Jakob Bornecrantz
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93272b684c
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a/math: Add projection matrix making function
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2023-10-10 14:30:48 +00:00 |
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Jakob Bornecrantz
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11fba8d79f
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a/math: Add missing files to CMakeLists.txt [NFC]
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2023-10-10 14:30:48 +00:00 |
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Jakob Bornecrantz
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ae31778032
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a/math: Add missing C declaration specifier [NFC]
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2023-10-10 14:30:48 +00:00 |
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Jakob Bornecrantz
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50b5e6445e
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a/math: Organize base and api file [NFC]
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2023-10-10 14:30:48 +00:00 |
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BabbleBones
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238647d7e1
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d/steamvr_lh: Add tundra as generic tracker
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2023-10-09 22:03:17 -04:00 |
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Jakob Bornecrantz
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d1ce6c15ac
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c/render: Use sub-allocation for mesh shader UBOs
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2023-10-06 15:21:12 +01:00 |
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Jakob Bornecrantz
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06ddfe32df
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c/render: Add scaffolding for sub-allocating UBOs
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2023-10-06 15:21:12 +01:00 |
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Jakob Bornecrantz
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00891b3452
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c/render: Add simple sub-allocation code
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2023-10-06 15:21:12 +01:00 |
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Jakob Bornecrantz
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0b7deed16f
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u/system_helpers: Make system devices easier to embed
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2023-10-06 14:51:48 +01:00 |
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Jakob Bornecrantz
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77efa57e0a
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c/render: Make library usable on it's own in cmake
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2023-10-05 12:47:51 +01:00 |
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Jakob Bornecrantz
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ace0ca62c6
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c/render: Expose uv to tangent lengths function
Also document it better.
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2023-10-05 12:47:51 +01:00 |
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Jakob Bornecrantz
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975ca891c3
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c/render: Refactor gfx distortion dispatch
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2023-10-05 12:47:51 +01:00 |
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Jakob Bornecrantz
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996195f544
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c/main: Refactor gfx dispatch
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2023-10-05 12:47:51 +01:00 |
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Jakob Bornecrantz
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b7dbdae304
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c/main: Refactor vertex rot getting in renderer
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2023-10-05 12:47:51 +01:00 |
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Jakob Bornecrantz
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c81356e0c8
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c/main: Refactor view poses getting in renderer
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2023-10-05 12:47:51 +01:00 |
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Jakob Bornecrantz
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0362834904
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c/main: Tidy layer headers
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2023-10-05 12:47:51 +01:00 |
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Jakob Bornecrantz
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05a9617874
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c/util: Fix timewarp logic being inverted for fast path
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2023-10-04 16:28:38 +01:00 |
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Jakob Bornecrantz
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87b3b2ea5a
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c/render: Constify arguments [NFC]
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2023-10-04 01:04:03 +01:00 |
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Jakob Bornecrantz
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b5a9300479
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c/render: Tidy header includes in shaders [NFC]
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2023-10-04 01:04:03 +01:00 |
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Jakob Bornecrantz
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ae3cf44263
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c/render: Refactor shader loading define [NFC]
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2023-10-04 01:04:03 +01:00 |
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Jakob Bornecrantz
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6e7a0a621c
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c/render: Use define helpers in gfx code
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2023-10-04 01:04:03 +01:00 |
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Jakob Bornecrantz
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b8a226bf7b
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c/render: Use define helpers in buffer code
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2023-10-04 01:04:03 +01:00 |
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Jakob Bornecrantz
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78a638a6cd
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c/render: Use define helpers in shaders code
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2023-10-04 01:04:03 +01:00 |
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Jakob Bornecrantz
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f468e124c2
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c/render: Use define helpers in compute code
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2023-10-03 21:51:03 +00:00 |
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Jakob Bornecrantz
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c93f0d75d8
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c/render: Use define helpers in resources code
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2023-10-03 21:51:03 +00:00 |
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Jakob Bornecrantz
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19da398713
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c/render: Use define helpers in distortion code
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2023-10-03 21:51:03 +00:00 |
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Jakob Bornecrantz
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d72627ceb7
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a/vk: Fix leak in extension checking code
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2023-10-03 20:57:11 +00:00 |
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Jakob Bornecrantz
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cf1f03b175
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a/vk: Remove unused vk_has_error
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2023-10-03 01:11:14 +01:00 |
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Jakob Bornecrantz
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6d43e3e4b7
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a/vk: Remove unused vk_check_error define
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2023-10-03 01:11:14 +01:00 |
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Jakob Bornecrantz
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f4455271c9
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a/vk: Remove unused vk_check_error_with_free define
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2023-10-03 01:11:14 +01:00 |
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Jakob Bornecrantz
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e10c0e5d40
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c/main: Use VK_CHK_WITH_RET instead of vk_check_error
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2023-10-03 01:11:14 +01:00 |
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Jakob Bornecrantz
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f75eabea29
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a/vk: Use VK_CHK_WITH_RET instead of vk_check_error
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2023-10-03 01:11:14 +01:00 |
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Jakob Bornecrantz
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8c512f9890
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a/vk: Introduce VK_CHK_* helpers
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2023-10-03 01:11:14 +01:00 |
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Jakob Bornecrantz
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42080b068c
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a/vk: Add mini defines helpers
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2023-10-03 01:11:14 +01:00 |
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Jakob Bornecrantz
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0fb3e9a943
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a/vk: Use vk_print_result instead of vk_has_error
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2023-10-03 01:11:14 +01:00 |
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Jakob Bornecrantz
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6316bf39a9
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a/vk: Add vk_print_result helper
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2023-10-03 01:11:14 +01:00 |
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Jakob Bornecrantz
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0fa30c0fbe
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c/main: Print error on bad fast path state
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2023-10-02 21:48:50 +01:00 |
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Jakob Bornecrantz
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3c82beb1a1
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c/main: Fix mistake in dispatch_graphics
Closes #290
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2023-10-02 21:48:43 +01:00 |
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BabbleBones
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4c1c593bf4
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steamvr_lh: add frame mutex to prevent double free
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2023-09-30 16:19:40 +00:00 |
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Jakob Bornecrantz
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e33418de56
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c/main: Refactor dispatch_graphics function
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2023-09-29 12:00:03 +01:00 |
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Jakob Bornecrantz
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4893638ccd
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c/main: Remove the command buffer in layer renderer
This makes it so that we only use one command buffer
for the entire frame, which gives us a nice speed up.
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2023-09-29 12:00:03 +01:00 |
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Jakob Bornecrantz
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ce4e11686e
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c/main: Use scratch image for layer renderer
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2023-09-29 12:00:03 +01:00 |
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Jakob Bornecrantz
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7e5615fee1
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c/main: Use render's render pass in layer renderer
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2023-09-29 12:00:03 +01:00 |
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Jakob Bornecrantz
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d46e619d3c
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c/main: Create render pass and targets for scratch images
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2023-09-29 12:00:03 +01:00 |
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Jakob Bornecrantz
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7a9aa05d46
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c/main: Let main compositor decide size of scratch image
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2023-09-29 12:00:03 +01:00 |
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Jakob Bornecrantz
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84a0277ee7
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c/render: Make srgb_view renderable for scratch images
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2023-09-29 10:43:18 +01:00 |
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Jakob Bornecrantz
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29574dfea3
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c/render: Refactor out a render pass object
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2023-09-29 10:43:18 +01:00 |
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Jakob Bornecrantz
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7c512b2fc5
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c/render: Refactor external render pass into a implicit one
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2023-09-29 10:43:18 +01:00 |
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Jakob Bornecrantz
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d4f3c794df
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c/render: Don't enable depth testing and writing for mesh shader
It's not used, so don't leave it on.
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2023-09-29 10:43:18 +01:00 |
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Jakob Bornecrantz
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b6e5a89c97
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u/pacing: Add minimum app margin
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2023-09-28 15:23:46 +01:00 |
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