Raven
12a0a02e38
Map BUFFER_AUTOMIC SMIN/SAMX/AND/OR/XOR/INC/DEC ( #910 )
2024-09-14 18:52:20 +03:00
squidbus
e30255e0d2
vulkan: Disable exceptions for getImageFormatProperties and account for errors. ( #906 )
2024-09-14 17:12:08 +03:00
nnn27
1ea6db6045
Fix initialization of change_layers ( #907 )
2024-09-14 15:07:34 +02:00
Emulator-Team-2
c924457e28
Implement IMAGE_SAMPLE_L_O opcode ( #899 )
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2024-09-13 19:20:35 +02:00
Luke Warner
c181102a02
Implement S_ABSDIFF_I32 shader instruction ( #902 )
2024-09-13 19:02:17 +02:00
CrazyBloo
ab201398b2
Enable patches on cli builds ( #897 )
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* patch support for cli
* fix mac build
* format
2024-09-13 07:44:20 +03:00
georgemoralis
de183d3b80
Merge pull request #896 from adjonesey/adjo/fix-regression-895
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Fix Regression 895
2024-09-13 07:43:31 +03:00
Adam Jones
3a888ebb9f
Fix Regression 895
2024-09-13 02:23:55 +01:00
TheTurtle
1b6cc447b4
hotfix: Restore unreachable
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2024-09-12 23:46:29 +03:00
illusion0001
b911c70d35
Silence unhandled case warns ( #823 )
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2024-09-12 23:01:13 +03:00
squidbus
a49c7e9dcb
shader_recompiler: Add buffer offset calculation when swizzle is enabled. ( #834 )
2024-09-12 22:59:52 +03:00
squidbus
fc90f279e2
vulkan: Limit multisampling to supported sample counts. ( #828 )
2024-09-12 22:59:23 +03:00
baggins183
bc66fe8fb5
Fix copyGpuBuffers when resize invalidates commands in flight ( #876 )
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* Fix copyGpuBuffers when resize invalidates commands in flight
* Use _MB macro for size constant
2024-09-12 21:54:54 +02:00
georgemoralis
1b12138cda
Merge pull request #878 from vladmikhalin/fix-avplayer-is-active
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Fixed the return value of sceAvPlayerIsActive
2024-09-12 10:17:21 +03:00
Vladislav Mikhalin
6606da808b
Fixed the return value of sceAvPlayerIsActive
2024-09-12 10:16:03 +03:00
CrazyBloo
5e12303b06
implement more nptrophy functions ( #874 )
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* fix review's from last pr
* save timestamp when trophies are unlocked
* implement GetTrophyInfo()
* use strncpy instead of strcpy_s, should fix actions
* nptrophy: GetGameInfo(), GetGroupInfo()
* various fixes
* format
2024-09-12 06:49:04 +03:00
psucien
8a76cd888f
hot-fix: mark null image as tracked by default to avoid its updates
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2024-09-11 22:39:21 +02:00
squidbus
136f6072b9
shader_recompiler: Use correct integer type for OpImageWrite. ( #871 )
2024-09-11 23:04:02 +03:00
georgemoralis
0ebae4ca6f
Misc Fixes 10 ( #781 )
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* libSceRazorCpu needed for gravity rush
* libSceCesCs needed for blue reflection
* clang format fix
* set scePadSetVibration to log debug
* initial sceNetCtl module implementation
* improved error codes in file system
* some intial work on netctl callbacks (helps a bit CUSA10135)
* misc
* improved callbacks handling in sceNetCtl
* small fixes
* added libSceRudp.sprx to lle modules
* draft work for npcallbacks
2024-09-11 16:48:16 +03:00
Pipi86
1c0dfc60a1
Typo fix ( #820 )
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* Update pm4_cmds.h
* Update pm4_cmds.h
2024-09-11 13:40:19 +03:00
georgemoralis
ccf02d0aed
Revert "sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements ( #507 )"
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This reverts commit d66d129357
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2024-09-11 12:56:41 +03:00
georgemoralis
dd61c2a0d1
Revert "Add UI to configure keyboard-to-controller mapping ( #308 )"
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This reverts commit fdb13a3b90
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2024-09-11 12:56:27 +03:00
squidbus
c27d79c2e7
vulkan: Skip draw when primitive type is None. ( #867 )
2024-09-11 08:58:20 +03:00
kh0nsu
d66d129357
sceNetAccept sleep and SDLAudio::AudioOutOutput latency and cpu improvements ( #507 )
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* Add 5-second sleep on sceNetAccept as this can be called in an infinite loop and would normally block (this isn't ideal for non-blocking sockets but it's all stubs at the moment anyway)
* SDLAudio::AudioOutOutput: protect against invalid handle, support NULL input (wait only), replace fixed 65536 with an amount based on settable latency target (20ms for now)
* Fix whitespace
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Co-authored-by: j <j@local>
2024-09-11 08:57:05 +03:00
Vasyl_Baran
fdb13a3b90
Add UI to configure keyboard-to-controller mapping ( #308 )
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* Add UI to configure keyboard-to-controller mapping
* Add an optional "---fix" argument to format-checking script
* clang fix
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-11 08:51:18 +03:00
CrazyBloo
74c2888aaa
support for unlocking trophies ( #854 )
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* add pugixml
* trophy_viewer: support for trophy unlocking
* nptrophy: UnlockTrophy(), DestroyContext()
* initial imgui popup
* queue to handle multiple trophies at once
* extract trophy info on game start + various fixes
* platinum trophy support + extract trophy data on startup
* format
* nptrophy: GetTrophyUnlockState
* implement vinicius' reviews
2024-09-11 06:50:55 +03:00
georgemoralis
c5b8e492f6
Merge pull request #858 from DanielSvoboda/main
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use github api to download patches
2024-09-10 22:05:23 +03:00
SleepingSnakezzz
5fc90b5565
Update Discord link ( #861 )
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The current Discord link was made before we enabled the "accept the rules" on Discord. This leads to users who use the current link to enter the Discord server to skip this moderation step. Updating the link to one created after we enabled this should fix this.
2024-09-10 20:58:47 +03:00
TheTurtle
b0bbb16aae
video_core: Add fallback path for pipelines with more than 32 bindings ( #837 )
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* video_core: Small fixes
* renderer_vulkan: Add fallback path for pipelines with more than 32 bindings
* vk_resource_pool: Rewrite desc heap
* work
2024-09-10 20:54:39 +03:00
DanielSvoboda
14e7cd587d
use github api to download patches
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removing this workaround makes the code cleaner
2024-09-10 11:30:35 -03:00
georgemoralis
3a65052b8e
Merge pull request #851 from shadps4-emu/stabilization/barriers
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Various barrier fixes
2024-09-10 06:45:15 +03:00
adjonesey
dcab06ff2b
Fix deadlocks by enabling reuse of exited threads ( #855 )
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Simplify loop
const correctness
Simplify setting is_free
Co-authored-by: Adam Jones <a.c.jones@outlook.com>
2024-09-09 23:13:28 +03:00
Yussur Mustafa Oraji
f23c6dc852
Fix compilation on linux ( #846 )
2024-09-09 22:53:49 +03:00
Lizardy
6b5cd04893
[libSceAudio3d] Initialize Audio3d Library ( #761 )
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* init libSceAudio3d
* complete header and func params
* clang
* rm incl
* incl stddef
* revert module num
* print params
* correct logs
* clang
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Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
Andrew Middendorp
4502a5ddcc
Added S_ANDN2_B32 and S_NAND_B32 opcodes ( #833 )
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* Added S_ANDN2_B32 and S_NAND_B32 opcodes
* Update src/shader_recompiler/frontend/translate/scalar_alu.cpp
Co-authored-by: baggins183 <baggins31084@proton.me>
* Fix result and src1
Co-authored-by: baggins183 <baggins31084@proton.me>
* update result
Co-authored-by: baggins183 <baggins31084@proton.me>
* Update src1
Co-authored-by: baggins183 <baggins31084@proton.me>
---------
Co-authored-by: baggins183 <baggins31084@proton.me>
2024-09-09 22:46:57 +03:00
squidbus
411449cd51
Initial support for compiling on ARM64. ( #788 )
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2024-09-09 13:23:16 +03:00
psucien
adfb3af95f
hot-fix: nullGpu functionality restored
2024-09-09 08:59:47 +02:00
Vinicius Rangel
a0cf4ce7de
imgui: fix End call when window is collapsed ( #850 )
2024-09-09 07:00:19 +03:00
psucien
1da1946ef5
presentation barriers fixed
2024-09-09 00:10:33 +02:00
psucien
56cc70dc97
fix for image view storage flag handling
2024-09-09 00:09:38 +02:00
TheTurtle
e3c2a91477
kernel: Delete cond attr
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May solve memory leaks in games that create/destroy these often
2024-09-09 00:48:00 +03:00
Zack McKevitt
96f7a75f38
Redefined ffmpeg's av_err2str macro to be c++ friendly ( #815 )
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* Fixed compiler error for av_err2string by redefining in c++ friendly way
* removed link from comment, putting in PR
* fixed formatting
* Minor fix: enable qt gui to find PKG files with lowercase extension .pkg
* Added missing dependencies and instructions for enabling QT for linux builds
2024-09-09 00:30:18 +03:00
¥IGA
9101bd7ad4
Improved Dark theme, search bar and icon theme ( #830 )
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* Improved Dark theme, search bar and icon theme
* Update FR translation
2024-09-08 23:39:48 +03:00
Vinicius Rangel
446d8c4ff1
Message Dialog library ( #767 )
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* system/MsgDialog: types & basic text display
* system/MsgDialog: User message dialog
* system/MsgDialog: RAII for MsgDialog ui
* system/MsgDialog: Progress bar dialog
* system/MsgDialog: System message texts
* system/MsgDialog: copy all ui state to local memory
handles when game release memory before close
extracted all UI code to it's own file
use single window instead of creating new one every single dialogOpen
* system/MsgDialog: debug logging
2024-09-08 23:27:50 +03:00
Vinicius Rangel
035cb3eeaa
Dear ImGui Implementation ( #598 )
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* added imgui as dependency
* imgui renderer/basic input implementation
* imgui: add layers system
Add video info layer to show fps. Press F10 to toggle it.
* imgui: add custom imgui config
* imgui: gamepad capture, stopping propagation
* imgui: changed config & log file path to use portable dir
* videoout: render blank frame when video output is closed
required to render imgui even when game has no video output
- fixed merge compile-error
2024-09-08 22:50:32 +03:00
psucien
f1becb2507
hot-fix: linear cubemaps check assert removed (verified)
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2024-09-08 14:18:48 +02:00
psucien
047a115b3e
hot-fix: exclude tiling condition from promotion of textures to depth
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2024-09-08 11:12:25 +02:00
Blargle
749fe92882
Small fix for EmitQuadToTriangleListIndices ( #831 )
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2024-09-07 15:52:48 +03:00
Daniel R.
fda5689ddb
core/libraries: reduce log pressure ( #829 )
2024-09-07 12:38:00 +03:00
Plínio Larrubia
81f7c830be
ci: enable cmake cache on all platforms (SDL/Qt) ( #622 )
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- uses actions/cache@v4 and hendrikmuhs/ccache-action@v1.2.14
- Keeps the cache from CMake Cache configuration (Windows, Linux, macOS)
- Keeps the cache from CMake build objects (Linux/macOS)
- Use ccache for Linux builds
- Use sccache for macOS builds
- Add hashes to the s/ccache keys
- Update cache names with OS-qt/sdl as a prefix
- All old caches are invalidated, delete them or wait for cache eviction
2024-09-07 00:01:55 +02:00