Previously, xrt_device_get_tracked_pose was called with
XRT_INPUT_GENERIC_HEAD_POSE when getting the pose of a SIMPLE_CONTROLLER device.
When using the 'remote' driver, this lead to two warnings per frame [1] and more
importantly the device pose wasn't being read. I haven't tested this with any
other drivers, but it appears that at least the QUERTY driver likely has an
issue with this too, as it uses the input name to determine whether to return
the HMD or controller pose.
[1] ERROR [r_device_get_tracked_pose] Unknown input name
This matches the OpenXR usage: the array is the plural of the element type,
and the count is the singular element type plus "count" (usually CountOutput
because of the two-call idiom)
Includes fixes to other code to match API changes.
We now have a cmake-format config file.
We no longer use list variables for sources, instead using
target_sources when we need to add, in accordance with current
best practice. (This makes it a lot easier to edit too.) There's no more
include_directories(), add_definitions(), or other gently-deprecated
directory-scoped commands, nor any CMake scripts that include
a parent directory reference (named targets instead)
The generated files should be in auxiliary/bindings/*.{c,h}. For this to work
meson.build has to be in the bindings/ subdir:
https://github.com/mesonbuild/meson/issues/2320
Move CMakeLists.txt there too for some consistency.
Also fixes the previous include hack.
Move json profile generator to auxiliary/bindings and make generated_bindings static library.
aux/bindings: Add hardware type
aux/bindings: Add various steamvr specific things to bindings
Paths like "/input/menu/click" are used in SteamVR input profiles.
This commit is a band aid until a more proper room setup is implemented.
It allows moving the tracking offset for the device roles head, left and right by a fixed value.
A y tracking offset OXR_TRACKING_ORIGIN_OFFSET_Y=1.0 would tell monado that the current tracking
origin is 1 meter above the desired tracking origin, e.g. when the headset was calibrated to a
(0,0,0) position while sitting on table 1 meter above the floor.
This environment variable affects STAGE space, but not LOCAL space.
Monado now calculates OpenHMD viewport dimensions and offsets correctly, we can pass those through.
The rotation of the rendered texture is performed with the distortion function.
v2: Use rotation matrix multiplication for distortion rotation
v3:
targets: Add Monado-SteamVR driver target
st/ovrd: Add OpenVR driver header
build: Factor out sdl hack into lib_sdl2_hack and update steamvr build
build: Revert lib_sdl2_refactor
steamvr: Emulate Index Controller by default
steamvr: Use oxr_handle_destroy instead of exposing oxr_instance_destroy
steamvr: don't use oxr internals
steamvr: communicate 3dof tracking to steamvr
steamvr: use util functions for device assignment and tracking origin setup
steamvr: Install plugin to <prefix>/share/steamvr-monado
steamvr: Use thread for updating poses every 1ms
Makes a big difference for the Index @144Hz on the vive driver.
Still somewhat choppy on survive driver - prediction should solve it.
Main-author: Christoph Haag <christoph.haag@collabora.com>
Co-author: Jakob Bornecrantz <jakob@collabora.com>