vk_rasterizer: Fix stencil clears

This commit is contained in:
IndecisiveTurtle 2024-12-21 22:30:16 +02:00
parent 8d8bb05055
commit 5d8b7a3d96
3 changed files with 14 additions and 4 deletions

View file

@ -161,10 +161,18 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
state.depth_attachment = {
.imageView = *image_view.image_view,
.imageLayout = vk::ImageLayout::eUndefined,
.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
.loadOp = is_clear && regs.depth_control.depth_enable ? vk::AttachmentLoadOp::eClear
: vk::AttachmentLoadOp::eLoad,
.storeOp = vk::AttachmentStoreOp::eStore,
.clearValue = vk::ClearValue{.depthStencil = {.depth = regs.depth_clear,
.stencil = regs.stencil_clear}},
.clearValue = vk::ClearValue{.depthStencil = {.depth = regs.depth_clear}},
};
state.stencil_attachment = {
.imageView = *image_view.image_view,
.imageLayout = vk::ImageLayout::eUndefined,
.loadOp = is_clear && regs.depth_control.stencil_enable ? vk::AttachmentLoadOp::eClear
: vk::AttachmentLoadOp::eLoad,
.storeOp = vk::AttachmentStoreOp::eStore,
.clearValue = vk::ClearValue{.depthStencil = {.stencil = regs.stencil_clear}},
};
texture_cache.TouchMeta(htile_address, slice, false);
state.has_depth =
@ -778,6 +786,7 @@ void Rasterizer::BeginRendering(const GraphicsPipeline& pipeline, RenderState& s
desc.view_info.range);
}
state.depth_attachment.imageLayout = image.last_state.layout;
state.stencil_attachment.imageLayout = image.last_state.layout;
image.usage.depth_target = true;
image.usage.stencil = has_stencil;
}

View file

@ -47,7 +47,7 @@ void Scheduler::BeginRendering(const RenderState& new_state) {
? render_state.color_attachments.data()
: nullptr,
.pDepthAttachment = render_state.has_depth ? &render_state.depth_attachment : nullptr,
.pStencilAttachment = render_state.has_stencil ? &render_state.depth_attachment : nullptr,
.pStencilAttachment = render_state.has_stencil ? &render_state.stencil_attachment : nullptr,
};
current_cmdbuf.beginRendering(rendering_info);

View file

@ -21,6 +21,7 @@ class Instance;
struct RenderState {
std::array<vk::RenderingAttachmentInfo, 8> color_attachments{};
vk::RenderingAttachmentInfo depth_attachment{};
vk::RenderingAttachmentInfo stencil_attachment{};
u32 num_color_attachments{};
bool has_depth{};
bool has_stencil{};