Commit graph

1757 commits

Author SHA1 Message Date
Vinicius Rangel 843d5d388e Frame graph + Precise 60 fps timing (#998)
* video info: add frame graph

Toggle advanced info with CTRL+F10.
Also fixed imgui using gamepad for nav in wrong situations

* 60fps!

Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time.
Also measure entire PresentThread time instead of just the time spent in Flip.

* sceKernelGettimeofday: replace chrono by win32 api. Better performance

bb uses this function too much. Consuming almost 30% of cpu time
2024-09-23 18:43:51 +03:00
georgemoralis 6311406ba6 starting 0.3.1 WIP 2024-09-23 18:42:11 +03:00
georgemoralis 53f8b4cfaa added 0.3.0 version 2024-09-23 18:17:50 +03:00
TheTurtle 93abdab5b3 video_core: Separate dirty flags and better gpu invalidation (#1034) 2024-09-23 18:03:42 +03:00
Vinicius Rangel 9f0d78aae4 Save fixes (#1031)
* Add ElfInfo to track current game info in a singleton

* SaveData compatibility with old firmwares

* sceKernelOpen: fix for write-only mode

* imgui: add font to render non-ascii characters

* save_data: fix Backup Job including old backup in the new backup

* Save backup: fix to avoid filling the queue

 Also limiting 1 backup / 10sec

* Save backup: fix search not handling empty pattern

*backup time improv
2024-09-23 14:50:49 +03:00
squidbus 470895c170 shader_recompiler: Increase push constants user data to full capacity. (#1032) 2024-09-23 13:40:33 +03:00
TheTurtle 2b8e9d57af shader_recompiler: Additional scope handling and user data as push constants (#1013)
* shader_recompiler: Use push constants for user data regs

* shader: Add some GR2 instructions

* shader: Add some instructions

* shader: Add instructions for knack

* touchups

* spirv: Better names

* buffer_cache: Ignore non gpu modified images

* clang format

* Add log

* more fixes
2024-09-23 08:55:43 +02:00
psucien 0dd5fbd020 hot-fix: unnecessary optimization removed 2024-09-22 19:56:07 +02:00
IndecisiveTurtle 50968c8b0c hotfix: Fix mipmap query for images 2024-09-22 19:17:54 +03:00
squidbus 1a82b1d132 core: Reduce some library log spam. (#1023) 2024-09-22 14:13:58 +02:00
squidbus 564b4d3267 vulkan: Use closest available equivalent to missing clamp modes. (#1007) 2024-09-22 15:07:05 +03:00
squidbus f0ab14acb8 shader_recompiler: Exclude non-float results from output modifiers. (#1016) 2024-09-22 15:03:17 +03:00
korenkonder 734a0a896d Add V_CVT_PK_U8_F32 opcode (#1022) 2024-09-22 15:02:34 +03:00
korenkonder 126b2c30bd Optimise out unnecessary shifts (#1021) 2024-09-22 15:02:20 +03:00
Vinicius Rangel a73b5c3e02 SaveLib PR related fixes (#1011)
* Safety checks in all SFO readings

* SaveData: log backup error and continue & fix possible concurrent file editing

* SaveData: Fix issue with old firmwares
2024-09-22 08:16:06 +03:00
TheTurtle d11415ca53 hotfix: Revert ADDC change 2024-09-22 01:53:10 +03:00
squidbus 7185dd8943 shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
psucien 3939bc4f10 Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
squidbus 4fc28b39af resource_tracking_pass: Allow derivatives for 2D array images. (#1000) 2024-09-21 14:19:01 +02:00
squidbus 9123dc4228 save_data: Fix save data list back button. (#1003)
* save_data: Fix save data list back button.

* common: Add more null checks in CString.

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-09-21 10:21:53 +03:00
squidbus 32df2b8e43 vulkan: Add alternatives when nullDescriptor is not supported. (#1001)
* vulkan: Add alternatives when nullDescriptor is not supported.

* vulkan: Set identifying name on null image/image view/buffer
2024-09-21 03:50:57 +03:00
squidbus 1e9199fd94 vulkan: Upgrade format queries to use format feature flags 2. (#941) 2024-09-21 00:05:16 +03:00
Daniel R. 5e5d2cc008 libraries/kernel: add sceKernelMmap to HLE 2024-09-20 17:53:18 +02:00
SleepingSnakezzz 5ab6ce8129 Update Discord invite link.md (#994)
I missed one last time :P
2024-09-20 12:38:42 +03:00
Vinicius Rangel d2d51373b5 Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
ElBread3 24a91d7daf QOL: Set Log Filter On Save (#991)
* set log filter on reset

* clang format
2024-09-20 12:07:45 +03:00
squidbus de705e1d3d ci: Refresh CMake cache on build. (#996) 2024-09-20 11:54:23 +03:00
¥IGA 0f3a4aa40b Set High Priority for Windows (#961) 2024-09-20 07:54:30 +03:00
squidbus 770cbf14e9 videoout: Make present thread realtime on macOS. (#990) 2024-09-20 01:28:35 +03:00
korenkonder 03ba49a3e0 video_core: stride fix (#986)
I don't know why it was forced to be 1 while in reality it should be as is
2024-09-19 21:43:03 +02:00
psucien e71f5c6f93 core: file_sys: fix for racing in fs mount 2024-09-19 21:42:19 +02:00
korenkonder 6b52ee0644 Sort opcodes by their indices. Group them too when applicable (#945) 2024-09-19 20:29:56 +02:00
Daniel R. 63409fb26d core: name avplayer threads 2024-09-19 20:19:29 +02:00
georgemoralis 185667a44d MiscFixes11 (#984)
* fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame

* added branch name into sdl window title
2024-09-19 18:46:07 +03:00
Plínio Larrubia 89cae5be88 Cache Windows CIs, solution by @Artalus (#985)
* ci: Add ccache with ninja generator for Windows builds
- Credits to @Artalus

* ci: Don't include d3d and dxc compiler DLLs

* ci: Simplify cache steps names and key names
- Windows builds will no longer cause issues when merging

* CI trigger
2024-09-19 17:38:34 +03:00
georgemoralis e9add1669a hotfix2 : fix previous fix 2024-09-19 12:34:45 +03:00
georgemoralis d8de458b73 hot fix : always check if eboot.bin is available in path 2024-09-19 12:17:05 +03:00
TheCamrew dbb89b9d86 Improve es_ES translation & fix typos (#974)
Replaced Latin American Spanish terms with equivalent Spain-specific vocabulary.

Adjusted grammatical structures to reflect common usage in Spain.
2024-09-19 07:16:05 +03:00
adjonesey a5c15e643e Fix Regression #932 (#973) 2024-09-19 07:15:42 +03:00
psucien c4ff866e34 libraries: gnmdriver: sceGnmResetVgtControl added (#965) 2024-09-17 22:10:50 +02:00
Raven 2a9b353f8b Add other 64-bit floating point shader instructions (#944) 2024-09-17 18:01:33 +02:00
psucien 6152fe8419 hot-fix: make profiler to show real frame time 2024-09-17 09:45:10 +02:00
squidbus d79d9c280f cpu_patches: Revert to ahead-of-time patching on Linux for now. (#949) 2024-09-17 00:53:41 +03:00
squidbus 3f7992d8ff build: Ignore macOS ARM homebrew path when cross compiling. (#922) 2024-09-16 13:24:47 +03:00
squidbus 8f2c971d9a signals: Fix compilation on GCC. (#934) 2024-09-16 12:54:47 +03:00
Vladislav Mikhalin c02649d2ac Do not wait for audio packets without audio stream (#939) 2024-09-16 12:54:20 +03:00
Daniel R. 4006fcb7d9 shader_recompiler: Implement basic 64-bit floating point support (#915)
* shader_recompiler: Implement basic 64-bit floating point support

* Fix formatting
2024-09-15 22:53:08 +02:00
squidbus a441244365 cpu_patches: Patch just-in-time using signal handlers. (#852)
* cpu_patches: Patch just-in-time using illegal instruction handler.

* core: Add common signal dispatch system and use for on-demand TCB patches.

* page_manager: Re-add userfaultfd implementation.
2024-09-15 23:48:34 +03:00
TheTurtle a56b7f2a24 graphics_pipeline: Move some depth configuration to dynamic state (#931)
* graphics_pipeline: More proper masking

* pipeline_cache: Skip setting depth/stencil fields when test is disabled

* pipeline_cache: More fixes to depth stencil state

* vk_rasterizer: Use dynamic state for depth bounds and bias

* pipeline_cache: Missed depth bias enable

* vk_rasterizer: Add stencil dynamic states

* thread: Reduce spammy log

* Remove some leftover state

* pipeline_cache: Allocate pipelines from pools

* vk_graphics_pipeline: Remove bindings member

Saves about 1KB from each pipeline
2024-09-15 22:42:14 +02:00
TheTurtle 18a7f074c6 semaphore: Fix semaphore wait list leaking (#928)
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-09-15 19:08:37 +03:00