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https://github.com/shadps4-emu/shadPS4.git
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Merge pull request #740 from LeDragoX/complete-msys2
docs: update SDL and Qt steps for MSYS2
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@ -47,7 +47,7 @@ To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or ou
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# Status
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> [!IMPORTANT]
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> shadPS4 is early in developement, don't expect a flawless experience.
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> shadPS4 is early in development, don't expect a flawless experience.
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Currently, the emulator successfully runs small games like [**Sonic Mania**](https://www.youtube.com/watch?v=AAHoNzhHyCU), [**Undertale**](https://youtu.be/5zIvdy65Ro4) and it can even *somewhat* run [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE).
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@ -6,7 +6,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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# Build shadPS4 for Windows
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This tutorial reads as if you have none of the prerequisites already installed. If you do, just ignore the steps regarding installation.
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If you are building to contribute to the project, please omit `--depth 1` from the git invokations.
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If you are building to contribute to the project, please omit `--depth 1` from the git invocations.
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Note: **ARM64 is not supported!** As of writing, it will not build nor run. The instructions with respect to ARM64 are for developers only.
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@ -15,6 +15,7 @@ Note: **ARM64 is not supported!** As of writing, it will not build nor run. The
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### (Prerequisite) Download the Community edition from [**Visual Studio 2022**](https://visualstudio.microsoft.com/vs/)
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Once you are within the installer:
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1. Select `Desktop development with C++`
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2. Go to "Individual Components" tab
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3. Search and select `C++ Clang Compiler for Windows` and `MSBuild support for LLVM`
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@ -30,11 +31,12 @@ Beware, this requires you to create a Qt account. If you do not want to do this,
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Go through the installation normally. If you know what you are doing, you may unselect individual components that eat up too much disk space.
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2. Download and install [Qt Visual Studio Tools](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2022)
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Once you are finished, you will have to configure Qt within Visual Studio:
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1. Tools -> Options -> Qt -> Versions
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2. Add a new Qt version and navigate it to the correct folder. Should look like so: `C:\Qt\6.7.2\msvc2019_64`
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3. Enable the default checkmark on the new version you just created.
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2. Add a new Qt version and navigate it to the correct folder. Should look like so: `C:\Qt\6.7.2\msvc2019_64`
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3. Enable the default checkmark on the new version you just created.
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### (Prerequisite) Download [**Git for Windows**](https://git-scm.com/download/win)
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@ -62,7 +64,7 @@ Go through the Git for Windows installation as normal
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Your shadps4.exe will be in `c:\path\to\source\Build\x64-Clang-Release\`
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To automatically populate the necessary files to run shadPS4.exe, run in a command prompt or terminal:
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`C:\Qt\6.7.2\msvc2019_64\bin\windeployqt.exe c:\path\to\shadps4.exe`
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`C:\Qt\6.7.2\msvc2019_64\bin\windeployqt.exe "c:\path\to\shadps4.exe"`
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(Change Qt path if you've installed it to non-default path)
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## Option 2: MSYS2/MinGW
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@ -74,27 +76,35 @@ Go through the MSYS2 installation as normal
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If you are building to distribute, please omit `-DCMAKE_CXX_FLAGS="-O2 -march=native"` within the build configuration step.
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Normal x86-based computers, follow:
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1. Open "MSYS2 MINGW64" from your new applications
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2. Run `pacman -Syu`, let it complete;
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3. Run `pacman -S --needed git mingw-w64-x86_64-binutils mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-qt6-base`
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3. Run `pacman -S --needed git mingw-w64-x86_64-binutils mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-ffmpeg`
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1. Optional (Qt only): run `pacman -S --needed mingw-w64-x86_64-qt6-base mingw-w64-x86_64-qt6-tools`
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4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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5. Run `cd shadPS4`
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6. Run `cmake -S . -B build -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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1. Optional (Qt only): add `-DENABLE_QT_GUI=ON`
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7. Run `cmake --build build`
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1. Optional (Qt only): run `windeployqt6 build/shadps4.exe`
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8. To run the finished product, run `./build/shadPS4.exe`
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ARM64-based computers, follow:
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1. Open "MSYS2 CLANGARM64" from your new applications
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2. Run `pacman -Syu`, let it complete;
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3. Run `pacman -S --needed git mingw-w64-clang-aarch64-binutils mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-qt6-base`
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3. Run `pacman -S --needed git mingw-w64-clang-aarch64-binutils mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-ffmpeg`
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1. Optional (Qt only): run `pacman -S --needed mingw-w64-clang-aarch64-qt6-base mingw-w64-clang-aarch64-qt6-tools`
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4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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5. Run `cd shadPS4`
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6. Run `cmake -S . -B build -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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1. Optional (Qt only): add `-DENABLE_QT_GUI=ON`
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7. Run `cmake --build build`
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1. Optional (Qt only): run `windeployqt6 build/shadps4.exe`
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8. To run the finished product, run `./build/shadPS4.exe`
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## Note on MSYS2 builds
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These builds may not be easily copyable to people who do not also have a MSYS2 installation.
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If you want to distribute these builds, you need to copy over the correct DLLs into a distribution folder.
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In order to run them, you must be within the MSYS2 shell environment.
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In order to run them, you must be within the MSYS2 shell environment.
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