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st/gui+steamvr_drv: Port to u_logging.
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parent
521daac012
commit
12a3a24315
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@ -128,7 +128,7 @@ save_calibration(struct calibration_scene *cs)
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cs->settings->calibration_path);
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char *str = cJSON_Print(root);
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fprintf(stderr, "%s\n", str);
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U_LOG_D("%s", str);
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cJSON_Delete(root);
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FILE *config_file =
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@ -10,6 +10,7 @@
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#include "xrt/xrt_config_drivers.h"
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#include "util/u_misc.h"
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#include "util/u_logging.h"
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#include "math/m_api.h"
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@ -182,27 +183,27 @@ render_cheat_menu(struct gui_remote *gr, struct gui_program *p)
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}
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if (igButton("Dump left", zero_dims)) {
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fprintf(stderr,
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"d->left.pose.position.x = %ff;\n"
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"d->left.pose.position.y = %ff;\n"
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"d->left.pose.position.z = %ff;\n"
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"d->left.pose.orientation.x = %ff;\n"
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"d->left.pose.orientation.y = %ff;\n"
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"d->left.pose.orientation.z = %ff;\n"
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"d->left.pose.orientation.w = %ff;\n"
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"d->left.linear_velocity.x = %ff;\n"
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"d->left.linear_velocity.y = %ff;\n"
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"d->left.linear_velocity.z = %ff;\n"
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"d->left.angular_velocity.x = %ff;\n"
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"d->left.angular_velocity.y = %ff;\n"
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"d->left.angular_velocity.z = %ff;\n",
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d->left.pose.position.x, d->left.pose.position.y,
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d->left.pose.position.z, d->left.pose.orientation.x,
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d->left.pose.orientation.y, d->left.pose.orientation.z,
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d->left.pose.orientation.w, d->left.linear_velocity.x,
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d->left.linear_velocity.y, d->left.linear_velocity.z,
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d->left.angular_velocity.x, d->left.angular_velocity.y,
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d->left.angular_velocity.z);
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U_LOG_RAW(
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"d->left.pose.position.x = %ff;\n"
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"d->left.pose.position.y = %ff;\n"
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"d->left.pose.position.z = %ff;\n"
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"d->left.pose.orientation.x = %ff;\n"
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"d->left.pose.orientation.y = %ff;\n"
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"d->left.pose.orientation.z = %ff;\n"
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"d->left.pose.orientation.w = %ff;\n"
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"d->left.linear_velocity.x = %ff;\n"
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"d->left.linear_velocity.y = %ff;\n"
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"d->left.linear_velocity.z = %ff;\n"
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"d->left.angular_velocity.x = %ff;\n"
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"d->left.angular_velocity.y = %ff;\n"
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"d->left.angular_velocity.z = %ff;\n",
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d->left.pose.position.x, d->left.pose.position.y,
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d->left.pose.position.z, d->left.pose.orientation.x,
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d->left.pose.orientation.y, d->left.pose.orientation.z,
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d->left.pose.orientation.w, d->left.linear_velocity.x,
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d->left.linear_velocity.y, d->left.linear_velocity.z,
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d->left.angular_velocity.x, d->left.angular_velocity.y,
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d->left.angular_velocity.z);
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}
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}
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@ -728,7 +728,7 @@ public:
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handle, state, 0);
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// ovrd_log("Update %s: %d\n",
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// m_controls[i].steamvr_control_path, state);
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// printf("Update %s: %d\n",
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// U_LOG_D("Update %s: %d",
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// m_controls[i].steamvr_control_path,
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// state);
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}
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@ -754,7 +754,7 @@ public:
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// ovrd_log("Update %s: %f\n",
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// m_controls[i].steamvr_control_path,
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// state->x);
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// printf("Update %s: %f\n",
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// U_LOG_D("Update %s: %f",
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// m_controls[i].steamvr_control_path,
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// value);
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}
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