Commit graph

456 commits

Author SHA1 Message Date
Christoph Haag f684ae95d1 comp: Fix depth-stencil image validation warning
Depth-only formats must use *only* VK_IMAGE_ASPECT_DEPTH_BIT.
Depth-stencil formats must use both VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT.
2021-01-13 20:39:20 +01:00
Lubosz Sarnecki b005f4e2fa comp/vk: Guard VkCommandBuffer usage with command pool mutex.
Lock all queue submits with 2 mutexes using a new vk_locked_submit
function.
2021-01-13 12:42:26 +01:00
Lubosz Sarnecki fc3b7fef25 comp/vk: Lock command pool calls with a mutex.
This patch resolves multithreading issues as detected by the Vulkan
validation when running the OpenXR CTS using OpenGL.
2021-01-13 12:33:15 +01:00
Lubosz Sarnecki c97404e873 comp/vk_client: Improve error messages.
As we use u_logging here, new lines are redundant. Also showing the
VkError code is handy.
2021-01-13 12:33:15 +01:00
Lubosz Sarnecki cc44816026 comp/vk: Put queue mutex around vkDeviceWaitIdle calls. 2021-01-13 12:33:15 +01:00
Lubosz Sarnecki 9a9d46b85a comp/vk: Lock our only VkQueue with a mutex.
This resolved mutlithreading issues as seen in the `multithreading` test
of the OpenXR CTS.

This patch fixes the test on Vulkan Android and resolves Vulkan
validation errors when running on Linux with OpenGL.
2021-01-13 12:33:15 +01:00
Jakob Bornecrantz eea8036e91 c/client: Ensure that EGL_ANDROID_native_fence_sync 2021-01-11 16:50:02 +00:00
Christoph Haag 726c752db2 comp: Add support for list of optional device extensions
If one of the supplied optional extensions is VK_GOOGLE_display_timing and it is
supported by the driver, vk_bundle::has_GOOGLE_display_timing will be set to true.
2021-01-07 19:12:41 +01:00
Jakob Bornecrantz 15320d9ebe c/client: Insert fence and give sync handle on layer_commit (EGL for now only) 2020-12-28 15:22:46 +00:00
Jakob Bornecrantz 32c9cb1bf3 c/main: Make sure to close sync handles on layer_commit 2020-12-28 15:22:06 +00:00
Jakob Bornecrantz 1302b07d68 xrt: Add sync_handle argument to layer_commit 2020-12-28 15:22:06 +00:00
Lubosz Sarnecki 4acab28f3f c/client: Port printfs to static u_logging. 2020-12-28 13:04:11 +00:00
Lubosz Sarnecki ba1d966f9f aux/vk: Port to u_logging.
Fix log calls where no valid state struct was provided.
2020-12-28 13:04:11 +00:00
Boris-Chengbiao Zhou 98ef9a8ef7 comp: Fix Wayland backend 2020-12-28 04:13:22 +01:00
Lubosz Sarnecki d0262c8613 c/comp: Fix switch fall through warning in gcc10. 2020-12-16 15:07:28 +01:00
Jakob Bornecrantz c30c4c011d c/main: Silence warnings and make sure that layer configs are picked up 2020-12-15 14:27:31 +00:00
Lubosz Sarnecki 200fb5aeed c/layers: Don't build equirect code if not enabled. 2020-12-14 18:59:28 +00:00
Lubosz Sarnecki 4995854d06 c/layers: Implement equirect1 rendering.
Add equirect1 boilerplate, shader files, ubo and pipeline.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki dc45a201db c+ipc+st: Complete equirect1 boilerplate. 2020-12-14 18:59:28 +00:00
Lubosz Sarnecki f334b8b6c7 src: Consistently append 2 to equirect2 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Christoph Haag ada506513f comp: Add XRT_COMPOSITOR_DEFAULT_FRAMERATE variable, default to 60
This variable only has an effect if
* The compositor is not run in direct mode (which uses the actual refresh interval of the chosen mode)
* The HMD driver does not default to a refresh ate by settting hmd->screens[0].nominal_frame_interval_ns
2020-12-10 16:36:22 +01:00
Christoph Haag 99e8416cac comp: Hook up xcb fullscreen and display settings to variables 2020-12-10 16:33:38 +01:00
Christoph Haag 199536c575 comp: Default xcb window to VK_PRESENT_MODE_IMMEDIATE_KHR
VK_PRESENT_MODE_FIFO_KHR leads to unsteady 60 fps.
2020-12-10 16:33:34 +01:00
Ryan Pavlik ee755961fc comp: Guard more of the caps-detector with an ifdef. 2020-12-06 23:07:05 +00:00
Ryan Pavlik 8b4e3aafa5 comp: Remove unused macro 2020-12-06 23:07:05 +00:00
Ryan Pavlik 5ea9fe04a3 comp: Add comments near Vulkan extension lists about updating docs. 2020-12-06 23:07:05 +00:00
Ryan Pavlik 0cb64ce5bd comp/main: Windows work - got a window to appear! 2020-12-06 23:07:05 +00:00
Ryan Pavlik 2743790180 comp/main: Remove *nix-only include 2020-12-06 23:07:05 +00:00
Lubosz Sarnecki 373a3096a9 c/window_android: Use cached surface from IPC.
Create window if activity is cached for in process.
2020-12-01 18:05:32 +01:00
Lubosz Sarnecki ae76b5037d c/renderer: Fix right eye viewport when not pre-rotating.
Scale X / Y were swapped incorrectly.
2020-12-01 15:46:21 +01:00
Lubosz Sarnecki c4683bb059 c/renderer: Pre-rotate display for transformed surfaces.
This resolves VK_SUBOPTIMAL_KHR warnings when preseting the swap chain
on systems likes Android.

https://android-developers.googleblog.com/2020/02/handling-device-orientation-efficiently.html
2020-11-27 16:50:55 +01:00
Ryan Pavlik 147dcc24e0 comp/main: Fix finding M_PI 2020-11-23 14:27:21 -06:00
Ryan Pavlik 8b4c473233 comp/main: Change annotation for struct packing for MSVC compatibility. 2020-11-23 14:27:21 -06:00
Ryan Pavlik 6fbd12bde4 comp/main: near and far are keywords on Windows. 2020-11-23 14:27:21 -06:00
Ryan Pavlik 66811b436a xrt: Have the vk_helper vk_create_device take in a list of device extensions, and fix usages. 2020-11-23 14:27:21 -06:00
Ryan Pavlik 6c2b5d6614 comp/main: Clean up lists of extensions in main compositor 2020-11-23 14:27:21 -06:00
Ryan Pavlik 69a33c642d comp/client: Clean up Vulkan extension list, and add Windows extensions. 2020-11-23 14:18:20 -06:00
Jakob Bornecrantz 9bf58ec275 c/main: Make COMP_ERROR respect log level 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz 6902f6d7a3 c/render: Change some COMP_ERROR to VK_ERROR 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz 363703602e c/main: Tidy comp_target_swapchain 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz ea723240e3 c/main: Tidy comp_android_window 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz f4c1ebe90c c/main: Remove vk field from comp_target_swapchain 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz d60ae941f1 c/main: Remove comp_window struct 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz 9302bfa028 c/main: Move c field from comp_window to comp_target 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz e8360c013d c/main: Refactor vk_swapchain into comp_target_swapchain 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz 6260248d20 c/main: Introduce comp_target struct 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz 78f7ad7301 c/main: Tidy vk_swapchain a bit 2020-11-19 01:13:23 +00:00
Jakob Bornecrantz e0a7df0f1d st/oxr: Make sure to restore old EGL display/context/drawables when creating a EGL compositor 2020-11-15 22:47:42 +00:00
Benjamin Saunders 15a89005ca Fix trailing space in xrGetVulkanDeviceExtensionsKHR
Also tweak the instance extensions definition for consistency.
2020-11-07 12:50:25 -08:00
Christoph Haag 2a00c9f09e comp: Add basic frame timing information to trace log 2020-11-06 00:50:24 +01:00
Christoph Haag 965fa60bff xrt: Move synchronized state test into oxr session
The compositor now moves immediately to visible/focused when polling.
The state tracker will generate relevant openxr state changes once the session is synchronized.

Properly working alternative to e03ee48dce (reverted in e7643de8db)
2020-11-04 00:37:10 +01:00
Jakob Bornecrantz e7643de8db c/main: Revert "Transition to visible/focused after xrEndFrame, not xrWaitFrame"
This reverts commit e03ee48dce.
2020-11-03 21:04:05 +00:00
Ryan Pavlik 5f70826ba5 xrt: Add misc missing copyright/license notices 2020-11-02 17:04:51 +00:00
Christoph Haag e03ee48dce comp: Transition to visible/focused after xrEndFrame, not xrWaitFrame
The application synchronizes its frame loop by "by calling xrWaitFrame,
xrBeginFrame and xrEndFrame in a loop."

Applications can discard frames by not calling xrEndFrame. If initial
frames are discarded, we should not consider the frame loop synchronized.

Previously a sequence like
  xrBeginFrame, xrWaitFrame, xrBeginFrame, xrWaitFrame, xrPollEvent, xrBeginFrame
failed because xrPollEvent the compositor emitted transitions to visible
and focused but they were not emitted in the state tracker, because the
oxr session had not internally tranisitioned to the synchronized state.
2020-10-31 20:14:49 +01:00
Lubosz Sarnecki a8c7ac2074 c/eglimage_swapchain: Actually return created swapchain. 2020-10-28 12:12:31 -05:00
Lubosz Sarnecki af4c6a8ba3 c/gl_client: Check if swapchain is not NULL. 2020-10-28 12:12:31 -05:00
Lubosz Sarnecki bd107095fd c/gl_client: Port to u_logging. 2020-10-28 12:12:31 -05:00
Lubosz Sarnecki 633b7839c2 aux/vk+comp/sc: Initialize extra structs for hardware buffer extension.
Fix sRGB format for Android hardware buffers.
2020-10-28 12:12:31 -05:00
Lubosz Sarnecki 3cc8793d7d aux+comp: Add Android hardware buffer device extension. 2020-10-28 12:12:31 -05:00
Ryan Pavlik a0bbca572d comp: Basic Android compositor window.
Also makes the service feature not depend on other options:
it can be used without those other parts.

comp/window_android: Remove unused EGL code for now, as it is crashing.

comp/window_android: Use MonadoView async method to create surface.

comp/window_android: Use custom surface as intended

Co-authored-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
2020-10-28 09:41:30 -05:00
Lubosz Sarnecki c64d17fa88 comp/main: Define Android extensions. 2020-10-28 09:33:46 -05:00
Lubosz Sarnecki 79fd76f68d comp/main: Don't check for VK_KHR_display on Android. 2020-10-28 09:33:46 -05:00
Jakob Bornecrantz 09566cf5fd c/main: Fix projection layer flags not getting set 2020-10-27 16:05:13 +00:00
Jakob Bornecrantz cf8ca3756e c/main: Fix leaks of samplers and tidy code 2020-10-26 22:07:12 +00:00
Lubosz Sarnecki 3195ba8351 c/main: Implement XR_KHR_composition_layer_equirect2. 2020-10-26 01:34:10 +00:00
Lubosz Sarnecki 9738b4fe93 c/shaders: Add equirect shader. 2020-10-26 01:34:10 +00:00
Lubosz Sarnecki 5777d829c6 c/comp: Init repeat sampler for swapchain images. 2020-10-26 01:34:10 +00:00
Jakob Bornecrantz 54739aff8d c/render: Refactor out distortion rendering 2020-10-13 19:51:13 +01:00
Jakob Bornecrantz c5741af98a c/main: Tidy names 2020-10-13 19:17:50 +01:00
Jakob Bornecrantz 4ffc0b4144 c/main: Remove viewport_id in mesh shader 2020-10-13 19:17:50 +01:00
Jakob Bornecrantz 95bdcc0bd3 c/main: Round viewport to cover the same as scissors 2020-10-13 19:17:50 +01:00
Jakob Bornecrantz 32fd9398fe c/main: Refactor shader loading to own file 2020-10-13 19:17:50 +01:00
Jakob Bornecrantz 1750bb672f c/main: Remove none shaders 2020-10-08 15:02:52 +01:00
Jakob Bornecrantz 39ec39dbee c/main: Add more logging levels 2020-10-08 14:57:59 +01:00
Jakob Bornecrantz b5e5322f49 c/main: Use log levels 2020-10-06 20:37:01 +01:00
Lubosz Sarnecki bbeab1da3f c/main: Use u_logging.
Remove comp_compositor_print.
2020-10-06 20:04:52 +01:00
Jakob Bornecrantz 309037a445 c/client: The client compositors doesn't own the native compositor 2020-10-04 13:04:52 +01:00
Christoph Haag c5209c5ed4 comp: Move mesh generation to comp_renderer init
Use none shader when XRT_DISTORTION_MODEL_NONE is set.
Fall back to none distortion if mesh generation fails or unsupported
distortion model is set.

comp_render init updates comp_settings::distortion_model.

u_compute_distortion_mesh: Don't touch xdev::distortion::preferred,
just add XRT_DISTORTION_MODEL_MESHUV mesh to xdev::distortion::models.
2020-09-30 02:05:05 +02:00
Christoph Haag f82f247c19 comp: Rename distortion.vert to none.vert
After removing the other shaders, it is only used for no distortion anymore.
2020-09-30 02:05:05 +02:00
Christoph Haag bc7a948975 comp: More replacing of binding indices with variables 2020-09-30 02:05:05 +02:00
Christoph Haag 2e7451ca5e comp: Support only mesh and no istortion, remove pano and vive shaders
Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Christoph Haag 80f6fc9039 comp: Replace hardcoded binding indices with variables
Makes it easier to follow when changing code.
2020-09-30 01:30:30 +02:00
Christoph Haag fb71c71a8c xrt: Replace mesh generator with xdev->compute_distortion()
Each HMD driver now has to implement compute_distortion() which will be called
by the compositor implementation to generate a mesh (usually).

u_distortion_mesh contains implementations for the defaults (panotools, OpenHMD, vive).

Also adds compute_distortion function for Vive distortion

There are differences between OpenHMD and Panotools values, main differences for now:
* psvr has 5 pano coefficients, ohmd has 3
* psvr uses viewport size and lens center in pixels for distortion calculation, ohmd in meter
* psvr uses different distortion scaling than ohmd
2020-09-28 17:04:15 +01:00
Christoph Haag e5683d4fde comp: remove useless pano ubo from mesh distortion
It was left in as a debug measure, but is more confusing than useful,
especially with northstar directly generating a mesh and vive with its own shader.
2020-09-22 02:19:13 +02:00
Ryan Pavlik dae3ab3a4f xrt: Be sure to include config headers 2020-09-18 13:56:24 +01:00
Jakob Bornecrantz 8e24dda794 xrt: Remove out_timestamp argument to xrt_device::get_tracked_pose 2020-09-07 23:37:09 +01:00
Jakob Bornecrantz 855b2005f3 c/main: Use new xrt_space_graph 2020-09-07 23:33:28 +01:00
Ryan Pavlik cb26f7255c comp: Use the correct calloc macro 2020-08-26 11:25:43 -05:00
Jakob Bornecrantz 516212fef4 c/main: Test if a format is supported before adding to list 2020-08-26 14:28:10 +00:00
Jakob Bornecrantz 1eaf4baf91 c/main: Support 16 layers 2020-08-26 15:25:00 +01:00
Jakob Bornecrantz 1496262564 xrt: Constify compositor interface 2020-08-26 15:25:00 +01:00
Christoph Haag 8377655128 comp: Handle skipping rendering of infinite cylinder properly
* Setting visibility to none will make the compositor skip rendering this layer
* But do fill in some information in like layer type to ease debugging
2020-08-26 15:59:54 +02:00
Christoph Haag aecfdfc9f9 comp: Fix typo in switch statement 2020-08-26 15:59:54 +02:00
Jakob Bornecrantz 16b9dc13e2 xrt: Correct assert for ipc data type 2020-08-25 14:55:43 +01:00
Jakob Bornecrantz cd6a237b4a c/client: Add support for depth projection 2020-08-25 14:55:43 +01:00
Jakob Bornecrantz 8356308bf9 c/main: Add support for depth projection 2020-08-25 14:55:43 +01:00
Christoph Haag a9193b0e89 st/oxr: Pass through depth layer to compositor
The compositor does not make use of this layer yet.
2020-08-24 10:30:23 +02:00
Christoph Haag 092dddc2da comp: Support Vk and GL depth and depth stencil formats
For now add only the depth formats mandated by OpenGL to maximize the
chances of the Vulkan driver supporting a reasonable set of usage flags
for the formats.
2020-08-24 10:18:12 +02:00
Jakob Bornecrantz fba9f2532c c/client: Fix warning and tidy 2020-08-21 18:17:12 +01:00
Christoph Haag 094a9008c9 comp: Add cylinder layer implementation 2020-08-21 02:24:48 +02:00
Christoph Haag 370f6820aa m: Generalize math_matrix_4x4_quad_model, making scaling a vec3 2020-08-21 02:11:03 +02:00
Christoph Haag 3122e2d073 comp: Use define for number of plane vertices 2020-08-21 02:11:03 +02:00
Christoph Haag fbe390813c vk: Add update_buffer helper function 2020-08-21 02:11:03 +02:00
Christoph Haag cf5596adba comp: Use CLAMP_TO_EDGE for swapchains
Avoids sampling black at the edges of layers.
2020-08-21 02:09:20 +02:00
Ryan Pavlik 640f24438d comp/client: Clean up commented-out code. 2020-08-19 16:06:30 -05:00
Ryan Pavlik c49ccd7b46 comp/client: Improve EGLimage-based swapchain 2020-08-19 16:06:30 -05:00
Ryan Pavlik 3250617dcb comp/client: Use new texture target utility for OpenGL 2020-08-19 16:06:30 -05:00
Ryan Pavlik 521de8ecfd comp: Add a URL for sample Android EGL code. 2020-08-19 11:01:49 -05:00
Ryan Pavlik 6820a7851d comp/main: Refuse to create a swapchain if protected content bit requested. 2020-08-14 19:58:01 +00:00
Jakob Bornecrantz 4b5d25dc33 c/main: Stub in code for cube, cylinder and equirect layers 2020-08-14 19:15:02 +00:00
Jakob Bornecrantz 1292173b5e c/client: Add support for cube, cylinder and equirect layers 2020-08-14 19:15:02 +00:00
Ryan Pavlik bf37b9d999 comp: Use u_logging in some EGL code. 2020-08-13 17:34:05 -05:00
Ryan Pavlik 1bd2c66aa2 comp: Port to using u_handles 2020-08-13 17:34:05 -05:00
Ryan Pavlik ab4ceee720 comp: Save/restore the correct texture binding on Android 2020-08-13 17:34:05 -05:00
Ryan Pavlik f9a613a349 comp: Fix compile-time conditionals 2020-08-13 17:34:05 -05:00
Ryan Pavlik c5d1dec60c comp: Move GLAD loading and extension checking to places with more information.
They will be sure to load the right combination.
2020-08-13 17:34:05 -05:00
Ryan Pavlik 9087d1c7a9 xrt: Use our generic graphics buffer typedefs all over.
This adds some Android support in composition clients,
and fixes the breakage from 2 commits ago.

Thanks to Jakob for finding my error in an earlier version.
2020-08-13 17:34:05 -05:00
Ryan Pavlik fc73ba0401 comp: Split OpenGL[ES] swapchain types 2020-08-13 17:34:05 -05:00
Ryan Pavlik 475192ec73 xrt: Rename "fd" references to "handle"
This breaks some Android pieces, which will be fixed shortly.
2020-08-12 17:11:42 -05:00
Ryan Pavlik 146218b346 xrt: Some clang tidy fixes.
A few suppressions as well where clang-tidy did the wrong thing.
2020-08-12 17:11:42 -05:00
Jakob Bornecrantz 71e10fafcd c/main: Fix warnings with asserts 2020-08-11 01:48:31 +01:00
Christoph Haag 026cc64681 comp: make nvidia display selectable with XRT_COMPOSITOR_FORCE_NVIDIA_DISPLAY
Allows temporarily adding a nvidia display name string to the whitelist without recompiling.
2020-08-11 00:44:31 +02:00
Christoph Haag 5ecd0a947d comp: Move nvidia whitelist warning so it is displayed again 2020-08-10 20:48:29 +02:00
Jakob Bornecrantz ca786df18c xrt: Make xrt_swapchain_create_info argument const 2020-08-07 19:15:18 +01:00
Christoph Haag e48c748a57 xrt: suggest correct GPU in xrGetVulkanGraphicsDevice()
As before, on the service side the GPU index the compositor runs on can be selected with
* XRT_COMPOSITOR_FORCE_GPU_INDEX=INDEX1

By default xrGetVulkanGraphicsDevice() will suggest the same GPU the compositor runs on.

It is also possible to override the GPU index suggested to applications with
* XRT_COMPOSITOR_FORCE_CLIENT_GPU_INDEX=INDEX2

The reason this is both done on the service side is that if compositor and client run
on different GPUs, the swapchains use linear tiling instead of optimal tiling.

To make chosen GPUs comparable across the compositor's and the client's vulkan instance,
VkPhysicalDeviceIDProperties.deviceUUID is used.
2020-08-07 17:01:13 +02:00
Jakob Bornecrantz adc6ca8e8a c/main: Fill out all of the compositor info struct 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz ee48b44087 c/main: Remove internal compositor global flip_y 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz d1d841e7c3 xrt: Use new info struct for compositor formats 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz e8ca242967 xrt: Remove flip_y argument to native compositor creation 2020-08-06 15:14:49 +00:00
Ryan Pavlik d8ad620bd2 xrt: Update GLAD again, to a "merged" distribution.
This merges the OpenGL and OpenGL-ES code.
2020-08-05 20:50:00 +00:00
Christoph Haag a5360f2237 comp: Free comp_render_layer on layer destruction 2020-08-05 20:32:51 +00:00
Christoph Haag 1f9e5cdfb6 comp: Free layer renderer on renderer destroy 2020-08-05 20:32:51 +00:00
Jakob Bornecrantz 080fdacc70 comp: Remove some vkDeviceWaitIdle calls and document other 2020-07-24 09:12:22 +00:00
Jakob Bornecrantz a41c1ce1c5 c/main: Implement xrt_compositor::swapchain_import 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz d5a702cd47 c/main: Use new Vulkan image allocator helper 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz b93017911e xrt: Make xrt_compositor::create_swapchain return xrt_result_t 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz a8a4e80746 vk: Use xrt_swapchain_create_info in vk_create_image_from_native 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz 0d05eb6cae xrt: Make some fields on xrt_gl_swapchain private 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz 34843c3ffe xrt: Make some fields on xrt_vk_swapchain private 2020-07-20 13:50:01 +00:00
Ryan Pavlik 6f56d91c05 xrt: Add separate build config for OpenGL ES 2020-07-17 15:17:42 -05:00
Ryan Pavlik ebf1b01d48 comp: Improve OpenGL extension checking 2020-07-17 13:53:39 -05:00
Ryan Pavlik cb69223532 aux: Move responsibility for clearing image FD to the helper. 2020-07-17 11:46:22 -05:00
Christoph Haag 4ec6f46717 comp/gl: hack: glFlush() before committing a layer
This works around corruption in layers on several drivers caused by
writes to the OpenGL textures not having finished when used by the
compositor.

This should be properly fixed with external semaphores later.
2020-07-17 17:11:35 +02:00
Lubosz Sarnecki db3a721946 comp/shaders: Remove has_sub option.
As we have subimage rects for all layers now.
2020-07-16 19:34:33 +02:00
Lubosz Sarnecki 7e35fcb8aa comp/renderer: Provide subrect properties for projection layers. 2020-07-16 19:32:53 +02:00
Lubosz Sarnecki 984056674e comp/shaders: Sample quad layers with texture(). 2020-07-16 19:08:10 +02:00
Lubosz Sarnecki 2472deb95a comp/layers: Remove layer type from constructor.
The value was not used anyway as it is not set at creation time, but
every frame. This avoids some confusion.
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki 6222de38c9 comp/shaders: Rename quad shaders to layer.
As the shader is used for all layers we have, the generic name fits
better.
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki a27164ab43 comp/renderer: Render subimage properties in layer shader.
This patch passes the offset and extent properties to the layer shader
by extending the uniform. The fragment shader stage now also receives
the transformation uniform, which contains a has_sub boolean to
distinguish if the properties are set, so between projection and quad layers.

To avoid color bleeding the subimage sampling happens on a global pixel
coordinates basis as ivec2 using the GLSL texelFetch function.
Projection layers will be sampled as before.
2020-07-16 19:08:10 +02:00
Ryan Pavlik 1aa2cdb89a build: Move determination of Vulkan usage to build system.
Vulkan is still required for most actual uses of Monado, but this
makes the coupling weaker.
2020-07-16 10:17:30 +00:00