c/main: Remove the command buffer in layer renderer

This makes it so that we only use one command buffer
for the entire frame, which gives us a nice speed up.
This commit is contained in:
Jakob Bornecrantz 2023-09-27 18:59:17 +01:00
parent ce4e11686e
commit 4893638ccd
3 changed files with 18 additions and 43 deletions

View file

@ -404,12 +404,6 @@ _init(struct comp_layer_renderer *self,
math_matrix_4x4_identity(&self->mat_eye_view[i]);
}
VkResult ret = vk_cmd_pool_init(vk, &self->pool, 0);
if (ret != VK_SUCCESS) {
VK_ERROR(vk, "vk_cmd_pool_init: %s", vk_result_string(ret));
return false;
}
if (!_init_descriptor_layout(self))
return false;
@ -534,24 +528,13 @@ _render_stereo(struct comp_layer_renderer *self,
void
comp_layer_renderer_draw(struct comp_layer_renderer *self,
VkCommandBuffer cmd_buffer,
struct render_gfx_target_resources *rtr_left,
struct render_gfx_target_resources *rtr_right)
{
COMP_TRACE_MARKER();
VkResult ret;
struct vk_bundle *vk = self->vk;
struct vk_cmd_pool *pool = &self->pool;
// Writing and submitting commands.
vk_cmd_pool_lock(pool);
VkCommandBuffer cmd_buffer;
ret = vk_cmd_pool_create_and_begin_cmd_buffer_locked(vk, pool, 0, &cmd_buffer);
if (ret != VK_SUCCESS) {
vk_cmd_pool_unlock(pool);
return;
}
VkExtent2D extent = rtr_left->extent;
assert(extent.width == rtr_right->extent.width);
@ -567,15 +550,6 @@ comp_layer_renderer_draw(struct comp_layer_renderer *self,
} else {
_render_stereo(self, vk, cmd_buffer, extent, framebuffers, &background_color_active);
}
// Done writing commands, submit to queue, waits for command to finish.
ret = vk_cmd_pool_end_submit_wait_and_free_cmd_buffer_locked(vk, pool, cmd_buffer);
// Done submitting commands.
vk_cmd_pool_unlock(pool);
// Check results from submit.
vk_check_error("vk_submit_cmd_buffer", ret, );
}
void
@ -617,8 +591,6 @@ comp_layer_renderer_destroy(struct comp_layer_renderer **ptr_clr)
vk->vkDestroyPipelineCache(vk->device, self->pipeline_cache, NULL);
vk_cmd_pool_destroy(vk, &self->pool);
free(self);
*ptr_clr = NULL;
}

View file

@ -20,8 +20,6 @@ struct comp_layer_renderer
{
struct vk_bundle *vk;
struct vk_cmd_pool pool;
//! Render pass used to create all pipelines.
struct render_gfx_render_pass *rgrp;
@ -78,6 +76,7 @@ comp_layer_renderer_destroy(struct comp_layer_renderer **ptr_clr);
*/
void
comp_layer_renderer_draw(struct comp_layer_renderer *self,
VkCommandBuffer cmd_buffer,
struct render_gfx_target_resources *rtr_left,
struct render_gfx_target_resources *rtr_right);

View file

@ -273,12 +273,6 @@ renderer_build_rendering(struct comp_renderer *r,
struct xrt_view *r_v = &r->c->xdev->hmd->views[1];
/*
* Begin
*/
render_gfx_begin(rr);
/*
* Update
@ -365,9 +359,6 @@ renderer_build_rendering(struct comp_renderer *r,
*/
render_gfx_end_target(rr);
// Make the command buffer usable.
render_gfx_end(rr);
}
/*!
@ -937,14 +928,15 @@ dispatch_graphics(struct comp_renderer *r, struct render_gfx *rr)
struct render_gfx_target_resources *rtr = &r->rtr_array[r->acquired_buffer];
bool one_projection_layer_fast_path = c->base.slot.one_projection_layer_fast_path;
// Need to be begin for all paths.
render_gfx_begin(rr);
// No fast path, standard layer renderer path.
if (!one_projection_layer_fast_path) {
// We mark here to include the layer rendering in the GPU time.
comp_target_mark_submit(ct, c->frame.rendering.id, os_monotonic_get_ns());
renderer_get_view_projection(r);
comp_layer_renderer_draw( //
r->lr, //
c->nr.cmd, //
&r->scratch_targets[0], //
&r->scratch_targets[1]); //
@ -965,8 +957,14 @@ dispatch_graphics(struct comp_renderer *r, struct render_gfx *rr)
renderer_build_rendering(r, rr, rtr, src_samplers, src_image_views, src_norm_rects);
// Make the command buffer usable.
render_gfx_end(rr);
renderer_submit_queue(r, rr->r->cmd, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
// We mark afterwards to not include CPU time spent.
comp_target_mark_submit(ct, c->frame.rendering.id, os_monotonic_get_ns());
return;
}
@ -994,6 +992,9 @@ dispatch_graphics(struct comp_renderer *r, struct render_gfx *rr)
do_gfx_mesh_and_proj(r, rr, rtr, layer, lvd, rvd);
// Make the command buffer usable.
render_gfx_end(rr);
renderer_submit_queue(r, rr->r->cmd, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
// We mark afterwards to not include CPU time spent.
@ -1012,6 +1013,9 @@ dispatch_graphics(struct comp_renderer *r, struct render_gfx *rr)
do_gfx_mesh_and_proj(r, rr, rtr, layer, lvd, rvd);
// Make the command buffer usable.
render_gfx_end(rr);
renderer_submit_queue(r, rr->r->cmd, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
// We mark afterwards to not include CPU time spent.