Commit graph

265 commits

Author SHA1 Message Date
georgemoralis 8c9d7d1a08
Port libpngdec to libpng (#1555)
* intial try to include libpng

* fixing libpng cmake

* cleanup structs and error codes

* building libpng , destroying pkg ;/

* fixed pkg with zlib_comp mode

* attemp to fix ci

* rewrote png encoder with libpng

* small corrections

* clang fix

* clang-fix?

* take alpha value from decode parameters

* more cleanup

* fix stride calculation

* libpng: avoid unnecessary allocation in decoding

* libpng: interlaced support

* libpng: lowered log level

* revert wrong merge

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-11-22 12:42:53 +02:00
TheTurtle c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Marat Idrisov 2a0629477b
[MacOS] Enable game mode when switching to full screen mode (#1541)
* GH-1515: enable game mode when switching to full screen mode

* GH-1515: minor fix

* GH-1515: add MacOSBundleInfo.plist.in to REUSE.toml
2024-11-21 19:02:30 +02:00
psucien 3d04765a3f
Respect game brightness settings (#1559)
* `RendererVulkan` -> `Presenter`

* support for Video Out gamma setting

* sRGB hack removed

* added post process pass to presenter

* splash functionality restored
2024-11-21 12:06:53 +02:00
Florian Piesche 6ae92c0aac
Add FreeDesktop metadata (#1495) 2024-11-14 10:56:14 +02:00
Florian Piesche 85f45d2788
Add scalable vector redraw of shadps4 icon (#1501)
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* Add scalable vector redraw of shadps4 icon

* Update icon name in desktop file

* Fix svg
2024-11-12 09:32:56 +02:00
georgemoralis 7ab851592b
Videocodec implementation (#1484)
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* dummy videocodec

* filled videodec parameters

* vdec1 implementation

* clang format fix

* fixed codecType

* added crop offset info

* align output

* align all h/w

* some touchups

* small touch (last one)
2024-11-10 11:33:08 +02:00
Quang Ngô a547b2774f
Allow disable the auto updater (#1490) 2024-11-07 14:56:02 +02:00
georgemoralis f068f13e4a
Ajm (#1456)
* ajm: Initial ajm implementation

* AJM code improvements (#1453)

* Fix sideband buffer order (#1454)

* ajm: Attempt to add gapless support

* ajm_at9: Return superframes decoded in a single job

* WIP (#1460)

* Fix gapless decode and combine split buffers

* Fixed linux build

* fix number of samples reported with gapless decoding

* fixed number of remaining samples calculation

should fix the small crackling sounds that play every now and again

* refactor half ajm

* refactored most of ajm

* refactored ajm

* clang-format, in-repo libatrac9, removed debug stuff

---------

Co-authored-by: auser1337 <aaravsandhu10@outlook.com>
Co-authored-by: Vladislav Mikhalin <mikhalinvlad@gmail.com>
Co-authored-by: IndecisiveTurtle <geoster3d@gmail.com>
2024-11-05 09:16:57 +02:00
baggins183 9ec75c3feb
Implement shader resource tables (#1165)
* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
Daniel R. 9d6eee6acf
core/libraries: Videodec2 implementation (#1241)
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2024-10-24 18:39:31 +02:00
Daniel R. 6e00121eb5
core/libraries: IME implementation (#1436)
* core/libraries: IME implementation

* Update ime_common.h

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-23 20:05:46 +03:00
TheTurtle 0ecb6695de
cmake: Allow disabling discord rpc (#1416)
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2024-10-19 16:09:36 +03:00
Alexandre Bouvier 9814a1b788
cmake: unbundle half library (#1393)
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2024-10-18 07:52:57 +03:00
squidbus aa958c4d19
build: Make sure pkg-config is configured correctly for macOS cross compile. (#1399)
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2024-10-17 07:24:10 +03:00
Lander Gallastegi 877cda9b9a
video_core: Rework clear values (#1381)
* Clear color convertion

* Add missing formats

* Add swap handling

* Format bits and offsets

* clang-format

* Make num_components const

* Initialize alpha to 1

* Handle SnormNz as Snorm

* Don0t leave accidental nonzero values

* parallel3 for linux-qt

* Move number_utils to common
2024-10-16 12:55:45 +03:00
Vinicius Rangel cf2e617f08
Devtools - Inspect regs/User data/Shader disassembly (#1358)
* devtools: pm4 - show markers

* SaveDataDialogLib: fix compile with mingw

* devtools: pm4 - show program state

* devtools: pm4 - show program disassembly

* devtools: pm4 - show frame regs

* devtools: pm4 - show color buffer info as popup

add ux improvements for open new windows with shift+click
better window titles

* imgui: skip all textures to avoid hanging with crash diagnostic enabled

not sure why this happens :c

* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
georgemoralis dbdbb40c0b
Network libs fixes , stubs and more (#1324)
* some rework on netctl calls

* added libs stubs using from RE6

* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo

* added sceNetInetPton

* some dummy functions and change some functions to debug level

* clang format fix

* fix for sceNetInetPton

* posix OS fix?

* linux + macOS fixes?

* fix?

* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
Alexandre Bouvier 04ad430115
cmake: add install rules (#1341) 2024-10-11 09:26:30 +03:00
Lander Gallastegi 66f1bb937f
ime_dialog: Initial implementation (#1267)
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* Add C string types

* Prepare existing enums

* Added missing enums

* Types update

* State base

* Compile Ime Dialog UI

* UI implementation

* Scoped lock

* Functional implementation

* Link against iconv on macOS

* Fix building on windows

* Better UI

* clang-format

* Some fixes and cleanup

* Enable reserved checks

* clang-format

* Fix default text encoding max size

* clang-format (again)

* Some review changes

* Use std::vector for dynamic strings

* Use CString

* Accept dialog on enter press

* clang-format

* Use ImGUI for encoding/decoding
2024-10-11 04:53:32 +03:00
Daniel R. 0a12ba4120
core/libraries: Initial fiber implementation (#1255) 2024-10-10 17:51:23 +03:00
ElBread3 56e8ed7833
Multiple Install Folders (#1308)
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* multiple install folders implimentation

* clang format

* paths setting tab

* clang format
2024-10-10 10:28:59 +03:00
delledev 3e7137cc6b
added discord rpc (#1178)
* added discord rpc

* linting issues

* Revert "linting issues"

This reverts commit 55f4e39506.

* fix clang-format issues

* removed wrong rpc submodule

* added correct rpc submodule

* Moved cmake instructions to correct files.

* added minor suggestions from pr

* Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds

* typo & minor stuff

* Changed getInstance implementation with Singleton class.

* Update discord_rpc_handler.cpp

discord id

* fixed ci clangformat errors

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 18:14:37 +03:00
psucien 927bb0c175
Initial support of Geometry shaders (#1244)
* video_core: initial GS support

* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00
Vinicius Rangel af398e3684
Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00
squidbus bf3e43b016
vulkan: Use dynamic vertex buffer strides when dynamic bindings unavailable. (#1164) 2024-10-01 09:54:06 +03:00
tGecko 54e2179337
Add playback of background/title music in game list (#1033)
* add playback of background/title music

* clang_format

* add windows multimedia build instructions

* fix typo accidentally made to arm

* address comments

* loop music

* feedback

* fix CI

* add newline

* playBGM off by default

---------

Co-authored-by: Charles <charles@superfocus.ai>
2024-09-26 09:12:41 +03:00
DanielSvoboda f79da986e3
Auto Update (#1006)
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* Updater

* clang

* Adding Updater icon

* Updater

* TR

* settings_dialog.ui

* Changelog for Pre-release only

* Adding Dump and Download icons

* Forgot this...

* fix linux and resize

* powershell_unzip | changelog fix

Does not use zlin-ng to unpack, now uses powershell on windows and on linux/mac uses unzip or 7z, and if it does not find it, it will ask if you want to install it before extracting.

Do not show the changelog button if: The current version is a pre-release and the version to be downloaded is a release.

* Clang

* formatting

* links fixed

---------

Co-authored-by: Xphalnos <164882787+Xphalnos@users.noreply.github.com>
2024-09-24 23:03:15 +03:00
Paris Oplopoios 5799091044
Patch extrq (#943)
* Use a singleton for instruction decoding

* Use singleton class

* Patch `EXTRQ`

* Fixup signal context functions

* Update CMakeLists.txt

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-23 19:19:52 +03:00
Vinicius Rangel 10d29cc007
Save fixes (#1031)
* Add ElfInfo to track current game info in a singleton

* SaveData compatibility with old firmwares

* sceKernelOpen: fix for write-only mode

* imgui: add font to render non-ascii characters

* save_data: fix Backup Job including old backup in the new backup

* Save backup: fix to avoid filling the queue

 Also limiting 1 backup / 10sec

* Save backup: fix search not handling empty pattern

*backup time improv
2024-09-23 14:50:49 +03:00
TheTurtle ee38eec7fe
shader_recompiler: Additional scope handling and user data as push constants (#1013)
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* shader_recompiler: Use push constants for user data regs

* shader: Add some GR2 instructions

* shader: Add some instructions

* shader: Add instructions for knack

* touchups

* spirv: Better names

* buffer_cache: Ignore non gpu modified images

* clang format

* Add log

* more fixes
2024-09-23 08:55:43 +02:00
psucien 5f4ddc14fc
Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
Vinicius Rangel 0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
squidbus ecb5a5fdec
build: Ignore macOS ARM homebrew path when cross compiling. (#922)
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2024-09-16 13:24:47 +03:00
squidbus 75a4df53a5
cpu_patches: Patch just-in-time using signal handlers. (#852)
* cpu_patches: Patch just-in-time using illegal instruction handler.

* core: Add common signal dispatch system and use for on-demand TCB patches.

* page_manager: Re-add userfaultfd implementation.
2024-09-15 23:48:34 +03:00
CrazyBloo ab201398b2
Enable patches on cli builds (#897)
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* patch support for cli

* fix mac build

* format
2024-09-13 07:44:20 +03:00
georgemoralis 0ebae4ca6f
Misc Fixes 10 (#781)
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* libSceRazorCpu needed for gravity rush

* libSceCesCs needed for blue reflection

* clang format fix

* set scePadSetVibration to log debug

* initial sceNetCtl module implementation

* improved error codes in file system

* some intial work on netctl callbacks (helps a bit CUSA10135)

* misc

* improved callbacks handling in sceNetCtl

* small fixes

* added libSceRudp.sprx to lle modules

* draft work for npcallbacks
2024-09-11 16:48:16 +03:00
georgemoralis dd61c2a0d1 Revert "Add UI to configure keyboard-to-controller mapping (#308)"
This reverts commit fdb13a3b90.
2024-09-11 12:56:27 +03:00
Vasyl_Baran fdb13a3b90
Add UI to configure keyboard-to-controller mapping (#308)
* Add UI to configure keyboard-to-controller mapping

* Add an optional "---fix" argument to format-checking script

* clang fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-11 08:51:18 +03:00
CrazyBloo 74c2888aaa
support for unlocking trophies (#854)
* add pugixml

* trophy_viewer: support for trophy unlocking

* nptrophy: UnlockTrophy(), DestroyContext()

* initial imgui popup

* queue to handle multiple trophies at once

* extract trophy info on game start + various fixes

* platinum trophy support + extract trophy data on startup

* format

* nptrophy: GetTrophyUnlockState

* implement vinicius' reviews
2024-09-11 06:50:55 +03:00
Lizardy 6b5cd04893
[libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d

* complete header and func params

* clang

* rm incl

* incl stddef

* revert module num

* print params

* correct logs

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
squidbus 411449cd51
Initial support for compiling on ARM64. (#788)
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2024-09-09 13:23:16 +03:00
Vinicius Rangel 446d8c4ff1
Message Dialog library (#767)
* system/MsgDialog: types & basic text display

* system/MsgDialog: User message dialog

* system/MsgDialog: RAII for MsgDialog ui

* system/MsgDialog: Progress bar dialog

* system/MsgDialog: System message texts

* system/MsgDialog: copy all ui state to local memory

handles when game release memory before close
extracted all UI code to it's own file
use single window instead of creating new one every single dialogOpen

* system/MsgDialog: debug logging
2024-09-08 23:27:50 +03:00
Vinicius Rangel 035cb3eeaa
Dear ImGui Implementation (#598)
* added imgui as dependency

* imgui renderer/basic input implementation

* imgui: add layers system

Add video info layer to show fps. Press F10 to toggle it.

* imgui: add custom imgui config

* imgui: gamepad capture, stopping propagation

* imgui: changed config & log file path to use portable dir

* videoout: render blank frame when video output is closed

required to render imgui even when game has no video output

- fixed merge compile-error
2024-09-08 22:50:32 +03:00
psucien 28feb77982
Surface management rework (3/3) (#370)
* texture_cache: images overlap support

* renderer_vk: log messages on surfaces which require degamma

* missing barriers

* forced sync2 + better barriers

* Handling of depth target aliasing; added formats compatibility check

* Don't bind empty texel buffers

* Promote r32f textures to depth target if shader expects so

* Promote textures to depth if they use depth tiling

* fix for image leaking; detiler stream buffer removed
2024-09-04 23:47:57 +03:00
georgemoralis a1377029cc
Merge pull request #738 from DanielSvoboda/Fix-download-Cheats/Patches-on-Linux
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Fix download Cheats/Patches on Linux
2024-09-03 16:16:37 +03:00
TheTurtle f087f43736
shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
squidbus af107d4ef9 vulkan: Better support for directly linking a Vulkan support library. 2024-09-03 01:40:51 -07:00
DanielSvoboda f2c7fac20b
Update CMakeLists.txt 2024-09-02 20:18:36 -03:00
DanielSvoboda 9ccd60459d
Update CMakeLists.txt 2024-09-02 15:30:50 -03:00