2020-10-12 00:41:35 +00:00
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// Copyright 2019-2020, Collabora, Ltd.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief Hand Tracking API interface.
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* @author Christoph Haag <christoph.haag@collabora.com>
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2022-08-01 16:39:35 +00:00
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* @author Daniel Willmott <web@dan-w.com>
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2022-08-01 16:42:20 +00:00
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* @author Nick Klingensmith <programmerpichu@gmail.com>
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2020-10-12 00:41:35 +00:00
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* @ingroup aux_tracking
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*/
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#include "u_hand_tracking.h"
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2020-10-30 19:12:15 +00:00
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#include "math/m_mathinclude.h"
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2020-10-12 00:41:35 +00:00
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#include "math/m_api.h"
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#include "math/m_space.h"
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2020-11-18 22:42:14 +00:00
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#include "math/m_vec3.h"
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#include "math/m_api.h"
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2020-10-12 00:41:35 +00:00
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2022-05-22 13:00:17 +00:00
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#include "util/u_time.h"
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2020-10-30 19:12:15 +00:00
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#define DEG_TO_RAD(DEG) (DEG * M_PI / 180.)
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2020-10-12 00:41:35 +00:00
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2020-12-25 22:52:33 +00:00
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bool
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u_hand_joint_is_metacarpal(enum xrt_hand_joint joint)
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{
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2021-01-14 14:13:48 +00:00
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return joint == XRT_HAND_JOINT_LITTLE_METACARPAL || joint == XRT_HAND_JOINT_RING_METACARPAL ||
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joint == XRT_HAND_JOINT_MIDDLE_METACARPAL || joint == XRT_HAND_JOINT_INDEX_METACARPAL ||
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2020-12-25 22:52:33 +00:00
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joint == XRT_HAND_JOINT_THUMB_METACARPAL;
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}
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bool
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u_hand_joint_is_proximal(enum xrt_hand_joint joint)
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{
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2021-01-14 14:13:48 +00:00
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return joint == XRT_HAND_JOINT_LITTLE_PROXIMAL || joint == XRT_HAND_JOINT_RING_PROXIMAL ||
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joint == XRT_HAND_JOINT_MIDDLE_PROXIMAL || joint == XRT_HAND_JOINT_INDEX_PROXIMAL ||
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2020-12-25 22:52:33 +00:00
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joint == XRT_HAND_JOINT_THUMB_PROXIMAL;
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}
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bool
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u_hand_joint_is_intermediate(enum xrt_hand_joint joint)
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{
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2021-01-14 14:13:48 +00:00
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return joint == XRT_HAND_JOINT_LITTLE_INTERMEDIATE || joint == XRT_HAND_JOINT_RING_INTERMEDIATE ||
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joint == XRT_HAND_JOINT_MIDDLE_INTERMEDIATE || joint == XRT_HAND_JOINT_INDEX_INTERMEDIATE;
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2020-12-25 22:52:33 +00:00
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}
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bool
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u_hand_joint_is_distal(enum xrt_hand_joint joint)
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{
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2021-01-14 14:13:48 +00:00
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return joint == XRT_HAND_JOINT_LITTLE_DISTAL || joint == XRT_HAND_JOINT_RING_DISTAL ||
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joint == XRT_HAND_JOINT_MIDDLE_DISTAL || joint == XRT_HAND_JOINT_INDEX_DISTAL ||
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2020-12-25 22:52:33 +00:00
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joint == XRT_HAND_JOINT_THUMB_DISTAL;
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}
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2020-10-12 00:41:35 +00:00
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bool
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u_hand_joint_is_tip(enum xrt_hand_joint joint)
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{
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2021-01-14 14:13:48 +00:00
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return joint == XRT_HAND_JOINT_LITTLE_TIP || joint == XRT_HAND_JOINT_RING_TIP ||
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joint == XRT_HAND_JOINT_MIDDLE_TIP || joint == XRT_HAND_JOINT_INDEX_TIP ||
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2020-10-12 00:41:35 +00:00
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joint == XRT_HAND_JOINT_THUMB_TIP;
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}
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bool
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u_hand_joint_is_thumb(enum xrt_hand_joint joint)
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{
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return joint == XRT_HAND_JOINT_THUMB_METACARPAL || joint == XRT_HAND_JOINT_THUMB_PROXIMAL ||
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joint == XRT_HAND_JOINT_THUMB_DISTAL || joint == XRT_HAND_JOINT_THUMB_TIP;
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2020-10-12 00:41:35 +00:00
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}
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2022-08-01 16:42:20 +00:00
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void
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u_hand_joints_apply_joint_width(struct xrt_hand_joint_set *set)
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{
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// Thanks to Nick Klingensmith for this idea
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struct xrt_hand_joint_value *gr = set->values.hand_joint_set_default;
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static const float finger_joint_size[5] = {0.022f, 0.021f, 0.022f, 0.021f, 0.02f};
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static const float hand_finger_size[5] = {1.0f, 1.0f, 0.83f, 0.75f};
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static const float thumb_size[4] = {0.016f, 0.014f, 0.012f, 0.012f};
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float mul = 1.0f;
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for (int i = XRT_HAND_JOINT_THUMB_METACARPAL; i <= XRT_HAND_JOINT_THUMB_TIP; i++) {
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int j = i - XRT_HAND_JOINT_THUMB_METACARPAL;
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gr[i].radius = thumb_size[j] * mul;
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}
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for (int finger = 0; finger < 4; finger++) {
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for (int joint = 0; joint < 5; joint++) {
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int set_idx = finger * 5 + joint + XRT_HAND_JOINT_INDEX_METACARPAL;
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float val = finger_joint_size[joint] * hand_finger_size[finger] * .5 * mul;
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gr[set_idx].radius = val;
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}
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}
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// The radius of each joint is the distance from the joint to the skin in meters. -OpenXR spec.
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set->values.hand_joint_set_default[XRT_HAND_JOINT_PALM].radius =
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.032f * .5f; // Measured my palm thickness with calipers
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set->values.hand_joint_set_default[XRT_HAND_JOINT_WRIST].radius =
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.040f * .5f; // Measured my wrist thickness with calipers
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}
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2020-10-12 00:41:35 +00:00
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void
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2021-04-26 20:20:13 +00:00
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u_hand_joints_offset_valve_index_controller(enum xrt_hand hand,
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const struct xrt_vec3 *static_offset,
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struct xrt_pose *offset)
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2020-10-12 00:41:35 +00:00
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{
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/* Controller space origin is at the very tip of the controller,
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* handle pointing forward at -z.
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*
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* Transform joints into controller space by rotating "outwards" around
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* -z "forward" by -75/75 deg. Then, rotate "forward" around x by 72
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* deg.
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*
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* Then position everything at static_offset..
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*
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* Now the hand points "through the strap" like at normal use.
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*/
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2021-04-26 21:08:10 +00:00
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const struct xrt_vec3 x = XRT_VEC3_UNIT_X;
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const struct xrt_vec3 y = XRT_VEC3_UNIT_Y;
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const struct xrt_vec3 negative_z = {0, 0, -1};
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2020-10-12 00:41:35 +00:00
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float hand_on_handle_x_rotation = DEG_TO_RAD(-72);
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float hand_on_handle_y_rotation = 0;
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float hand_on_handle_z_rotation = 0;
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if (hand == XRT_HAND_LEFT) {
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hand_on_handle_z_rotation = DEG_TO_RAD(-75);
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} else if (hand == XRT_HAND_RIGHT) {
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hand_on_handle_z_rotation = DEG_TO_RAD(75);
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}
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2021-04-26 20:04:47 +00:00
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struct xrt_quat hand_rotation_y = XRT_QUAT_IDENTITY;
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2021-01-14 14:13:48 +00:00
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math_quat_from_angle_vector(hand_on_handle_y_rotation, &y, &hand_rotation_y);
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2020-10-12 00:41:35 +00:00
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2021-04-26 20:04:47 +00:00
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struct xrt_quat hand_rotation_z = XRT_QUAT_IDENTITY;
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2021-04-26 21:08:10 +00:00
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math_quat_from_angle_vector(hand_on_handle_z_rotation, &negative_z, &hand_rotation_z);
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2020-10-12 00:41:35 +00:00
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2021-04-26 20:04:47 +00:00
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struct xrt_quat hand_rotation_x = XRT_QUAT_IDENTITY;
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2021-01-14 14:13:48 +00:00
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math_quat_from_angle_vector(hand_on_handle_x_rotation, &x, &hand_rotation_x);
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2020-10-12 00:41:35 +00:00
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struct xrt_quat hand_rotation;
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math_quat_rotate(&hand_rotation_x, &hand_rotation_z, &hand_rotation);
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2021-01-14 14:13:48 +00:00
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struct xrt_pose hand_on_handle_pose = {.orientation = hand_rotation, .position = *static_offset};
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2020-10-12 00:41:35 +00:00
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*offset = hand_on_handle_pose;
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}
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