Commit graph

2218 commits

Author SHA1 Message Date
Ada Ahmed 387622ead0 fix: fix #1457 again by moving av_err2str to a common header (#1688) 2024-12-08 00:52:03 +02:00
TheTurtle 0856821a19 hot-fix: Allow unpriviledged userfaultfd 2024-12-08 00:10:20 +02:00
IndecisiveTurtle b50e09e94a shader_recompiler: Fix mistake 2024-12-07 23:45:23 +02:00
psucien 22dcacea6b hot-fix: fix for incorrect asc qid 2024-12-07 22:28:31 +01:00
squidbus 7b77393d09 shader_recompiler: Implement V_LSHL_B64 for immediate arguments. (#1674) 2024-12-07 23:28:17 +02:00
¥IGA abb8979499 Fix + documentation update (#1689) 2024-12-07 23:27:57 +02:00
¥IGA 6e1bf1fae6 Support for Vulkan 1.4 (#1665) 2024-12-07 19:41:41 +02:00
psucien fa309b9e14 hot-fix: obtain cmdbuf for dispatches after cache ops
This fixes cmdbuf being in incorrect state after scheduler rotation on flush
2024-12-07 10:30:36 +01:00
Daniel R. 2ccc21df86 hotfix: add missing include 2024-12-07 10:07:14 +01:00
Daniel R. 264d2ef1f2 hotfix: enable discord RPC 2024-12-07 09:48:12 +01:00
Vladislav Mikhalin 10f53998c9 recompiler: fixed fragment shader built-in attribute access (#1676)
* recompiler: fixed fragment shader built-in attribute access

* handle en/addr separately

* handle other registers as well
2024-12-07 01:20:09 +02:00
squidbus 7cbcc7f4c2 semaphore: Add GCD semaphore implementation. (#1677) 2024-12-06 23:46:44 +02:00
Daniel R. 6b692578c8 The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
IndecisiveTurtle 39472729ca hot-fix: Silence depth macrotiled warning 2024-12-06 21:50:25 +02:00
IndecisiveTurtle a328dcf459 buffer_cache: Bump usable address space to 40bits
* Fixes crashes in games that use the upper region of user area
2024-12-06 20:00:21 +02:00
TheTurtle 43d5d22500 video_core: Add multipler to handle special cases of texture buffer stride mismatch (#1640)
* page_manager: Enable userfaultfd by default

* Much faster than page faults and causes less problems

* shader_recompiler: Add texel buffer multiplier

* Fixes format mismatch assert when vsharp stride is multiple of format stride

* shader_recompiler: Specialize UBOs on size

* Some games can perform manual vertex pulling and thus bind read only buffers of varying size. We only recompile when the vsharp size is larger than size in shader, in opposite case its not needed

* clang format
2024-12-06 19:54:59 +02:00
squidbus 1bfa1499ae specialization: Fix fetch shader field type (#1675) 2024-12-06 12:59:55 +02:00
squidbus 6e41da3bae misc: Fix clang format (#1673) 2024-12-06 02:21:35 +02:00
IndecisiveTurtle 032072c172 core: Return proper address of eh frame/add more opcodes 2024-12-06 00:47:11 +02:00
TheTurtle cc4460164d shader_recompilers: Improvements to SSA phi generation and lane instruction elimination (#1667)
* shader_recompiler: Add use tracking for Insts

* ssa_rewrite: Recursively remove phis

* ssa_rewrite: Correct recursive trivial phi elimination

* ir: Improve read lane folding pass

* control_flow: Avoid adding unnecessary divergant blocks

* clang format

* externals: Update ext-boost

---------

Co-authored-by: Frodo Baggins <baggins31084@proton.me>
2024-12-05 23:14:16 +02:00
Alexandre Bouvier ced0b440e3 cmake: unbundle stb (#1601) 2024-12-05 23:10:27 +02:00
Marcin Mikołajczyk 649df86146 Handle INDIRECT_BUFFER_CONST in ProcessCeUpdate (#1613) 2024-12-05 23:09:59 +02:00
Richard Habitzreuter ae79b50700 Missing dependency on building-windows.md (#1658)
* Missing dependency on building-windows.md

* Update building-windows.md
2024-12-05 23:09:43 +02:00
psucien 03816864dc video_core: fix for targets clears and copies (#1670) 2024-12-05 23:09:22 +02:00
Daniel R. 5ae4c9aae2 hotfix: fix inverted operator on GetDents 2024-12-05 18:45:55 +01:00
Daniel R. 9a4fc51aea The way to Unity, pt.1 (#1659) 2024-12-05 17:21:35 +01:00
Vinicius Rangel b7df24468f Virtual device abstraction (#1577)
* IOFile: removes seek limit checks when file is writable

* add virtual devices scaffold

* add stdin/out/err as virtual devices

* fixed some merging issues

* clang-fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus af8d700c95 thread: Configure stack and guard on POSIX hosts. (#1664) 2024-12-04 20:21:03 +02:00
squidbus bc50afe170 renderer_vulkan: Parse fetch shader per-pipeline (#1656)
* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.

* renderer_vulkan: Parse fetch shader per-pipeline

* Few minor fixes.

* shader_recompiler: Specialize on vertex attribute number types.

* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
squidbus f8041b8446 renderer_vulkan: Add support for indexed QuadList draw. (#1661) 2024-12-04 10:15:58 +01:00
TheTurtle be9c797003 hot-fix: Correct getpagesize
Tested on my PS4 pro, returns 16KB instead of 4KB
2024-12-03 14:15:08 +02:00
georgemoralis e5879c622e Misc Ime fixes continue (#1655)
* core/libraries: Misc. Ime fixes

* fixed issues

---------

Co-authored-by: Daniel R <47796739+polybiusproxy@users.noreply.github.com>
2024-12-03 10:05:51 +02:00
psucien e69f648979 video_core: few detiler formats added 2024-12-02 22:24:54 +01:00
TheTurtle eb11924b28 shader_recompiler: Implement manual barycentric interpolation path (#1644)
* shader_recompiler: Implement manual barycentric interpolation path

* clang format

* emit_spirv: Fix typo

* emit_spirv: Simplify variable definition

* spirv_emit: clang format
2024-12-02 23:20:54 +02:00
squidbus 9ee75aaa1a devtools: More warning fixes (#1652) 2024-12-02 20:46:51 +01:00
Alexandre Bouvier 4d6398b946 cmake: fix build (#1645) 2024-12-02 05:04:44 +02:00
Vinicius Rangel 50d748c8aa More devtools stuff (#1637)
* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
psucien ed504ac743 Merge pull request #1630 from vladmikhalin/fix-missing-rts
Fixed incorrectly skipped RTs
2024-12-01 16:47:25 +01:00
psucien a8ebb1a8d2 hot-fix: debug build fixed 2024-12-01 15:46:08 +01:00
squidbus df570c8e59 playgo: Fix loading PlayGo file. (#1639) 2024-12-01 14:12:04 +02:00
squidbus edaedfd0dc libraries: Add stubs for libScePlayGoDialog (#1635) 2024-12-01 13:44:15 +02:00
Alexandre Bouvier 7de8c2d263 cmake: hot fixes (#1638) 2024-12-01 11:16:01 +02:00
Alexandre Bouvier 2d2858c1c6 cmake: unbundle libpng (#1576) 2024-11-30 22:39:51 +02:00
Jamie Tong 2094cec5fe implement DS_AND_B32, DS_OR_B32, DS_XOR_B32 (#1593)
* implement DS_OR_B32

* implement DS_AND_B32, DS_XOR_B32
2024-11-30 22:39:11 +02:00
TheTurtle 012cb4a728 core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus 6cbf01679f ci: Limit build parallelism to number of processors. (#1632) 2024-11-30 22:24:32 +02:00
squidbus a835567845 libraries: Add initial HLE JPEG encoder skeleton (#1607)
* libraries: Add initial HLE JPEG encoder skeleton

* jpegenc: Finish adding parameter validation.

* updated enums , added logging

* jpegenc: Clean up parameter validations.

* jpegenc: Fix missing log.

* externals: Update ffmpeg-core

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
Vinicius Rangel 6b8da69b15 Allow shader patching (#1633) 2024-11-30 20:15:55 +01:00
squidbus 1d14a9a3d0 semaphore: Use condvars with separate signaled flag to prevent races (#1615)
* Revert "semaphore: Use binary_semaphore instead of condvar"

This reverts commit 85dc57b868.

* semaphore: Use separate signaled flag to prevent races

* mutex: Few misc fixes

* condvar: Few misc fixes

* signals: Add thread name to unhandled signal message.
2024-11-30 19:19:07 +02:00
Vladislav Mikhalin 6e7f0e7851 Fixed incorrectly skipped RTs 2024-11-30 17:05:08 +03:00