Ryan Pavlik
bc279076b8
u/ht: Port to new unit-vector defines
2021-04-26 22:38:42 +00:00
Ryan Pavlik
a80d159b07
t/ht: Port to using unit-vector defines.
2021-04-26 22:38:42 +00:00
Ryan Pavlik
cb8925ae04
u/ht: Port to using new zero/identity defines
2021-04-26 22:38:42 +00:00
Christoph Haag
cfab11355d
u/hand_tracking: Hand Joint flags can only be as valid as hand flags
2021-02-10 02:58:00 +01:00
Jakob Bornecrantz
2b996f30c4
xrt: Reflow after column change
2021-01-15 13:50:32 +00:00
Christoph Haag
3085e29c97
u/hand_tracking: Curl fingers based on joint, increase total curl angle
...
When making a fist, different joints curl at different angles, reflect
this more directly in the code.
Also increase total curl to make it easier to hold ingame objects.
2021-01-06 13:34:31 +00:00
Christoph Haag
e2c1bc1d16
xrt: Rename hand_origin to hand_pose
...
hand_origin is confusing because it implies it is the origin of the coordinate system the hand is in.
It actually is the hand pose in the "global" coordinate system.
2021-01-06 13:29:36 +00:00
Christoph Haag
f7cbe37c2d
u/hand_tracking: Tweak hand model parameters
...
* shortened way too long bones
* tweaked offset positions
2020-11-23 20:42:54 +00:00
Christoph Haag
006971ae7a
u/hand_tracking: Calculate joint velocities
...
And return them in the state tracker
2020-11-23 20:42:54 +00:00
Christoph Haag
aa6e5f7fdf
u_hand_tracking: Fix typo in u_hand_tracking_model
2020-11-23 20:42:54 +00:00
Christoph Haag
f5ef3985ba
xrt: Add support for locating hand joints in action spaces
2020-11-23 20:42:54 +00:00
Ryan Pavlik
8f10d9c2b8
u_hand_tracking: Fix usage of M_PI
2020-11-10 03:09:07 +00:00
Christoph Haag
ca5cbaaa6f
aux: Add hand_tracking util
2020-10-12 22:55:33 +02:00