shadPS4/src/core/debug_state.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <shared_mutex>
#include <unordered_map>
#include <vector>
#include <queue>
#include "common/types.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <Windows.h>
using ThreadID = DWORD;
#else
#include <pthread.h>
#include <signal.h>
using ThreadID = pthread_t;
#endif
namespace Core::Devtools {
class Layer;
namespace Widget {
class FrameGraph;
}
} // namespace Core::Devtools
namespace DebugStateType {
enum class QueueType {
dcb = 0,
ccb = 1,
acb = 2,
};
struct QueueDump {
QueueType type;
u32 submit_num;
u32 num2; // acb: queue_num; else: buffer_in_submit
std::vector<u32> data;
uintptr_t base_addr;
};
struct ShaderDump {
Vulkan::Liverpool::ShaderProgram user_data{};
std::vector<u32> code{};
};
struct ComputerShaderDump {
Vulkan::Liverpool::ComputeProgram cs_program{};
std::vector<u32> code{};
};
struct RegDump {
bool is_compute{false};
static constexpr size_t MaxShaderStages = 5;
Vulkan::Liverpool::Regs regs{};
std::array<ShaderDump, MaxShaderStages> stages{};
ComputerShaderDump cs_data{};
};
struct FrameDump {
u32 frame_id;
std::vector<QueueDump> queues;
std::unordered_map<uintptr_t, RegDump> regs; // address -> reg dump
};
class DebugStateImpl {
friend class Core::Devtools::Layer;
friend class Core::Devtools::Widget::FrameGraph;
std::mutex guest_threads_mutex{};
std::vector<ThreadID> guest_threads{};
std::atomic_bool is_guest_threads_paused = false;
u64 pause_time{};
std::atomic_int32_t flip_frame_count = 0;
std::atomic_int32_t gnm_frame_count = 0;
s32 gnm_frame_dump_request_count = -1;
std::unordered_map<size_t, FrameDump*> waiting_reg_dumps;
std::unordered_map<size_t, std::string> waiting_reg_dumps_dbg;
bool waiting_submit_pause = false;
bool should_show_frame_dump = false;
std::shared_mutex frame_dump_list_mutex;
std::vector<FrameDump> frame_dump_list{};
std::queue<std::string> debug_message_popup;
public:
void ShowDebugMessage(std::string message) {
if (message.empty()) {
return;
}
debug_message_popup.push(std::move(message));
}
void AddCurrentThreadToGuestList();
void RemoveCurrentThreadFromGuestList();
void PauseGuestThreads();
void ResumeGuestThreads();
bool IsGuestThreadsPaused() const {
return is_guest_threads_paused;
}
void IncFlipFrameNum() {
++flip_frame_count;
}
void IncGnmFrameNum() {
++gnm_frame_count;
--gnm_frame_dump_request_count;
}
u32 GetFrameNum() const {
return flip_frame_count;
}
bool DumpingCurrentFrame() const {
return gnm_frame_dump_request_count > 0;
}
bool DumpingCurrentReg() {
std::shared_lock lock{frame_dump_list_mutex};
return !waiting_reg_dumps.empty();
}
bool ShouldPauseInSubmit() const {
return waiting_submit_pause && gnm_frame_dump_request_count == 0;
}
void RequestFrameDump(s32 count = 1);
FrameDump& GetFrameDump() {
return frame_dump_list[frame_dump_list.size() - gnm_frame_dump_request_count];
}
void PushQueueDump(QueueDump dump);
void PushRegsDump(uintptr_t base_addr, uintptr_t header_addr,
const AmdGpu::Liverpool::Regs& regs, bool is_compute = false);
};
} // namespace DebugStateType
extern DebugStateType::DebugStateImpl& DebugState;