mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-26 17:37:03 +00:00
vk_rasterizer: Fix stencil clears (#1840)
build.yml #1047 -Commit
fb2c035c05
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renderer_vulkan: add support for Polygon draws (#1798)
build.yml #1044 -Commit
8d8bb05055
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renderer_vulkan: add support for Polygon draws (#1798)
build.yml #1043 -Commit
8d8bb05055
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core/libraries: HLE fiber reimplementation
build.yml #1041 -Commit
69d35697bc
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Fix splash assert (#1832)
build.yml #1039 -Commit
39fed1f469
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renderer_vulkan: add support for Polygon draws
build.yml #1038 -Commit
7f1913d578
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Fix update on windows when path contains powershell wildcards (#1391) (#1779)
build.yml #1035 -Commit
953fb14638
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Fix update on windows when path contains powershell wildcards (#1391) (#1779)
build.yml #1034 -Commit
953fb14638
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hot-fix: Proper abi on init_routine
build.yml #1032 -Commit
adf4b635f7
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vk_instance: Add additional fallback for missing D16UnormS8Uint. (#1810)
build.yml #1031 -Commit
ccfb1bbfa8
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vk_instance: Add additional fallback for missing D16UnormS8Uint. (#1810)
build.yml #1030 -Commit
ccfb1bbfa8
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mac: Choose whether system Vulkan is needed at runtime. (#1780)
build.yml #1029 -Commit
87773a417b
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mac: Choose whether system Vulkan is needed at runtime. (#1780)
build.yml #1028 -Commit
87773a417b
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spirv_emit_context: Prevent double-add of GS in attributes to interface. (#1800)
build.yml #1027 -Commit
8a4e03228a
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liverpool: Flush vulkan work on task finish
build.yml #1026 -Commit
b0ec685f10
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spirv_emit_context: Prevent double-add of GS in attributes to interface. (#1800)
build.yml #1025 -Commit
8a4e03228a
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ir: Add heuristic based LDS barrier pass
build.yml #1024 -Commit
c5f065b3ae
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Keybord on README / Fix Play Time (#1786)
build.yml #1023 -Commit
3001b007f6
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GPU processor refactoring (#1787)
build.yml #1020 -Commit
0fd1ab674b
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even more simplification for context saving
build.yml #1018 -Commit
04f3054bbb
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