auxiliary: Add new d3d helper library

This commit is contained in:
Ryan Pavlik 2022-05-02 16:48:23 -05:00 committed by Jakob Bornecrantz
parent e6d58cf451
commit 9337ea375c
7 changed files with 596 additions and 0 deletions

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@ -32,6 +32,30 @@ if(XRT_HAVE_OPENGL OR XRT_HAVE_OPENGLES)
endif()
endif()
# Direct3D library
if(XRT_HAVE_D3D11 AND XRT_HAVE_VULKAN)
add_library(
aux_d3d STATIC
d3d/d3d_d3d11_allocator.cpp
d3d/d3d_d3d11_allocator.h
d3d/d3d_d3d11_allocator.hpp
d3d/d3d_dxgi_formats.h
d3d/d3d_helpers.cpp
d3d/d3d_helpers.hpp
)
target_link_libraries(
aux_d3d
PUBLIC
aux-includes
xrt-interfaces
${DXGI_LIBRARY}
${D3D11_LIBRARY}
WIL::WIL
)
# needed for format includes
target_include_directories(aux_d3d PUBLIC ${Vulkan_INCLUDE_DIR})
endif()
# Math library.
add_library(
aux_math STATIC

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@ -0,0 +1,188 @@
// Copyright 2020-2022, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief D3D backed image buffer allocator.
* @author Ryan Pavlik <ryan.pavlik@collabora.com>
* @ingroup aux_d3d
*/
#include "d3d_d3d11_allocator.h"
#include "d3d_d3d11_allocator.hpp"
#include "d3d_dxgi_formats.h"
#include "util/u_misc.h"
#include "util/u_logging.h"
#include "util/u_debug.h"
#include "util/u_handles.h"
#include "xrt/xrt_windows.h"
#include <Unknwn.h>
#include <d3d11_3.h>
#include <wil/com.h>
#include <wil/result.h>
#include <inttypes.h>
#include <memory>
#define DEFAULT_CATCH(...) \
catch (wil::ResultException const &e) \
{ \
U_LOG_E("Caught exception: %s", e.what()); \
return __VA_ARGS__; \
} \
catch (std::exception const &e) \
{ \
U_LOG_E("Caught exception: %s", e.what()); \
return __VA_ARGS__; \
} \
catch (...) \
{ \
U_LOG_E("Caught exception"); \
return __VA_ARGS__; \
}
DEBUG_GET_ONCE_LOG_OPTION(d3d11_log, "DXGI_LOG", U_LOGGING_WARN)
#define D3DA_TRACE(...) U_LOG_IFL_T(debug_get_log_option_d3d11_log(), __VA_ARGS__)
#define D3DA_DEBUG(...) U_LOG_IFL_D(debug_get_log_option_d3d11_log(), __VA_ARGS__)
#define D3DA_INFO(...) U_LOG_IFL_I(debug_get_log_option_d3d11_log(), __VA_ARGS__)
#define D3DA_WARN(...) U_LOG_IFL_W(debug_get_log_option_d3d11_log(), __VA_ARGS__)
#define D3DA_ERROR(...) U_LOG_IFL_E(debug_get_log_option_d3d11_log(), __VA_ARGS__)
namespace xrt::auxiliary::d3d {
wil::unique_handle
createSharedHandle(const wil::com_ptr<ID3D11Texture2D1> &image)
{
wil::com_ptr<IDXGIResource1> dxgiRes;
image.query_to(dxgiRes.put());
wil::unique_handle h;
THROW_IF_FAILED(dxgiRes->CreateSharedHandle( //
nullptr, // pAttributes
DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, // dwAccess
nullptr, // lpName
h.put())); // pHandle
return h;
}
xrt_result_t
allocateSharedImages(ID3D11Device5 &device,
const xrt_swapchain_create_info &xsci,
size_t image_count,
bool keyed_mutex,
std::vector<wil::com_ptr<ID3D11Texture2D1>> &out_images,
std::vector<wil::unique_handle> &out_handles)
try {
if (0 != (xsci.create & XRT_SWAPCHAIN_CREATE_PROTECTED_CONTENT)) {
return XRT_ERROR_SWAPCHAIN_FLAG_VALID_BUT_UNSUPPORTED;
}
if (0 != (xsci.create & XRT_SWAPCHAIN_CREATE_STATIC_IMAGE) && image_count > 1) {
D3DA_ERROR("Got XRT_SWAPCHAIN_CREATE_STATIC_IMAGE but an image count greater than 1!");
return XRT_ERROR_ALLOCATION;
}
CD3D11_TEXTURE2D_DESC1 desc{d3d_dxgi_format_to_typeless_dxgi((DXGI_FORMAT)xsci.format),
xsci.width,
xsci.height,
xsci.array_size,
xsci.mip_count,
d3d_convert_usage_bits_to_bind_flags(xsci.bits)};
desc.SampleDesc.Count = xsci.sample_count;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
if (keyed_mutex) {
desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
} else {
desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
}
if (desc.Format == 0) {
D3DA_ERROR("Invalid format %04" PRIx64 "!", (uint64_t)xsci.format);
return XRT_ERROR_SWAPCHAIN_FORMAT_UNSUPPORTED;
}
if (xsci.face_count == 6) {
//! @todo implement instead of erroring out
D3DA_ERROR("No idea how to do cube maps in d3d11!");
return XRT_ERROR_ALLOCATION;
}
// Create textures
std::vector<wil::com_ptr<ID3D11Texture2D1>> images;
for (size_t i = 0; i < image_count; ++i) {
wil::com_ptr<ID3D11Texture2D1> tex;
THROW_IF_FAILED(device.CreateTexture2D1(&desc, nullptr, tex.put()));
images.emplace_back(std::move(tex));
}
std::vector<wil::unique_handle> handles;
handles.reserve(image_count);
for (const auto &tex : images) {
handles.emplace_back(createSharedHandle(tex));
}
out_images = std::move(images);
out_handles = std::move(handles);
return XRT_SUCCESS;
}
DEFAULT_CATCH(XRT_ERROR_ALLOCATION)
} // namespace xrt::auxiliary::d3d
struct d3d11_allocator
{
struct xrt_image_native_allocator base;
wil::com_ptr<ID3D11Device5> device;
};
static xrt_result_t
d3d11_images_allocate(struct xrt_image_native_allocator *xina,
const struct xrt_swapchain_create_info *xsci,
size_t image_count,
struct xrt_image_native *out_images)
{
try {
d3d11_allocator *d3da = reinterpret_cast<d3d11_allocator *>(xina);
std::vector<wil::com_ptr<ID3D11Texture2D1>> images;
std::vector<wil::unique_handle> handles;
auto result = xrt::auxiliary::d3d::allocateSharedImages(*(d3da->device), *xsci, image_count, false,
images, handles);
if (XRT_SUCCESS != result) {
return result;
}
// if we made it this far without exceptions, we can safely report back the output.
for (size_t i = 0; i < image_count; ++i) {
out_images[i].handle = handles[i].release();
}
return XRT_SUCCESS;
}
DEFAULT_CATCH(XRT_ERROR_ALLOCATION)
}
static xrt_result_t
d3d11_images_free(struct xrt_image_native_allocator *xina, size_t image_count, struct xrt_image_native *images)
{
for (size_t i = 0; i < image_count; ++i) {
u_graphics_buffer_unref(&(images[i].handle));
}
return XRT_SUCCESS;
}
static void
d3d11_destroy(struct xrt_image_native_allocator *xina)
{
d3d11_allocator *d3da = reinterpret_cast<d3d11_allocator *>(xina);
delete d3da;
}
struct xrt_image_native_allocator *
d3d11_allocator_create(ID3D11Device *device)
try {
auto ret = std::make_unique<d3d11_allocator>();
U_ZERO(&(ret->base));
ret->base.images_allocate = d3d11_images_allocate;
ret->base.images_free = d3d11_images_free;
ret->base.destroy = d3d11_destroy;
return &(ret.release()->base);
}
DEFAULT_CATCH(nullptr)

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@ -0,0 +1,34 @@
// Copyright 2020-2022, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Header exposing factory function for D3D11-backed image
buffer allocator.
* @author Ryan Pavlik <ryan.pavlik@collabora.com>
* @ingroup aux_d3d
*/
#pragma once
#include "xrt/xrt_compositor.h"
#include <d3d11.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Create a XINA that allocates D3D11 textures.
*
* @param device A device to allocate the textures with. Be sure it will not be used from other threads while this
* allocator allocates.
*
* @return struct xrt_image_native_allocator*
*/
struct xrt_image_native_allocator *
d3d11_allocator_create(ID3D11Device *device);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,49 @@
// Copyright 2020-2022, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Higher-level D3D11-backed image buffer allocation routine
* @author Ryan Pavlik <ryan.pavlik@collabora.com>
* @ingroup aux_d3d
*/
#pragma once
#include "xrt/xrt_compositor.h"
#include <Unknwn.h>
#include <d3d11_3.h>
#include <d3d11_4.h>
#include <wil/com.h>
#include <wil/resource.h>
#include <vector>
namespace xrt::auxiliary::d3d {
/**
* Allocate images (ID3D11Texture2D1) that have a corresponding native handle.
*
* @param device A D3D device to allocate with.
* @param xsci Swapchain create info: note that the format is assumed to be a DXGI_FORMAT (conversion to typeless is
* automatic)
* @param image_count The number of images to create.
* @param keyed_mutex Whether to create images with a shared "keyed mutex" as well
* @param[out] out_images A vector that will be cleared and populated with the images.
* @param[out] out_handles A vector that will be cleared and populated with the corresponding native handles.
*
* @return xrt_result_t, one of:
* - @ref XRT_SUCCESS
* - @ref XRT_ERROR_ALLOCATION
* - @ref XRT_ERROR_SWAPCHAIN_FORMAT_UNSUPPORTED
* - @ref XRT_ERROR_SWAPCHAIN_FLAG_VALID_BUT_UNSUPPORTED
* - @ref XRT_ERROR_D3D11
*/
xrt_result_t
allocateSharedImages(ID3D11Device5 &device,
const xrt_swapchain_create_info &xsci,
size_t image_count,
bool keyed_mutex,
std::vector<wil::com_ptr<ID3D11Texture2D1>> &out_images,
std::vector<wil::unique_handle> &out_handles);
}; // namespace xrt::auxiliary::d3d

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@ -0,0 +1,93 @@
// Copyright 2020-2022, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Format conversion for DXGI/D3D.
* @author Ryan Pavlik <ryan.pavlik@collabora.com>
* @ingroup aux_d3d
*/
#include "xrt/xrt_windows.h"
#include "xrt/xrt_vulkan_includes.h"
#include <dxgiformat.h>
static inline DXGI_FORMAT
d3d_vk_format_to_dxgi(int64_t format)
{
switch (format) {
case VK_FORMAT_B8G8R8A8_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
case VK_FORMAT_B8G8R8A8_UNORM: return DXGI_FORMAT_B8G8R8A8_UNORM;
case VK_FORMAT_D16_UNORM: return DXGI_FORMAT_D16_UNORM;
case VK_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_D24_UNORM_S8_UINT;
case VK_FORMAT_D32_SFLOAT_S8_UINT: return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
case VK_FORMAT_D32_SFLOAT: return DXGI_FORMAT_D32_FLOAT;
case VK_FORMAT_R16G16B16_SFLOAT: return DXGI_FORMAT_R16G16B16A16_FLOAT; /// @todo OK to just add A?
case VK_FORMAT_R16G16B16_UNORM: return DXGI_FORMAT_R16G16B16A16_UNORM; /// @todo OK to just add A?
case VK_FORMAT_R16G16B16A16_SFLOAT: return DXGI_FORMAT_R16G16B16A16_FLOAT;
case VK_FORMAT_R16G16B16A16_UNORM: return DXGI_FORMAT_R16G16B16A16_UNORM;
case VK_FORMAT_R8G8B8A8_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
case VK_FORMAT_R8G8B8A8_UNORM: return DXGI_FORMAT_R8G8B8A8_UNORM; // Should not be used, colour precision.
case VK_FORMAT_X8_D24_UNORM_PACK32: /// @todo DXGI_FORMAT_D24_UNORM_S8_UINT ?
return (DXGI_FORMAT)0;
case VK_FORMAT_A2B10G10R10_UNORM_PACK32: /// @todo DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM ?
return (DXGI_FORMAT)0;
default: return (DXGI_FORMAT)0;
}
}
static inline DXGI_FORMAT
d3d_dxgi_format_to_typeless_dxgi(DXGI_FORMAT format)
{
switch (format) {
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_TYPELESS;
case DXGI_FORMAT_B8G8R8A8_UNORM: return DXGI_FORMAT_B8G8R8A8_TYPELESS;
case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS;
// case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_D24_UNORM_S8_UINT;
// case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS;
case DXGI_FORMAT_R16G16B16A16_FLOAT: return DXGI_FORMAT_R16G16B16A16_TYPELESS;
case DXGI_FORMAT_R16G16B16A16_UNORM: return DXGI_FORMAT_R16G16B16A16_TYPELESS;
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_TYPELESS;
case DXGI_FORMAT_R8G8B8A8_UNORM: return DXGI_FORMAT_R8G8B8A8_TYPELESS;
default: return format;
}
}
static inline int64_t
d3d_dxgi_format_to_vk(DXGI_FORMAT format)
{
switch (format) {
case DXGI_FORMAT_R8G8B8A8_UNORM: return VK_FORMAT_R8G8B8A8_UNORM; // Should not be used, colour precision.
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return VK_FORMAT_R8G8B8A8_SRGB;
case DXGI_FORMAT_B8G8R8A8_UNORM: return VK_FORMAT_B8G8R8A8_UNORM;
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return VK_FORMAT_B8G8R8A8_SRGB;
case DXGI_FORMAT_R16G16B16A16_UNORM: return VK_FORMAT_R16G16B16A16_UNORM;
case DXGI_FORMAT_R16G16B16A16_SNORM: return VK_FORMAT_R16G16B16A16_SFLOAT;
case DXGI_FORMAT_D16_UNORM: return VK_FORMAT_D16_UNORM;
case DXGI_FORMAT_D32_FLOAT: return VK_FORMAT_D32_SFLOAT;
case DXGI_FORMAT_D24_UNORM_S8_UINT: return VK_FORMAT_D24_UNORM_S8_UINT;
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return VK_FORMAT_D32_SFLOAT_S8_UINT;
default: return 0;
}
}
static inline UINT
d3d_convert_usage_bits_to_bind_flags(enum xrt_swapchain_usage_bits xsub)
{
int ret = 0;
if ((xsub & XRT_SWAPCHAIN_USAGE_COLOR) != 0) {
ret |= D3D11_BIND_RENDER_TARGET;
}
if ((xsub & XRT_SWAPCHAIN_USAGE_DEPTH_STENCIL) != 0) {
ret |= D3D11_BIND_DEPTH_STENCIL;
}
if ((xsub & XRT_SWAPCHAIN_USAGE_UNORDERED_ACCESS) != 0) {
ret |= D3D11_BIND_UNORDERED_ACCESS;
}
if ((xsub & XRT_SWAPCHAIN_USAGE_SAMPLED) != 0) {
ret |= D3D11_BIND_SHADER_RESOURCE;
}
return ret;
}

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// Copyright 2022, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Misc D3D11 helper routines.
* @author Ryan Pavlik <ryan.pavlik@collabora.com>
* @ingroup aux_d3d
*/
#include "d3d_helpers.hpp"
#include "util/u_logging.h"
#include <dxgi1_6.h>
#include <d3d11_4.h>
#include <wil/com.h>
#include <wil/result.h>
#include <vector>
namespace xrt::auxiliary::d3d {
template <typename T>
static wil::com_ptr<T>
try_create_dxgi_factory()
{
wil::com_ptr<T> factory;
LOG_IF_FAILED(CreateDXGIFactory1(__uuidof(T), factory.put_void()));
return factory;
}
wil::com_ptr<IDXGIAdapter>
getAdapterByIndex(uint16_t index, u_logging_level log_level)
{
wil::com_ptr<IDXGIAdapter> ret;
auto factory6 = try_create_dxgi_factory<IDXGIFactory6>();
if (factory6 != nullptr) {
U_LOG_IFL_I(log_level, "Using IDXGIFactory6::EnumAdapterByGpuPreference to select adapter to use.");
LOG_IF_FAILED(factory6->EnumAdapterByGpuPreference(index, DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE,
__uuidof(IDXGIAdapter), ret.put_void()));
if (ret) {
return ret;
}
// Otherwise fall through to the other factory
}
auto factory = try_create_dxgi_factory<IDXGIFactory>();
if (factory != nullptr) {
U_LOG_IFL_I(log_level,
"IDXGIFactory6 unavailable, using IDXGIFactory::EnumAdapters to select adapter to use.");
LOG_IF_FAILED(factory->EnumAdapters(index, ret.put()));
return ret;
}
return ret;
}
wil::com_ptr<IDXGIAdapter>
getAdapterByLUID(const xrt_luid_t &luid, u_logging_level log_level)
{
LUID realLuid = reinterpret_cast<const LUID &>(luid);
wil::com_ptr<IDXGIAdapter> ret;
auto factory4 = try_create_dxgi_factory<IDXGIFactory4>();
if (factory4 != nullptr) {
U_LOG_IFL_I(log_level, "Using IDXGIFactory4::EnumAdapterByLuid to select adapter to use.");
LOG_IF_FAILED(factory4->EnumAdapterByLuid(realLuid, __uuidof(IDXGIAdapter), ret.put_void()));
if (ret) {
return ret;
}
// Otherwise fall through to the other factory
}
// This basically is manual implementation of EnumAdapterByLuid
auto factory1 = try_create_dxgi_factory<IDXGIFactory1>();
if (factory1 != nullptr) {
U_LOG_IFL_I(log_level,
"IDXGIFactory6 unavailable, using IDXGIFactory1::EnumAdapters1 to select adapter to use.");
for (unsigned int i = 0;; ++i) {
wil::com_ptr<IDXGIAdapter1> adapter;
if (!SUCCEEDED(factory1->EnumAdapters1(i, adapter.put()))) {
U_LOG_IFL_W(log_level,
"Ran out of adapters using IDXGIFactory1::EnumAdapters1 before finding a "
"matching LUID.");
break;
}
DXGI_ADAPTER_DESC1 desc{};
if (!SUCCEEDED(adapter->GetDesc1(&desc))) {
continue;
}
if (realLuid.HighPart == desc.AdapterLuid.HighPart &&
realLuid.LowPart == desc.AdapterLuid.LowPart) {
ret = adapter;
break;
}
}
}
return ret;
}
HRESULT
tryCreateD3D11Device(const wil::com_ptr<IDXGIAdapter> &adapter,
D3D_DRIVER_TYPE driver_type,
unsigned int creation_flags,
const std::vector<D3D_FEATURE_LEVEL> &feature_levels,
wil::com_ptr<ID3D11Device> &out_device,
wil::com_ptr<ID3D11DeviceContext> &out_context)
{
return D3D11CreateDevice(wil::com_raw_ptr(adapter), driver_type, nullptr, creation_flags, feature_levels.data(),
(UINT)feature_levels.size(), D3D11_SDK_VERSION, out_device.put(), nullptr,
out_context.put());
}
std::pair<wil::com_ptr<ID3D11Device>, wil::com_ptr<ID3D11DeviceContext>>
createD3D11Device(const wil::com_ptr<IDXGIAdapter> &adapter, u_logging_level log_level)
{
D3D_DRIVER_TYPE driver_type = D3D_DRIVER_TYPE_HARDWARE;
if (adapter) {
// needed if we pass an adapter.
U_LOG_IFL_D(log_level, "Adapter provided.");
driver_type = D3D_DRIVER_TYPE_UNKNOWN;
}
unsigned int creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
#ifndef NDEBUG
U_LOG_IFL_D(log_level, "Will attempt to create our device using the debug layer.");
creation_flags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
std::vector<D3D_FEATURE_LEVEL> feature_levels{D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0};
wil::com_ptr<ID3D11Device> device;
wil::com_ptr<ID3D11DeviceContext> context;
HRESULT hr = tryCreateD3D11Device(adapter, driver_type, creation_flags, feature_levels, device, context);
#ifndef NDEBUG
if (hr == DXGI_ERROR_SDK_COMPONENT_MISSING) {
U_LOG_IFL_D(log_level, "Removing the debug layer flag: not successful.");
creation_flags &= ~D3D11_CREATE_DEVICE_DEBUG;
hr = tryCreateD3D11Device(adapter, driver_type, creation_flags, feature_levels, device, context);
}
#endif
THROW_IF_FAILED(hr);
return {device, context};
}
} // namespace xrt::auxiliary::d3d

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// Copyright 2022, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Misc D3D11 helper routines.
* @author Ryan Pavlik <ryan.pavlik@collabora.com>
* @ingroup aux_d3d
*/
#pragma once
#include "xrt/xrt_defines.h"
#include "xrt/xrt_compositor.h"
#include "util/u_logging.h"
#include <dxgi.h>
#include <d3d11.h>
#include <wil/com.h>
#include <utility>
namespace xrt::auxiliary::d3d {
/**
* @brief Create a DXGI Adapter, using our priorities.
*
* We try to use IDXGIFactory6::EnumAdapterByGpuPreference preferring HIGH_PERFORMANCE, if it's available
*
* @param index The requested adapter index
* @param log_level The level to compare against for internal log messages
*
* @throws wil::ResultException in case of error
*
* @return wil::com_ptr<IDXGIAdapter>
*/
wil::com_ptr<IDXGIAdapter>
getAdapterByIndex(uint16_t index, u_logging_level log_level = U_LOGGING_INFO);
/**
* @brief Create a DXGI Adapter, for the provided LUID.
*
* @param luid The requested adapter luid
* @param log_level The level to compare against for internal log messages
* @throws wil::ResultException in case of error
*
* @return wil::com_ptr<IDXGIAdapter>
*/
wil::com_ptr<IDXGIAdapter>
getAdapterByLUID(const xrt_luid_t &luid, u_logging_level log_level = U_LOGGING_INFO);
/**
* @brief Create a D3D11 Device object
*
* @param adapter optional: adapter to create on.
* @param log_level The level to compare against for internal log messages
*
* @throws wil::ResultException in case of error
*
* @return std::pair<wil::com_ptr<ID3D11Device>, wil::com_ptr<ID3D11DeviceContext>>
*/
std::pair<wil::com_ptr<ID3D11Device>, wil::com_ptr<ID3D11DeviceContext>>
createD3D11Device(const wil::com_ptr<IDXGIAdapter> &adapter = nullptr, u_logging_level log_level = U_LOGGING_INFO);
} // namespace xrt::auxiliary::d3d