Commit graph

59 commits

Author SHA1 Message Date
Jakob Bornecrantz 029031cfd3 c/util: Break out swapchain and sync into own library 2021-11-04 20:55:48 +00:00
Ryan Pavlik 3bd0a07aa2 cmake: Split out finding GLX from the rest of OpenGL on Linux.
Fixes #132.
2021-11-04 15:36:58 +00:00
Jakob Bornecrantz 56f4466ffa c/render: Move shaders to render 2021-11-03 13:25:15 +00:00
Jakob Bornecrantz 8c8d72647b c/render: Refactor out timewarp matrix into util file 2021-11-03 13:25:15 +00:00
Ryan Pavlik 884a312011 build: Fix build with CMake before 3.14 2021-10-01 11:21:35 -05:00
Jakob Bornecrantz a58b8df4a9 cmake: Link with WAYLAND_LIBRARIES or SDL gets sad 2021-09-17 11:54:57 +00:00
Simon Zeni 47be806428 c/main: Implement WINDOW_DIRECT_WAYLAND 2021-09-15 18:44:18 +00:00
Jakob Bornecrantz 5bff6f3c9b c/render: Add ATW support for compute rendering 2021-09-14 16:15:27 +00:00
Jakob Bornecrantz 3795004208 c/main: Add compute distortion rendering backend 2021-09-14 16:15:27 +00:00
Jakob Bornecrantz f9b5097134 c/client: Use the EGL compositor's display in swapchain 2021-06-02 14:26:59 +00:00
Jakob Bornecrantz c1ac7fc679 c/client: s/comp_egl_glue.c/comp_egl_client.c (NFC) 2021-05-05 16:14:00 +00:00
Ryan Pavlik 1ce306cb55 cmake: Fix include dir scope for comp_multi 2021-04-09 18:11:46 -05:00
Jakob Bornecrantz 2035da1ec9 c/main: Implement fence functions 2021-04-07 00:50:10 +01:00
Jakob Bornecrantz 086bef8545 c/multi: Add new multi-client helper 2021-04-07 00:50:10 +01:00
Christoph Haag cc81174b70 comp: Fix VkDisplayKHR direct mode build without libx11-xcb 2021-02-10 22:02:30 +01:00
Christoph Haag 9481013081 comp: add VkDisplayKHR window backend
Must be activated/selected with an env var for now: XRT_COMPOSITOR_FORCE_VK_DISPLAY=2
2021-01-19 17:00:46 +00:00
Lubosz Sarnecki 4995854d06 c/layers: Implement equirect1 rendering.
Add equirect1 boilerplate, shader files, ubo and pipeline.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki f334b8b6c7 src: Consistently append 2 to equirect2 code.
Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Ryan Pavlik 0cb64ce5bd comp/main: Windows work - got a window to appear! 2020-12-06 23:07:05 +00:00
Jakob Bornecrantz e8360c013d c/main: Refactor vk_swapchain into comp_target_swapchain 2020-11-20 03:20:33 +00:00
Jakob Bornecrantz 6260248d20 c/main: Introduce comp_target struct 2020-11-20 03:20:33 +00:00
Ryan Pavlik a0bbca572d comp: Basic Android compositor window.
Also makes the service feature not depend on other options:
it can be used without those other parts.

comp/window_android: Remove unused EGL code for now, as it is crashing.

comp/window_android: Use MonadoView async method to create surface.

comp/window_android: Use custom surface as intended

Co-authored-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
2020-10-28 09:41:30 -05:00
Lubosz Sarnecki 9738b4fe93 c/shaders: Add equirect shader. 2020-10-26 01:34:10 +00:00
Jakob Bornecrantz 54739aff8d c/render: Refactor out distortion rendering 2020-10-13 19:51:13 +01:00
Jakob Bornecrantz 32fd9398fe c/main: Refactor shader loading to own file 2020-10-13 19:17:50 +01:00
Jakob Bornecrantz 1750bb672f c/main: Remove none shaders 2020-10-08 15:02:52 +01:00
Christoph Haag f82f247c19 comp: Rename distortion.vert to none.vert
After removing the other shaders, it is only used for no distortion anymore.
2020-09-30 02:05:05 +02:00
Christoph Haag 2e7451ca5e comp: Support only mesh and no istortion, remove pano and vive shaders
Also changes hardcoded binding indices into variables to make following the code easier
e.g. when adding new UBOs.
2020-09-30 02:05:04 +02:00
Ryan Pavlik fc73ba0401 comp: Split OpenGL[ES] swapchain types 2020-08-13 17:34:05 -05:00
Ryan Pavlik 6f56d91c05 xrt: Add separate build config for OpenGL ES 2020-07-17 15:17:42 -05:00
Lubosz Sarnecki 6222de38c9 comp/shaders: Rename quad shaders to layer.
As the shader is used for all layers we have, the generic name fits
better.
2020-07-16 19:08:10 +02:00
Ryan Pavlik 1aa2cdb89a build: Move determination of Vulkan usage to build system.
Vulkan is still required for most actual uses of Monado, but this
makes the coupling weaker.
2020-07-16 10:17:30 +00:00
Lubosz Sarnecki 435d5a9b9e c/comp: Remove internal Vulkan validation init.
Instead of maintaining this chunk of code and build options, the Vulkan
loader can be used to load up validation. This has the advantage that no
layer name needs to be hard coded inside Monado, which was subject of
change recently.

Instead of using our own environment variable we can easily set the one
from the loader, e.g. `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`.
2020-06-03 11:17:51 +00:00
Lubosz Sarnecki aedd4d9ff8 c/layers: Implement layer renderer.
Implements a layer renderer capable of handling multiple quad
and projection layers rendered in it's own Vulkan pipeline.
2020-05-28 22:16:57 +00:00
Ryan Pavlik 4638b0af7b build: Switch all CMake options to XRT_... to match what's used in source.
Also revise other small related parts of the build to make them more clear and consistent.
2020-05-12 11:52:51 -05:00
Lubosz Sarnecki 29b771818e c/direct: Move common direct mode code to comp_window_direct.
Create code file for common direct mode code.

Make common functions take generic parameters.

Use common code in randr and nvidia back ends.

Remove redunant includes.
2020-04-09 16:15:17 +00:00
Lubosz Sarnecki 94bc4cba28 c/direct: Split NVIDIA and RandR backends.
Rename functions and structs.

Define unused function overrides separatelty.

c/window: Define new backend init methods.
2020-04-09 16:15:17 +00:00
Lubosz Sarnecki 6158a23dd9 c/direct_mode: Port to plain C. 2020-04-07 15:00:16 +02:00
Lubosz Sarnecki 865b668ee7 c/xcb: Port to plain C.
The code was already essentialy C, just needed to replace the pairs with
structs and the vector with an array, it was fixed length anyway.

The code feels more natural in C.
2020-04-07 15:00:16 +02:00
Ryan Pavlik 71c29425d4 build: Fix linking issues preventing the OpenXR runtime from working. 2020-03-04 09:54:47 -06:00
Ryan Pavlik 92205ab5be build: Refactor CMake build to use static libraries instead of object bundles.
This allows transitive dependencies to work easier and improves compatibility.
It takes a little bit more storage at build time, and possibly a little extra time.
2020-03-04 11:15:35 +00:00
Ryan Pavlik fdaede836c build: Make it possible to turn off the main compositor lib and runtime target. 2020-03-03 10:33:14 +00:00
Jakob Bornecrantz ca3c266dc1 comp: Split client and main in the build system as well 2020-03-02 12:01:04 +00:00
Jakob Bornecrantz b308facf90 comp: Move all glue code into client folder 2020-03-02 12:00:22 +00:00
Jakob Bornecrantz 3ca7fbf2f0 comp: Remove common directory 2020-03-02 12:00:22 +00:00
Jakob Bornecrantz 09aa8794b2 aux/vk: Refactor out helper code into own library 2020-03-02 11:58:40 +00:00
Ryan Pavlik c68d3bfe54 build: Adjust CMake build to allow actually disabling dependencies/options 2020-01-14 11:51:12 -06:00
Ryan Pavlik 6d60227e06 comp: More renaming for clarity 2019-12-07 18:25:37 +00:00
Ryan Pavlik 9668437c78 comp: Rename comp_xlib_client to indicate it's also GL related 2019-12-07 18:25:37 +00:00
Simon Ser 5eacb6f309
xrt: add support for OpenGL ES
This commit advertises the extension and adds support for
xrGetOpenGLESGraphicsRequirementsKHR
2019-11-18 15:16:15 +01:00