Ryan Pavlik
0c8d78fe49
a/bindings: JSON schema for bindings
2023-03-01 17:10:48 +00:00
Ryan Pavlik
2d056e6606
a/math: Add comment for searching in the lever arm math.
2023-03-01 17:08:39 +00:00
Ryan Pavlik
66a303f809
st/oxr: Internal docs
2023-03-01 17:08:39 +00:00
Jan Schmidt
699a92d9f8
rift_s: Ignore the first 100 samples for the clock
...
After turning on the display, the Rift S
sends a burst of stale data and it can lead to
wildly incorrect clock estimates that then
recover really slowly and cause SLAM tracking to
lag horribly.
Throw away the first 100 samples, which seems to be
enough (only the first 20 or so seem to be bad).
Also reduce the clock a2b cutoff frequency, for
faster adaptation to changes.
Tested-By: Nova <technobaboo@gmail.com>
2023-03-01 17:08:09 +00:00
Ryan Pavlik
f6ab734b2e
a/math: Add floating point conversion methods to Rational
2023-03-01 10:53:18 -06:00
Jakob Bornecrantz
9a19a91f2d
ipc: Refactor out common ipc_client_xdev
2023-02-28 21:27:56 +00:00
Jakob Bornecrantz
a86cb86c80
st/oxr: Remove unused out_xdev argument
2023-02-28 21:27:53 +00:00
Jakob Bornecrantz
78f069a10d
a/math: Make argument const
2023-02-28 21:27:19 +00:00
Ryan Pavlik
f66d60cb2c
aux/android: The Android XINA already always adds "sampled"
2023-02-28 13:56:58 -06:00
Jarvis Huang
9b2384f1fb
t/android: Fix unable to connet to runtime if process is still alive
2023-02-28 19:38:41 +00:00
Jakob Bornecrantz
494e17e173
c/util: Filter Vulkan formats for AHardwareBuffer formats
...
Some drivers says that they can export/import Vulkan formats that doesn't
have a direct mapping to a AHardwareBuffer format. Our import/export code
doesn't handle that case so make sure to filter out those formats.
2023-02-28 16:05:39 +00:00
Jarvis Huang
5380b6c149
st/oxr: Use xrt_device_is_form_factor_available
2023-02-22 23:52:21 +00:00
Jarvis Huang
693641b70b
ipc: Add support for xrt_device::is_form_factor_available
2023-02-22 23:52:21 +00:00
Jarvis Huang
b93d1ea8b8
xrt: Add xrt_device::is_form_factor_available
2023-02-22 23:52:21 +00:00
Simon Zeni
fdec80cd99
d/survive: add hand tracking pose offsets to controller
2023-02-22 23:51:50 +00:00
Simon Zeni
0402a1e1a0
aux/vive: add hand tracking values to vive_poses transforms
2023-02-22 23:51:50 +00:00
Fernando Innella
80a8048c39
c/render: Fix handling of alpha channel in compute layer renderer
2023-02-21 11:10:10 -05:00
Mateo de Mayo
e9e0cf9f2c
t/slam: Recover fallback measurements for systems without timing extension
...
Fixes #235
2023-02-18 13:49:56 +00:00
Mateo de Mayo
b666b8b017
t/slam: Use accel for prediction by default
...
Before we were not doing this because we have a hardcoded gravity vector.
Due to this, if the IMU gravity is too different, it causes the prediction to
bounce around slightly.
In practice the difference seems to be sufficiently small so as to be almost
not noticeable and we get the latency improvements we get are probably worth it.
2023-02-17 15:31:59 -06:00
Mateo de Mayo
4ac9d985e5
st/steamvr_drv: Silence warning
2023-02-17 15:31:53 -06:00
Mateo de Mayo
5ba9efd522
t/euroc: Implement trajectory recording
2023-02-17 21:03:08 +00:00
Connor Smith
8b8358f0c9
Fix typo in Magic Leap 2 controller shoulder button path.
2023-02-17 15:05:41 -05:00
Moses Turner
3bfc87f76d
(NFC) h/mercury: Fix typo
2023-02-16 17:03:17 -06:00
Moses Turner
8621acd899
d/ht, h/mercury: Use u_file_get_hand_tracking_models_dir
...
Needed for Windows SteamVR driver
2023-02-16 17:03:17 -06:00
Moses Turner
8b2d62cf57
a/util: Add u_file_get_hand_tracking_models_dir
...
Needed for Windows SteamVR driver
2023-02-16 17:03:15 -06:00
Moses Turner
266aec20e1
(NFC) h/mercury: Random nit in if case
2023-02-16 17:01:12 -06:00
Moses Turner
79701d8567
h/mercury: Remove __builtin_expect on MSVC
2023-02-16 17:01:12 -06:00
Moses Turner
3155765aed
h/mercury: IWYU hg_image_distorter
2023-02-16 17:00:48 -06:00
Moses Turner
b32ee5bbfb
a/vive: Add extern "C" so we can use from C++
...
Needed for Windows SteamVR driver
2023-02-16 17:00:48 -06:00
Moses Turner
2835b597be
a/tracking: Support JPEG output in euroc recorder
2023-02-16 16:53:13 -06:00
Moshi Turner
73416db7ba
a/tracking: Remove break statement that broke OPENCV_RADTAN promotion/demotion
2023-02-13 11:30:44 -06:00
Ryan Pavlik
0b7c822007
a/bindings: Fix typos
2023-02-08 17:35:58 -06:00
Ryan Pavlik
f32ed406d8
a/android,ipc/android: Fix typos
2023-02-08 17:35:49 -06:00
Ryan Pavlik
a87fb2be93
a/tracking: Fix typo
2023-02-08 17:35:33 -06:00
Ryan Pavlik
a51c2bcb1a
d/rift_s: Fix typo
2023-02-08 17:35:22 -06:00
Ryan Pavlik
992066ea7e
c/shaders: Fix typos
2023-02-08 17:35:14 -06:00
Christoph Haag
60b8b6e8fc
a/binding: reverb g2 input/menu/click is on both hands
...
Spec:
On both hands
…/input/menu/click
2023-02-07 11:27:39 +00:00
Ryan Pavlik
999c67975a
st/oxr: Fix inconsistent naming related to subaction paths
2023-02-06 17:58:00 -06:00
Ryan Pavlik
b2e65ed08c
st/oxr: Add some const correctness
2023-02-06 17:58:00 -06:00
Ryan Pavlik
573cbb12ee
st/oxr: Fix typo
2023-02-06 17:58:00 -06:00
Daniel Willmott
795de613c1
d/survive: Add aim pose offset to index controllers
2023-02-05 20:19:52 +00:00
Daniel Willmott
ab857e8f74
aux/vive: Add vive_poses
2023-02-05 20:19:52 +00:00
Daniel Willmott
e383609cbc
aux/math: Add math_quat_from_euler_angles()
2023-02-05 20:19:52 +00:00
Moses Turner
e9f79c45bf
h/mercury: Update hand tracking with new half-artificial model
2023-02-04 15:23:04 -06:00
Moses Turner
bfdeaa7d8f
a/tracking: Introduce t_camera_models.h
2023-02-04 15:23:04 -06:00
Mateo de Mayo
3cdc02c1bb
a/vk: Small improvements
...
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2023-02-04 18:52:59 +00:00
Jakob Bornecrantz
a8c4d1299e
a/vk: Fix crash caused by different signedness comparisons
...
Closes #234 .
All credit for debugging and figuring out what the problem is goes to Mateo, I
made a different fix for it.
Co-authored-by: Mateo de Mayo <mateo.demayo@collabora.com>
2023-02-04 18:52:35 +00:00
Mateo de Mayo
5b431152e1
t/common: Remove invalid parameter
2023-02-03 10:13:41 -03:00
Jakob Bornecrantz
c7e3a358b3
c/main: Prettier print of VkSurfaceFormats
2023-02-02 20:50:42 +00:00
Jakob Bornecrantz
e5b28c491a
c/main: Refactor instance extension selection
...
Add also add VK_EXT_swapchain_colorspace
2023-02-02 20:50:42 +00:00
Jakob Bornecrantz
a7f7023570
c/main: Add optional VK_KHR_format_feature_flags2
2023-02-02 20:40:20 +00:00
Jakob Bornecrantz
3a143cadd1
a/vk: Print more color space formats
2023-02-02 20:40:20 +00:00
Jakob Bornecrantz
7576ce0960
a/vk: Track VK_EXT_swapchain_colorspace
2023-02-02 20:40:20 +00:00
Jakob Bornecrantz
b7addee249
a/vk: Track VK_KHR_format_feature_flags2
2023-02-02 20:40:20 +00:00
Jakob Bornecrantz
3dc0415374
ipc: Tidy client includes (NFC)
...
Fixes some clang-tidy warnings about duplicated includes.
2023-02-02 20:05:06 +00:00
Jakob Bornecrantz
0938a1a02b
xrt: Fix missing function declaration without a prototype warnings
...
Found by clang-15.
src/xrt/auxiliary/math/m_permutation.c:133:15: warning: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]
m_do_the_thing()
^
void
2023-02-02 13:03:08 +00:00
Patrick Nicolas
559e145934
c/main: Record pose used in compositor
2023-01-31 09:30:47 +00:00
Patrick Nicolas
7a0d87db25
c/main: Allow providing comp_target_factory in constructor
2023-01-31 09:30:47 +00:00
Guillaume Meunier
76dff0b42f
ipc: make the pid filename, the socket filename, and the client library suffix customizable
2023-01-31 09:30:47 +00:00
Moses Turner
86e31f54f3
xrt: Refactor t_camera_calibration to use a tagged union instead of a bare array
...
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2023-01-30 17:09:27 -06:00
Jakob Bornecrantz
3b0f938028
d/simulated: Add builder
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
d1b7e3e557
d/simulated: Add controllers
...
Supports simulating Simple, WinMR and ML2 controllers
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
c562930cdc
d/simulated: Export logging level
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
0494777d1a
d/simulated: Make hmd center be pose and make it possible to pass it in at start
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
121bcf028a
d/simulated: Make it possible to pass in movement mode
...
And a little bit of tidy.
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
06806cc6ef
t/common: Tidy builder list
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
9b8de2f155
t/common: Sort builder definitions alphabetically
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
84ebd4d687
t/common: Add comment to NorthStar builder create function
2023-01-30 13:20:57 +00:00
Jakob Bornecrantz
17a14d5b10
t/cli: Add calib-dump command
2023-01-29 01:38:01 +00:00
Moses Turner
7d72b74a68
c/main: Make peek window struct private, and fix build with old SDL2
2023-01-28 12:47:57 -06:00
Jakob Bornecrantz
9bd63cb37d
d/dai: It's using aux_util so depend on it
2023-01-27 20:17:27 +00:00
Moses Turner
1bba34e944
xrt: Remove old_rgb hand tracking
2023-01-27 12:37:33 -06:00
Moses
10cdde859a
a/math, comp/main, comp/render: Change math_matrix_2x2_* to m_mat2x2_*
2023-01-27 12:37:22 -06:00
Moses Turner
7d8d1ad8e7
a/math: Add m_matrix_2x2_invert
2023-01-27 12:37:22 -06:00
Moses Turner
da16e64982
a/math: Move m_matrix_2x2 functions into their own header
2023-01-27 12:37:22 -06:00
Moses Turner
2c73485ecd
d/ht: Tidy header
2023-01-26 19:10:57 -06:00
Mateo de Mayo
da50a2499f
d/wmr: Adjust exposure and gain individually for each camera
2023-01-26 18:07:10 +00:00
Mateo de Mayo
60b996239c
u/aeg: Add optional prefix for having multiple aeg UIs
2023-01-26 18:07:10 +00:00
Mateo de Mayo
d22f58bee4
u/var: Add nested headers
2023-01-26 18:07:10 +00:00
Christoph Haag
6f263dbda4
a/vk: allow VkImageViewUsageCreateInfo in Vulkan 1.1
...
Some drivers do not advertise support for VK_KHR_maintenance2 in
Vulkan 1.1, because it has been promoted to core.
This caused a validation error on compositors that use Vulkan 1.1
because the scratch image is allocated with unorm format and STORAGE
usage: an image view with srgb format can not be created with STORAGE
usage on many GPUs.
2023-01-26 12:30:13 +00:00
Christoph Haag
a188ef219c
a/vk: Store vulkan version in vk_bundle
...
Also adds code in c/util's Vulkan code to store it.
2023-01-26 12:30:13 +00:00
Christoph Haag
e7fff3e435
d/hdk: handle 0 bytes read
2023-01-26 00:23:18 +01:00
Christoph Haag
bc1d355e26
d/hdk: Zero initialize buffer
2023-01-26 00:17:37 +01:00
Christoph Haag
4030b474ad
d/hdk: Use 100 ms hid read timeout
...
Avoids burning cpu cycles with busy looping
2023-01-26 00:17:37 +01:00
Moses Turner
c9405e946f
t/common: Add environment variable for replacing RiftS controllers with hand tracking
2023-01-25 22:24:53 +00:00
Jakob Bornecrantz
c21a8ef0cc
st/oxr: Add controller extensions
...
Extensions enabled:
* XR_EXT_hp_mixed_reality_controller
* XR_EXT_samsung_odyssey_controller
* XR_ML_ml2_controller_interaction
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
6ce2978648
xrt: Add ML2 controller
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
d231850771
xrt: Add Samsung Odyssey Controller
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
958911fd0b
xrt: Add HP Reverb G2 Controller
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
ed1f18bb74
xrt: More space in xrt_input_name enum list
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
213cc271f6
xrt: Sort xrt_device_name enums
2023-01-24 22:40:53 +00:00
Jakob Bornecrantz
da5323642d
m/space: Correct comments
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
c7fdaacd02
m/space: Make sure to use valid poses in linear and angular calculations
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
f7118d7a93
m/space: Refactor pose part first
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
02aad19c78
m/space: Make pose validity upgrading clearer
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
2c1d413bf0
m/space: Add missing extern "C"
2023-01-24 16:11:56 +00:00
Jakob Bornecrantz
1c046dc523
m/space: Move functions to correct section
2023-01-24 16:11:56 +00:00
Robbie Bridgewater
17560d0618
a/util,st/gui: Add i64 as a debug GUI type
2023-01-24 15:35:39 +00:00
Fernando Velazquez Innella
e035d060d1
c/render: implement render_resources_get_duration
...
Useful for systems that don't support calibrated timestamps and caseas where only execution time measuring is needed.
2023-01-24 15:35:31 +00:00
Ryan Pavlik
85a897a0b5
a/d3d,a/vk,c/client,ipc: D3D Depth texture / DXGI handle support
...
a/d3d: Improve allocation
Enable D3D11 and D3D112 depth images using DXGI handles
Allow D3D depth by default
D3D: only use DXGI handles
NT handles don't support depth formats and may fail to properly interop with Vulkan with some image dimensions.
Removed D3D_COMPOSITOR_ALLOW_DEPTH env.
D3D now always imports depth.
Added authorship.
Format pass
Fix D3D compositor tests
ipc: Fix HANDLE bit twiddling code
Merge into commits related to D3D depth changes. Makes the code compile
as C++, useful for Windows traceing
Co-authored-by: Robbie Bridgewater <ebridgewater@magicleap.com>
Co-authored-by: Fernando Velazquez Innella <finnella@magicleap.com>
Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
2023-01-24 15:35:22 +00:00