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2371 commits

Author SHA1 Message Date
DanielSvoboda 8b66e9f78d
GUI: Settings - Trophy Key (#2013)
* GUI: Settings-Trophy Key

* -

* QLineEdit::Password

* clang

* size
2025-01-02 09:15:08 +02:00
georgemoralis 4e0757ed55
Removed LLE libs (#2012)
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* Removed LLE fiber, JpegEnc modules . HLE replacements are good enough

* fixup
2025-01-01 23:08:56 +02:00
Vladislav Mikhalin 46720e756b
infra: more clarifications in issue templates (#2010)
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2025-01-01 23:08:04 +03:00
psucien 40211642ca kernel: memory: PRT mapped area setter/getter 2025-01-01 21:04:59 +01:00
psucien 444016df7e
Fix for trophy decryption (#2005)
* fix for trophy decryption

* more sanity checks

* switch back to strings for simplicity

* get rid of unnecessary span
2025-01-01 19:11:30 +01:00
kalaposfos13 15c9bb0e83
Motion controls (#1984)
* Initial motion controls

* Store sensor polling rate, and add more logging

* Revert commented out logging for testing purposes

* Code cleanup & clang

* New orientation handling

* clang
2025-01-01 20:05:22 +02:00
Stephen Miller 5631a31640
Fix flags (#1999) 2025-01-01 19:34:40 +02:00
polybiusproxy a76e8f0211
clang-format
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2025-01-01 13:21:00 +01:00
georgemoralis 283442b42f
Storing encryption trophy key in config.toml (#1930)
* get trophy key from toml file

* clang format fix

* get trophy key from toml file

* clang format fix

* merge fixes

* Update config.cpp
2025-01-01 12:04:51 +02:00
psucien d69341fd31 hot-fix: detiler: forgotten lut optimizations
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2025-01-01 03:40:28 +01:00
oltolm 65cd3be4ca
Qt: fix deprecation warnings (#1672)
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2024-12-31 20:08:47 +02:00
psucien 174b5c0f95 kernel: equeue: added missing sceKernelDeleteHRTimerEvent 2024-12-31 17:24:56 +01:00
squidbus 48c51bd9ef
audio: Accurate audio output timing. (#1986)
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* audio: Accurate audio output timing.

* audio: Handle SDL audio queue stalls.

* audio: Format info cleanup.
2024-12-31 12:38:52 +02:00
squidbus 927dc6d95c
vk_platform: Fix incorrect type for MVK debug flag. (#1993) 2024-12-31 12:38:30 +02:00
squidbus f41829707d
equeue: Fix regression from Filter type. (#1992) 2024-12-31 12:16:26 +02:00
Vladislav Mikhalin 052473e048
infra: emphasize the contact information (#1990) 2024-12-31 11:02:33 +02:00
squidbus e1cf1f500d
native_clock: Remove unused process code. (#1989) 2024-12-31 10:04:26 +02:00
squidbus 41d64a200d
shader_recompiler: Add swizzle support for unsupported formats. (#1869)
* shader_recompiler: Add swizzle support for unsupported formats.

* renderer_vulkan: Rework MRT swizzles and add unsupported format swizzle support.

* shader_recompiler: Clean up swizzle handling and handle ImageRead storage swizzle.

* shader_recompiler: Fix type errors

* liverpool_to_vk: Remove redundant clear color swizzles.

* shader_recompiler: Reduce CompositeConstruct to constants where possible.

* shader_recompiler: Fix ImageRead/Write and StoreBufferFormatF32 types.

* amdgpu: Add a few more unsupported format remaps.
2024-12-31 06:14:47 +02:00
squidbus 284f473a52
shader_recompiler: Fix BitCount64 and FindILsb64 (#1978) 2024-12-31 06:10:29 +02:00
baggins183 62780e4e43
Initialize V0 to PrimitiveId in hull shader (#1985)
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2024-12-31 06:00:52 +02:00
Stephen Miller 9091223396
Fix sceKernelGetEventFilter (#1987) 2024-12-31 05:59:14 +02:00
Vladislav Mikhalin dd3f24614b
infra: updated github issue templates
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2024-12-29 21:13:19 +01:00
Nenkai ac2e8c2602
gnmdriver: remove redundant EqEventType assert (#1975)
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2024-12-29 19:15:04 +01:00
squidbus 38f1cc2652
renderer_vulkan: Render polygons using triangle fans. (#1969) 2024-12-29 12:30:37 +01:00
Quang Ngô 1bc27135e3
renderer_vulkan: fix deadlock when resizing the SDL window (#1860)
* renderer_vulkan: Fix deadlock when resizing the SDL window

* Address review comment
2024-12-29 13:22:35 +02:00
Vladislav Mikhalin ee72d99947
ajm: added stubbed statistics instance (#1924)
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* ajm: added stubbed statistics instance

* fixed a typo, thanks poly

* fixed clang-format

* removed unused struct

* small fixes

* fixed typedefs, added per codec statistics
2024-12-29 12:53:06 +02:00
TheTurtle f09a95453e
hot-fix: Correct queue id in dispatch indirect
I missed this
2024-12-29 12:48:45 +02:00
Mahmoud Adel e952013fe0
add EventWrite and DispatchIndirect to ProcessCompute (#1948)
* add EventWrite and DispatchIndirect to ProcessCompute

helps Alienation go Ingame

* apply review changes

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-29 12:47:15 +02:00
squidbus f8177902a5
cubeb_audio: Make sure COM is initialized on Windows. (#1958) 2024-12-29 12:46:59 +02:00
TheTurtle 4b2db61120
Update issue templates 2024-12-29 12:45:18 +02:00
squidbus 248220fef3
pthread: Change minimum stack for HLE to additional stack. (#1960) 2024-12-29 12:37:37 +02:00
baggins183 62c47cb1b7
recompiler: handle reads of output variables in hull shaders (#1962)
* Handle output control point reads in hull shader. Might need additional barriers

* output storage class
2024-12-29 12:37:15 +02:00
squidbus da9e45b582
build: Update MoltenVK and fix missing add_dependencies for copy. (#1970)
* build: Fix missing add_dependencies for MoltenVK copy target.

* externals: Update MoltenVK
2024-12-29 12:36:41 +02:00
Quang Ngô 202c1046a1
Fix loading RenderDoc in offline mode for Linux (#1968) 2024-12-29 12:36:29 +02:00
Quang Ngô 468d7ea80e
config: Don't load config in the Emulator class (#1965)
Allows overriding of configs in frontends.

Fix set fullscreen not working when specified in the CLI.
2024-12-29 12:36:16 +02:00
Quang Ngô ab7e794f23
sdl: Limit minimum window size (#1966) 2024-12-29 12:35:52 +02:00
polyproxy ee974414d2
hotfix: fix fiber initialization
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2024-12-28 17:43:29 +01:00
polybiusproxy 851995d444
libraries/fiber: implement context switching (#1950) 2024-12-28 17:33:40 +01:00
tomboylover93 e8b0fdd6cc
style: add Tokyo Night theme (#1811)
* style: add Tokyo Night theme

* clang-format: Update main_window_themes.h
2024-12-28 17:09:33 +02:00
Quang Ngô a8b4e14bf5
Fix SDL version cannot launch game using game ID (#1650)
* Fix SDL version cannot launch game using game ID

Missing from https://github.com/shadps4-emu/shadPS4/pull/1507.

* Added --add-game-folder argument
Also added "treat the last argument as the game, if it isn't found already" option to the qt version

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2024-12-28 16:35:12 +02:00
rainmakerv2 8447d6ea1c
Remove PS4 pro mode from GUI, can still be edited in from config file (#1871) 2024-12-28 14:30:26 +01:00
jas0n098 63d2d1ebe8
Handle RectList primitives in Geometry shaders (#1936) 2024-12-28 13:19:41 +02:00
DemoJameson 668d5f65dc
Update zh_CN translation (#1946) 2024-12-28 13:19:16 +02:00
Quang Ngô 99e1e028c0
texture_cache: Don't read max ansio value if not aniso filter (#1942)
Fix Sonic Forces.
2024-12-28 13:18:56 +02:00
georgemoralis f0352d2f7d
Updated dev team (sorry frodo , the ring is yours) 2024-12-28 13:16:25 +02:00
georgemoralis c8b704e4a3
Update README.md 2024-12-28 13:06:51 +02:00
georgemoralis fc2fd9fd3c
Update README.md with latest (not quite) addition to dev team 2024-12-28 13:05:53 +02:00
polybiusproxy 817a62468e
core: better memory configuration (#1896) 2024-12-28 12:03:00 +01:00
mailwl 55f78a0b94
libraries: Add libSceMove HLE skeleton (#1945)
* libraries: Add libSceMove HLE skeleton

* Fix clang-format issue
2024-12-28 12:58:37 +02:00
DemoJameson 9aabe98e4e
Fix a translation not working (#1947) 2024-12-28 11:49:44 +01:00