Jakob Bornecrantz
2b996f30c4
xrt: Reflow after column change
2021-01-15 13:50:32 +00:00
Lubosz Sarnecki
b005f4e2fa
comp/vk: Guard VkCommandBuffer usage with command pool mutex.
...
Lock all queue submits with 2 mutexes using a new vk_locked_submit
function.
2021-01-13 12:42:26 +01:00
Lubosz Sarnecki
cc44816026
comp/vk: Put queue mutex around vkDeviceWaitIdle calls.
2021-01-13 12:33:15 +01:00
Lubosz Sarnecki
9a9d46b85a
comp/vk: Lock our only VkQueue with a mutex.
...
This resolved mutlithreading issues as seen in the `multithreading` test
of the OpenXR CTS.
This patch fixes the test on Vulkan Android and resolves Vulkan
validation errors when running on Linux with OpenGL.
2021-01-13 12:33:15 +01:00
Lubosz Sarnecki
200fb5aeed
c/layers: Don't build equirect code if not enabled.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki
4995854d06
c/layers: Implement equirect1 rendering.
...
Add equirect1 boilerplate, shader files, ubo and pipeline.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki
dc45a201db
c+ipc+st: Complete equirect1 boilerplate.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki
f334b8b6c7
src: Consistently append 2 to equirect2 code.
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Rename XRT_FEATURE_OPENXR_LAYER_EQUIRECT to XRT_FEATURE_OPENXR_LAYER_EQUIRECT2.
Rename equirect to equirect2.
Rename shader files.
2020-12-14 18:59:28 +00:00
Lubosz Sarnecki
ae76b5037d
c/renderer: Fix right eye viewport when not pre-rotating.
...
Scale X / Y were swapped incorrectly.
2020-12-01 15:46:21 +01:00
Lubosz Sarnecki
c4683bb059
c/renderer: Pre-rotate display for transformed surfaces.
...
This resolves VK_SUBOPTIMAL_KHR warnings when preseting the swap chain
on systems likes Android.
https://android-developers.googleblog.com/2020/02/handling-device-orientation-efficiently.html
2020-11-27 16:50:55 +01:00
Jakob Bornecrantz
6260248d20
c/main: Introduce comp_target struct
2020-11-20 03:20:33 +00:00
Jakob Bornecrantz
78f7ad7301
c/main: Tidy vk_swapchain a bit
2020-11-19 01:13:23 +00:00
Jakob Bornecrantz
09566cf5fd
c/main: Fix projection layer flags not getting set
2020-10-27 16:05:13 +00:00
Lubosz Sarnecki
3195ba8351
c/main: Implement XR_KHR_composition_layer_equirect2.
2020-10-26 01:34:10 +00:00
Jakob Bornecrantz
54739aff8d
c/render: Refactor out distortion rendering
2020-10-13 19:51:13 +01:00
Jakob Bornecrantz
c5741af98a
c/main: Tidy names
2020-10-13 19:17:50 +01:00
Jakob Bornecrantz
95bdcc0bd3
c/main: Round viewport to cover the same as scissors
2020-10-13 19:17:50 +01:00
Jakob Bornecrantz
32fd9398fe
c/main: Refactor shader loading to own file
2020-10-13 19:17:50 +01:00
Jakob Bornecrantz
1750bb672f
c/main: Remove none shaders
2020-10-08 15:02:52 +01:00
Christoph Haag
c5209c5ed4
comp: Move mesh generation to comp_renderer init
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Use none shader when XRT_DISTORTION_MODEL_NONE is set.
Fall back to none distortion if mesh generation fails or unsupported
distortion model is set.
comp_render init updates comp_settings::distortion_model.
u_compute_distortion_mesh: Don't touch xdev::distortion::preferred,
just add XRT_DISTORTION_MODEL_MESHUV mesh to xdev::distortion::models.
2020-09-30 02:05:05 +02:00
Christoph Haag
80f6fc9039
comp: Replace hardcoded binding indices with variables
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Makes it easier to follow when changing code.
2020-09-30 01:30:30 +02:00
Jakob Bornecrantz
8e24dda794
xrt: Remove out_timestamp argument to xrt_device::get_tracked_pose
2020-09-07 23:37:09 +01:00
Jakob Bornecrantz
855b2005f3
c/main: Use new xrt_space_graph
2020-09-07 23:33:28 +01:00
Christoph Haag
8377655128
comp: Handle skipping rendering of infinite cylinder properly
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* Setting visibility to none will make the compositor skip rendering this layer
* But do fill in some information in like layer type to ease debugging
2020-08-26 15:59:54 +02:00
Christoph Haag
094a9008c9
comp: Add cylinder layer implementation
2020-08-21 02:24:48 +02:00
Christoph Haag
370f6820aa
m: Generalize math_matrix_4x4_quad_model, making scaling a vec3
2020-08-21 02:11:03 +02:00
Ryan Pavlik
146218b346
xrt: Some clang tidy fixes.
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A few suppressions as well where clang-tidy did the wrong thing.
2020-08-12 17:11:42 -05:00
Jakob Bornecrantz
ee48b44087
c/main: Remove internal compositor global flip_y
2020-08-06 15:14:49 +00:00
Christoph Haag
1f9e5cdfb6
comp: Free layer renderer on renderer destroy
2020-08-05 20:32:51 +00:00
Jakob Bornecrantz
080fdacc70
comp: Remove some vkDeviceWaitIdle calls and document other
2020-07-24 09:12:22 +00:00
Lubosz Sarnecki
db3a721946
comp/shaders: Remove has_sub option.
...
As we have subimage rects for all layers now.
2020-07-16 19:34:33 +02:00
Lubosz Sarnecki
7e35fcb8aa
comp/renderer: Provide subrect properties for projection layers.
2020-07-16 19:32:53 +02:00
Lubosz Sarnecki
a27164ab43
comp/renderer: Render subimage properties in layer shader.
...
This patch passes the offset and extent properties to the layer shader
by extending the uniform. The fragment shader stage now also receives
the transformation uniform, which contains a has_sub boolean to
distinguish if the properties are set, so between projection and quad layers.
To avoid color bleeding the subimage sampling happens on a global pixel
coordinates basis as ivec2 using the GLSL texelFetch function.
Projection layers will be sampled as before.
2020-07-16 19:08:10 +02:00
Christoph Haag
ba17d35f7f
comp: Create second pipeline for premultiplied alpha blending
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Fixes "Source Alpha Blending" conformance test.
2020-07-15 19:21:13 +00:00
Lubosz Sarnecki
0dbbe423d9
c/layer_renderer: Implement eye visibility.
2020-06-18 16:03:49 +01:00
Jakob Bornecrantz
e76f698463
c/main: Respect alpha blending layer flag
2020-06-18 16:03:49 +01:00
Jakob Bornecrantz
65dcc82e3a
comp+ipc: Respect view space layer flag
2020-06-15 23:59:04 +00:00
Lubosz Sarnecki
b1d39e7f07
xrt: Move layer enum to xrt namespace.
2020-06-09 19:04:47 +00:00
Lubosz Sarnecki
7186bddf60
c/comp+ipc: Use array indices again.
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This fixes a regression introduced by the IPC and layer rendering
patchsets and passes the array_index to the correct places, so the
correct VkImageView is used instead of the one with index 0.
2020-06-02 12:42:42 +02:00
Lubosz Sarnecki
d0539161dc
c/renderer+ipc: Use layer renderer.
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Make the renderer and IPC aware of multiple projection and quad layers
using the layer renderer.
Remove redundant code related to idle images and imported buffers and
command buffer rebuild, since we now always just display the layer
renderer's frame buffer.
Get view and projection properties from xrt_device.
2020-05-28 22:16:57 +00:00
Jakob Bornecrantz
129d76687e
c/main: Idle VkDevice after presenting VkSwapchain
2020-05-26 11:33:58 +01:00
Jakob Bornecrantz
7ab48b691c
c/main&ipc: Adopt to flip y in layers change
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Client side changes by Lubosz Sarnecki.
2020-05-26 11:33:58 +01:00
Lubosz Sarnecki
3e88a850ff
c/renderer: Use vk_submit_cmd_buffer from vk_helpers.
2020-05-11 20:22:51 +01:00
Lubosz Sarnecki
dc45605c84
c/renderer: Use vk_init_cmd_buffer from vk_helpers.
2020-05-11 20:22:51 +01:00
Lubosz Sarnecki
f131739c00
aux/vk: Take VkExtent2D and VkImageUsageFlags in vk_create_image_simple.
2020-05-11 20:21:58 +01:00
Lubosz Sarnecki
0e5d10ca39
c/renderer: Rename comment.
2020-05-11 20:21:58 +01:00
Lubosz Sarnecki
5ba751a239
c/renderer: Expose idle image control.
2020-04-29 09:58:52 +01:00
Pete Black
8082e8dbca
c/renderer: Add new reset rendering function
2020-04-29 09:58:52 +01:00
Lubosz Sarnecki
ba3b220ad2
c/renderer: Use gray as idle image color.
2020-04-22 22:00:13 +01:00
Lubosz Sarnecki
916d7708c2
c/renderer: Don't wait for device idle every frame.
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Do wait on device idle when destroying the swap chain.
Don't wait on device idle multiple times in resize.
Validation on NVIDA and AMD is happy when only keeping
the two idles when resizing and destroying the swapchain.
2020-04-15 18:07:17 +02:00