Commit graph

251 commits

Author SHA1 Message Date
Ryan Pavlik c49ccd7b46 comp/client: Improve EGLimage-based swapchain 2020-08-19 16:06:30 -05:00
Ryan Pavlik 3250617dcb comp/client: Use new texture target utility for OpenGL 2020-08-19 16:06:30 -05:00
Ryan Pavlik 521de8ecfd comp: Add a URL for sample Android EGL code. 2020-08-19 11:01:49 -05:00
Ryan Pavlik 6820a7851d comp/main: Refuse to create a swapchain if protected content bit requested. 2020-08-14 19:58:01 +00:00
Jakob Bornecrantz 4b5d25dc33 c/main: Stub in code for cube, cylinder and equirect layers 2020-08-14 19:15:02 +00:00
Jakob Bornecrantz 1292173b5e c/client: Add support for cube, cylinder and equirect layers 2020-08-14 19:15:02 +00:00
Ryan Pavlik bf37b9d999 comp: Use u_logging in some EGL code. 2020-08-13 17:34:05 -05:00
Ryan Pavlik 1bd2c66aa2 comp: Port to using u_handles 2020-08-13 17:34:05 -05:00
Ryan Pavlik ab4ceee720 comp: Save/restore the correct texture binding on Android 2020-08-13 17:34:05 -05:00
Ryan Pavlik f9a613a349 comp: Fix compile-time conditionals 2020-08-13 17:34:05 -05:00
Ryan Pavlik c5d1dec60c comp: Move GLAD loading and extension checking to places with more information.
They will be sure to load the right combination.
2020-08-13 17:34:05 -05:00
Ryan Pavlik 9087d1c7a9 xrt: Use our generic graphics buffer typedefs all over.
This adds some Android support in composition clients,
and fixes the breakage from 2 commits ago.

Thanks to Jakob for finding my error in an earlier version.
2020-08-13 17:34:05 -05:00
Ryan Pavlik fc73ba0401 comp: Split OpenGL[ES] swapchain types 2020-08-13 17:34:05 -05:00
Ryan Pavlik 475192ec73 xrt: Rename "fd" references to "handle"
This breaks some Android pieces, which will be fixed shortly.
2020-08-12 17:11:42 -05:00
Ryan Pavlik 146218b346 xrt: Some clang tidy fixes.
A few suppressions as well where clang-tidy did the wrong thing.
2020-08-12 17:11:42 -05:00
Jakob Bornecrantz 71e10fafcd c/main: Fix warnings with asserts 2020-08-11 01:48:31 +01:00
Christoph Haag 026cc64681 comp: make nvidia display selectable with XRT_COMPOSITOR_FORCE_NVIDIA_DISPLAY
Allows temporarily adding a nvidia display name string to the whitelist without recompiling.
2020-08-11 00:44:31 +02:00
Christoph Haag 5ecd0a947d comp: Move nvidia whitelist warning so it is displayed again 2020-08-10 20:48:29 +02:00
Jakob Bornecrantz ca786df18c xrt: Make xrt_swapchain_create_info argument const 2020-08-07 19:15:18 +01:00
Christoph Haag e48c748a57 xrt: suggest correct GPU in xrGetVulkanGraphicsDevice()
As before, on the service side the GPU index the compositor runs on can be selected with
* XRT_COMPOSITOR_FORCE_GPU_INDEX=INDEX1

By default xrGetVulkanGraphicsDevice() will suggest the same GPU the compositor runs on.

It is also possible to override the GPU index suggested to applications with
* XRT_COMPOSITOR_FORCE_CLIENT_GPU_INDEX=INDEX2

The reason this is both done on the service side is that if compositor and client run
on different GPUs, the swapchains use linear tiling instead of optimal tiling.

To make chosen GPUs comparable across the compositor's and the client's vulkan instance,
VkPhysicalDeviceIDProperties.deviceUUID is used.
2020-08-07 17:01:13 +02:00
Jakob Bornecrantz adc6ca8e8a c/main: Fill out all of the compositor info struct 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz ee48b44087 c/main: Remove internal compositor global flip_y 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz d1d841e7c3 xrt: Use new info struct for compositor formats 2020-08-06 15:14:49 +00:00
Jakob Bornecrantz e8ca242967 xrt: Remove flip_y argument to native compositor creation 2020-08-06 15:14:49 +00:00
Ryan Pavlik d8ad620bd2 xrt: Update GLAD again, to a "merged" distribution.
This merges the OpenGL and OpenGL-ES code.
2020-08-05 20:50:00 +00:00
Christoph Haag a5360f2237 comp: Free comp_render_layer on layer destruction 2020-08-05 20:32:51 +00:00
Christoph Haag 1f9e5cdfb6 comp: Free layer renderer on renderer destroy 2020-08-05 20:32:51 +00:00
Jakob Bornecrantz 080fdacc70 comp: Remove some vkDeviceWaitIdle calls and document other 2020-07-24 09:12:22 +00:00
Jakob Bornecrantz a41c1ce1c5 c/main: Implement xrt_compositor::swapchain_import 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz d5a702cd47 c/main: Use new Vulkan image allocator helper 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz b93017911e xrt: Make xrt_compositor::create_swapchain return xrt_result_t 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz a8a4e80746 vk: Use xrt_swapchain_create_info in vk_create_image_from_native 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz 0d05eb6cae xrt: Make some fields on xrt_gl_swapchain private 2020-07-20 13:50:01 +00:00
Jakob Bornecrantz 34843c3ffe xrt: Make some fields on xrt_vk_swapchain private 2020-07-20 13:50:01 +00:00
Ryan Pavlik 6f56d91c05 xrt: Add separate build config for OpenGL ES 2020-07-17 15:17:42 -05:00
Ryan Pavlik ebf1b01d48 comp: Improve OpenGL extension checking 2020-07-17 13:53:39 -05:00
Ryan Pavlik cb69223532 aux: Move responsibility for clearing image FD to the helper. 2020-07-17 11:46:22 -05:00
Christoph Haag 4ec6f46717 comp/gl: hack: glFlush() before committing a layer
This works around corruption in layers on several drivers caused by
writes to the OpenGL textures not having finished when used by the
compositor.

This should be properly fixed with external semaphores later.
2020-07-17 17:11:35 +02:00
Lubosz Sarnecki db3a721946 comp/shaders: Remove has_sub option.
As we have subimage rects for all layers now.
2020-07-16 19:34:33 +02:00
Lubosz Sarnecki 7e35fcb8aa comp/renderer: Provide subrect properties for projection layers. 2020-07-16 19:32:53 +02:00
Lubosz Sarnecki 984056674e comp/shaders: Sample quad layers with texture(). 2020-07-16 19:08:10 +02:00
Lubosz Sarnecki 2472deb95a comp/layers: Remove layer type from constructor.
The value was not used anyway as it is not set at creation time, but
every frame. This avoids some confusion.
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki 6222de38c9 comp/shaders: Rename quad shaders to layer.
As the shader is used for all layers we have, the generic name fits
better.
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki a27164ab43 comp/renderer: Render subimage properties in layer shader.
This patch passes the offset and extent properties to the layer shader
by extending the uniform. The fragment shader stage now also receives
the transformation uniform, which contains a has_sub boolean to
distinguish if the properties are set, so between projection and quad layers.

To avoid color bleeding the subimage sampling happens on a global pixel
coordinates basis as ivec2 using the GLSL texelFetch function.
Projection layers will be sampled as before.
2020-07-16 19:08:10 +02:00
Ryan Pavlik 1aa2cdb89a build: Move determination of Vulkan usage to build system.
Vulkan is still required for most actual uses of Monado, but this
makes the coupling weaker.
2020-07-16 10:17:30 +00:00
Ryan Pavlik c3552ed420 xrt: Rename xrt_gfx_fd.h to xrt_gfx_native.h 2020-07-15 17:19:30 -05:00
Christoph Haag ba17d35f7f comp: Create second pipeline for premultiplied alpha blending
Fixes "Source Alpha Blending" conformance test.
2020-07-15 19:21:13 +00:00
Ryan Pavlik 54f56716fd xrt: Rename references to compositor/swapchain/image_fd to ..._native.
Reflecting that the native buffer isn't an FD on all platforms.
2020-07-15 09:11:58 -05:00
Benjamin Saunders 1c78dd0246 c/client: Slightly improve barriers, taken from !360
Transplanted by Jakob, all the hard spec reading done by Ben.
2020-07-14 17:25:28 +01:00
Lubosz Sarnecki a5dc31359b c/compositor: Set a window title. 2020-07-10 17:03:28 +02:00