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c/main: Use trace instead of debug for per frame message
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@ -264,7 +264,7 @@ renderer_build_rendering(struct comp_renderer *r,
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bool pre_rotate = false;
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if (r->c->target->surface_transform & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
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r->c->target->surface_transform & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) {
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COMP_DEBUG(c, "Swapping width and height, since we are pre rotating");
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COMP_SPEW(c, "Swapping width and height, since we are pre rotating");
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pre_rotate = true;
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}
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