Commit graph

143 commits

Author SHA1 Message Date
georgemoralis 0b7126e3be hot-fix: check if path is empty 2024-09-26 18:14:25 +03:00
Vinicius Rangel b7e2903911
Fix fmt::UTF exception for empty strings (#1084) 2024-09-26 17:21:31 +03:00
Paris Oplopoios 6295d6c416
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
tGecko 54e2179337
Add playback of background/title music in game list (#1033)
* add playback of background/title music

* clang_format

* add windows multimedia build instructions

* fix typo accidentally made to arm

* address comments

* loop music

* feedback

* fix CI

* add newline

* playBGM off by default

---------

Co-authored-by: Charles <charles@superfocus.ai>
2024-09-26 09:12:41 +03:00
DanielSvoboda f79da986e3
Auto Update (#1006)
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* Updater

* clang

* Adding Updater icon

* Updater

* TR

* settings_dialog.ui

* Changelog for Pre-release only

* Adding Dump and Download icons

* Forgot this...

* fix linux and resize

* powershell_unzip | changelog fix

Does not use zlin-ng to unpack, now uses powershell on windows and on linux/mac uses unzip or 7z, and if it does not find it, it will ask if you want to install it before extracting.

Do not show the changelog button if: The current version is a pre-release and the version to be downloaded is a release.

* Clang

* formatting

* links fixed

---------

Co-authored-by: Xphalnos <164882787+Xphalnos@users.noreply.github.com>
2024-09-24 23:03:15 +03:00
Paris Oplopoios 5799091044
Patch extrq (#943)
* Use a singleton for instruction decoding

* Use singleton class

* Patch `EXTRQ`

* Fixup signal context functions

* Update CMakeLists.txt

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-23 19:19:52 +03:00
Vinicius Rangel 5a8e8f5936
Frame graph + Precise 60 fps timing (#998)
* video info: add frame graph

Toggle advanced info with CTRL+F10.
Also fixed imgui using gamepad for nav in wrong situations

* 60fps!

Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time.
Also measure entire PresentThread time instead of just the time spent in Flip.

* sceKernelGettimeofday: replace chrono by win32 api. Better performance

bb uses this function too much. Consuming almost 30% of cpu time
2024-09-23 18:43:51 +03:00
georgemoralis a016792371 starting 0.3.1 WIP 2024-09-23 18:42:11 +03:00
georgemoralis 7df3919617 added 0.3.0 version 2024-09-23 18:17:50 +03:00
Vinicius Rangel 10d29cc007
Save fixes (#1031)
* Add ElfInfo to track current game info in a singleton

* SaveData compatibility with old firmwares

* sceKernelOpen: fix for write-only mode

* imgui: add font to render non-ascii characters

* save_data: fix Backup Job including old backup in the new backup

* Save backup: fix to avoid filling the queue

 Also limiting 1 backup / 10sec

* Save backup: fix search not handling empty pattern

*backup time improv
2024-09-23 14:50:49 +03:00
squidbus 171e475f80
save_data: Fix save data list back button. (#1003)
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* save_data: Fix save data list back button.

* common: Add more null checks in CString.

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-09-21 10:21:53 +03:00
Vinicius Rangel 0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
ElBread3 077f8981a7
QOL: Set Log Filter On Save (#991)
* set log filter on reset

* clang format
2024-09-20 12:07:45 +03:00
squidbus 048b8aef58
videoout: Make present thread realtime on macOS. (#990)
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2024-09-20 01:28:35 +03:00
CrazyBloo ab201398b2
Enable patches on cli builds (#897)
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* patch support for cli

* fix mac build

* format
2024-09-13 07:44:20 +03:00
georgemoralis dd61c2a0d1 Revert "Add UI to configure keyboard-to-controller mapping (#308)"
This reverts commit fdb13a3b90.
2024-09-11 12:56:27 +03:00
Vasyl_Baran fdb13a3b90
Add UI to configure keyboard-to-controller mapping (#308)
* Add UI to configure keyboard-to-controller mapping

* Add an optional "---fix" argument to format-checking script

* clang fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-11 08:51:18 +03:00
Lizardy 6b5cd04893
[libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d

* complete header and func params

* clang

* rm incl

* incl stddef

* revert module num

* print params

* correct logs

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00
squidbus 411449cd51
Initial support for compiling on ARM64. (#788)
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2024-09-09 13:23:16 +03:00
Vinicius Rangel 446d8c4ff1
Message Dialog library (#767)
* system/MsgDialog: types & basic text display

* system/MsgDialog: User message dialog

* system/MsgDialog: RAII for MsgDialog ui

* system/MsgDialog: Progress bar dialog

* system/MsgDialog: System message texts

* system/MsgDialog: copy all ui state to local memory

handles when game release memory before close
extracted all UI code to it's own file
use single window instead of creating new one every single dialogOpen

* system/MsgDialog: debug logging
2024-09-08 23:27:50 +03:00
Vinicius Rangel 035cb3eeaa
Dear ImGui Implementation (#598)
* added imgui as dependency

* imgui renderer/basic input implementation

* imgui: add layers system

Add video info layer to show fps. Press F10 to toggle it.

* imgui: add custom imgui config

* imgui: gamepad capture, stopping propagation

* imgui: changed config & log file path to use portable dir

* videoout: render blank frame when video output is closed

required to render imgui even when game has no video output

- fixed merge compile-error
2024-09-08 22:50:32 +03:00
squidbus a48bfb0fa6
Standardize game_data directory for game metadata. (#809) 2024-09-06 13:27:23 +03:00
psucien 34ffd95306
video_core: added VK_LAYER_LUNARG_crash_diagnostic (#751) 2024-09-03 21:56:23 +02:00
Marcin Mitura 7415cee34c [macOS] Place shadPS4/user folder in Application Support
Partially resolves #509
2024-09-01 11:49:29 +02:00
Dzmitry Dubrova 8827c72a1c
Add DLC support (#596)
* fs/core: Add DLC support

* fs/core: Fix extraction paths

* Fix DLC mounting

* gui: Add translations
2024-08-29 12:55:40 +03:00
DanielSvoboda 614a23b369
Cheats/Patches (#493)
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* Cheats/Patches

Adds the possibility of applying cheats/patches according to the specific game serial+version

The logic for adding modifications has not yet been implemented!

Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372

[X]Front-end
[]Back-end

Create a synchronized fork of the cheats/patches repository

* Clang Format

* separate files

The code has been separated into separate files as suggested by georgemoralis.
Added the Patch tab, which has not been implemented yet.
Added the 'applyCheat' area to apply the modification, not implemented yet...
And added LOG_INFO.

* reuse

* initial implementation of cheat functionality

* Update cheats_patches.cpp

sets all added buttons to the size of the largest button.
and fixes some aesthetic issues.

* move eboot_address to module.h

fixes the non-qt builds and makes more sense to be there anyway

* Patchs menu and fixes

adds the possibility to download Patches, it does not modify the memory yet.
and some other fixes

* MemoryPatcher namespace, activate cheats on start

* format

* initial patch implementation

* format

* format again...

* convertValueToHex

* Fixes

Choosing which cheat file to use.
And some other fixes

* fix bytes16, bytes32, bytes64 type patches

If a patch is any of these types we convert it from little endian to big endian

* format

* format again :(

* Implement pattern scanning for mask type patches

* add check to stop patches applying to wrong game

previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed

* format

* Fix 'Hint' 0x400000 |  and Author

* Management |save checkbox | shadps4 repository

MENU - Cheats/Patches Management (implementing Patches)
save patches checkbox
add shadps4 repository

* Load saved patches, miscellaneous fixes

* Fix an issue with mask patches not being saved

* format + remove debug log

* multiple patches | TR translation for cheats/patches

* clang

* ENABLE_QT_GUI

* OK

* move memory_patcher to qt_gui

* clang

* add cheats hu_HU

* fix log

* Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version)

---------

Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 07:18:50 +03:00
georgemoralis be49871c68
Merge pull request #618 from vertver/main
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video_core: Added copyGPUCmdBuffers option
2024-08-28 14:00:26 +03:00
InvoxiPlayGames 79e86a39fc add support for configurable special pad type 2024-08-28 10:27:51 +01:00
Anton Kovalev 659e7a4675 video_core: Added copyGPUCmdBuffers option 2024-08-27 23:16:14 +02:00
Plínio Larrubia ad8373095a
fix typo in LOG_INFO (#559)
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fix: file name typo constant_propogation_pass.cpp

fix typo from 'symbol_vitrual_addr' variable

fix typo in emit_spirv_context_get_set.cpp

fix typo from constant_propagation_pass.cpp in CMakeLists

fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid

fix typo inside src\core\aerolib\stubs.cpp

fix typo in a comment from src\core\file_format\pkg.cpp

fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch

fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId

fix typo on comment inside src\core\libraries\kernel\file_system.cpp

fix typo on src\core\libraries\videoout\driver.cpp

fix typo in src\core\memory.cpp

fix typo from comment in src\qt_gui\game_list_utils.h

fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable

fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal

fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions

fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette

fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
psucien 78e24852f8 libraries: kernel: fix for inaccurate sceKernelGetProcessTime 2024-08-26 08:54:38 +02:00
Dzmitry Dubrova 3f445eca40 gui: Implement gui translations 2024-08-25 12:17:54 +03:00
TheTurtle c79b10edc1
video_core: Bloodborne stabilization pt1 (#543)
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* shader_recompiler: Writelane elimination pass + null image fix

* spirv: Implement image derivatives

* texture_cache: Reduce page bit size

* clang format

* slot_vector: Back to debug assert

* vk_graphics_pipeline: Handle null tsharp

* spirv: Revert some change

* vk_instance: Support primitive restart on list topology

* page_manager: Adjust windows exception handler

* clang format

* Remove subres tracking

* Will be done separately
2024-08-24 22:51:47 +03:00
georgemoralis 83bcced16c
Merge pull request #502 from Borchev/ROMappedFileWorkaround
Workaround for readonly memory mapping of files issue
2024-08-22 13:49:19 +03:00
georgemoralis 12a65e3fb8 LLE libc removal 2024-08-22 11:24:31 +03:00
Herman Semenov aed9a737d6 Added const reference params if possible, removed less 16 size 2024-08-22 02:56:01 +03:00
squidbus 9275b0966e Untranslocate app bundle path if needed on macOS. 2024-08-21 03:06:10 -07:00
Borchev 6596fe091c Workaround for readonly memory mapping of files issue 2024-08-20 16:10:38 -07:00
Lizardy 138c9ce787
[WIP] libSceNgs2 (#439)
* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-19 10:03:05 +03:00
Vladislav Mikhalin b5c69189e5 avplayer WIP 2024-08-15 22:00:51 +03:00
georgemoralis e96e66eedd starting 0.2.1 2024-08-15 19:58:18 +03:00
georgemoralis da9b26fa1e tagged 0.2.0 release 2024-08-15 19:41:42 +03:00
¥IGA a0fb47b0ab
Qt-GUI: Adding User Name selection (#440)
* Qt-GUI: Adding User Name selection

* fix

* fix 2

* fix 3 (thanks Poly)

* Change the username emplacement
2024-08-15 15:06:09 +03:00
¥IGA 8c77d4dde6
Ability to change username (#432) 2024-08-15 12:33:10 +03:00
Samuel Fontes ad3b6c793c
qt-gui: Added GPU device selection functionality (#399)
* qt-gui: Added GPU device selection functionality

* Getting list of GPU only when application starts

* Fixed formatting

* Fixed formatting

* Fixed formatting

* Added warning when GPU doesn't support API version.

* Changed Unsupported Vulkan Version warning

* Removed unused size checking on GetPhysicalDevices

The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.

* Fix formatting

* Fix formatting

* SettingsDialog: Passing physical devices as span

* Fixed formatting
2024-08-14 00:21:06 +03:00
psucien ace39957ef
Video Core: debug tools (#412)
* video_core: better use of rdoc markers

* renderer_vulkan: added gpu assisted validation

* renderer_vulkan: make nv_checkpoints operational

* video_core: unified Vulkan objects names
2024-08-12 13:46:45 +02:00
Dzmitry Dubrova 3163cd135b gui: Add console language to settings 2024-08-09 18:28:50 +03:00
Dzmitry Dubrova 96fb00d411 gui: Implement settings dialog 2024-08-09 17:28:16 +03:00
georgemoralis d81dbc5b5b console language is better name 2024-08-09 12:24:42 +03:00
georgemoralis 425e5491a8 added setting for change language
(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00