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c/main: Let main compositor decide size of scratch image
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@ -1006,7 +1006,7 @@ compositor_init_renderer(struct comp_compositor *c)
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{
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COMP_TRACE_MARKER();
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c->r = comp_renderer_create(c);
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c->r = comp_renderer_create(c, c->view_extents);
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#ifdef XRT_FEATURE_WINDOW_PEEK
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c->peek = comp_window_peek_create(c);
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@ -466,13 +466,7 @@ renderer_create_layer_renderer(struct comp_renderer *r)
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comp_layer_renderer_destroy(&r->lr);
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}
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VkExtent2D extent;
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extent = (VkExtent2D){
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.width = r->c->view_extents.width,
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.height = r->c->view_extents.height,
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};
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VkExtent2D extent = r->scratch.extent;
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r->lr = comp_layer_renderer_create(vk, &r->c->shaders, extent, VK_FORMAT_B8G8R8A8_SRGB);
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if (layer_count != 0) {
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comp_layer_renderer_allocate_layers(r->lr, layer_count);
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@ -562,7 +556,7 @@ renderer_ensure_images_and_renderings(struct comp_renderer *r, bool force_recrea
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//! Create renderer and initialize non-image-dependent members
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static void
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renderer_init(struct comp_renderer *r, struct comp_compositor *c)
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renderer_init(struct comp_renderer *r, struct comp_compositor *c, VkExtent2D scratch_extent)
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{
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r->c = c;
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r->settings = &c->settings;
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@ -571,6 +565,12 @@ renderer_init(struct comp_renderer *r, struct comp_compositor *c)
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r->fenced_buffer = -1;
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r->rtr_array = NULL;
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bool bret = render_scratch_images_ensure(&c->nr, &r->scratch, scratch_extent);
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if (!bret) {
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COMP_ERROR(c, "render_scratch_images_ensure: false");
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assert(false && "Whelp, can't return an error. But should never really fail.");
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}
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// Try to early-allocate these, in case we can.
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renderer_ensure_images_and_renderings(r, false);
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@ -1030,28 +1030,6 @@ get_view_poses(struct comp_renderer *r, struct xrt_pose out_world[2], struct xrt
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}
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}
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static void
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ensure_scratch_image(struct comp_renderer *r)
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{
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struct xrt_view *l_v = &r->c->xdev->hmd->views[0];
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struct xrt_view *r_v = &r->c->xdev->hmd->views[1];
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uint32_t w = MAX(l_v->viewport.w_pixels, r_v->viewport.w_pixels);
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uint32_t h = MAX(l_v->viewport.h_pixels, r_v->viewport.h_pixels);
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// Adjust size to be bigger, 140%, to match default recommended viewport size.
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//! @todo Make this match fully, or even match app provided layers.
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w = (uint32_t)(w * 1.4f);
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h = (uint32_t)(h * 1.4f);
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VkExtent2D extent = {w, h};
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if (!render_scratch_images_ensure(&r->c->nr, &r->scratch, extent)) {
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U_LOG_E("Failed to create scratch image!");
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assert(false);
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}
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}
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/*!
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* @pre render_compute_init(crc, &c->nr)
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*/
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@ -1063,9 +1041,6 @@ dispatch_compute(struct comp_renderer *r, struct render_compute *crc)
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struct comp_compositor *c = r->c;
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struct comp_target *ct = c->target;
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// In case the scratch images are needed, make sure they are created.
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ensure_scratch_image(r);
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// Basics
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const struct comp_layer *layers = c->base.slot.layers;
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uint32_t layer_count = c->base.slot.layer_count;
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@ -1576,11 +1551,11 @@ comp_renderer_destroy_layers(struct comp_renderer *self)
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}
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struct comp_renderer *
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comp_renderer_create(struct comp_compositor *c)
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comp_renderer_create(struct comp_compositor *c, VkExtent2D scratch_extent)
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{
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struct comp_renderer *r = U_TYPED_CALLOC(struct comp_renderer);
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renderer_init(r, c);
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renderer_init(r, c, scratch_extent);
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return r;
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}
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@ -1,4 +1,4 @@
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// Copyright 2019-2021, Collabora, Ltd.
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// Copyright 2019-2023, Collabora, Ltd.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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@ -12,6 +12,8 @@
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#include "xrt/xrt_compiler.h"
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#include "xrt/xrt_defines.h"
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#include "xrt/xrt_vulkan_includes.h"
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#ifdef __cplusplus
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extern "C" {
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@ -28,12 +30,15 @@ struct comp_renderer;
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/*!
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* Called by the main compositor code to create the renderer.
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*
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* @param c Owning compositor.
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* @param scratch_extent Size for scratch image used when squashing layers.
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*
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* @public @memberof comp_renderer
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* @see comp_compositor
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* @ingroup comp_main
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*/
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struct comp_renderer *
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comp_renderer_create(struct comp_compositor *c);
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comp_renderer_create(struct comp_compositor *c, VkExtent2D scratch_extent);
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/*!
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* Clean up and free the renderer.
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