c/render: Use sub-allocation for mesh shader UBOs

This commit is contained in:
Jakob Bornecrantz 2023-10-04 15:32:46 +01:00
parent 06ddfe32df
commit d1ce6c15ac
3 changed files with 46 additions and 26 deletions

View file

@ -806,6 +806,36 @@ do_gfx_mesh(struct comp_renderer *r,
VkImageView src_image_views[2],
const struct xrt_normalized_rect src_norm_rects[2])
{
struct vk_bundle *vk = &r->c->base.vk;
VkResult ret;
/*
* Reserve UBOs and fill in any data a head of time, if we ever want to
* copy UBO data this lets us do that easily write a copy command before
* the other gfx commands.
*/
struct render_sub_alloc ubos[2];
for (uint32_t i = 0; i < 2; i++) {
struct render_gfx_mesh_ubo_data data = {
.vertex_rot = vertex_rots[i],
.post_transform = src_norm_rects[i],
};
ret = render_sub_alloc_ubo_alloc_and_write( //
vk, // vk_bundle
&rr->ubo_tracker, // rsat
&data, // ptr
sizeof(data), // size
&ubos[i]); // out_rsa
VK_CHK_WITH_GOTO(ret, "render_sub_alloc_ubo_alloc_and_write", err_no_memory);
}
/*
* Do command writing here.
*/
render_gfx_begin_target( //
rr, //
rtr); //
@ -819,15 +849,20 @@ do_gfx_mesh(struct comp_renderer *r,
render_gfx_distortion( //
rr, //
i, //
&vertex_rots[i], //
&ubos[i], //
src_samplers[i], //
src_image_views[i], //
&src_norm_rects[i]); //
src_image_views[i]); //
render_gfx_end_view(rr);
}
render_gfx_end_target(rr);
return;
err_no_memory:
// Allocator reset at end of frame, nothing to clean up.
VK_ERROR(vk, "Could not allocate all UBOs for frame, that's really strange and shouldn't happen!");
}
/*!

View file

@ -356,6 +356,7 @@ update_mesh_discriptor_set(struct vk_bundle *vk,
VkImageView image_view,
uint32_t ubo_binding,
VkBuffer buffer,
VkDeviceSize offset,
VkDeviceSize size,
VkDescriptorSet descriptor_set)
{
@ -367,7 +368,7 @@ update_mesh_discriptor_set(struct vk_bundle *vk,
VkDescriptorBufferInfo buffer_info = {
.buffer = buffer,
.offset = 0,
.offset = offset,
.range = size,
};
@ -714,12 +715,8 @@ render_gfx_end_view(struct render_gfx *rr)
}
void
render_gfx_distortion(struct render_gfx *rr,
uint32_t view_index,
const struct xrt_matrix_2x2 *vertex_rot,
VkSampler sampler,
VkImageView image_view,
const struct xrt_normalized_rect *src_rect)
render_gfx_distortion(
struct render_gfx *rr, uint32_t view_index, struct render_sub_alloc *ubo, VkSampler sampler, VkImageView image_view)
{
struct vk_bundle *vk = vk_from_rr(rr);
struct render_resources *r = rr->r;
@ -728,20 +725,8 @@ render_gfx_distortion(struct render_gfx *rr,
struct render_gfx_view *v = &rr->views[view_index];
struct render_buffer *ubo = &r->mesh.ubos[view_index];
VkDescriptorSet descriptor_set = v->mesh.descriptor_set;
/*
* UBO data.
*/
struct render_gfx_mesh_ubo_data data = {
.vertex_rot = *vertex_rot,
.post_transform = *src_rect,
};
render_buffer_write(vk, ubo, &data, sizeof(struct render_gfx_mesh_ubo_data));
/*
* Descriptors and pipeline.
@ -754,7 +739,8 @@ render_gfx_distortion(struct render_gfx *rr,
image_view, // image_view
r->mesh.ubo_binding, // ubo_binding
ubo->buffer, // buffer
VK_WHOLE_SIZE, // size
ubo->offset, // offset
ubo->size, // size
descriptor_set); // descriptor_set
VkDescriptorSet descriptor_sets[1] = {descriptor_set};

View file

@ -898,10 +898,9 @@ render_gfx_end_view(struct render_gfx *rr);
void
render_gfx_distortion(struct render_gfx *rr,
uint32_t view_index,
const struct xrt_matrix_2x2 *vertex_rot,
struct render_sub_alloc *ubo,
VkSampler sampler,
VkImageView image_view,
const struct xrt_normalized_rect *src_rect);
VkImageView image_view);
/*!
* @}