a/d3d: Further namespace the d3d11-specific functions

This commit is contained in:
Ryan Pavlik 2022-05-24 18:17:43 -05:00 committed by Jakob Bornecrantz
parent 79dffbf3f6
commit 596d15a50c
6 changed files with 15 additions and 14 deletions

View file

@ -52,7 +52,7 @@ DEBUG_GET_ONCE_LOG_OPTION(d3d11_log, "DXGI_LOG", U_LOGGING_WARN)
#define D3DA_WARN(...) U_LOG_IFL_W(debug_get_log_option_d3d11_log(), __VA_ARGS__)
#define D3DA_ERROR(...) U_LOG_IFL_E(debug_get_log_option_d3d11_log(), __VA_ARGS__)
namespace xrt::auxiliary::d3d {
namespace xrt::auxiliary::d3d::d3d11 {
wil::unique_handle
createSharedHandle(const wil::com_ptr<ID3D11Texture2D1> &image)
@ -125,7 +125,7 @@ try {
}
DEFAULT_CATCH(XRT_ERROR_ALLOCATION)
} // namespace xrt::auxiliary::d3d
} // namespace xrt::auxiliary::d3d::d3d11
struct d3d11_allocator
{
@ -145,8 +145,8 @@ d3d11_images_allocate(struct xrt_image_native_allocator *xina,
std::vector<wil::com_ptr<ID3D11Texture2D1>> images;
std::vector<wil::unique_handle> handles;
auto result = xrt::auxiliary::d3d::allocateSharedImages(*(d3da->device), *xsci, image_count, false,
images, handles);
auto result = xrt::auxiliary::d3d::d3d11::allocateSharedImages(*(d3da->device), *xsci, image_count,
false, images, handles);
if (XRT_SUCCESS != result) {
return result;
}

View file

@ -20,7 +20,7 @@
#include <vector>
namespace xrt::auxiliary::d3d {
namespace xrt::auxiliary::d3d::d3d11 {
/**
* Allocate images (ID3D11Texture2D1) that have a corresponding native handle.
@ -48,4 +48,4 @@ allocateSharedImages(ID3D11Device5 &device,
std::vector<wil::com_ptr<ID3D11Texture2D1>> &out_images,
std::vector<wil::unique_handle> &out_handles);
}; // namespace xrt::auxiliary::d3d
}; // namespace xrt::auxiliary::d3d::d3d11

View file

@ -46,7 +46,7 @@ using namespace std::chrono;
}
namespace xrt::auxiliary::d3d {
namespace xrt::auxiliary::d3d::d3d11 {
xrt_result_t
createSharedFence(ID3D11Device5 &device,
@ -116,4 +116,4 @@ waitOnFenceWithTimeout(wil::com_ptr<ID3D11Fence> fence,
return XRT_TIMEOUT;
}
} // namespace xrt::auxiliary::d3d
} // namespace xrt::auxiliary::d3d::d3d11

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@ -17,7 +17,7 @@
#include <chrono>
namespace xrt::auxiliary::d3d {
namespace xrt::auxiliary::d3d::d3d11 {
/**
* Allocate a fence (ID3D11Fence) that has a corresponding native handle.
@ -56,4 +56,4 @@ waitOnFenceWithTimeout(wil::com_ptr<ID3D11Fence> fence,
uint64_t value,
std::chrono::milliseconds timeout_ms);
}; // namespace xrt::auxiliary::d3d
}; // namespace xrt::auxiliary::d3d::d3d11

View file

@ -441,8 +441,8 @@ try {
std::unique_ptr<struct client_d3d11_swapchain> sc = std::make_unique<struct client_d3d11_swapchain>();
sc->data = std::make_unique<client_d3d11_swapchain_data>();
auto &data = sc->data;
xret = xrt::auxiliary::d3d::allocateSharedImages(*(c->comp_device), xinfo, image_count, true, data->comp_images,
data->handles);
xret = xrt::auxiliary::d3d::d3d11::allocateSharedImages(*(c->comp_device), xinfo, image_count, true,
data->comp_images, data->handles);
if (xret != XRT_SUCCESS) {
return xret;
}
@ -736,8 +736,8 @@ client_d3d11_compositor_layer_commit(struct xrt_compositor *xc,
if (c->fence) {
// Wait on it ourselves, if we have it and didn't tell the native compositor to wait on it.
xret = xrt::auxiliary::d3d::waitOnFenceWithTimeout(c->fence, c->local_wait_event,
c->timeline_semaphore_value, kFenceTimeout);
xret = xrt::auxiliary::d3d::d3d11::waitOnFenceWithTimeout(c->fence, c->local_wait_event,
c->timeline_semaphore_value, kFenceTimeout);
if (xret != XRT_SUCCESS) {
struct u_pp_sink_stack_only sink; // Not inited, very large.
u_pp_delegate_t dg = u_pp_sink_stack_only_init(&sink);

View file

@ -17,6 +17,7 @@
#include <d3d11_4.h>
using namespace xrt::auxiliary::d3d;
using namespace xrt::auxiliary::d3d::d3d11;
using namespace xrt::auxiliary::util;
TEST_CASE("dxgi_adapter", "[.][needgpu]")