Mateo de Mayo
d773ab4cf2
a/math: Add pose interpolate function and others
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- math_matrix_4x4_isometry_from_pose
- math_pose_from_isometry
- math_pose_interpolate
- m_vec3_equal
2022-06-18 14:19:01 -03:00
Campbell Suter
0f8da1900b
a/math: Fix math_pose_invert breaking on rotated poses, and add a test
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Previously, math_pose_invert would apply a multiplication in the wrong
order. This lead to the position of the 'original' pose being rotated.
This patch fixes that, and adds a unit test to check this case.
2022-06-01 16:44:03 +01:00
Mateo de Mayo
29aefe2ba8
misc: Use pretty printers and remove stale matrix print functions
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Use u_pp_matrix_* instead.
2022-05-26 18:35:39 +00:00
Mateo de Mayo
05b8e320a5
a/math: Add multiple isometry-related matrix functions
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An isometry is a rigid body transform. In this context I'm using the term to
refer to 4x4 homogeneous matrices in SE(3). I.e., matrices comprised of a
3x3 rotation, a 3x1 translation, and a [0,0,0,1] last row.
This matrix represent both rigid body transforms.
2022-05-26 18:35:39 +00:00
Mateo de Mayo
8b2fa955b9
a/math: Fix matrix identities and use isometry
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Isometry3f is a 4x4 matrix transform that performs only rotation and translation
(an SE(3) matrix). Its inverse can be computed trivially by Eigen compared to a
regular 4x4 transform.
2022-05-26 18:35:39 +00:00
Mateo de Mayo
2212cf95cf
a/math: Add missing extern C
2022-05-26 18:35:39 +00:00
nima01
232b3bade5
aux/math: More double-precision matrix and vector support
2022-04-25 19:14:46 +00:00
Mateo de Mayo
06597a0655
a/math: Add math_quat_{len, unrotate}
2022-02-14 10:22:05 -03:00
Jakob Bornecrantz
98982bd25b
a/math: Fix warning in math_matrix_2x2_multiply
2021-12-07 13:30:45 +00:00
Jan Schmidt
bb5aa35c00
a/math: Add math_matrix_3x3_identity()
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Add an initialisation function to set a 3x3 matrix
to the identity matrix.
2021-12-05 00:06:05 +11:00
Jakob Bornecrantz
62ca16c70e
a/math: Make sure it's safe to pass in the result as either left or right
2021-11-12 10:27:54 +00:00
Ryan Pavlik
a10a4ab123
a/math: Fix truncation warning due to double literal in float parameter.
2021-09-20 10:06:33 -05:00
Jakob Bornecrantz
70ceabb56e
m/mat4: Add Matrix 4x4 f64 functions
2021-08-17 12:04:49 +01:00
Dan Weatherford
fabf01ff39
aux/math: Add math_quat_slerp()
2021-06-25 17:40:07 +01:00
Jan Schmidt
4581a7a9a6
aux/math: Implement math_matrix_3x3_inverse.
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Add a function to invert 3x3 matrices, to reverse 2D
affine transforms.
2021-06-25 17:40:07 +01:00
Ryan Pavlik
265c49d337
a/math: Move functionality into official namespaces.
2021-05-04 11:04:32 -05:00
Moses Turner
a027852767
aux/math: implement math_pose_identity.
2021-04-01 02:02:26 +02:00
Moses Turner
c776a19e15
aux/math: Implement math_matrix_3x3_multiply.
2021-04-01 02:02:26 +02:00
Jakob Bornecrantz
026fa2cebb
math: Add quat valdiate that only checks within 1% of unit length
2021-01-21 00:33:32 +00:00
Jakob Bornecrantz
2b996f30c4
xrt: Reflow after column change
2021-01-15 13:50:32 +00:00
Lubosz Sarnecki
bd68c0e5f5
aux/math: Implement math_matrix_2x2_multiply.
2020-11-27 16:50:55 +01:00
Lubosz Sarnecki
7035490ed7
aux/math: Implement math_matrix_4x4_inverse_view_projection.
2020-10-26 01:34:10 +00:00
Christoph Haag
256e2c68d8
xrt: Implement & hook up hand joint tracking infrastructure
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Include <inttypes.h> to satisfy older compilers
2020-10-12 22:13:47 +02:00
Jakob Bornecrantz
5a4d45bbaa
m/base: Remove old space relation functions
2020-09-07 23:33:28 +01:00
Jakob Bornecrantz
ca91695722
m/quat: Add math_quat_rotate_derivative
2020-09-07 16:14:46 +01:00
Jakob Bornecrantz
328f5d5315
m/base: Add math_quat_invert
2020-09-02 22:07:35 +01:00
Christoph Haag
370f6820aa
m: Generalize math_matrix_4x4_quad_model, making scaling a vec3
2020-08-21 02:11:03 +02:00
Lubosz Sarnecki
87a5c425cf
a/math: Add math_vec3_normalize.
2020-07-31 12:45:47 +02:00
Christoph Haag
7a1dbbe8a1
st/oxr: Ensure quaternion is normalized in xrLocateViews()
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In rare cases the state tracker's pose transformations resulted in a quaternion
that accumulated float precision errors such that the norm of the quaternion was
not within float precision of 1.0 anymore.
Introduce a function math_quat_ensure_normalized() that can be used after multiple
operations have been performed on a quaternion.
2020-06-17 13:03:34 +02:00
Lubosz Sarnecki
fc271ad5da
aux/math: Add function to calculate quad model matrix.
2020-05-28 22:16:57 +00:00
Jakob Bornecrantz
9d791cdfd3
math: Use non-squared 'length' of quat in validation
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Correctly validate quaternion using non-squard "length" instead of squard
"length", certain combinations of elements would produce valid regular "length"
but not valid squard ones.
2020-05-28 15:50:47 +01:00
Lubosz Sarnecki
6aa1b4e571
aux/math: Add function to calculate view matrix from pose.
2020-05-11 20:21:58 +01:00
Lubosz Sarnecki
0b6d97ec8f
aux/math: Add matrix_4x4 identity and matrix_4x4_muliply.
2020-05-11 20:21:58 +01:00
Jakob Bornecrantz
23a66eb031
aux/math: Add math_matrix_3x3_rotate_vec3 function
2020-03-25 13:58:51 +00:00
Jakob Bornecrantz
21e77b85d7
aux/math: Add quat from angle vector function
2020-03-25 13:58:51 +00:00
Jakob Bornecrantz
5bf65b41fa
math: Add some more functions
2020-01-14 15:59:41 +00:00
Jakob Bornecrantz
998b198b44
math: Fix math_pose_invert
2020-01-13 10:37:14 +00:00
Jakob Bornecrantz
7618f4c5a4
math: Make it possible to get a rotation from a rotation matrix
2020-01-09 15:22:14 +00:00
Jakob Bornecrantz
50d28369c4
m/headers: Rename C++ headers to hpp and tidy headers
2019-11-21 14:54:17 +00:00
Jakob Bornecrantz
acd2c50470
aux/math: Rework offset transformation
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This reverts commit 0d9aaae470
, and changes it.
2019-10-08 11:19:14 +01:00
Jakob Bornecrantz
0d9aaae470
aux/math: Correct(?) transform
2019-10-08 01:04:46 +00:00
Jakob Bornecrantz
b95e114160
aux/math: Code style, pointer star location
2019-09-29 11:45:23 +01:00
Ryan Pavlik
11c5518aa0
aux/math: Simplify
2019-08-16 17:12:53 -05:00
Jakob Bornecrantz
505d5cf5d6
aux/math: C export paranoia
2019-07-21 14:57:45 +00:00
Jakob Bornecrantz
776c46713f
aux/math: Refactor math_pose_validate into two functions
2019-07-21 14:57:45 +00:00
Ryan Pavlik
2b006d5df7
aux/math: Add quaternion normalization
2019-06-22 11:34:51 +01:00
Ryan Pavlik
9635952165
aux/math: Codespell fix
2019-06-18 13:09:59 -05:00
Jakob Bornecrantz
6fb8a216a3
aux/math: Group the files and structs in documentation
2019-04-06 13:05:35 +01:00
Jakob Bornecrantz
15a97422ba
xrt: Add all of Monado
2019-03-18 05:52:32 +00:00