u/ht: Port to new unit-vector defines

This commit is contained in:
Ryan Pavlik 2021-04-26 16:08:10 -05:00 committed by Jakob Bornecrantz
parent 334b59f9fa
commit bc279076b8

View file

@ -689,9 +689,9 @@ u_hand_joints_offset_valve_index_controller(enum xrt_hand hand, struct xrt_vec3
*
* Now the hand points "through the strap" like at normal use.
*/
struct xrt_vec3 x = {1, 0, 0};
struct xrt_vec3 y = {0, 1, 0};
struct xrt_vec3 z = {0, 0, -1};
const struct xrt_vec3 x = XRT_VEC3_UNIT_X;
const struct xrt_vec3 y = XRT_VEC3_UNIT_Y;
const struct xrt_vec3 negative_z = {0, 0, -1};
float hand_on_handle_x_rotation = DEG_TO_RAD(-72);
float hand_on_handle_y_rotation = 0;
@ -706,8 +706,8 @@ u_hand_joints_offset_valve_index_controller(enum xrt_hand hand, struct xrt_vec3
struct xrt_quat hand_rotation_y = XRT_QUAT_IDENTITY;
math_quat_from_angle_vector(hand_on_handle_y_rotation, &y, &hand_rotation_y);
math_quat_from_angle_vector(hand_on_handle_z_rotation, &z, &hand_rotation_z);
struct xrt_quat hand_rotation_z = XRT_QUAT_IDENTITY;
math_quat_from_angle_vector(hand_on_handle_z_rotation, &negative_z, &hand_rotation_z);
struct xrt_quat hand_rotation_x = XRT_QUAT_IDENTITY;
math_quat_from_angle_vector(hand_on_handle_x_rotation, &x, &hand_rotation_x);