mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-14 02:45:14 +00:00
lds_barriers: Limit to nvidia
Some checks failed
Build and Release / reuse (push) Has been cancelled
Build and Release / clang-format (push) Has been cancelled
Build and Release / get-info (push) Has been cancelled
Build and Release / windows-sdl (push) Has been cancelled
Build and Release / windows-qt (push) Has been cancelled
Build and Release / macos-sdl (push) Has been cancelled
Build and Release / macos-qt (push) Has been cancelled
Build and Release / linux-sdl (push) Has been cancelled
Build and Release / linux-qt (push) Has been cancelled
Build and Release / pre-release (push) Has been cancelled
Some checks failed
Build and Release / reuse (push) Has been cancelled
Build and Release / clang-format (push) Has been cancelled
Build and Release / get-info (push) Has been cancelled
Build and Release / windows-sdl (push) Has been cancelled
Build and Release / windows-qt (push) Has been cancelled
Build and Release / macos-sdl (push) Has been cancelled
Build and Release / macos-qt (push) Has been cancelled
Build and Release / linux-sdl (push) Has been cancelled
Build and Release / linux-qt (push) Has been cancelled
Build and Release / pre-release (push) Has been cancelled
* Intel has historically had problems with cs barriers, will debug other time
This commit is contained in:
parent
c5f065b3ae
commit
875428e784
|
@ -6,6 +6,10 @@
|
|||
#include "shader_recompiler/ir/basic_block.h"
|
||||
#include "shader_recompiler/ir/program.h"
|
||||
|
||||
namespace Shader {
|
||||
struct Profile;
|
||||
}
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
||||
void SsaRewritePass(IR::BlockList& program);
|
||||
|
@ -21,6 +25,6 @@ void RingAccessElimination(const IR::Program& program, const RuntimeInfo& runtim
|
|||
void TessellationPreprocess(IR::Program& program, RuntimeInfo& runtime_info);
|
||||
void HullShaderTransform(IR::Program& program, RuntimeInfo& runtime_info);
|
||||
void DomainShaderTransform(IR::Program& program, RuntimeInfo& runtime_info);
|
||||
void SharedMemoryBarrierPass(IR::Program& program);
|
||||
void SharedMemoryBarrierPass(IR::Program& program, const Profile& profile);
|
||||
|
||||
} // namespace Shader::Optimization
|
||||
|
|
|
@ -4,11 +4,12 @@
|
|||
#include "shader_recompiler/ir/breadth_first_search.h"
|
||||
#include "shader_recompiler/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
||||
void SharedMemoryBarrierPass(IR::Program& program) {
|
||||
if (!program.info.uses_shared) {
|
||||
void SharedMemoryBarrierPass(IR::Program& program, const Profile& profile) {
|
||||
if (!program.info.uses_shared || !profile.needs_lds_barriers) {
|
||||
return;
|
||||
}
|
||||
using Type = IR::AbstractSyntaxNode::Type;
|
||||
|
|
|
@ -27,6 +27,7 @@ struct Profile {
|
|||
bool has_broken_spirv_clamp{};
|
||||
bool lower_left_origin_mode{};
|
||||
bool needs_manual_interpolation{};
|
||||
bool needs_lds_barriers{};
|
||||
u64 min_ssbo_alignment{};
|
||||
};
|
||||
|
||||
|
|
|
@ -91,7 +91,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
|
|||
Shader::Optimization::IdentityRemovalPass(program.blocks);
|
||||
Shader::Optimization::DeadCodeEliminationPass(program);
|
||||
Shader::Optimization::CollectShaderInfoPass(program);
|
||||
Shader::Optimization::SharedMemoryBarrierPass(program);
|
||||
Shader::Optimization::SharedMemoryBarrierPass(program, profile);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
|
|
@ -204,6 +204,7 @@ PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
|
|||
.supports_image_load_store_lod = instance_.IsImageLoadStoreLodSupported(),
|
||||
.needs_manual_interpolation = instance.IsFragmentShaderBarycentricSupported() &&
|
||||
instance.GetDriverID() == vk::DriverId::eNvidiaProprietary,
|
||||
.needs_lds_barriers = instance.GetDriverID() == vk::DriverId::eNvidiaProprietary,
|
||||
};
|
||||
auto [cache_result, cache] = instance.GetDevice().createPipelineCacheUnique({});
|
||||
ASSERT_MSG(cache_result == vk::Result::eSuccess, "Failed to create pipeline cache: {}",
|
||||
|
|
Loading…
Reference in a new issue