comp/shaders: Rename quad shaders to layer.

As the shader is used for all layers we have, the generic name fits
better.
This commit is contained in:
Lubosz Sarnecki 2020-07-16 17:26:58 +02:00
parent a27164ab43
commit 6222de38c9
5 changed files with 8 additions and 8 deletions

View file

@ -8,8 +8,8 @@ spirv_shaders(SHADER_HEADERS
shaders/none.frag
shaders/panotools.frag
shaders/vive.frag
shaders/quad.frag
shaders/quad.vert
shaders/layer.frag
shaders/layer.vert
)
set(CLIENT_SOURCE_FILES)

View file

@ -12,8 +12,8 @@
#include "comp_layer_renderer.h"
#include "shaders/quad.frag.h"
#include "shaders/quad.vert.h"
#include "shaders/layer.frag.h"
#include "shaders/layer.vert.h"
#include <stdio.h>
#include <math.h>
@ -247,9 +247,9 @@ _init_graphics_pipeline(struct comp_layer_renderer *self,
};
VkPipelineShaderStageCreateInfo shader_stages[2] = {
_shader_load(vk, shaders_quad_vert, sizeof(shaders_quad_vert),
_shader_load(vk, shaders_layer_vert, sizeof(shaders_layer_vert),
VK_SHADER_STAGE_VERTEX_BIT),
_shader_load(vk, shaders_quad_frag, sizeof(shaders_quad_frag),
_shader_load(vk, shaders_layer_frag, sizeof(shaders_layer_frag),
VK_SHADER_STAGE_FRAGMENT_BIT),
};

View file

@ -5,8 +5,8 @@ shader_srcs = [
'none.frag',
'panotools.frag',
'vive.frag',
'quad.vert',
'quad.frag'
'layer.vert',
'layer.frag'
]
shader_headers = []