2024-10-03 20:43:23 +00:00
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <mutex>
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2024-10-13 12:02:22 +00:00
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#include <shared_mutex>
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#include <unordered_map>
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2024-10-03 20:43:23 +00:00
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#include <vector>
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#include <queue>
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#include "common/types.h"
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#include "video_core/amdgpu/liverpool.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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2024-10-03 20:43:23 +00:00
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <Windows.h>
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using ThreadID = DWORD;
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#else
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#include <pthread.h>
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#include <signal.h>
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using ThreadID = pthread_t;
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#endif
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namespace Core::Devtools {
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class Layer;
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namespace Widget {
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class FrameGraph;
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class ShaderList;
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} // namespace Widget
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} // namespace Core::Devtools
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namespace DebugStateType {
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enum class QueueType {
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dcb = 0,
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ccb = 1,
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acb = 2,
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};
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struct QueueDump {
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QueueType type;
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u32 submit_num;
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u32 num2; // acb: queue_num; else: buffer_in_submit
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std::vector<u32> data;
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uintptr_t base_addr;
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};
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struct PipelineShaderProgramDump {
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Vulkan::Liverpool::ShaderProgram user_data{};
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std::vector<u32> code{};
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};
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struct PipelineComputerProgramDump {
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Vulkan::Liverpool::ComputeProgram cs_program{};
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std::vector<u32> code{};
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};
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struct RegDump {
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bool is_compute{false};
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static constexpr size_t MaxShaderStages = 5;
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Vulkan::Liverpool::Regs regs{};
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std::array<PipelineShaderProgramDump, MaxShaderStages> stages{};
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PipelineComputerProgramDump cs_data{};
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};
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struct FrameDump {
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u32 frame_id;
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std::vector<QueueDump> queues;
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std::unordered_map<uintptr_t, RegDump> regs; // address -> reg dump
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};
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struct ShaderDump {
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std::string name;
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std::vector<u32> spv;
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std::vector<u32> raw_code;
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std::string cache_spv_disasm{};
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std::string cache_raw_disasm{};
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ShaderDump(std::string name, std::vector<u32> spv, std::vector<u32> raw_code)
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: name(std::move(name)), spv(std::move(spv)), raw_code(std::move(raw_code)) {}
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ShaderDump(const ShaderDump& other) = delete;
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ShaderDump(ShaderDump&& other) noexcept
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: name{std::move(other.name)}, spv{std::move(other.spv)},
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raw_code{std::move(other.raw_code)}, cache_spv_disasm{std::move(other.cache_spv_disasm)},
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cache_raw_disasm{std::move(other.cache_raw_disasm)} {}
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ShaderDump& operator=(const ShaderDump& other) = delete;
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ShaderDump& operator=(ShaderDump&& other) noexcept {
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if (this == &other)
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return *this;
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name = std::move(other.name);
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spv = std::move(other.spv);
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raw_code = std::move(other.raw_code);
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cache_spv_disasm = std::move(other.cache_spv_disasm);
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cache_raw_disasm = std::move(other.cache_raw_disasm);
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return *this;
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}
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};
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class DebugStateImpl {
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friend class Core::Devtools::Layer;
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friend class Core::Devtools::Widget::FrameGraph;
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friend class Core::Devtools::Widget::ShaderList;
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std::queue<std::string> debug_message_popup;
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std::mutex guest_threads_mutex{};
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std::vector<ThreadID> guest_threads{};
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std::atomic_bool is_guest_threads_paused = false;
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u64 pause_time{};
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std::atomic_int32_t flip_frame_count = 0;
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std::atomic_int32_t gnm_frame_count = 0;
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s32 gnm_frame_dump_request_count = -1;
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std::unordered_map<size_t, FrameDump*> waiting_reg_dumps;
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std::unordered_map<size_t, std::string> waiting_reg_dumps_dbg;
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bool waiting_submit_pause = false;
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bool should_show_frame_dump = false;
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std::shared_mutex frame_dump_list_mutex;
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std::vector<FrameDump> frame_dump_list{};
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std::vector<ShaderDump> shader_dump_list{};
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public:
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void ShowDebugMessage(std::string message) {
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if (message.empty()) {
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return;
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}
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debug_message_popup.push(std::move(message));
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}
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void AddCurrentThreadToGuestList();
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void RemoveCurrentThreadFromGuestList();
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void PauseGuestThreads();
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void ResumeGuestThreads();
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bool IsGuestThreadsPaused() const {
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return is_guest_threads_paused;
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}
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void IncFlipFrameNum() {
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++flip_frame_count;
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}
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void IncGnmFrameNum() {
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++gnm_frame_count;
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--gnm_frame_dump_request_count;
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}
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u32 GetFrameNum() const {
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return flip_frame_count;
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}
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bool DumpingCurrentFrame() const {
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return gnm_frame_dump_request_count > 0;
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}
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bool DumpingCurrentReg() {
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std::shared_lock lock{frame_dump_list_mutex};
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return !waiting_reg_dumps.empty();
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}
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bool ShouldPauseInSubmit() const {
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return waiting_submit_pause && gnm_frame_dump_request_count == 0;
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}
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void RequestFrameDump(s32 count = 1);
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FrameDump& GetFrameDump() {
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return frame_dump_list[frame_dump_list.size() - gnm_frame_dump_request_count];
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}
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void PushQueueDump(QueueDump dump);
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void PushRegsDump(uintptr_t base_addr, uintptr_t header_addr,
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const AmdGpu::Liverpool::Regs& regs, bool is_compute = false);
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void CollectShader(const std::string& name, std::span<const u32> spv,
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std::span<const u32> raw_code);
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};
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} // namespace DebugStateType
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extern DebugStateType::DebugStateImpl& DebugState;
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