Commit graph

775 commits

Author SHA1 Message Date
Simon Zeni 90f708d91c xrt: Enable XR_KHR_composition_layer_cube
Co-authored-by: Bjorn Swenson <bjorn@collabora.com>
2022-08-11 13:42:09 +01:00
Aidan Thornton 3485babd71 comp: rotate the compute compositor's distortion texture
Some devices like Android smartphones have displays which are
rotated, meaning the compositor needs to rotate its output.

Add support for this to the compute compositor by rotating the
contents of the textures it uses for distortion lookups. This
requires postponing the calculation of that texture and adding
code to recreate it if the rotation changes (which is allowed,
but unlikely to happen in practice.)
2022-08-10 12:39:44 +00:00
Ryan Pavlik 11525976fa c/client: Fix doc warning 2022-08-08 16:44:24 +00:00
Christoph Haag ee450e6f29 comp/main: Fix chosen vk display mode debug print 2022-07-27 15:04:31 +02:00
Jakob Bornecrantz 19302a5d21 c/util: Fix warning 2022-07-26 18:15:04 +00:00
Jakob Bornecrantz 086a702b79 c/main: Fix warning 2022-07-26 18:15:04 +00:00
Ryan Pavlik 3fb162ea3a c/client: Turn off depth formats for D3D11, they are breaking Vulkan right now 2022-07-26 14:45:29 +00:00
Ryan Pavlik a4d2740b4b c/client: D3D12 client compositor 2022-07-26 14:45:29 +00:00
Ryan Pavlik a9facfe671 c/client: Extract some utilities usable by D3D11 and 12 2022-07-26 14:45:29 +00:00
Ryan Pavlik 576b158a83 a/d3d: Add some d3d12 features 2022-07-26 14:45:29 +00:00
Ryan Pavlik ee26b5f575 a/d3d: Split out some d3d11 stuff from generic 2022-07-26 14:45:29 +00:00
Ryan Pavlik 79f86ff0e3 c/client: Fix swapchain leak in D3D11. 2022-07-26 14:45:29 +00:00
Ryan Pavlik 8f55f87f3d build: Let compositor util consumers get to the includes. 2022-07-26 14:45:29 +00:00
bjorn 6275c4de10 c/main: comp_renderer uses queue from vk bundle;
The vk bundle currently creates a single queue, calls vkGetDeviceQueue,
and stores it in the bundle.  There's only ever 1 queue from 1 queue
family right now, even when using the compute compositor.

It doesn't really make sense for the renderer to re-request this queue
instead of using the one in the bundle.  If we wanted to store a local
version to it, it should probably be assigned directly (i.e. r->queue =
vk->queue) to ensure that it's the same.  If we decide we want multiple
queues later, that would be a good time to add this sort of thing back.
2022-07-19 16:26:18 +00:00
Ryan Pavlik 7e4c7d8407 c/client: Resolve warnings 2022-07-14 14:17:35 +00:00
bjorn f703355761 c/main: rm unused wireframe setting; 2022-07-13 10:29:27 -07:00
Xaver Hugl 94407f6679 compositor/direct_wayland: don't warn about connector removals
The connector being withdrawn has no effect on active leases, printing a
warning is unnecessary.
2022-07-11 16:37:34 +02:00
bjorn 128ea42915 c/render: inline vk_command_buffer helper;
It's not really abstracting much anymore, and makes it more difficult to
see what's going on.
2022-07-01 22:01:32 +00:00
bjorn 4c09d20f80 c/render: render_resources has its own command pool;
Currently, there is a single command pool in the vk bundle, shared by
everyone.  Since command pools (and command buffers allocated from those
pools) can only be used on one thread at a time, this requires locking.
However, the main point of having these annoying command pool things in
the first place is that you can use one for each thread/lifetime/area in
the app and avoid the overhead of the locks (both computational and
cognitive).

In this change I have given the rendering bits of the compositor its own
command pool.  Instead of allocating and freeing a command buffer every
frame, a single command buffer is allocated from the pool during
initialization, and the pool is reset at the beginning of each frame.
Normally, multiple pools would need to be used, but this is not
necessary in monado because frames are serialized. The `TRANSIENT` and
`ONE_TIME_SUBMIT` flags have been added, which can allow for some driver
optimizations.  The render code no longer takes out the command pool
mutex.  The shared command pool is still there for a few remaining
places where vulkan work needs to be done outside the compositor.

I used the command buffer vulkan helpers when possible, but I would
maybe propose the idea of removing them, since they aren't really
wrapping much at this point.  The `C` macro helps a lot and it's a bit
easier to see the Vulkan details in front of you instead of needing to
switch back and forth between the helper.

Later, I think it would be cool to apply and document some constraints
like "the queue is only accessed in functions XYZ, the render_resources
command pool must only be accessed in layer_commit from 1 thread" etc.
2022-07-01 22:01:32 +00:00
bjorn a4e5a2d027 Support cubemap swapchains; 2022-07-01 12:23:53 -07:00
Jakob Bornecrantz 2cbad30823 u/pacing: Introduce a app pacing factory 2022-06-27 19:09:46 +01:00
Jakob Bornecrantz 0fb155b886 c/multi: Include interface header 2022-06-27 19:09:46 +01:00
Jakob Bornecrantz 23aca9c0b9 c/multi: Document multi_system_compositor 2022-06-27 18:35:40 +01:00
Moses Turner 10c72d4272 c/main: Explain why we force the blit texture to be evenly-sized (NFC) 2022-06-14 14:01:55 +01:00
Jakob Bornecrantz 4870c34485 c/util: Emulate sRGB formats with linear versions 2022-06-13 20:10:45 +01:00
Jakob Bornecrantz 022f23b26c c/client: Correctly check for sRGB format 2022-06-13 20:10:45 +01:00
Jakob Bornecrantz 6fc1e0cdce c/client: Split EGL creation functions into smaller helper functions 2022-06-13 18:24:49 +01:00
Jakob Bornecrantz 83d29cfdc7 c/client: Print error if we can not query client API type from context 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz db2cec2916 c/client: Rename insert fence function to match other functions 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz b56142942d c/client: Tidy and reorg flow in egl create function 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz 40a62329d8 c/client: Add some sanity checking and debug print OpenGL information 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz ef93c43b21 c/client: Restore context on unsupported API and better debug printing 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz 1d4bf5dcd5 c/client: Log if a format conversion isn't supported 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz 0cbb850462 c/util: Improve debug printing when importing swapchain 2022-06-13 18:22:31 +01:00
Jakob Bornecrantz dfa24a7829 c/main: On Android prefer RGBA over BGRA VkSwapchains
BGRA is only supported on 0.1% of devices according to GPUinfo.
2022-06-13 18:22:31 +01:00
Jakob Bornecrantz 0984cfe9e1 c/main: Print swapchain formats on debug 2022-06-12 11:09:36 +01:00
Jakob Bornecrantz ee23b6244c c/main: Use trace instead of debug for per frame message 2022-06-12 11:09:36 +01:00
Jakob Bornecrantz 53a936a720 c/main: Ask for VK_KHR_image_format_list optionally 2022-06-12 11:09:36 +01:00
Jakob Bornecrantz 0682407ec6 c/null: Ask for VK_KHR_image_format_list optionally 2022-06-12 11:09:36 +01:00
Moses Turner 633439e439 c/main: Fix rounding math and ensure even image sizes for readback 2022-06-12 00:50:28 +01:00
Moses Turner 3e87f9831d comp/main: Prettify nvidia allowlist and add Odyssey+ 2022-06-09 01:09:06 +01:00
zhibinw 9616606a2b c/client: Add protected content flag when create EGL images 2022-06-08 19:31:36 +08:00
Jakob Bornecrantz 2300e4fa57 c/main: Document cond var loop 2022-05-31 13:38:56 +00:00
Jakob Bornecrantz c976c54008 c/null: Add null compositor
Based on sample compositor code.

Co-authored-by: Jakob Bornecrantz <jakob@collabora.com>
Co-authored-by: Ryan Pavlik <ryan.pavlik@collabora.com>
2022-05-28 17:30:19 +00:00
Jakob Bornecrantz fc769347a8 c/client: Better error logging when failing to make current context 2022-05-27 15:14:59 +00:00
Simon Zeni c8b4f7c64c c/client: implement EGL context begin and end 2022-05-27 15:08:40 +00:00
bjorn d3a0f10acb c/client: rm client swapchain layout transition;
This was only there to satisfy a validation layer bug, which appears
to have since been fixed.  It doesn't make sense to transition an XR
swapchain image to PRESENT_SRC, and the client transitions from
UNDEFINED anyway when acquiring the image.

This also fixes a case where monado violates the OpenXR specification:

> The list of OpenXR functions where the OpenXR runtime may access the
> VkQueue are:
> - xrBeginFrame
> - xrEndFrame
> - xrAcquireSwapchainImage
> - xrReleaseSwapchainImage
> The runtime must not access the VkQueue in any OpenXR function that is
> not listed above or in an extension definition.
2022-05-26 17:39:02 +00:00
bjorn 2d954d84af c/render: Fix invalid synchronization when uploading images;
`queue_upload_for_first_level_and_layer` uploads pixels to an image.

It performs a layout transition, does the copy, and does another layout
transition.  There is an execution dependency between the the copy and
the second layout transition, but the memory dependency was missing.

Caught/tested via enabling synchronization validation.
2022-05-26 17:27:15 +00:00
Jakob Bornecrantz 9c44bc98fa c/multi: Document why unsetting waiting so late 2022-05-26 14:06:18 +00:00
Jakob Bornecrantz 1b7631bd54 c/multi: Also check if a semaphore or fence has been pushed in layer_begin
Closes #171
2022-05-26 14:06:18 +00:00