Stephen Miller
5f49270cf0
Add "support" for pad type remote control
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Needed for the Dragon Ball Xenoverse titles.
2024-09-03 19:57:24 -05:00
DanielSvoboda
3ebeb65c4d
Game List
2024-09-03 20:41:55 -03:00
squidbus
cbf3d6266c
vulkan: Emulate depth clip control when extension is not available. ( #762 )
2024-09-04 01:07:05 +03:00
DanielSvoboda
86d9eab564
Icon,Name,Serial,Region,Firmware,Size,Version,Path
2024-09-03 18:42:43 -03:00
georgemoralis
c3a3b6d73f
Merge pull request #736 from StevenMiller123/MoreVirtualQuery
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Additional VirtualQuery improvements
2024-09-03 23:05:01 +03:00
psucien
504a269c6e
video_core: added VK_LAYER_LUNARG_crash_diagnostic
( #751 )
2024-09-03 21:56:23 +02:00
DanielSvoboda
f25a2f4a3a
fix PL text
2024-09-03 16:19:16 -03:00
DanielSvoboda
56cb39b7f7
Save,Apply,Restore Defaults,Close
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Save,Apply,Restore Defaults,Close
2024-09-03 16:08:49 -03:00
oltolm
5de9815610
Fix warnings ( #749 )
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* suppress warning in vk_mem_alloc.h
* fix warnings in cheats_patches.cpp
2024-09-03 21:41:59 +03:00
Paris Oplopoios
83386c8733
Set CF correctly on BLSR/BLSMSK patch ( #724 )
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* Set CF correctly on BLSR patch
* Set CF correctly on BLSMSK patch
2024-09-03 21:40:46 +03:00
squidbus
82e20311c8
shader_recompiler: Limit src0 to 4-bit in V_CVT_OFF_F32_I4 ( #759 )
2024-09-03 21:37:52 +03:00
squidbus
47c52799d8
vulkan: Improve format support info for vertex buffer formats. ( #753 )
2024-09-03 21:08:29 +03:00
Paris Oplopoios
cabcefd395
Preserve flags on some patched instructions ( #720 )
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* Preserve flags on some patched instructions
* Move flag saving to Save/RestoreContext
2024-09-03 20:41:35 +03:00
Paris Oplopoios
8d3a33fe7f
Set CF correctly on BLSI patch ( #722 )
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* Set CF correctly on BLSI patch
* Remove redundant CLC
2024-09-03 20:41:22 +03:00
illusion0001
2b191e5b70
Update patch url ( #755 )
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* Update patch url
* Update cheats_patches.cpp
2024-09-03 20:39:32 +03:00
DanielSvoboda
51001cc766
Merge branch 'main' of https://github.com/DanielSvoboda/shadPS4
2024-09-03 14:18:33 -03:00
DanielSvoboda
dc05859fb4
add more information download patches
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If the patch does not appear, it may be that it does not exist for the specific serial and version of the game. It may be necessary to update the game.
2024-09-03 14:17:57 -03:00
DanielSvoboda
64bdfe8005
Update src/qt_gui/translations/pl_PL.ts
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Co-authored-by: Marcin Mitura <mitura07@wp.pl>
2024-09-03 13:45:43 -03:00
DanielSvoboda
0841f3ba3a
add TR for PR 700
2024-09-03 13:27:51 -03:00
georgemoralis
6adb156a05
Merge pull request #738 from DanielSvoboda/Fix-download-Cheats/Patches-on-Linux
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Fix download Cheats/Patches on Linux
2024-09-03 16:16:37 +03:00
TheTurtle
9bd588c8f4
shader_recompiler: Implement render target swizzles when no format is available ( #739 )
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* shader_recompiler: Use null image when shader is compiled with unbound sharp
* video_core: Refactor and render target swizzles
* liverpool_to_vk: Add missing swap format from RDR
* video_core: Refactor shader recompiler interface
* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct
* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
baggins183
6de2be9bdb
video_core: Add bounds checking for subspan use in liverpool functions ( #717 )
2024-09-03 13:58:45 +03:00
georgemoralis
5f6dbc188e
Merge pull request #748 from squidbus/vk-loading
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vulkan: Better support for directly linking a Vulkan support library.
2024-09-03 11:59:38 +03:00
georgemoralis
1cf01320f9
Merge pull request #740 from LeDragoX/complete-msys2
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docs: update SDL and Qt steps for MSYS2
2024-09-03 11:59:28 +03:00
georgemoralis
5cdd2a38c0
Merge pull request #743 from squidbus/macos-build-guide
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Note macOS and Xcode version requirements.
2024-09-03 11:59:00 +03:00
squidbus
015f6a8bc4
vulkan: Better support for directly linking a Vulkan support library.
2024-09-03 01:40:51 -07:00
squidbus
b794bb80db
Note macOS and Xcode version requirements.
2024-09-02 23:19:22 -07:00
georgemoralis
2790f82551
Merge pull request #741 from squidbus/macos-build-guide
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Add macOS build guide.
2024-09-03 08:31:21 +03:00
squidbus
4e5447230d
Add macOS build guide.
2024-09-02 22:26:39 -07:00
Plínio Larrubia
527f90ae57
docs: fix sdl and qt steps for MSYS2
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- Add required dependencies
- Add Qt steps
- Fix README typo
2024-09-02 21:31:41 -03:00
DanielSvoboda
4595f1eb2e
Update CMakeLists.txt
2024-09-02 20:18:36 -03:00
DanielSvoboda
0d2330f589
Update CMakeLists.txt
2024-09-02 15:30:50 -03:00
DanielSvoboda
9cb71fa274
Update linux-appimage-qt.sh
2024-09-02 15:30:40 -03:00
DanielSvoboda
b786a4a977
Fix download Cheats/Patches on Linux
2024-09-02 13:25:12 -03:00
Stephen Miller
4dbe2342b6
Clang
2024-09-02 10:04:56 -05:00
Stephen Miller
55f08beeaf
Clang fix
2024-09-02 10:03:39 -05:00
Stephen Miller
ff6c2caddd
Always assign memory_type and offset
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The memory_type default is based on fpPS4 behavior.
I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area.
2024-09-02 09:43:27 -05:00
Stephen Miller
f8faaaf6b3
Grammar
2024-09-02 09:39:46 -05:00
Stephen Miller
1c9fb35d86
Fix MemoryManager::VirtualQuery header
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The headers for these functions were technically not the same as the actual function definition. This didn't cause any emulation issues, but caused some weird issues with my IDE.
2024-09-02 09:30:32 -05:00
Stephen Miller
abbb287725
Assign is_stack and is_pooled
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Properly set these values to avoid potential errors, and future proof for when these types of memory are emulated.
2024-09-02 09:28:35 -05:00
georgemoralis
fd7f9c1eb6
Merge pull request #731 from RDN000/main
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Add Albanian translation
2024-09-02 13:25:29 +03:00
RDN000
ca3efb7aa5
Update Albanian translation
2024-09-02 10:14:54 +02:00
RDN000
fd0cea8ed8
Add Albanian translation
2024-09-02 08:37:54 +02:00
georgemoralis
dc6e2a8075
Merge pull request #729 from StevenMiller123/VirtualQuery-Fixes
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Fix VirtualQuery
2024-09-02 07:18:33 +03:00
Stephen Miller
634ecca8f9
Fix VirtualQuery
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Found this issue while looking at code from fpPS4. VirtualQuery was setting is_commited to true when the queried region was reserved.
Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games.
This fixes all games currently hanging on the sceKernelmprotect stub.
2024-09-01 22:39:22 -05:00
baggins183
b91474524e
Implement V_BFM_B32 and V_FFBH_U32 ( #663 )
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* Implement V_BFM_B32
* Render.Recompiler: Implement V_FFBH_U32
* fix clang-format
2024-09-01 22:20:42 +03:00
Paris Oplopoios
003f4ad570
Replace recursive_mutex with mutex ( #708 )
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* Replace recursive_mutex with mutex
* Move mutex lock outside of ObtainBuffer
2024-09-01 22:20:22 +03:00
georgemoralis
19b321899d
Merge pull request #705 from tGecko/ci-git-hash
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CI: include build date and git hash in build artifact name
2024-09-01 22:19:12 +03:00
georgemoralis
fb0e81edad
Merge pull request #716 from mavethee/main
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translations: Correct machine translations in Polish
2024-09-01 22:18:37 +03:00
Grégoire Hage
f8b3e841ed
Implement V_READFIRSTLANE_B32 ( #681 )
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* Implement V_READFIRSTLANE_B32
* refactor
2024-09-01 21:49:42 +03:00