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85a897a0b5
a/d3d: Improve allocation Enable D3D11 and D3D112 depth images using DXGI handles Allow D3D depth by default D3D: only use DXGI handles NT handles don't support depth formats and may fail to properly interop with Vulkan with some image dimensions. Removed D3D_COMPOSITOR_ALLOW_DEPTH env. D3D now always imports depth. Added authorship. Format pass Fix D3D compositor tests ipc: Fix HANDLE bit twiddling code Merge into commits related to D3D depth changes. Makes the code compile as C++, useful for Windows traceing Co-authored-by: Robbie Bridgewater <ebridgewater@magicleap.com> Co-authored-by: Fernando Velazquez Innella <finnella@magicleap.com> Co-authored-by: Jakob Bornecrantz <jakob@collabora.com> |
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.. | ||
CMakeLists.txt | ||
d3d_d3d11_allocator.cpp | ||
d3d_d3d11_allocator.h | ||
d3d_d3d11_allocator.hpp | ||
d3d_d3d11_bits.h | ||
d3d_d3d11_fence.cpp | ||
d3d_d3d11_fence.hpp | ||
d3d_d3d11_helpers.cpp | ||
d3d_d3d11_helpers.hpp | ||
d3d_d3d12_bits.h | ||
d3d_d3d12_fence.cpp | ||
d3d_d3d12_fence.hpp | ||
d3d_d3d12_helpers.cpp | ||
d3d_d3d12_helpers.hpp | ||
d3d_dxgi_formats.h | ||
d3d_dxgi_helpers.cpp | ||
d3d_dxgi_helpers.hpp |