Commit graph

1925 commits

Author SHA1 Message Date
Stephen Miller 5f49270cf0 Add "support" for pad type remote control
Needed for the Dragon Ball Xenoverse titles.
2024-09-03 19:57:24 -05:00
DanielSvoboda 3ebeb65c4d Game List 2024-09-03 20:41:55 -03:00
squidbus cbf3d6266c vulkan: Emulate depth clip control when extension is not available. (#762) 2024-09-04 01:07:05 +03:00
DanielSvoboda 86d9eab564 Icon,Name,Serial,Region,Firmware,Size,Version,Path 2024-09-03 18:42:43 -03:00
georgemoralis c3a3b6d73f Merge pull request #736 from StevenMiller123/MoreVirtualQuery
Additional VirtualQuery improvements
2024-09-03 23:05:01 +03:00
psucien 504a269c6e video_core: added VK_LAYER_LUNARG_crash_diagnostic (#751) 2024-09-03 21:56:23 +02:00
DanielSvoboda f25a2f4a3a fix PL text 2024-09-03 16:19:16 -03:00
DanielSvoboda 56cb39b7f7 Save,Apply,Restore Defaults,Close
Save,Apply,Restore Defaults,Close
2024-09-03 16:08:49 -03:00
oltolm 5de9815610 Fix warnings (#749)
* suppress warning in vk_mem_alloc.h

* fix warnings in cheats_patches.cpp
2024-09-03 21:41:59 +03:00
Paris Oplopoios 83386c8733 Set CF correctly on BLSR/BLSMSK patch (#724)
* Set CF correctly on BLSR patch

* Set CF correctly on BLSMSK patch
2024-09-03 21:40:46 +03:00
squidbus 82e20311c8 shader_recompiler: Limit src0 to 4-bit in V_CVT_OFF_F32_I4 (#759) 2024-09-03 21:37:52 +03:00
squidbus 47c52799d8 vulkan: Improve format support info for vertex buffer formats. (#753) 2024-09-03 21:08:29 +03:00
Paris Oplopoios cabcefd395 Preserve flags on some patched instructions (#720)
* Preserve flags on some patched instructions

* Move flag saving to Save/RestoreContext
2024-09-03 20:41:35 +03:00
Paris Oplopoios 8d3a33fe7f Set CF correctly on BLSI patch (#722)
* Set CF correctly on BLSI patch

* Remove redundant CLC
2024-09-03 20:41:22 +03:00
illusion0001 2b191e5b70 Update patch url (#755)
* Update patch url

* Update cheats_patches.cpp
2024-09-03 20:39:32 +03:00
DanielSvoboda 51001cc766 Merge branch 'main' of https://github.com/DanielSvoboda/shadPS4 2024-09-03 14:18:33 -03:00
DanielSvoboda dc05859fb4 add more information download patches
If the patch does not appear, it may be that it does not exist for the specific serial and version of the game. It may be necessary to update the game.
2024-09-03 14:17:57 -03:00
DanielSvoboda 64bdfe8005 Update src/qt_gui/translations/pl_PL.ts
Co-authored-by: Marcin Mitura <mitura07@wp.pl>
2024-09-03 13:45:43 -03:00
DanielSvoboda 0841f3ba3a add TR for PR 700 2024-09-03 13:27:51 -03:00
georgemoralis 6adb156a05 Merge pull request #738 from DanielSvoboda/Fix-download-Cheats/Patches-on-Linux
Fix download Cheats/Patches on Linux
2024-09-03 16:16:37 +03:00
TheTurtle 9bd588c8f4 shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
baggins183 6de2be9bdb video_core: Add bounds checking for subspan use in liverpool functions (#717) 2024-09-03 13:58:45 +03:00
georgemoralis 5f6dbc188e Merge pull request #748 from squidbus/vk-loading
vulkan: Better support for directly linking a Vulkan support library.
2024-09-03 11:59:38 +03:00
georgemoralis 1cf01320f9 Merge pull request #740 from LeDragoX/complete-msys2
docs: update SDL and Qt steps for MSYS2
2024-09-03 11:59:28 +03:00
georgemoralis 5cdd2a38c0 Merge pull request #743 from squidbus/macos-build-guide
Note macOS and Xcode version requirements.
2024-09-03 11:59:00 +03:00
squidbus 015f6a8bc4 vulkan: Better support for directly linking a Vulkan support library. 2024-09-03 01:40:51 -07:00
squidbus b794bb80db Note macOS and Xcode version requirements. 2024-09-02 23:19:22 -07:00
georgemoralis 2790f82551 Merge pull request #741 from squidbus/macos-build-guide
Add macOS build guide.
2024-09-03 08:31:21 +03:00
squidbus 4e5447230d Add macOS build guide. 2024-09-02 22:26:39 -07:00
Plínio Larrubia 527f90ae57 docs: fix sdl and qt steps for MSYS2
- Add required dependencies
- Add Qt steps
- Fix README typo
2024-09-02 21:31:41 -03:00
DanielSvoboda 4595f1eb2e Update CMakeLists.txt 2024-09-02 20:18:36 -03:00
DanielSvoboda 0d2330f589 Update CMakeLists.txt 2024-09-02 15:30:50 -03:00
DanielSvoboda 9cb71fa274 Update linux-appimage-qt.sh 2024-09-02 15:30:40 -03:00
DanielSvoboda b786a4a977 Fix download Cheats/Patches on Linux 2024-09-02 13:25:12 -03:00
Stephen Miller 4dbe2342b6 Clang 2024-09-02 10:04:56 -05:00
Stephen Miller 55f08beeaf Clang fix 2024-09-02 10:03:39 -05:00
Stephen Miller ff6c2caddd Always assign memory_type and offset
The memory_type default is based on fpPS4 behavior.

I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area.
2024-09-02 09:43:27 -05:00
Stephen Miller f8faaaf6b3 Grammar 2024-09-02 09:39:46 -05:00
Stephen Miller 1c9fb35d86 Fix MemoryManager::VirtualQuery header
The headers for these functions were technically not the same as the actual function definition. This didn't cause any emulation issues, but caused some weird issues with my IDE.
2024-09-02 09:30:32 -05:00
Stephen Miller abbb287725 Assign is_stack and is_pooled
Properly set these values to avoid potential errors, and future proof for when these types of memory are emulated.
2024-09-02 09:28:35 -05:00
georgemoralis fd7f9c1eb6 Merge pull request #731 from RDN000/main
Add Albanian translation
2024-09-02 13:25:29 +03:00
RDN000 ca3efb7aa5 Update Albanian translation 2024-09-02 10:14:54 +02:00
RDN000 fd0cea8ed8 Add Albanian translation 2024-09-02 08:37:54 +02:00
georgemoralis dc6e2a8075 Merge pull request #729 from StevenMiller123/VirtualQuery-Fixes
Fix VirtualQuery
2024-09-02 07:18:33 +03:00
Stephen Miller 634ecca8f9 Fix VirtualQuery
Found this issue while looking at code from fpPS4. VirtualQuery was setting is_commited to true when the queried region was reserved.

Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games.

This fixes all games currently hanging on the sceKernelmprotect stub.
2024-09-01 22:39:22 -05:00
baggins183 b91474524e Implement V_BFM_B32 and V_FFBH_U32 (#663)
* Implement V_BFM_B32

* Render.Recompiler: Implement V_FFBH_U32

* fix clang-format
2024-09-01 22:20:42 +03:00
Paris Oplopoios 003f4ad570 Replace recursive_mutex with mutex (#708)
* Replace recursive_mutex with mutex

* Move mutex lock outside of ObtainBuffer
2024-09-01 22:20:22 +03:00
georgemoralis 19b321899d Merge pull request #705 from tGecko/ci-git-hash
CI: include build date and git hash in build artifact name
2024-09-01 22:19:12 +03:00
georgemoralis fb0e81edad Merge pull request #716 from mavethee/main
translations: Correct machine translations in Polish
2024-09-01 22:18:37 +03:00
Grégoire Hage f8b3e841ed Implement V_READFIRSTLANE_B32 (#681)
* Implement V_READFIRSTLANE_B32

* refactor
2024-09-01 21:49:42 +03:00