding math and ensure even image sizes for readback
2022-06-12 00:50:28 +01:00
Moses Turner
3e87f9831d
comp/main: Prettify nvidia allowlist and add Odyssey+
2022-06-09 01:09:06 +01:00
zhibinw
9616606a2b
c/client: Add protected content flag when create EGL images
2022-06-08 19:31:36 +08:00
Jakob Bornecrantz
2300e4fa57
c/main: Document cond var loop
2022-05-31 13:38:56 +00:00
Jakob Bornecrantz
c976c54008
c/null: Add null compositor
...
Based on sample compositor code.
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
2022-05-28 17:30:19 +00:00
Jakob Bornecrantz
fc769347a8
c/client: Better error logging when failing to make current context
2022-05-27 15:14:59 +00:00
Simon Zeni
c8b4f7c64c
c/client: implement EGL context begin and end
2022-05-27 15:08:40 +00:00
bjorn
d3a0f10acb
c/client: rm client swapchain layout transition;
...
This was only there to satisfy a validation layer bug, which appears
to have since been fixed. It doesn't make sense to transition an XR
swapchain image to PRESENT_SRC, and the client transitions from
UNDEFINED anyway when acquiring the image.
This also fixes a case where monado violates the OpenXR specification:
> The list of OpenXR functions where the OpenXR runtime may access the
> VkQueue are:
> - xrBeginFrame
> - xrEndFrame
> - xrAcquireSwapchainImage
> - xrReleaseSwapchainImage
> The runtime must not access the VkQueue in any OpenXR function that is
> not listed above or in an extension definition.
2022-05-26 17:39:02 +00:00
bjorn
2d954d84af
c/render: Fix invalid synchronization when uploading images;
...
`queue_upload_for_first_level_and_layer` uploads pixels to an image.
It performs a layout transition, does the copy, and does another layout
transition. There is an execution dependency between the the copy and
the second layout transition, but the memory dependency was missing.
Caught/tested via enabling synchronization validation.
2022-05-26 17:27:15 +00:00
Jakob Bornecrantz
9c44bc98fa
c/multi: Document why unsetting waiting so late
2022-05-26 14:06:18 +00:00
Jakob Bornecrantz
1b7631bd54
c/multi: Also check if a semaphore or fence has been pushed in layer_begin
...
Closes #171
2022-05-26 14:06:18 +00:00
Jakob Bornecrantz
f404cc4c50
c/multi: Document flattened out producer/consumer construct
2022-05-25 21:42:58 +01:00
Jakob Bornecrantz
2afdb79895
c/multi: Document spurious wakeups
2022-05-25 21:42:58 +01:00
Jakob Bornecrantz
72dbed3ab5
c/multi: Make sure that wait thread has started in creation
...
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2022-05-25 21:42:58 +01:00
Jakob Bornecrantz
3e9a5da3c6
c/multi: Ensure that only one thread waits for wait thread
2022-05-25 21:42:58 +01:00
Ryan Pavlik
fd3a0a1435
c/multi: Fix condition var waiting for wait thread.
...
Spurious wakeups happen, have to actually have a condition
to check in a loop with the cond var wait.
2022-05-25 20:41:10 +00:00
Ryan Pavlik
596d15a50c
a/d3d: Further namespace the d3d11-specific functions
2022-05-25 18:12:22 +00:00
Ryan Pavlik
4a91eb3d84
c/client: Sync/waiting in D3D11
...
Co-Authored-By: Jakob Bornecrantz <jakob@collabora.com>
2022-05-24 16:55:45 -05:00
Jakob Bornecrantz
037872e2b8
c/client: Include u_time.h in D3D11 compositor
2022-05-23 09:12:54 -05:00
Jakob Bornecrantz
b8b42a4bcb
c/client: Tidy D3D11 flip comments
2022-05-23 14:11:43 +00:00
Jakob Bornecrantz
d91d6e2aa3
c/client: Do not flip projection layers in D3D11
2022-05-23 14:11:43 +00:00
Mateo de Mayo
dd802f7fef
c/main: Init vblank.even_thread
2022-05-21 23:50:19 -03:00
Mateo de Mayo
7a0a142dba
misc: Fix some uninitialized mutexes
2022-05-21 23:31:18 -03:00
Ryan Pavlik
e54d336844
c/util: Clarify that wait_image timeout is nanoseconds
2022-05-20 23:31:59 +01:00
Ryan Pavlik
1b01eb808c
c/mock: Clarify that wait_image timeout is nanoseconds
2022-05-20 23:31:59 +01:00
Ryan Pavlik
1cd435f321
c/client: Clarify that wait_image timeout is nanoseconds
2022-05-20 23:31:59 +01:00
Ryan Pavlik
fcc18cf839
comp: Add a basic "mock" native compositor for testing purposes
2022-05-20 22:37:15 +01:00
Ryan Pavlik
945603a8be
comp/client: Initial D3D11 client compositor
...
Still missing image synchronization/waiting for completion.
2022-05-20 22:37:15 +01:00
Ryan Pavlik
c7580c5242
c/main: Fix a condition var wait in windows win
2022-05-20 21:30:41 +00:00
Ryan Pavlik
5a81d1412a
c/main: Fix Windows window backend to handle being shut down and started up again.
2022-05-20 21:30:41 +00:00
Ryan Pavlik
1fe1e8847e
c/main: Get more data on our errors
2022-05-20 21:30:41 +00:00
Ryan Pavlik
795db8712b
c/main: Be sure to clean up window class when done.
2022-05-20 21:30:41 +00:00
Jakob Bornecrantz
875815b55b
c/main: Init comp_base as early as possible
2022-05-20 19:06:14 +01:00
Ryan Pavlik
ea4c14c3aa
a/os: Rename os_thread_helper_stop to os_thread_helper_stop_and_wait
2022-05-20 18:46:37 +01:00
Ryan Pavlik
4d9c3650cc
c/multi: Unlock when multi system loop exits
2022-05-20 18:40:14 +01:00
Jakob Bornecrantz
fee6809bc2
c/multi: Destroy threads instead of only stopping them
2022-05-20 18:40:11 +01:00
Ryan Pavlik
ba42730af3
compositor: Improve word choice/clarity
2022-05-17 17:40:58 -05:00
Ryan Pavlik
25cb2e1790
c/render: Improve word choice/clarity
2022-05-17 17:40:58 -05:00
Ryan Pavlik
973b8f3b7f
c/main: Improve word choice/clarity
2022-05-17 17:40:58 -05:00