Lubosz Sarnecki
79fd76f68d
comp/main: Don't check for VK_KHR_display on Android.
2020-10-28 09:33:46 -05:00
Jakob Bornecrantz
09566cf5fd
c/main: Fix projection layer flags not getting set
2020-10-27 16:05:13 +00:00
Jakob Bornecrantz
cf8ca3756e
c/main: Fix leaks of samplers and tidy code
2020-10-26 22:07:12 +00:00
Lubosz Sarnecki
3195ba8351
c/main: Implement XR_KHR_composition_layer_equirect2.
2020-10-26 01:34:10 +00:00
Lubosz Sarnecki
9738b4fe93
c/shaders: Add equirect shader.
2020-10-26 01:34:10 +00:00
Lubosz Sarnecki
5777d829c6
c/comp: Init repeat sampler for swapchain images.
2020-10-26 01:34:10 +00:00
Jakob Bornecrantz
54739aff8d
c/render: Refactor out distortion rendering
2020-10-13 19:51:13 +01:00
Jakob Bornecrantz
c5741af98a
c/main: Tidy names
2020-10-13 19:17:50 +01:00
Jakob Bornecrantz
4ffc0b4144
c/main: Remove viewport_id in mesh shader
2020-10-13 19:17:50 +01:00
Jakob Bornecrantz
95bdcc0bd3
c/main: Round viewport to cover the same as scissors
2020-10-13 19:17:50 +01:00
Jakob Bornecrantz
32fd9398fe
c/main: Refactor shader loading to own file
2020-10-13 19:17:50 +01:00
Jakob Bornecrantz
1750bb672f
c/main: Remove none shaders
2020-10-08 15:02:52 +01:00
Jakob Bornecrantz
39ec39dbee
c/main: Add more logging levels
2020-10-08 14:57:59 +01:00
Jakob Bornecrantz
b5e5322f49
c/main: Use log levels
2020-10-06 20:37:01 +01:00
Lubosz Sarnecki
bbeab1da3f
c/main: Use u_logging.
...
Remove comp_compositor_print.
2020-10-06 20:04:52 +01:00
Christoph Haag
c5209c5ed4
comp: Move mesh generation to comp_renderer init
...
Use none shader when XRT_DISTORTION_MODEL_NONE is set.
Fall back to none distortion if mesh generation fails or unsupported
distortion model is set.
comp_render init updates comp_settings::distortion_model.
u_compute_distortion_mesh: Don't touch xdev::distortion::preferred,
just add XRT_DISTORTION_MODEL_MESHUV mesh to xdev::distortion::models.
2020-09-30 02:05:05 +02:00
Christoph Haag
f82f247c19
comp: Rename distortion.vert to none.vert
...
After removing the other shaders, it is only used for no distortion anymore.
2020-09-30 02:05:05 +02:00
Christoph Haag
bc7a948975
comp: More replacing of binding indices with variables
2020-09-30 02:05:05 +02:00
Christoph Haag
2e7451ca5e
comp: Support only mesh and no istortion, remove pano and vive shaders
...
Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Christoph Haag
80f6fc9039
comp: Replace hardcoded binding indices with variables
...
Makes it easier to follow when changing code.
2020-09-30 01:30:30 +02:00
Christoph Haag
fb71c71a8c
xrt: Replace mesh generator with xdev->compute_distortion()
...
Each HMD driver now has to implement compute_distortion() which will be called
by the compositor implementation to generate a mesh (usually).
u_distortion_mesh contains implementations for the defaults (panotools, OpenHMD, vive).
Also adds compute_distortion function for Vive distortion
There are differences between OpenHMD and Panotools values, main differences for now:
* psvr has 5 pano coefficients, ohmd has 3
* psvr uses viewport size and lens center in pixels for distortion calculation, ohmd in meter
* psvr uses different distortion scaling than ohmd
2020-09-28 17:04:15 +01:00
Christoph Haag
e5683d4fde
comp: remove useless pano ubo from mesh distortion
...
It was left in as a debug measure, but is more confusing than useful,
especially with northstar directly generating a mesh and vive with its own shader.
2020-09-22 02:19:13 +02:00
Jakob Bornecrantz
8e24dda794
xrt: Remove out_timestamp argument to xrt_device::get_tracked_pose
2020-09-07 23:37:09 +01:00
Jakob Bornecrantz
855b2005f3
c/main: Use new xrt_space_graph
2020-09-07 23:33:28 +01:00
Ryan Pavlik
cb26f7255c
comp: Use the correct calloc macro
2020-08-26 11:25:43 -05:00
Jakob Bornecrantz
516212fef4
c/main: Test if a format is supported before adding to list
2020-08-26 14:28:10 +00:00
Jakob Bornecrantz
1eaf4baf91
c/main: Support 16 layers
2020-08-26 15:25:00 +01:00
Jakob Bornecrantz
1496262564
xrt: Constify compositor interface
2020-08-26 15:25:00 +01:00
Christoph Haag
8377655128
comp: Handle skipping rendering of infinite cylinder properly
...
* Setting visibility to none will make the compositor skip rendering this layer
* But do fill in some information in like layer type to ease debugging
2020-08-26 15:59:54 +02:00
Christoph Haag
aecfdfc9f9
comp: Fix typo in switch statement
2020-08-26 15:59:54 +02:00
Jakob Bornecrantz
8356308bf9
c/main: Add support for depth projection
2020-08-25 14:55:43 +01:00
Christoph Haag
a9193b0e89
st/oxr: Pass through depth layer to compositor
...
The compositor does not make use of this layer yet.
2020-08-24 10:30:23 +02:00
Christoph Haag
092dddc2da
comp: Support Vk and GL depth and depth stencil formats
...
For now add only the depth formats mandated by OpenGL to maximize the
chances of the Vulkan driver supporting a reasonable set of usage flags
for the formats.
2020-08-24 10:18:12 +02:00
Christoph Haag
094a9008c9
comp: Add cylinder layer implementation
2020-08-21 02:24:48 +02:00
Christoph Haag
370f6820aa
m: Generalize math_matrix_4x4_quad_model, making scaling a vec3
2020-08-21 02:11:03 +02:00
Christoph Haag
3122e2d073
comp: Use define for number of plane vertices
2020-08-21 02:11:03 +02:00
Christoph Haag
fbe390813c
vk: Add update_buffer helper function
2020-08-21 02:11:03 +02:00
Christoph Haag
cf5596adba
comp: Use CLAMP_TO_EDGE for swapchains
...
Avoids sampling black at the edges of layers.
2020-08-21 02:09:20 +02:00
Ryan Pavlik
6820a7851d
comp/main: Refuse to create a swapchain if protected content bit requested.
2020-08-14 19:58:01 +00:00
Jakob Bornecrantz
4b5d25dc33
c/main: Stub in code for cube, cylinder and equirect layers
2020-08-14 19:15:02 +00:00
Ryan Pavlik
1bd2c66aa2
comp: Port to using u_handles
2020-08-13 17:34:05 -05:00
Ryan Pavlik
f9a613a349
comp: Fix compile-time conditionals
2020-08-13 17:34:05 -05:00
Ryan Pavlik
9087d1c7a9
xrt: Use our generic graphics buffer typedefs all over.
...
This adds some Android support in composition clients,
and fixes the breakage from 2 commits ago.
Thanks to Jakob for finding my error in an earlier version.
2020-08-13 17:34:05 -05:00
Ryan Pavlik
475192ec73
xrt: Rename "fd" references to "handle"
...
This breaks some Android pieces, which will be fixed shortly.
2020-08-12 17:11:42 -05:00
Ryan Pavlik
146218b346
xrt: Some clang tidy fixes.
...
A few suppressions as well where clang-tidy did the wrong thing.
2020-08-12 17:11:42 -05:00
Jakob Bornecrantz
71e10fafcd
c/main: Fix warnings with asserts
2020-08-11 01:48:31 +01:00
Christoph Haag
026cc64681
comp: make nvidia display selectable with XRT_COMPOSITOR_FORCE_NVIDIA_DISPLAY
...
Allows temporarily adding a nvidia display name string to the whitelist without recompiling.
2020-08-11 00:44:31 +02:00
Christoph Haag
5ecd0a947d
comp: Move nvidia whitelist warning so it is displayed again
2020-08-10 20:48:29 +02:00
Jakob Bornecrantz
ca786df18c
xrt: Make xrt_swapchain_create_info argument const
2020-08-07 19:15:18 +01:00
Christoph Haag
e48c748a57
xrt: suggest correct GPU in xrGetVulkanGraphicsDevice()
...
As before, on the service side the GPU index the compositor runs on can be selected with
* XRT_COMPOSITOR_FORCE_GPU_INDEX=INDEX1
By default xrGetVulkanGraphicsDevice() will suggest the same GPU the compositor runs on.
It is also possible to override the GPU index suggested to applications with
* XRT_COMPOSITOR_FORCE_CLIENT_GPU_INDEX=INDEX2
The reason this is both done on the service side is that if compositor and client run
on different GPUs, the swapchains use linear tiling instead of optimal tiling.
To make chosen GPUs comparable across the compositor's and the client's vulkan instance,
VkPhysicalDeviceIDProperties.deviceUUID is used.
2020-08-07 17:01:13 +02:00
Jakob Bornecrantz
adc6ca8e8a
c/main: Fill out all of the compositor info struct
2020-08-06 15:14:49 +00:00
Jakob Bornecrantz
ee48b44087
c/main: Remove internal compositor global flip_y
2020-08-06 15:14:49 +00:00
Jakob Bornecrantz
d1d841e7c3
xrt: Use new info struct for compositor formats
2020-08-06 15:14:49 +00:00
Jakob Bornecrantz
e8ca242967
xrt: Remove flip_y argument to native compositor creation
2020-08-06 15:14:49 +00:00
Christoph Haag
a5360f2237
comp: Free comp_render_layer on layer destruction
2020-08-05 20:32:51 +00:00
Christoph Haag
1f9e5cdfb6
comp: Free layer renderer on renderer destroy
2020-08-05 20:32:51 +00:00
Jakob Bornecrantz
080fdacc70
comp: Remove some vkDeviceWaitIdle calls and document other
2020-07-24 09:12:22 +00:00
Jakob Bornecrantz
a41c1ce1c5
c/main: Implement xrt_compositor::swapchain_import
2020-07-20 13:50:01 +00:00
Jakob Bornecrantz
d5a702cd47
c/main: Use new Vulkan image allocator helper
2020-07-20 13:50:01 +00:00
Jakob Bornecrantz
b93017911e
xrt: Make xrt_compositor::create_swapchain return xrt_result_t
2020-07-20 13:50:01 +00:00
Lubosz Sarnecki
db3a721946
comp/shaders: Remove has_sub option.
...
As we have subimage rects for all layers now.
2020-07-16 19:34:33 +02:00
Lubosz Sarnecki
7e35fcb8aa
comp/renderer: Provide subrect properties for projection layers.
2020-07-16 19:32:53 +02:00
Lubosz Sarnecki
2472deb95a
comp/layers: Remove layer type from constructor.
...
The value was not used anyway as it is not set at creation time, but
every frame. This avoids some confusion.
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki
6222de38c9
comp/shaders: Rename quad shaders to layer.
...
As the shader is used for all layers we have, the generic name fits
better.
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki
a27164ab43
comp/renderer: Render subimage properties in layer shader.
...
This patch passes the offset and extent properties to the layer shader
by extending the uniform. The fragment shader stage now also receives
the transformation uniform, which contains a has_sub boolean to
distinguish if the properties are set, so between projection and quad layers.
To avoid color bleeding the subimage sampling happens on a global pixel
coordinates basis as ivec2 using the GLSL texelFetch function.
Projection layers will be sampled as before.
2020-07-16 19:08:10 +02:00
Ryan Pavlik
c3552ed420
xrt: Rename xrt_gfx_fd.h to xrt_gfx_native.h
2020-07-15 17:19:30 -05:00
Christoph Haag
ba17d35f7f
comp: Create second pipeline for premultiplied alpha blending
...
Fixes "Source Alpha Blending" conformance test.
2020-07-15 19:21:13 +00:00
Ryan Pavlik
54f56716fd
xrt: Rename references to compositor/swapchain/image_fd to ..._native.
...
Reflecting that the native buffer isn't an FD on all platforms.
2020-07-15 09:11:58 -05:00
Lubosz Sarnecki
a5dc31359b
c/compositor: Set a window title.
2020-07-10 17:03:28 +02:00
Christoph Haag
763b122c3e
comp: Print info about AllowHMD when direct mode fails on nvidia
2020-07-08 15:43:05 +02:00
Jakob Bornecrantz
8ee7086ea6
xrt: Introduce xrt_swapchain_create_info
2020-07-04 11:04:07 +00:00
Jakob Bornecrantz
0be1456b32
c/main: Add support for more linear formats and prioritize them better
2020-06-25 19:55:08 +00:00
Jakob Bornecrantz
70a6240d48
comp: Use a sRGB window swapchain
2020-06-25 19:55:08 +00:00
Jakob Bornecrantz
f13f911e8a
c/main: Implement prepare_session and poll_events
2020-06-25 15:48:34 +01:00
Jakob Bornecrantz
b75f4f844b
xrt: Add frame_id to compositor frame calls
2020-06-23 21:31:00 +01:00
Lubosz Sarnecki
0dbbe423d9
c/layer_renderer: Implement eye visibility.
2020-06-18 16:03:49 +01:00
Jakob Bornecrantz
e76f698463
c/main: Respect alpha blending layer flag
2020-06-18 16:03:49 +01:00
Jakob Bornecrantz
65dcc82e3a
comp+ipc: Respect view space layer flag
2020-06-15 23:59:04 +00:00
Ryan Pavlik
26ab046fba
comp: Remove no-longer-needed comp_layer_quad struct.
...
Replaced by xrt_comp_layer_quad.
Also add some comments.
2020-06-09 16:19:39 -05:00
Ryan Pavlik
7446dc08d5
xrt: Rename output parameter of acquire_image to out_image.
...
As is tradition.
2020-06-09 15:56:26 -05:00
Ryan Pavlik
e0e5aeceda
xrt: name xrt_swapchain pointers consistently "xsc" or similar.
...
As is tradition.
2020-06-09 15:29:46 -05:00
Jakob Bornecrantz
45c977d199
xrt: Introduce xrt_sub_image and xrt_layer_projection_view_data
2020-06-09 20:32:53 +01:00
Jakob Bornecrantz
55e026245a
xrt: Use new xrt_layer_data in layer functions
2020-06-09 19:04:48 +00:00
Jakob Bornecrantz
320c9ab3cb
ipc+comp: Use new xrt_layer_data and friends struct
2020-06-09 19:04:48 +00:00
Jakob Bornecrantz
5912964ded
ipc+comp: Even more make layers the same
2020-06-09 19:04:48 +00:00
Lubosz Sarnecki
08d81e5950
ipc+comp: Make layer structs more consistent.
...
Add missing fields.
Sort layer struct members.
ipc/protocol: Move xdev_id and name to common layer struct.
2020-06-09 19:04:48 +00:00
Lubosz Sarnecki
b1d39e7f07
xrt: Move layer enum to xrt namespace.
2020-06-09 19:04:47 +00:00
Christoph Haag
cc9b415a8f
xrt: Add xrt_result_t return type to many functions
...
Many functions returned void and were assumed to always succeed, and some functions
returned only a bool to indicate vague success/failure.
Now that these functions get piped over IPC all of them have to be able to indicate
an IPC failure like for example an unreachable service.
With the xrt_result_t return type they now have the opportunity to report various
types of failures.
2020-06-05 16:06:32 +02:00
Ryan Pavlik
bc6cc85e7d
xrt: Improve doxygen documentation.
2020-06-03 16:28:18 -05:00
Lubosz Sarnecki
435d5a9b9e
c/comp: Remove internal Vulkan validation init.
...
Instead of maintaining this chunk of code and build options, the Vulkan
loader can be used to load up validation. This has the advantage that no
layer name needs to be hard coded inside Monado, which was subject of
change recently.
Instead of using our own environment variable we can easily set the one
from the loader, e.g. `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`.
2020-06-03 11:17:51 +00:00
Jakob Bornecrantz
fb867b02c3
xrt: Remove array_size field on xrt_swapchain
2020-06-02 13:02:04 +01:00
Jakob Bornecrantz
09baeb91bc
c/swapchain: Close and remaining open FDs
2020-06-02 13:02:04 +01:00
Jakob Bornecrantz
753b910b5a
c/swapchain: Don't only give out the zero index
2020-06-02 13:02:04 +01:00
Lubosz Sarnecki
7186bddf60
c/comp+ipc: Use array indices again.
...
This fixes a regression introduced by the IPC and layer rendering
patchsets and passes the array_index to the correct places, so the
correct VkImageView is used instead of the one with index 0.
2020-06-02 12:42:42 +02:00
Jakob Bornecrantz
77c2b9cb5d
c/main: Include <math.h> in comp_layer_renderer.c
2020-05-29 23:37:22 +01:00
Lubosz Sarnecki
1e8106c974
c/compositor: Render multiple layers without IPC.
...
Hook up layer rendering when XRT_FEATURE_SERVICE is not set.
2020-05-28 22:16:57 +00:00
Jakob Bornecrantz
066009c0c5
c/layer_renderer: Enable blending.
2020-05-28 22:16:57 +00:00
Lubosz Sarnecki
d0539161dc
c/renderer+ipc: Use layer renderer.
...
Make the renderer and IPC aware of multiple projection and quad layers
using the layer renderer.
Remove redundant code related to idle images and imported buffers and
command buffer rebuild, since we now always just display the layer
renderer's frame buffer.
Get view and projection properties from xrt_device.
2020-05-28 22:16:57 +00:00
Lubosz Sarnecki
aedd4d9ff8
c/layers: Implement layer renderer.
...
Implements a layer renderer capable of handling multiple quad
and projection layers rendered in it's own Vulkan pipeline.
2020-05-28 22:16:57 +00:00
Jakob Bornecrantz
aa0523e535
c/main: Only allocate one image for static swapchains
2020-05-27 21:57:48 +01:00