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https://github.com/shadps4-emu/shadPS4.git
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127 lines
2.7 KiB
C
127 lines
2.7 KiB
C
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <mutex>
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#include <vector>
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#include <queue>
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#include "common/types.h"
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <Windows.h>
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using ThreadID = DWORD;
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#else
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#include <pthread.h>
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#include <signal.h>
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using ThreadID = pthread_t;
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#endif
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namespace Core::Devtools {
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class Layer;
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namespace Widget {
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class FrameGraph;
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}
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} // namespace Core::Devtools
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namespace DebugStateType {
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enum class QueueType {
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acb,
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dcb,
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ccb,
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};
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struct QueueDump {
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QueueType type;
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u32 submit_num;
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u32 num2; // acb: queue_num; else: buffer_in_submit
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std::vector<u32> data;
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};
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struct FrameDump {
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std::vector<QueueDump> queues;
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};
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class DebugStateImpl {
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friend class Core::Devtools::Layer;
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friend class Core::Devtools::Widget::FrameGraph;
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std::mutex guest_threads_mutex{};
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std::vector<ThreadID> guest_threads{};
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std::atomic_bool is_guest_threads_paused = false;
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u64 pause_time{};
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std::atomic_int32_t flip_frame_count = 0;
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std::atomic_int32_t gnm_frame_count = 0;
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s32 gnm_frame_dump_request_count = -1;
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bool waiting_submit_pause = false;
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bool should_show_frame_dump = false;
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std::mutex frame_dump_list_mutex;
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std::vector<FrameDump> frame_dump_list{};
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std::queue<std::string> debug_message_popup;
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public:
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void AddCurrentThreadToGuestList();
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void RemoveCurrentThreadFromGuestList();
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void PauseGuestThreads();
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void ResumeGuestThreads();
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bool IsGuestThreadsPaused() const {
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return is_guest_threads_paused;
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}
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void IncFlipFrameNum() {
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++flip_frame_count;
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}
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void IncGnmFrameNum() {
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++gnm_frame_count;
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--gnm_frame_dump_request_count;
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}
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u32 GetFrameNum() const {
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return flip_frame_count;
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}
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bool DumpingCurrentFrame() const {
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return gnm_frame_dump_request_count > 0;
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}
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bool ShouldPauseInSubmit() const {
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return waiting_submit_pause && gnm_frame_dump_request_count == 0;
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}
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void RequestFrameDump(s32 count = 1);
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FrameDump& GetFrameDump() {
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return frame_dump_list[frame_dump_list.size() - gnm_frame_dump_request_count];
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}
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void PushQueueDump(QueueDump dump) {
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std::unique_lock lock{frame_dump_list_mutex};
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GetFrameDump().queues.push_back(std::move(dump));
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}
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void ShowDebugMessage(std::string message) {
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if (message.empty()) {
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return;
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}
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debug_message_popup.push(std::move(message));
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}
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};
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} // namespace DebugStateType
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extern DebugStateType::DebugStateImpl& DebugState;
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