Jakob Bornecrantz
2715b0e144
aux/bindings: Fix a few pep8 errors
2022-05-31 13:25:48 +00:00
Jakob Bornecrantz
a8c254a8cf
aux/bindings: Refactor path verify function generation
2022-05-31 13:25:48 +00:00
Jakob Bornecrantz
037c49ce30
aux/bindings: Update generated file copyright
2022-05-31 13:25:48 +00:00
Alex
642b36c5ad
depthai : added missing target
2022-05-30 18:21:14 -07:00
Jakob Bornecrantz
7e45fc7dd9
t/common: Integrate null compositor
2022-05-28 17:30:19 +00:00
Jakob Bornecrantz
c976c54008
c/null: Add null compositor
...
Based on sample compositor code.
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
2022-05-28 17:30:19 +00:00
Jakob Bornecrantz
8effde1d61
t/service: Do not depend directly on comp_main
...
Because target_instance does so already.
2022-05-28 17:30:19 +00:00
Jakob Bornecrantz
9ee54a44a7
ext/openxr: Update headers to 1.0.23
2022-05-28 11:44:04 +01:00
Jakob Bornecrantz
fc769347a8
c/client: Better error logging when failing to make current context
2022-05-27 15:14:59 +00:00
Jakob Bornecrantz
7646fa64c8
st/oxr: Make sure to init session fields as early as possible
...
Noticed that on debug builds the mutex wasn't inited and the session
destroy function was called on failure to create the compositor.
2022-05-27 15:14:59 +00:00
Simon Zeni
c8b4f7c64c
c/client: implement EGL context begin and end
2022-05-27 15:08:40 +00:00
Simon Zeni
f91ada32c2
ipc: add missing sys/types include
2022-05-27 15:08:40 +00:00
Mateo de Mayo
29aefe2ba8
misc: Use pretty printers and remove stale matrix print functions
...
Use u_pp_matrix_* instead.
2022-05-26 18:35:39 +00:00
Mateo de Mayo
7d80729358
u/pp: Add array and array2d f64 pretty printers
2022-05-26 18:35:39 +00:00
Mateo de Mayo
2785c6bcfa
d/wmr: Wait until first IMU sample to send frames
...
In an Odyssey+, it seems that before the first IMU sample the frame timestamps
do not make sense and thus can make the SLAM system crash.
Also, this commit enables SLAM submission from start unless specified.
SLAM for WMR headsets now works "out of the box" :)
2022-05-26 18:35:39 +00:00
Mateo de Mayo
24be4b0a98
d/wmr: Send calibration to SLAM tracker
...
This makes it possible to use Basalt without having to create a calibration file
for the headset anymore.
2022-05-26 18:35:39 +00:00
Mateo de Mayo
8adbdc27e5
t/slam: Allow drivers to send calibration info to SLAM tracker
...
There were a couple of properties that didn't fit well in our current
calibration structs and so I created t_slam_calib_extras struct to store them.
2022-05-26 18:35:39 +00:00
Mateo de Mayo
dad70ab7d0
external/slam: Improve cam_calibration feature struct
2022-05-26 18:35:39 +00:00
Mateo de Mayo
3bf07a2711
d/wmr: Load IMU calibration
2022-05-26 18:35:39 +00:00
Mateo de Mayo
02abc49313
t/calib: Add IMU intrinsics struct
2022-05-26 18:35:39 +00:00
Mateo de Mayo
05b8e320a5
a/math: Add multiple isometry-related matrix functions
...
An isometry is a rigid body transform. In this context I'm using the term to
refer to 4x4 homogeneous matrices in SE(3). I.e., matrices comprised of a
3x3 rotation, a 3x1 translation, and a [0,0,0,1] last row.
This matrix represent both rigid body transforms.
2022-05-26 18:35:39 +00:00
Mateo de Mayo
8b2fa955b9
a/math: Fix matrix identities and use isometry
...
Isometry3f is a 4x4 matrix transform that performs only rotation and translation
(an SE(3) matrix). Its inverse can be computed trivially by Eigen compared to a
regular 4x4 transform.
2022-05-26 18:35:39 +00:00
Mateo de Mayo
2212cf95cf
a/math: Add missing extern C
2022-05-26 18:35:39 +00:00
Mateo de Mayo
9281cb1d16
misc: Silence unused warnings on release builds
2022-05-26 18:35:39 +00:00
bjorn
d3a0f10acb
c/client: rm client swapchain layout transition;
...
This was only there to satisfy a validation layer bug, which appears
to have since been fixed. It doesn't make sense to transition an XR
swapchain image to PRESENT_SRC, and the client transitions from
UNDEFINED anyway when acquiring the image.
This also fixes a case where monado violates the OpenXR specification:
> The list of OpenXR functions where the OpenXR runtime may access the
> VkQueue are:
> - xrBeginFrame
> - xrEndFrame
> - xrAcquireSwapchainImage
> - xrReleaseSwapchainImage
> The runtime must not access the VkQueue in any OpenXR function that is
> not listed above or in an extension definition.
2022-05-26 17:39:02 +00:00
bjorn
2d954d84af
c/render: Fix invalid synchronization when uploading images;
...
`queue_upload_for_first_level_and_layer` uploads pixels to an image.
It performs a layout transition, does the copy, and does another layout
transition. There is an execution dependency between the the copy and
the second layout transition, but the memory dependency was missing.
Caught/tested via enabling synchronization validation.
2022-05-26 17:27:15 +00:00
Ryan Pavlik
e5f6045b57
gradle: Be able to fetch Eigen if it's not found on the system.
2022-05-26 11:43:11 -05:00
Jakob Bornecrantz
9c44bc98fa
c/multi: Document why unsetting waiting so late
2022-05-26 14:06:18 +00:00
Jakob Bornecrantz
1b7631bd54
c/multi: Also check if a semaphore or fence has been pushed in layer_begin
...
Closes #171
2022-05-26 14:06:18 +00:00
Jakob Bornecrantz
433915b0bf
u/pp: Add math object printers
2022-05-26 14:10:06 +01:00
Moses Turner
5652ddd718
a/util: Fix function signature for u_builder_find_prober_device
...
Was this ever working?
2022-05-25 20:53:46 +00:00
Moses Turner
bbd6475da0
mercury: Better warn if we get bad aspect ratio
2022-05-25 20:53:46 +00:00
Jakob Bornecrantz
f404cc4c50
c/multi: Document flattened out producer/consumer construct
2022-05-25 21:42:58 +01:00
Jakob Bornecrantz
2afdb79895
c/multi: Document spurious wakeups
2022-05-25 21:42:58 +01:00
Jakob Bornecrantz
72dbed3ab5
c/multi: Make sure that wait thread has started in creation
...
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2022-05-25 21:42:58 +01:00
Jakob Bornecrantz
3e9a5da3c6
c/multi: Ensure that only one thread waits for wait thread
2022-05-25 21:42:58 +01:00
Ryan Pavlik
fd3a0a1435
c/multi: Fix condition var waiting for wait thread.
...
Spurious wakeups happen, have to actually have a condition
to check in a loop with the cond var wait.
2022-05-25 20:41:10 +00:00
bjorn
d523001b6e
aux/vk: Use correct image type for 3D images;
2022-05-25 20:24:17 +00:00
Ryan Pavlik
e3874383d0
st/oxr: Fix one conformance issue with d3d11
2022-05-25 18:12:22 +00:00
Ryan Pavlik
2da547ce66
a/util: Update pretty printing of results
2022-05-25 18:12:22 +00:00
Ryan Pavlik
596d15a50c
a/d3d: Further namespace the d3d11-specific functions
2022-05-25 18:12:22 +00:00
Ryan Pavlik
79dffbf3f6
st/oxr: Split out some code that is d3d-version independent
2022-05-25 18:12:22 +00:00
zhibinw
38b22f9b8e
oxr:check EGL_NO_CONTEXT and return error
2022-05-25 22:59:16 +08:00
Aidan Thornton
2fdd01afdd
d/android: initialize our thread and mutex
2022-05-25 12:30:21 +01:00
Ryan Pavlik
4a91eb3d84
c/client: Sync/waiting in D3D11
...
Co-Authored-By: Jakob Bornecrantz <jakob@collabora.com>
2022-05-24 16:55:45 -05:00
Ryan Pavlik
903fd01272
a/d3d: Add a fence waiting helper
2022-05-24 16:55:45 -05:00
Ryan Pavlik
3f777350e1
a/d3d: Fix docs for fence helper
2022-05-24 16:11:36 -05:00
Ryan Pavlik
bb94363f94
a/d3d: Turn off some swapchain formats that we can't roundtrip properly
2022-05-24 16:11:36 -05:00
Ryan Pavlik
8ee10c5a6b
xrt: Factor out deleters
2022-05-24 13:11:41 -05:00
Mateo de Mayo
2cf07dedf2
t/euroc: Fix crash when recording euroc dataset by providing UI button
...
Previously, a crash occurred in some situations when the second sample was
written before the first sample was able to create the necessary CSV files.
2022-05-23 17:51:11 -03:00
Moses Turner
6ef55d1f73
d/survive: Initialize threading primitive
2022-05-23 14:27:42 +00:00
Jakob Bornecrantz
a4983fa5b1
auxiliary: Break apart CMakeLists.txt file
2022-05-23 09:12:54 -05:00
Jakob Bornecrantz
935de808c0
a/bindings: Do not depend on util
2022-05-23 09:12:54 -05:00
Jakob Bornecrantz
38eac9dddc
xrt: Do not depend on util
2022-05-23 09:12:54 -05:00
Jakob Bornecrantz
037872e2b8
c/client: Include u_time.h in D3D11 compositor
2022-05-23 09:12:54 -05:00
Jakob Bornecrantz
a75e00d25e
d/qwerty: Include u_time.h in device file
2022-05-23 09:12:54 -05:00
Jakob Bornecrantz
b64660d458
a/util: Include u_time.h in hand tracking helper
2022-05-23 09:12:54 -05:00
Jakob Bornecrantz
08d100d7b0
d/hydra: Depend on util
2022-05-23 09:12:54 -05:00
Ryan Pavlik
5656de8b72
a/d3d: Fence helpers
2022-05-23 14:11:43 +00:00
Jakob Bornecrantz
658a21a177
a/d3d: Tidy headers
2022-05-23 14:11:43 +00:00
Jakob Bornecrantz
b8b42a4bcb
c/client: Tidy D3D11 flip comments
2022-05-23 14:11:43 +00:00
Jakob Bornecrantz
d91d6e2aa3
c/client: Do not flip projection layers in D3D11
2022-05-23 14:11:43 +00:00
Jakob Bornecrantz
0d055bb740
d/vive: Fix threading primitive initialization
2022-05-23 13:54:42 +00:00
Moses Turner
96d3896664
t/hand/mercury: Initialize the frame timing widget correctly
2022-05-23 13:19:58 +00:00
Moses Turner
9386e56c3d
a/util: Paranoia for u_frame_times_widget
2022-05-23 13:19:58 +00:00
Mateo de Mayo
bcac379cf5
ipc: Init connection mutex
2022-05-21 23:57:55 -03:00
Mateo de Mayo
dd802f7fef
c/main: Init vblank.even_thread
2022-05-21 23:50:19 -03:00
Mateo de Mayo
7a0a142dba
misc: Fix some uninitialized mutexes
2022-05-21 23:31:18 -03:00
Jakob Bornecrantz
490e90b493
a/vk: Also check for d3d12 fence semaphores
2022-05-21 13:37:28 +01:00
Ryan Pavlik
ea35e79ec7
ipc: Clarify that wait_image timeout is nanoseconds
2022-05-20 23:31:59 +01:00
Ryan Pavlik
e54d336844
c/util: Clarify that wait_image timeout is nanoseconds
2022-05-20 23:31:59 +01:00
Ryan Pavlik
1b01eb808c
c/mock: Clarify that wait_image timeout is nanoseconds
2022-05-20 23:31:59 +01:00
Ryan Pavlik
1cd435f321
c/client: Clarify that wait_image timeout is nanoseconds
2022-05-20 23:31:59 +01:00
Ryan Pavlik
753f37c41f
xrt: Clarify that wait_image timeout is nanoseconds
2022-05-20 23:31:59 +01:00
Jakob Bornecrantz
4fa406610f
a/os: Fix fallout from name change
2022-05-20 23:07:33 +01:00
Ryan Pavlik
fcc18cf839
comp: Add a basic "mock" native compositor for testing purposes
2022-05-20 22:37:15 +01:00
Ryan Pavlik
b6bb442162
st/oxr: Verify the LUID we get
2022-05-20 22:37:15 +01:00
Ryan Pavlik
cdb8d54ca1
st/oxr: Work on D3D11
2022-05-20 22:37:15 +01:00
Ryan Pavlik
945603a8be
comp/client: Initial D3D11 client compositor
...
Still missing image synchronization/waiting for completion.
2022-05-20 22:37:15 +01:00
Ryan Pavlik
9337ea375c
auxiliary: Add new d3d helper library
2022-05-20 22:37:15 +01:00
Ryan Pavlik
e6d58cf451
xrt: Add a D3D11 error
2022-05-20 22:37:15 +01:00
Ryan Pavlik
bbfc06cc3e
xrt: Add interfaces for D3D11
2022-05-20 22:37:15 +01:00
Ryan Pavlik
8bcc2cd195
xrt: Add D3D11 to the OpenXR include header
2022-05-20 22:37:15 +01:00
Ryan Pavlik
4dd1608950
st/oxr: Update extension support header for D3D11
2022-05-20 22:37:15 +01:00
Ryan Pavlik
ccb58dbe8a
build: Add option to support D3D11
2022-05-20 22:37:15 +01:00
Ryan Pavlik
907edf10a3
a/os: Add more docs for correct use of condition variables
2022-05-20 21:30:41 +00:00
Ryan Pavlik
c7580c5242
c/main: Fix a condition var wait in windows win
2022-05-20 21:30:41 +00:00
Ryan Pavlik
5a81d1412a
c/main: Fix Windows window backend to handle being shut down and started up again.
2022-05-20 21:30:41 +00:00
Ryan Pavlik
1fe1e8847e
c/main: Get more data on our errors
2022-05-20 21:30:41 +00:00
Ryan Pavlik
795db8712b
c/main: Be sure to clean up window class when done.
2022-05-20 21:30:41 +00:00
Ryan Pavlik
230424eec9
xrt: Add an XRT_INFINITE_DURATION define
...
Matches XR_INFINITE_DURATION
2022-05-20 21:30:41 +00:00
Ryan Pavlik
588b4831a2
a/util: Improve docs structure
2022-05-20 15:48:19 -05:00
Ryan Pavlik
fd25fc75bc
a/os: Rearrange time header to get the docs outside of the ifdefs.
...
Easier to read, easure to be sure we don't accidentally miss something
for doxygen.
2022-05-20 15:48:02 -05:00
Jakob Bornecrantz
875815b55b
c/main: Init comp_base as early as possible
2022-05-20 19:06:14 +01:00
Ryan Pavlik
ea4c14c3aa
a/os: Rename os_thread_helper_stop to os_thread_helper_stop_and_wait
2022-05-20 18:46:37 +01:00
Ryan Pavlik
14aed90183
a/os: Add "initialized" flags to threading primitives (in debug builds)
...
Failling to init these (other than zero-init) works fine on Linux, but fails on Windows.
So now we at least have an assert on Linux.
2022-05-20 18:40:18 +01:00
Ryan Pavlik
1aba4348dc
a/os: Fix naming convention for function pointer
2022-05-20 18:40:16 +01:00
Ryan Pavlik
4d9c3650cc
c/multi: Unlock when multi system loop exits
2022-05-20 18:40:14 +01:00
Jakob Bornecrantz
fee6809bc2
c/multi: Destroy threads instead of only stopping them
2022-05-20 18:40:11 +01:00
Christoph Haag
aac68971c4
cmake: Fix service build with -DXRT_BUILD_DRIVER_QWERTY=OFF
2022-05-19 23:52:14 +00:00