Ryan Pavlik
c49ccd7b46
comp/client: Improve EGLimage-based swapchain
2020-08-19 16:06:30 -05:00
Ryan Pavlik
3250617dcb
comp/client: Use new texture target utility for OpenGL
2020-08-19 16:06:30 -05:00
Ryan Pavlik
521de8ecfd
comp: Add a URL for sample Android EGL code.
2020-08-19 11:01:49 -05:00
Ryan Pavlik
6820a7851d
comp/main: Refuse to create a swapchain if protected content bit requested.
2020-08-14 19:58:01 +00:00
Jakob Bornecrantz
4b5d25dc33
c/main: Stub in code for cube, cylinder and equirect layers
2020-08-14 19:15:02 +00:00
Jakob Bornecrantz
1292173b5e
c/client: Add support for cube, cylinder and equirect layers
2020-08-14 19:15:02 +00:00
Ryan Pavlik
bf37b9d999
comp: Use u_logging in some EGL code.
2020-08-13 17:34:05 -05:00
Ryan Pavlik
1bd2c66aa2
comp: Port to using u_handles
2020-08-13 17:34:05 -05:00
Ryan Pavlik
ab4ceee720
comp: Save/restore the correct texture binding on Android
2020-08-13 17:34:05 -05:00
Ryan Pavlik
f9a613a349
comp: Fix compile-time conditionals
2020-08-13 17:34:05 -05:00
Ryan Pavlik
c5d1dec60c
comp: Move GLAD loading and extension checking to places with more information.
...
They will be sure to load the right combination.
2020-08-13 17:34:05 -05:00
Ryan Pavlik
9087d1c7a9
xrt: Use our generic graphics buffer typedefs all over.
...
This adds some Android support in composition clients,
and fixes the breakage from 2 commits ago.
Thanks to Jakob for finding my error in an earlier version.
2020-08-13 17:34:05 -05:00
Ryan Pavlik
fc73ba0401
comp: Split OpenGL[ES] swapchain types
2020-08-13 17:34:05 -05:00
Ryan Pavlik
475192ec73
xrt: Rename "fd" references to "handle"
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This breaks some Android pieces, which will be fixed shortly.
2020-08-12 17:11:42 -05:00
Ryan Pavlik
146218b346
xrt: Some clang tidy fixes.
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A few suppressions as well where clang-tidy did the wrong thing.
2020-08-12 17:11:42 -05:00
Jakob Bornecrantz
71e10fafcd
c/main: Fix warnings with asserts
2020-08-11 01:48:31 +01:00
Christoph Haag
026cc64681
comp: make nvidia display selectable with XRT_COMPOSITOR_FORCE_NVIDIA_DISPLAY
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Allows temporarily adding a nvidia display name string to the whitelist without recompiling.
2020-08-11 00:44:31 +02:00
Christoph Haag
5ecd0a947d
comp: Move nvidia whitelist warning so it is displayed again
2020-08-10 20:48:29 +02:00
Jakob Bornecrantz
ca786df18c
xrt: Make xrt_swapchain_create_info argument const
2020-08-07 19:15:18 +01:00
Christoph Haag
e48c748a57
xrt: suggest correct GPU in xrGetVulkanGraphicsDevice()
...
As before, on the service side the GPU index the compositor runs on can be selected with
* XRT_COMPOSITOR_FORCE_GPU_INDEX=INDEX1
By default xrGetVulkanGraphicsDevice() will suggest the same GPU the compositor runs on.
It is also possible to override the GPU index suggested to applications with
* XRT_COMPOSITOR_FORCE_CLIENT_GPU_INDEX=INDEX2
The reason this is both done on the service side is that if compositor and client run
on different GPUs, the swapchains use linear tiling instead of optimal tiling.
To make chosen GPUs comparable across the compositor's and the client's vulkan instance,
VkPhysicalDeviceIDProperties.deviceUUID is used.
2020-08-07 17:01:13 +02:00
Jakob Bornecrantz
adc6ca8e8a
c/main: Fill out all of the compositor info struct
2020-08-06 15:14:49 +00:00
Jakob Bornecrantz
ee48b44087
c/main: Remove internal compositor global flip_y
2020-08-06 15:14:49 +00:00
Jakob Bornecrantz
d1d841e7c3
xrt: Use new info struct for compositor formats
2020-08-06 15:14:49 +00:00
Jakob Bornecrantz
e8ca242967
xrt: Remove flip_y argument to native compositor creation
2020-08-06 15:14:49 +00:00
Ryan Pavlik
d8ad620bd2
xrt: Update GLAD again, to a "merged" distribution.
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This merges the OpenGL and OpenGL-ES code.
2020-08-05 20:50:00 +00:00
Christoph Haag
a5360f2237
comp: Free comp_render_layer on layer destruction
2020-08-05 20:32:51 +00:00
Christoph Haag
1f9e5cdfb6
comp: Free layer renderer on renderer destroy
2020-08-05 20:32:51 +00:00
Jakob Bornecrantz
080fdacc70
comp: Remove some vkDeviceWaitIdle calls and document other
2020-07-24 09:12:22 +00:00
Jakob Bornecrantz
a41c1ce1c5
c/main: Implement xrt_compositor::swapchain_import
2020-07-20 13:50:01 +00:00
Jakob Bornecrantz
d5a702cd47
c/main: Use new Vulkan image allocator helper
2020-07-20 13:50:01 +00:00
Jakob Bornecrantz
b93017911e
xrt: Make xrt_compositor::create_swapchain return xrt_result_t
2020-07-20 13:50:01 +00:00
Jakob Bornecrantz
a8a4e80746
vk: Use xrt_swapchain_create_info in vk_create_image_from_native
2020-07-20 13:50:01 +00:00
Jakob Bornecrantz
0d05eb6cae
xrt: Make some fields on xrt_gl_swapchain private
2020-07-20 13:50:01 +00:00
Jakob Bornecrantz
34843c3ffe
xrt: Make some fields on xrt_vk_swapchain private
2020-07-20 13:50:01 +00:00
Ryan Pavlik
6f56d91c05
xrt: Add separate build config for OpenGL ES
2020-07-17 15:17:42 -05:00
Ryan Pavlik
ebf1b01d48
comp: Improve OpenGL extension checking
2020-07-17 13:53:39 -05:00
Ryan Pavlik
cb69223532
aux: Move responsibility for clearing image FD to the helper.
2020-07-17 11:46:22 -05:00
Christoph Haag
4ec6f46717
comp/gl: hack: glFlush() before committing a layer
...
This works around corruption in layers on several drivers caused by
writes to the OpenGL textures not having finished when used by the
compositor.
This should be properly fixed with external semaphores later.
2020-07-17 17:11:35 +02:00
Lubosz Sarnecki
db3a721946
comp/shaders: Remove has_sub option.
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As we have subimage rects for all layers now.
2020-07-16 19:34:33 +02:00
Lubosz Sarnecki
7e35fcb8aa
comp/renderer: Provide subrect properties for projection layers.
2020-07-16 19:32:53 +02:00
Lubosz Sarnecki
984056674e
comp/shaders: Sample quad layers with texture().
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki
2472deb95a
comp/layers: Remove layer type from constructor.
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The value was not used anyway as it is not set at creation time, but
every frame. This avoids some confusion.
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki
6222de38c9
comp/shaders: Rename quad shaders to layer.
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As the shader is used for all layers we have, the generic name fits
better.
2020-07-16 19:08:10 +02:00
Lubosz Sarnecki
a27164ab43
comp/renderer: Render subimage properties in layer shader.
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This patch passes the offset and extent properties to the layer shader
by extending the uniform. The fragment shader stage now also receives
the transformation uniform, which contains a has_sub boolean to
distinguish if the properties are set, so between projection and quad layers.
To avoid color bleeding the subimage sampling happens on a global pixel
coordinates basis as ivec2 using the GLSL texelFetch function.
Projection layers will be sampled as before.
2020-07-16 19:08:10 +02:00
Ryan Pavlik
1aa2cdb89a
build: Move determination of Vulkan usage to build system.
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Vulkan is still required for most actual uses of Monado, but this
makes the coupling weaker.
2020-07-16 10:17:30 +00:00
Ryan Pavlik
c3552ed420
xrt: Rename xrt_gfx_fd.h to xrt_gfx_native.h
2020-07-15 17:19:30 -05:00
Christoph Haag
ba17d35f7f
comp: Create second pipeline for premultiplied alpha blending
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Fixes "Source Alpha Blending" conformance test.
2020-07-15 19:21:13 +00:00
Ryan Pavlik
54f56716fd
xrt: Rename references to compositor/swapchain/image_fd to ..._native.
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Reflecting that the native buffer isn't an FD on all platforms.
2020-07-15 09:11:58 -05:00
Benjamin Saunders
1c78dd0246
c/client: Slightly improve barriers, taken from !360
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Transplanted by Jakob, all the hard spec reading done by Ben.
2020-07-14 17:25:28 +01:00
Lubosz Sarnecki
a5dc31359b
c/compositor: Set a window title.
2020-07-10 17:03:28 +02:00